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147b8a4a VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/univ/stdrend.cpp | |
3 | // Purpose: implementation of wxStdRenderer | |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2006-09-16 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // for compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #endif //WX_PRECOMP | |
28 | ||
29 | #include "wx/univ/stdrend.h" | |
30 | #include "wx/univ/colschem.h" | |
31 | ||
32 | // ============================================================================ | |
33 | // wxStdRenderer implementation | |
34 | // ============================================================================ | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // ctor | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme) | |
41 | : m_scheme(scheme) | |
42 | { | |
43 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK)); | |
44 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT)); | |
45 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN)); | |
46 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT)); | |
47 | } | |
48 | ||
49 | // ---------------------------------------------------------------------------- | |
50 | // helper functions | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | void | |
54 | wxStdRenderer::DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect) | |
55 | { | |
56 | wxBrush brush(col, wxSOLID); | |
57 | dc.SetBrush(brush); | |
58 | dc.SetPen(*wxTRANSPARENT_PEN); | |
59 | dc.DrawRectangle(rect); | |
60 | } | |
61 | ||
62 | void wxStdRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
63 | { | |
64 | // draw | |
65 | dc.SetPen(pen); | |
66 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
67 | dc.DrawRectangle(*rect); | |
68 | ||
69 | // adjust the rect | |
70 | rect->Inflate(-1); | |
71 | } | |
72 | ||
73 | void wxStdRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, | |
74 | const wxPen& pen1, const wxPen& pen2) | |
75 | { | |
76 | // draw the rectangle | |
77 | dc.SetPen(pen1); | |
78 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
79 | rect->GetLeft(), rect->GetBottom()); | |
80 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
81 | rect->GetRight(), rect->GetTop()); | |
82 | dc.SetPen(pen2); | |
83 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
84 | rect->GetRight(), rect->GetBottom()); | |
85 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
86 | rect->GetRight() + 1, rect->GetBottom()); | |
87 | ||
88 | // adjust the rect | |
89 | rect->Inflate(-1); | |
90 | } | |
91 | ||
0428ac8c VZ |
92 | // ---------------------------------------------------------------------------- |
93 | // translate various flags into corresponding renderer constants | |
94 | // ---------------------------------------------------------------------------- | |
95 | ||
96 | /* static */ | |
97 | void wxStdRenderer::GetIndicatorsFromFlags(int flags, | |
98 | IndicatorState& state, | |
99 | IndicatorStatus& status) | |
100 | { | |
101 | if ( flags & wxCONTROL_SELECTED ) | |
102 | state = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled | |
103 | : IndicatorState_Selected; | |
104 | else if ( flags & wxCONTROL_DISABLED ) | |
105 | state = IndicatorState_Disabled; | |
106 | else if ( flags & wxCONTROL_PRESSED ) | |
107 | state = IndicatorState_Pressed; | |
108 | else | |
109 | state = IndicatorState_Normal; | |
110 | ||
111 | status = flags & wxCONTROL_CHECKED ? IndicatorStatus_Checked | |
112 | : flags & wxCONTROL_UNDETERMINED | |
113 | ? IndicatorStatus_Undetermined | |
114 | : IndicatorStatus_Unchecked; | |
115 | } | |
116 | ||
117 | /* static */ | |
118 | wxStdRenderer::ArrowDirection wxStdRenderer::GetArrowDirection(wxDirection dir) | |
119 | { | |
120 | switch ( dir ) | |
121 | { | |
122 | case wxLEFT: | |
123 | return Arrow_Left; | |
124 | ||
125 | case wxRIGHT: | |
126 | return Arrow_Right; | |
127 | ||
128 | case wxUP: | |
129 | return Arrow_Up; | |
130 | ||
131 | case wxDOWN: | |
132 | return Arrow_Down; | |
133 | ||
