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15b6757b 1/////////////////////////////////////////////////////////////////////////////
d230488b 2// Name: thread.h
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3// Purpose: topic overview
4// Author: wxWidgets team
526954c5 5// Licence: wxWindows licence
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6/////////////////////////////////////////////////////////////////////////////
7
ae93dddf 8/*
4c51a665 9 NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
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10 as they're not safe. See also ticket #10366.
11*/
12
880efa2a 13/**
36c9828f 14
3a567740 15@page overview_thread Multithreading Overview
2cd3cc94 16
831e1028 17@tableofcontents
3a567740 18
2cd3cc94 19wxWidgets provides a complete set of classes encapsulating objects necessary in
831e1028 20multi-threaded (MT) applications: the wxThread class itself and different
2cd3cc94 21synchronization objects: mutexes (see wxMutex) and critical sections (see
831e1028 22wxCriticalSection) with conditions (see wxCondition). The thread API in
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23wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
24functions have different names and some features inspired by Win32 thread API
25are there as well.
26
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27These classes hopefully make writing MT programs easier and they also provide
28some extra error checking (compared to the native - be it Win32 or Posix -
29thread API), however it is still a non-trivial undertaking especially for large
30projects. Before starting an MT application (or starting to add MT features to
31an existing one) it is worth asking oneself if there is no easier and safer way
32to implement the same functionality. Of course, in some situations threads
33really make sense (classical example is a server application which launches a
34new thread for each new client), but in others it might be an overkill. On the
35other hand, the recent evolution of the computer hardware shows an important
36trend towards multi-core systems, which are better exploited using multiple
37threads (e.g. you may want to split a long task among as many threads as many
38CPU (cores) the system reports; see wxThread::GetCPUCount).
c6427d4d 39
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40To implement non-blocking operations @e without using multiple threads you have
41two possible implementation choices:
831e1028 42
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43- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
44- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
45 periodically to update the screen.
3a567740 46
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47If instead you choose to use threads in your application, please read the
48following section of this overview.
49
50@see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
51 wxSemaphore
c6427d4d 52
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53
54
55@section overview_thread_notes Important Notes for Multi-threaded Applications
56
57When writing a multi-threaded application, it is strongly recommended that
58<b>no secondary threads call GUI functions</b>. The design which uses one GUI
59thread and several worker threads which communicate with the main one using
60@b events is much more robust and will undoubtedly save you countless problems
61(example: under Win32 a thread can only access GDI objects such as pens,
62brushes, device contexts created by itself and not by the other threads).
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63
64For communication between secondary threads and the main thread, you may use
36a2d2c4 65wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
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66have a thread-safe implementation so that they can be used as they are for
67sending events from one thread to another. However there is no built in method
68to send messages to the worker threads and you will need to use the available
69synchronization classes to implement the solution which suits your needs
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70yourself. In particular, please note that it is not enough to derive your class
71from wxThread and wxEvtHandler to send messages to it: in fact, this does not
72work at all. You're instead encouraged to use wxThreadHelper as it greatly
73simplifies the communication and the sharing of resources.
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74
75You should also look at the wxThread docs for important notes about secondary
76threads and their deletion.
77
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78Last, remember that if wxEventLoopBase::YieldFor() is used directly or
79indirectly (e.g. through wxProgressDialog) in your code, then you may have both
80re-entrancy problems and also problems caused by the processing of events out
81of order. To resolve the last problem wxThreadEvent can be used: thanks to its
82implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
83classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
84specify the @c wxEVT_CATEGORY_THREAD flag.
36c9828f 85
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86See also the @sample{thread} for a sample showing some simple interactions
87between the main and secondary threads.
88
d230488b 89*/