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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/animdecod.h
3// Purpose: wxAnimationDecoder
4// Author: Francesco Montorsi
5// CVS-ID: $Id$
6// Copyright: (c) 2006 Francesco Montorsi
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_ANIMDECOD_H
11#define _WX_ANIMDECOD_H
12
13#include "wx/defs.h"
14
68623832 15#if wxUSE_STREAMS
72045d57 16
ff1dadae 17#include "wx/colour.h"
c2f12218
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18#include "wx/gdicmn.h"
19
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20class WXDLLIMPEXP_FWD_BASE wxInputStream;
21class WXDLLIMPEXP_FWD_CORE wxImage;
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22
23/*
24
25 Differences between a wxAnimationDecoder and a wxImageHandler:
26
27 1) wxImageHandlers always load an input stream directly into a given wxImage
28 object converting from the format-specific data representation to the
29 wxImage native format (RGB24).
30 wxAnimationDecoders always load an input stream using some optimized format
31 to store it which is format-depedent. This allows to store a (possibly big)
32 animation using a format which is a good compromise between required memory
d8359d3c 33 and time required to blit it on the screen.
72045d57 34
d8359d3c 35 2) wxAnimationDecoders contain the animation data in some internal variable.
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36 That's why they derive from wxObjectRefData: they are data which can be shared.
37
38 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
39 in wxImage format; the viceversa cannot be done.
40
d8359d3c 41 4) wxAnimationDecoders are decoders only, thus they do not support save features.
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42
43 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
44 as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
45 wxImage uses.
46
47*/
48
49
50// --------------------------------------------------------------------------
51// Constants
52// --------------------------------------------------------------------------
53
54// NB: the values of these enum items are not casual but coincide with the
55// GIF disposal codes. Do not change them !!
56enum wxAnimationDisposal
57{
58 // No disposal specified. The decoder is not required to take any action.
59 wxANIM_UNSPECIFIED = -1,
60
61 // Do not dispose. The graphic is to be left in place.
62 wxANIM_DONOTREMOVE = 0,
63
d8359d3c 64 // Restore to background color. The area used by the graphic must be
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65 // restored to the background color.
66 wxANIM_TOBACKGROUND = 1,
67
d8359d3c 68 // Restore to previous. The decoder is required to restore the area
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69 // overwritten by the graphic with what was there prior to rendering the graphic.
70 wxANIM_TOPREVIOUS = 2
71};
72
73enum wxAnimationType
74{
75 wxANIMATION_TYPE_INVALID,
76 wxANIMATION_TYPE_GIF,
77 wxANIMATION_TYPE_ANI,
78
79 wxANIMATION_TYPE_ANY
80};
81
82
83// --------------------------------------------------------------------------
84// wxAnimationDecoder class
85// --------------------------------------------------------------------------
86
7776d70e 87class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData
72045d57 88{
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89public:
90 wxAnimationDecoder()
91 {
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92 m_nFrames = 0;
93 }
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94
95 virtual bool Load( wxInputStream& stream ) = 0;
96 virtual bool CanRead( wxInputStream& stream ) const = 0;
97
98 virtual wxAnimationDecoder *Clone() const = 0;
99 virtual wxAnimationType GetType() const = 0;
100
101 // convert given frame to wxImage
102 virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0;
72045d57 103
72045d57 104
870cf35c 105 // frame specific data getters
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106
107 // not all frames may be of the same size; e.g. GIF allows to
108 // specify that between two frames only a smaller portion of the
109 // entire animation has changed.
870cf35c 110 virtual wxSize GetFrameSize(unsigned int frame) const = 0;
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111
112 // the position of this frame in case it's not as big as m_szAnimation
113 // or wxPoint(0,0) otherwise.
870cf35c 114 virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
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115
116 // what should be done after displaying this frame.
870cf35c 117 virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
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118
119 // the number of milliseconds this frame should be displayed.
120 // if returns -1 then the frame must be displayed forever.
870cf35c 121 virtual long GetDelay(unsigned int frame) const = 0;
72045d57 122
05a98b6d 123 // the transparent colour for this frame if any or wxNullColour.
870cf35c 124 virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
05a98b6d 125
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126 // get global data
127 wxSize GetAnimationSize() const { return m_szAnimation; }
128 wxColour GetBackgroundColour() const { return m_background; }
870cf35c 129 unsigned int GetFrameCount() const { return m_nFrames; }
72045d57 130
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131protected:
132 wxSize m_szAnimation;
133 unsigned int m_nFrames;
72045d57 134
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135 // this is the colour to use for the wxANIM_TOBACKGROUND disposal.
136 // if not specified by the animation, it's set to wxNullColour
137 wxColour m_background;
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138};
139
b0f76951 140#endif // wxUSE_STREAMS
7776d70e 141
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142#endif // _WX_ANIMDECOD_H
143