134 | default: | |
135 | wxFAIL_MSG(_T("unknown arrow direction")); | |
136 | } | |
137 | ||
138 | return Arrow_Max; | |
139 | } | |
140 | ||
147b8a4a VZ |
141 | // ---------------------------------------------------------------------------- |
142 | // background | |
143 | // ---------------------------------------------------------------------------- | |
144 | ||
145 | void wxStdRenderer::DrawBackground(wxDC& dc, | |
146 | const wxColour& col, | |
147 | const wxRect& rect, | |
148 | int WXUNUSED(flags), | |
149 | wxWindow *window) | |
150 | { | |
151 | wxColour colBg = col.Ok() ? col | |
152 | : window ? m_scheme->GetBackground(window) | |
153 | : wxSCHEME_COLOUR(m_scheme, CONTROL); | |
154 | ||
155 | DrawSolidRect(dc, colBg, rect); | |
156 | } | |
157 | ||
158 | ||
159 | void wxStdRenderer::DrawButtonSurface(wxDC& dc, | |
160 | const wxColour& col, | |
161 | const wxRect& rect, | |
162 | int flags) | |
163 | { | |
164 | DrawBackground(dc, col, rect, flags); | |
165 | } | |
166 | ||
167 | // ---------------------------------------------------------------------------- | |
168 | // text | |
169 | // ---------------------------------------------------------------------------- | |
170 | ||
171 | void wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect) | |
172 | { | |
173 | // draw the pixels manually because the "dots" in wxPen with wxDOT style | |
174 | // may be short traits and not really dots | |
175 | // | |
176 | // note that to behave in the same manner as DrawRect(), we must exclude | |
177 | // the bottom and right borders from the rectangle | |
178 | wxCoord x1 = rect.GetLeft(), | |
179 | y1 = rect.GetTop(), | |
180 | x2 = rect.GetRight(), | |
181 | y2 = rect.GetBottom(); | |
182 | ||
183 | dc.SetPen(m_penBlack); | |
184 | ||
185 | // this seems to be closer than what Windows does than wxINVERT although | |
186 | // I'm still not sure if it's correct | |
187 | dc.SetLogicalFunction(wxAND_REVERSE); | |
188 | ||
189 | wxCoord z; | |
190 | for ( z = x1 + 1; z < x2; z += 2 ) | |
191 | dc.DrawPoint(z, rect.GetTop()); | |
192 | ||
193 | wxCoord shift = z == x2 ? 0 : 1; | |
194 | for ( z = y1 + shift; z < y2; z += 2 ) | |
195 | dc.DrawPoint(x2, z); | |
196 | ||
197 | shift = z == y2 ? 0 : 1; | |
198 | for ( z = x2 - shift; z > x1; z -= 2 ) | |
199 | dc.DrawPoint(z, y2); | |
200 | ||
201 | shift = z == x1 ? 0 : 1; | |
202 | for ( z = y2 - shift; z > y1; z -= 2 ) | |
203 | dc.DrawPoint(x1, z); | |
204 | ||
205 | dc.SetLogicalFunction(wxCOPY); | |
206 | } | |
207 | ||
208 | void wxStdRenderer::DrawLabel(wxDC& dc, | |
209 | const wxString& label, | |
210 | const wxRect& rect, | |
211 | int flags, | |
212 | int alignment, | |
213 | int indexAccel, | |
214 | wxRect *rectBounds) | |
215 | { | |
216 | DrawButtonLabel(dc, label, wxNullBitmap, rect, flags, | |
217 | alignment, indexAccel, rectBounds); | |
218 | } | |
219 | ||
220 | void wxStdRenderer::DrawButtonLabel(wxDC& dc, | |
221 | const wxString& label, | |
222 | const wxBitmap& image, | |
223 | const wxRect& rect, | |
224 | int flags, | |
225 | int alignment, | |
226 | int indexAccel, | |
227 | wxRect *rectBounds) | |
228 | { | |
229 | wxRect rectLabel = rect; | |
230 | if ( !label.empty() && (flags & wxCONTROL_DISABLED) ) | |
231 | { | |
232 | if ( flags & wxCONTROL_PRESSED ) | |
233 | { | |
234 | // shift the label if a button is pressed | |
235 | rectLabel.Offset(1, 1); | |
236 | } | |
237 | ||
238 | // draw shadow of the text | |
239 | dc.SetTextForeground(m_penHighlight.GetColour()); | |
240 | wxRect rectShadow = rect; | |
241 | rectShadow.Offset(1, 1); | |
242 | dc.DrawLabel(label, rectShadow, alignment, indexAccel); | |
243 | ||
244 | // make the main label text grey | |
245 | dc.SetTextForeground(m_penDarkGrey.GetColour()); | |
246 | ||
247 | if ( flags & wxCONTROL_FOCUSED ) | |
248 | { | |
249 | // leave enough space for the focus rect | |
250 | rectLabel.Inflate(-2); | |
251 | } | |
252 | } | |
253 | ||
254 | dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds); | |
255 | ||
