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1// /////////////////////////////////////////////////////////////////////////////
2// Name: sndau.h
3// Purpose: wxMMedia Sun Audio File Codec
4// Author: Guilhem Lavaux
5// Created: 1998
6// Updated:
7// Copyright: (C) 1998, Guilhem Lavaux
8// License: wxWindows license
9// /////////////////////////////////////////////////////////////////////////////
10/* Real -*- C++ -*- */
11#ifndef __SND_au_H__
12#define __SND_au_H__
13#ifdef __GNUG__
14#pragma interface
15#endif
16
17#include "mmriff.h"
18#include "sndfile.h"
19
20///
21class wxSndAuCodec : public wxSndFileCodec {
22 ///
23 DECLARE_DYNAMIC_CLASS(wxSndAuCodec)
24public:
25 ///
26 wxSndAuCodec();
27 ///
28 wxSndAuCodec(wxInputStream& s, bool preload = FALSE, bool seekable = TRUE);
29 ///
30 wxSndAuCodec(wxOutputStream& s, bool seekable = TRUE);
31 ///
32 wxSndAuCodec(const wxString& fname);
33 ///
34 virtual ~wxSndAuCodec();
35
36 bool OnNeedData(char *buf, wxUint32 size);
37 bool OnWriteData(char *buf, wxUint32 size);
38
39 wxUint32 PrepareToPlay();
40 bool PrepareToRecord(wxUint32 file_size);
41
42protected:
43 wxUint32 m_spos, m_slen;
44 wxUint32 m_chunksize;
45};
46
47#endif