256 | if ( !label.empty() && (flags & wxCONTROL_FOCUSED) ) | |
257 | { | |
258 | rectLabel.Inflate(-1); | |
259 | ||
260 | DrawFocusRect(dc, rectLabel); | |
261 | } | |
262 | } | |
263 | ||
264 | // ---------------------------------------------------------------------------- | |
265 | // borders | |
266 | // ---------------------------------------------------------------------------- | |
267 | ||
268 | /* | |
269 | We implement standard-looking 3D borders which have the following appearance: | |
270 | ||
271 | The raised border: | |
272 | ||
273 | WWWWWWWWWWWWWWWWWWWWWWB | |
274 | WHHHHHHHHHHHHHHHHHHHHGB | |
275 | WH GB W = white (HILIGHT) | |
276 | WH GB H = light grey (LIGHT) | |
277 | WH GB G = dark grey (SHADOI) | |
278 | WH GB B = black (DKSHADOI) | |
279 | WH GB | |
280 | WH GB | |
281 | WGGGGGGGGGGGGGGGGGGGGGB | |
282 | BBBBBBBBBBBBBBBBBBBBBBB | |
283 | ||
284 | The sunken border looks like this: | |
285 | ||
286 | GGGGGGGGGGGGGGGGGGGGGGW | |
287 | GBBBBBBBBBBBBBBBBBBBBHW | |
288 | GB HW | |
289 | GB HW | |
290 | GB HW | |
291 | GB HW | |
292 | GB HW | |
293 | GB HW | |
294 | GHHHHHHHHHHHHHHHHHHHHHW | |
295 | WWWWWWWWWWWWWWWWWWWWWWW | |
296 | ||
297 | The static border (used for the controls which don't get focus) is like | |
298 | this: | |
299 | ||
300 | GGGGGGGGGGGGGGGGGGGGGGW | |
301 | G W | |
302 | G W | |
303 | G W | |
304 | G W | |
305 | G W | |
306 | G W | |
307 | G W | |
308 | WWWWWWWWWWWWWWWWWWWWWWW | |
309 | ||
310 | The most complicated is the double border which is a combination of special | |
311 | "anti-sunken" border and an extra border inside it: | |
312 | ||
313 | HHHHHHHHHHHHHHHHHHHHHHB | |
314 | HWWWWWWWWWWWWWWWWWWWWGB | |
315 | HWHHHHHHHHHHHHHHHHHHHGB | |
316 | HWH HGB | |
317 | HWH HGB | |
318 | HWH HGB | |
319 | HWH HGB | |
320 | HWHHHHHHHHHHHHHHHHHHHGB | |
321 | HGGGGGGGGGGGGGGGGGGGGGB | |
322 | BBBBBBBBBBBBBBBBBBBBBBB | |
323 | ||
324 | And the simple border is, well, simple: | |
325 | ||
326 | BBBBBBBBBBBBBBBBBBBBBBB | |
327 | B B | |
328 | B B | |
329 | B B | |
330 | B B | |
331 | B B | |
332 | B B | |
333 | B B | |
334 | B B | |
335 | BBBBBBBBBBBBBBBBBBBBBBB | |
336 | */ | |
337 | ||
338 | void wxStdRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect) | |
339 | { | |
340 | DrawShadedRect(dc, rect, m_penHighlight, m_penBlack); | |
341 | DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey); | |
342 | } | |
343 | ||
344 | void wxStdRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect) | |
345 | { | |
346 | DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight); | |
347 | DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey); | |
348 | } | |
349 | ||
350 | void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect) | |
351 | { | |
352 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
353 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
354 | } | |
355 | ||
6229b92f VZ |
356 | void wxStdRenderer::DrawFrameBorder(wxDC& dc, wxRect *rect) |
357 | { | |
358 | DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight); | |
359 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
360 | } | |
361 | ||
147b8a4a VZ |
362 | void wxStdRenderer::DrawBorder(wxDC& dc, |
363 | wxBorder border, | |
364 | const wxRect& rectTotal, | |
365 | int WXUNUSED(flags), | |
366 | wxRect *rectIn) | |
367 | { | |
368 | wxRect rect = rectTotal; | |
369 | ||
370 | switch ( border ) | |
371 | { | |
372 | case wxBORDER_SUNKEN: | |
373 | DrawSunkenBorder(dc, &rect); | |
374 | break; | |
375 | ||
376 | case wxBORDER_DOUBLE: | |
377 | DrawAntiSunkenBorder(dc, &rect); | |
378 | DrawRect(dc, &rect, m_penLightGrey); | |
379 | break; | |
380 | ||
381 | case wxBORDER_STATIC: | |
382 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); | |
383 | break; | |
384 | ||
385 | case wxBORDER_RAISED: | |
386 | DrawRaisedBorder(dc, &rect); | |
387 | break; | |
388 | ||
389 | case wxBORDER_SIMPLE: | |
390 | DrawRect(dc, &rect, m_penBlack); | |
391 | break; | |
392 | ||
393 | default: | |
394 | wxFAIL_MSG(_T("unknown border type")); | |
395 | // fall through | |
396 | ||
397 | case wxBORDER_DEFAULT: | |
398 | case wxBORDER_NONE: | |
399 | break; | |
400 | } | |
401 | ||
402 | if ( rectIn ) | |
403 | *rectIn = rect; | |
404 | } | |
405 | ||
406 | wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const | |
407 | { | |
408 | wxCoord width; | |
409 | switch ( border ) | |
410 | { | |
411 | case wxBORDER_SIMPLE: | |
412 | case wxBORDER_STATIC: | |
413 | width = 1; | |
414 | break; | |
415 | ||
416 | case wxBORDER_RAISED: | |
417 | case wxBORDER_SUNKEN: | |
418 | width = 2; | |
419 | break; | |
420 | ||
421 | case wxBORDER_DOUBLE: | |
422 | width = 3; | |
423 | break; | |
424 | ||
425 | default: | |
426 | wxFAIL_MSG(_T("unknown border type")); | |
427 | // fall through | |
428 | ||
429 | case wxBORDER_DEFAULT: | |
430 | case wxBORDER_NONE: | |
431 | width = 0; | |
432 | break; | |
433 | } | |
434 | ||
435 | wxRect rect; | |
436 | rect.x = | |
437 | rect.y = | |
438 | rect.width = | |
439 | rect.height = width; | |
440 | ||
441 | return rect; | |
442 | } | |
443 | ||
444 | bool wxStdRenderer::AreScrollbarsInsideBorder() const | |
445 | { | |
446 | return false; | |
447 | } | |
448 | ||
449 | void wxStdRenderer::DrawTextBorder(wxDC& dc, | |
450 | wxBorder border, | |
451 | const wxRect& rect, | |
452 | int flags, | |
453 | wxRect *rectIn) | |
454 | { | |
455 | DrawBorder(dc, border, rect, flags, rectIn); | |
456 | } | |
457 | ||
458 | // ---------------------------------------------------------------------------- | |
459 | // lines and boxes | |
460 | // ---------------------------------------------------------------------------- | |
461 | ||
462 | void | |
463 | wxStdRenderer::DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2) | |
464 | { | |
465 | dc.SetPen(m_penDarkGrey); | |
466 | dc.DrawLine(x1, y, x2 + 1, y); | |
467 | ||
468 | dc.SetPen(m_penHighlight); | |
469 | y++; | |
470 | dc.DrawLine(x1, y, x2 + 1, y); | |
471 | } | |
472 | ||
473 | void | |
474 | wxStdRenderer::DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2) | |
475 | { | |
476 | dc.SetPen(m_penDarkGrey); | |
477 | dc.DrawLine(x, y1, x, y2 + 1); | |
478 | ||
479 | dc.SetPen(m_penHighlight); | |
480 | x++; | |
481 | dc.DrawLine(x, y1, x, y2 + 1); | |
482 | } | |
483 | ||
484 | void wxStdRenderer::DrawFrameWithoutLabel(wxDC& dc, | |
485 | const wxRect& rectFrame, | |
486 | const wxRect& rectLabel) | |
487 | { | |
488 | // draw left, bottom and right lines entirely | |
489 | DrawVerticalLine(dc, rectFrame.GetLeft(), | |
490 | rectFrame.GetTop(), rectFrame.GetBottom() - 2); | |
491 | DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, | |
492 | rectFrame.GetLeft(), rectFrame.GetRight()); | |
493 | DrawVerticalLine(dc, rectFrame.GetRight() - 1, | |
494 | rectFrame.GetTop(), rectFrame.GetBottom() - 1); | |
495 | ||
496 | // and 2 parts of the top line | |
497 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
498 | rectFrame.GetLeft() + 1, rectLabel.GetLeft()); | |
499 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
500 | rectLabel.GetRight(), rectFrame.GetRight() - 2); | |
501 | } | |
502 | ||
503 | void wxStdRenderer::DrawFrameWithLabel(wxDC& dc, | |
504 | const wxString& label, | |
505 | const wxRect& rectFrame, | |
506 | const wxRect& rectText, | |
507 | int flags, | |
508 | int alignment, | |
509 | int indexAccel) | |
510 | { | |
511 | wxRect rectLabel; | |
512 | DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel); | |
513 | ||
514 | DrawFrameWithoutLabel(dc, rectFrame, rectLabel); | |
515 | } | |
516 | ||
517 | void wxStdRenderer::DrawFrame(wxDC& dc, | |
518 | const wxString& label, | |
519 | const wxRect& rect, | |
520 | int flags, | |
521 | int alignment, | |
522 | int indexAccel) | |
523 | { | |
524 | wxCoord height = 0; // of the label | |
525 | wxRect rectFrame = rect; | |
526 | if ( !label.empty() ) | |
527 | { | |
528 | // the text should touch the top border of the rect, so the frame | |
529 | // itself should be lower | |
530 | dc.GetTextExtent(label, NULL, &height); | |
531 | rectFrame.y += height / 2; | |
532 | rectFrame.height -= height / 2; | |
533 | ||
534 | // we have to draw each part of the frame individually as we can't | |
535 | // erase the background beyond the label as it might contain some | |
536 | // pixmap already, so drawing everything and then overwriting part of | |
537 | // the frame with label doesn't work | |
538 | ||
539 | // TODO: the +5 shouldn't be hard coded | |
540 | wxRect rectText; | |
541 | rectText.x = rectFrame.x + 5; | |
542 | rectText.y = rect.y; | |
543 | rectText.width = rectFrame.width - 7; // +2 border width | |
544 | rectText.height = height; | |
545 | ||
546 | DrawFrameWithLabel(dc, label, rectFrame, rectText, flags, | |
547 | alignment, indexAccel); | |
548 | } | |
549 | else // no label | |
550 | { | |
6229b92f | 551 | DrawFrameBorder(dc, &rectFrame); |
147b8a4a VZ |
552 | } |
553 | } | |
554 | ||
555 | void wxStdRenderer::DrawItem(wxDC& dc, | |
556 | const wxString& label, | |
557 | const wxRect& rect, | |
558 | int flags) | |
559 | { | |
560 | wxDCTextColourChanger colChanger(dc); | |
561 | ||
562 | if ( flags & wxCONTROL_SELECTED ) | |
563 | { | |
564 | colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); | |
565 | ||
566 | const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); | |
567 | dc.SetBrush(colBg); | |
568 | dc.SetPen(colBg); | |
569 | dc.DrawRectangle(rect); | |
570 | } | |
571 | ||
572 | wxRect rectText = rect; | |
573 | rectText.x += 2; | |
574 | rectText.width -= 2; | |
575 | dc.DrawLabel(label, wxNullBitmap, rectText); | |
576 | ||
577 | if ( flags & wxCONTROL_FOCUSED ) | |
578 | { | |
579 | DrawFocusRect(dc, rect); | |
580 | } | |
581 | } | |
582 | ||
6229b92f VZ |
583 | void wxStdRenderer::DrawCheckItemBitmap(wxDC& dc, |
584 | const wxBitmap& bitmap, | |
585 | const wxRect& rect, | |
586 | int flags) | |
587 | { | |
588 | DrawCheckButton(dc, wxEmptyString, bitmap, rect, flags); | |
589 | } | |
590 | ||
591 | void wxStdRenderer::DrawCheckItem(wxDC& dc, | |
592 | const wxString& label, | |
593 | const wxBitmap& bitmap, | |
594 | const wxRect& rect, | |
595 | int flags) | |
596 | { | |
597 | wxRect rectBitmap = rect; | |
598 | rectBitmap.width = GetCheckBitmapSize().x; | |
599 | DrawCheckItemBitmap(dc, bitmap, rectBitmap, flags); | |
600 | ||
601 | wxRect rectLabel = rect; | |
602 | wxCoord shift = rectBitmap.width + 2*GetCheckItemMargin(); | |
603 | rectLabel.x += shift; | |
604 | rectLabel.width -= shift; | |
605 | DrawItem(dc, label, rectLabel, flags); | |
606 | } | |
607 | ||
147b8a4a VZ |
608 | // ---------------------------------------------------------------------------- |
609 | // check and radio bitmaps | |
610 | // ---------------------------------------------------------------------------- | |
611 | ||
147b8a4a VZ |
612 | void wxStdRenderer::DrawCheckButton(wxDC& dc, |
613 | const wxString& label, | |
614 | const wxBitmap& bitmap, | |
615 | const wxRect& rect, | |
616 | int flags, | |
617 | wxAlignment align, | |
618 | int indexAccel) | |
619 | { | |
620 | wxBitmap bmp(bitmap.Ok() ? bitmap : GetCheckBitmap(flags)); | |
621 | ||
622 | DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); | |
623 | } | |
624 | ||
625 | void wxStdRenderer::DrawRadioButton(wxDC& dc, | |
626 | const wxString& label, | |
627 | const wxBitmap& bitmap, | |
628 | const wxRect& rect, | |
629 | int flags, | |
630 | wxAlignment align, | |
631 | int indexAccel) | |
632 | { | |
633 | wxBitmap bmp(bitmap.Ok() ? bitmap : GetRadioBitmap(flags)); | |
634 | ||
635 | DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); | |
636 | } | |
637 | ||
638 | void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc, | |
639 | const wxString& label, | |
640 | const wxBitmap& bitmap, | |
641 | const wxRect& rect, | |
642 | int flags, | |
643 | wxAlignment align, | |
644 | int indexAccel) | |
645 | { | |
646 | // calculate the position of the bitmap and of the label | |
647 | wxCoord heightBmp = bitmap.GetHeight(); | |
648 | wxCoord xBmp, | |
649 | yBmp = rect.y + (rect.height - heightBmp) / 2; | |
650 | ||
651 | wxRect rectLabel; | |
652 | dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height); | |
653 | rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2; | |
654 | ||
655 | // align label vertically with the bitmap - looks nicer like this | |
656 | rectLabel.y -= (rectLabel.height - heightBmp) % 2; | |
657 | ||
658 | // calc horz position | |
659 | if ( align == wxALIGN_RIGHT ) | |
660 | { | |
661 | xBmp = rect.GetRight() - bitmap.GetWidth(); | |
662 | rectLabel.x = rect.x + 3; | |
663 | rectLabel.SetRight(xBmp); | |
664 | } | |
665 | else // normal (checkbox to the left of the text) case | |
666 | { | |
667 | xBmp = rect.x; | |
668 | rectLabel.x = xBmp + bitmap.GetWidth() + 5; | |
669 | rectLabel.SetRight(rect.GetRight()); | |
670 | } | |
671 | ||
672 | dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */); | |
673 | ||
674 | DrawLabel(dc, label, rectLabel, flags, | |
675 | wxALIGN_LEFT | wxALIGN_TOP, indexAccel); | |
676 | } | |
677 | ||
678 | #if wxUSE_TEXTCTRL | |
679 | ||
680 | void wxStdRenderer::DrawTextLine(wxDC& dc, | |
681 | const wxString& text, | |
682 | const wxRect& rect, | |
683 | int selStart, | |
684 | int selEnd, | |
685 | int flags) | |
686 | { | |
687 | if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) | |
688 | { | |
689 | // just draw it as is | |
690 | dc.DrawText(text, rect.x, rect.y); | |
691 | } | |
692 | else // we have selection | |
693 | { | |
694 | wxCoord width, | |
695 | x = rect.x; | |
696 | ||
697 | // draw the part before selection | |
698 | wxString s(text, (size_t)selStart); | |
699 | if ( !s.empty() ) | |
700 | { | |
701 | dc.DrawText(s, x, rect.y); | |
702 | ||
703 | dc.GetTextExtent(s, &width, NULL); | |
704 | x += width; | |
705 | } | |
706 | ||
707 | // draw the selection itself | |
708 | s = wxString(text.c_str() + selStart, text.c_str() + selEnd); | |
709 | if ( !s.empty() ) | |
710 | { | |
711 | wxColour colFg = dc.GetTextForeground(), | |
712 | colBg = dc.GetTextBackground(); | |
713 | dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); | |
714 | dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT)); | |
715 | dc.SetBackgroundMode(wxSOLID); | |
716 | ||
717 | dc.DrawText(s, x, rect.y); | |
718 | dc.GetTextExtent(s, &width, NULL); | |
719 | x += width; | |
720 | ||
721 | dc.SetBackgroundMode(wxTRANSPARENT); | |
722 | dc.SetTextBackground(colBg); | |
723 | dc.SetTextForeground(colFg); | |
724 | } | |
725 | ||
726 | // draw the final part | |
727 | s = text.c_str() + selEnd; | |
728 | if ( !s.empty() ) | |
729 | { | |
730 | dc.DrawText(s, x, rect.y); | |
731 | } | |
732 | } | |
733 | } | |
734 | ||
735 | void wxStdRenderer::DrawLineWrapMark(wxDC& WXUNUSED(dc), | |
736 | const wxRect& WXUNUSED(rect)) | |
737 | { | |
738 | // nothing by default | |
739 | } | |
740 | ||
6229b92f VZ |
741 | int wxStdRenderer::GetTextBorderWidth(const wxTextCtrl * WXUNUSED(text)) const |
742 | { | |
743 | return 1; | |
744 | } | |
745 | ||
746 | wxRect | |
747 | wxStdRenderer::GetTextTotalArea(const wxTextCtrl *text, const wxRect& rect) const | |
748 | { | |
749 | wxRect rectTotal = rect; | |
750 | rectTotal.Inflate(GetTextBorderWidth(text)); | |
751 | return rectTotal; | |
752 | } | |
753 | ||
754 | wxRect wxStdRenderer::GetTextClientArea(const wxTextCtrl *text, | |
755 | const wxRect& rect, | |
756 | wxCoord *extraSpaceBeyond) const | |
757 | { | |
758 | wxRect rectText = rect; | |
759 | rectText.Deflate(GetTextBorderWidth(text)); | |
760 | ||
761 | if ( extraSpaceBeyond ) | |
762 | *extraSpaceBeyond = 0; | |
763 | ||
764 | return rectText; | |
765 | } | |
766 | ||
147b8a4a VZ |
767 | #endif // wxUSE_TEXTCTRL |
768 | ||
0428ac8c VZ |
769 | // ---------------------------------------------------------------------------- |
770 | // scrollbars drawing | |
771 | // ---------------------------------------------------------------------------- | |
772 | ||
773 | void wxStdRenderer::DrawScrollbarArrow(wxDC& dc, | |
774 | wxDirection dir, | |
775 | const wxRect& rect, | |
776 | int flags) | |
777 | { | |
778 | DrawArrow(dc, dir, rect, flags); | |
779 | } | |
780 | ||
781 | void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect) | |
782 | { | |
783 | DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); | |
784 | } | |
785 | ||
147b8a4a VZ |
786 | // ---------------------------------------------------------------------------- |
787 | // scrollbars geometry | |
788 | // ---------------------------------------------------------------------------- | |
789 | ||
790 | #if wxUSE_SCROLLBAR | |
791 | ||
792 | /* static */ | |
793 | void wxStdRenderer::GetScrollBarThumbSize(wxCoord length, | |
794 | int thumbPos, | |
795 | int thumbSize, | |
796 | int range, | |
797 | wxCoord *thumbStart, | |
798 | wxCoord *thumbEnd) | |
799 | { | |
800 | // the thumb can't be made less than this number of pixels | |
801 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable | |
802 | ||
803 | *thumbStart = (length*thumbPos) / range; | |
804 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; | |
805 | ||
806 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) | |
807 | { | |
808 | // adjust the end if possible | |
809 | if ( *thumbStart <= length - thumbMinWidth ) | |
810 | { | |
811 | // yes, just make it wider | |
812 | *thumbEnd = *thumbStart + thumbMinWidth; | |
813 | } | |
814 | else // it is at the bottom of the scrollbar | |
815 | { | |
816 | // so move it a bit up | |
817 | *thumbStart = length - thumbMinWidth; | |
818 | *thumbEnd = length; | |
819 | } | |
820 | } | |
821 | } | |
822 | ||
823 | wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar, | |
824 | wxScrollBar::Element elem, | |
825 | int thumbPos) const | |
826 | { | |
827 | if ( thumbPos == -1 ) | |
828 | { | |
829 | thumbPos = scrollbar->GetThumbPosition(); | |
830 | } | |
831 | ||
832 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
833 | ||
834 | wxSize sizeTotal = scrollbar->GetClientSize(); | |
835 | wxCoord *start, *width; | |
836 | wxCoord length, arrow; | |
837 | wxRect rect; | |
838 | if ( scrollbar->IsVertical() ) | |
839 | { | |
840 | rect.x = 0; | |
841 | rect.width = sizeTotal.x; | |
842 | length = sizeTotal.y; | |
843 | start = &rect.y; | |
844 | width = &rect.height; | |
845 | arrow = sizeArrow.y; | |
846 | } | |
847 | else // horizontal | |
848 | { | |
849 | rect.y = 0; | |
850 | rect.height = sizeTotal.y; | |
851 | length = sizeTotal.x; | |
852 | start = &rect.x; | |
853 | width = &rect.width; | |
854 | arrow = sizeArrow.x; | |
855 | } | |
856 | ||
857 | switch ( elem ) | |
858 | { | |
859 | case wxScrollBar::Element_Arrow_Line_1: | |
860 | *start = 0; | |
861 | *width = arrow; | |
862 | break; | |
863 | ||
864 | case wxScrollBar::Element_Arrow_Line_2: | |
865 | *start = length - arrow; | |
866 | *width = arrow; | |
867 | break; | |
868 | ||
869 | case wxScrollBar::Element_Arrow_Page_1: | |
870 | case wxScrollBar::Element_Arrow_Page_2: | |
871 | // we don't have them at all | |
872 | break; | |
873 | ||
874 | case wxScrollBar::Element_Thumb: | |
875 | case wxScrollBar::Element_Bar_1: | |
876 | case wxScrollBar::Element_Bar_2: | |
877 | // we need to calculate the thumb position - do it | |
878 | { | |
879 | length -= 2*arrow; | |
880 | wxCoord thumbStart, thumbEnd; | |
881 | int range = scrollbar->GetRange(); | |
882 | if ( !range ) | |
883 | { | |
884 | thumbStart = | |
885 | thumbEnd = 0; | |
886 | } | |
887 | else | |
888 | { | |
889 | GetScrollBarThumbSize(length, | |
890 | thumbPos, | |
891 | scrollbar->GetThumbSize(), | |
892 | range, | |
893 | &thumbStart, | |
894 | &thumbEnd); | |
895 | } | |
896 | ||
897 | if ( elem == wxScrollBar::Element_Thumb ) | |
898 | { | |
899 | *start = thumbStart; | |
900 | *width = thumbEnd - thumbStart; | |
901 | } | |
902 | else if ( elem == wxScrollBar::Element_Bar_1 ) | |
903 | { | |
904 | *start = 0; | |
905 | *width = thumbStart; | |
906 | } | |
907 | else // elem == wxScrollBar::Element_Bar_2 | |
908 | { | |
909 | *start = thumbEnd; | |
910 | *width = length - thumbEnd; | |
911 | } | |
912 | ||
913 | // everything is relative to the start of the shaft so far | |
914 | *start += arrow; | |
915 | } | |
916 | break; | |
917 | ||
918 | case wxScrollBar::Element_Max: | |
919 | default: | |
920 | wxFAIL_MSG( _T("unknown scrollbar element") ); | |
921 | } | |
922 | ||
923 | return rect; | |
924 | } | |
925 | ||
926 | wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar) | |
927 | { | |
928 | const wxSize sizeArrowSB = GetScrollbarArrowSize(); | |
929 | ||
930 | wxCoord sizeArrow, sizeTotal; | |
931 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
932 | { | |
933 | sizeArrow = sizeArrowSB.y; | |
934 | sizeTotal = scrollbar->GetSize().y; | |
935 | } | |
936 | else // horizontal | |
937 | { | |
938 | sizeArrow = sizeArrowSB.x; | |
939 | sizeTotal = scrollbar->GetSize().x; | |
940 | } | |
941 | ||
942 | return sizeTotal - 2*sizeArrow; | |
943 | } | |
944 | ||
945 | wxHitTest | |
946 | wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const | |
947 | { | |
948 | // we only need to work with either x or y coord depending on the | |
949 | // orientation, choose one (but still check the other one to verify if the | |
950 | // mouse is in the window at all) | |
951 | const wxSize sizeArrowSB = GetScrollbarArrowSize(); | |
952 | ||
953 | wxCoord coord, sizeArrow, sizeTotal; | |
954 | wxSize size = scrollbar->GetSize(); | |
955 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
956 | { | |
957 | if ( pt.x < 0 || pt.x > size.x ) | |
958 | return wxHT_NOWHERE; | |
959 | ||
960 | coord = pt.y; | |
961 | sizeArrow = sizeArrowSB.y; | |
962 | sizeTotal = size.y; | |
963 | } | |
964 | else // horizontal | |
965 | { | |
966 | if ( pt.y < 0 || pt.y > size.y ) | |
967 | return wxHT_NOWHERE; | |
968 | ||
969 | coord = pt.x; | |
970 | sizeArrow = sizeArrowSB.x; | |
971 | sizeTotal = size.x; | |
972 | } | |
973 | ||
974 | // test for the arrows first as it's faster | |
975 | if ( coord < 0 || coord > sizeTotal ) | |
976 | { | |
977 | return wxHT_NOWHERE; | |
978 | } | |
979 | else if ( coord < sizeArrow ) | |
980 | { | |
981 | return wxHT_SCROLLBAR_ARROW_LINE_1; | |
982 | } | |
983 | else if ( coord > sizeTotal - sizeArrow ) | |
984 | { | |
985 | return wxHT_SCROLLBAR_ARROW_LINE_2; | |
986 | } | |
987 | else | |
988 | { | |
989 | // calculate the thumb position in pixels | |
990 | sizeTotal -= 2*sizeArrow; | |
991 | wxCoord thumbStart, thumbEnd; | |
992 | int range = scrollbar->GetRange(); | |
993 | if ( !range ) | |
994 | { | |
995 | // clicking the scrollbar without range has no effect | |
996 | return wxHT_NOWHERE; | |
997 | } | |
998 | else | |
999 | { | |
1000 | GetScrollBarThumbSize(sizeTotal, | |
1001 | scrollbar->GetThumbPosition(), | |
1002 | scrollbar->GetThumbSize(), | |
1003 | range, | |
1004 | &thumbStart, | |
1005 | &thumbEnd); | |
1006 | } | |
1007 | ||
1008 | // now compare with the thumb position | |
1009 | coord -= sizeArrow; | |
1010 | if ( coord < thumbStart ) | |
1011 | return wxHT_SCROLLBAR_BAR_1; | |
1012 | else if ( coord > thumbEnd ) | |
1013 | return wxHT_SCROLLBAR_BAR_2; | |
1014 | else | |
1015 | return wxHT_SCROLLBAR_THUMB; | |
1016 | } | |
1017 | } | |
1018 | ||
1019 | ||
1020 | wxCoord | |
1021 | wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos) | |
1022 | { | |
1023 | int range = scrollbar->GetRange(); | |
1024 | if ( !range ) | |
1025 | { | |
1026 | // the only valid position anyhow | |
1027 | return 0; | |
1028 | } | |
1029 | ||
1030 | if ( thumbPos == -1 ) | |
1031 | { | |
1032 | // by default use the current thumb position | |
1033 | thumbPos = scrollbar->GetThumbPosition(); | |
1034 | } | |
1035 | ||
1036 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
1037 | return (thumbPos*GetScrollbarSize(scrollbar)) / range | |
1038 | + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); | |
1039 | } | |
1040 | ||
1041 | int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord) | |
1042 | { | |
1043 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
1044 | return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * | |
1045 | scrollbar->GetRange() ) / GetScrollbarSize(scrollbar); | |
1046 | } | |
1047 | ||
1048 | #endif // wxUSE_SCROLLBAR | |
1049 |