]> git.saurik.com Git - wxWidgets.git/blame - include/wx/rawbmp.h
cleanup - fixed warnings, reformatting
[wxWidgets.git] / include / wx / rawbmp.h
CommitLineData
916b0ea3
VZ
1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
77ffb593 8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
65571936 9// Licence: wxWindows licence
916b0ea3
VZ
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_RAWBMP_H_BASE_
13#define _WX_RAWBMP_H_BASE_
14
4b7ded8b
VZ
15#include "wx/image.h"
16
916b0ea3
VZ
17// ----------------------------------------------------------------------------
18// Abstract Pixel API
19//
20// We need to access our raw bitmap data (1) portably and (2) efficiently.
21// We do this using a two-dimensional "iteration" interface. Performance
22// is extremely important here: these functions will be called hundreds
23// of thousands of times in a row, and even small inefficiencies will
24// make applications seem slow.
25//
26// We can't always rely on inline functions, because not all compilers actually
27// bother to inline them unless we crank the optimization levels way up.
28// Therefore, we also provide macros to wring maximum speed out of compiler
29// unconditionally (e.g. even in debug builds). Of course, if the performance
30// isn't absolutely crucial for you you shouldn't be using them but the inline
31// functions instead.
32// ----------------------------------------------------------------------------
33
34/*
35 Usage example:
36
b9bcaf11
VZ
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
38
916b0ea3 39 wxBitmap bmp;
b9bcaf11 40 PixelData data(bmp);
916b0ea3
VZ
41 if ( !data )
42 {
43 ... raw access to bitmap data unavailable, do something else ...
44 return;
45 }
46
b9bcaf11 47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
916b0ea3
VZ
48 {
49 ... complain: the bitmap it too small ...
50 return;
51 }
52
b9bcaf11 53 PixelData::Iterator p(data);
916b0ea3
VZ
54
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
b9bcaf11 56 p.Offset(data, 10, 10);
916b0ea3
VZ
57
58 for ( int y = 0; y < 10; ++y )
59 {
b9bcaf11 60 PixelData::Iterator rowStart = p;
916b0ea3
VZ
61
62 for ( int x = 0; x < 10; ++x, ++p )
63 {
64 p.Red() = r;
65 p.Green() = g;
66 p.Blue() = b;
67 }
68
69 p = rowStart;
b9bcaf11 70 p.OffsetY(data, 1);
916b0ea3
VZ
71 }
72 */
73
12e50065
VZ
74/*
75 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
79 */
80
b9bcaf11
VZ
81// ----------------------------------------------------------------------------
82// wxPixelFormat
83// ----------------------------------------------------------------------------
84
85/*
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
92 done at compile-time.
93
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
99
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
106 */
957f0369 107
957f0369
CE
108template <class Channel,
109 size_t Bpp, int R, int G, int B, int A = -1,
110 class Pixel = wxUint32>
b6d5d454 111
12e50065 112struct wxPixelFormat
916b0ea3 113{
b9bcaf11
VZ
114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType;
116
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType;
916b0ea3 119
b9bcaf11
VZ
120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
916b0ea3 122
b9bcaf11
VZ
123 // size of one pixel in bits
124 enum { BitsPerPixel = Bpp };
125
126 // size of one pixel in ChannelType units (usually bytes)
b6d5d454 127 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
b9bcaf11
VZ
128
129 // the channels indices inside the pixel
130 enum
916b0ea3 131 {
b9bcaf11
VZ
132 RED = R,
133 GREEN = G,
134 BLUE = B,
135 ALPHA = A
136 };
916b0ea3 137
b9bcaf11
VZ
138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha = A != -1 };
141};
142
143// some "predefined" pixel formats
144// -------------------------------
145
146// wxImage format is common to all platforms
147typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
148
149// the (most common) native bitmap format without alpha support
b6d5d454 150#if defined(__WXMSW__)
3103e8a9 151 // under MSW the RGB components are reversed, they're in BGR order
b6d5d454
VZ
152 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
153
154 #define wxPIXEL_FORMAT_ALPHA 3
155#elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
157 // 32bpp, not 24
158 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
159
160 #define wxPIXEL_FORMAT_ALPHA 0
a28fe6d5
DE
161#elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
164
284f2b59
RR
165 #define wxPIXEL_FORMAT_ALPHA 3
166#elif defined(__WXGTK__)
167 // Under GTK+ 2.X we use GdkPixbuf, which should be RGBA
065fa732 168 typedef wxPixelFormat<unsigned char, 32, 0, 1, 2> wxNativePixelFormat;
284f2b59 169
a28fe6d5 170 #define wxPIXEL_FORMAT_ALPHA 3
b6d5d454 171#endif
b9bcaf11
VZ
172
173// the (most common) native format for bitmaps with alpha channel
b6d5d454
VZ
174#ifdef wxPIXEL_FORMAT_ALPHA
175 typedef wxPixelFormat<unsigned char, 32,
176 wxNativePixelFormat::RED,
177 wxNativePixelFormat::GREEN,
178 wxNativePixelFormat::BLUE,
179 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
180#endif // wxPIXEL_FORMAT_ALPHA
b9bcaf11
VZ
181
182// we also define the (default/best) pixel format for the given class: this is
183// used as default value for the pixel format in wxPixelIterator template
184template <class T> struct wxPixelFormatFor;
185
4c683a30 186#if wxUSE_IMAGE
b9bcaf11
VZ
187// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
188// classes (wxBitmap...) will result in compile errors which is exactly what we
189// want
190template <>
12e50065 191struct wxPixelFormatFor<wxImage>
b9bcaf11
VZ
192{
193 typedef wxImagePixelFormat Format;
194};
4c683a30 195#endif //wxUSE_IMAGE
b9bcaf11
VZ
196
197// ----------------------------------------------------------------------------
198// wxPixelData
199// ----------------------------------------------------------------------------
10b41b53 200
b9bcaf11
VZ
201/*
202 wxPixelDataBase is just a helper for wxPixelData: it contains things common
203 to both wxImage and wxBitmap specializations.
204 */
12e50065 205class wxPixelDataBase
b9bcaf11
VZ
206{
207public:
a452af5e
VZ
208 // origin of the rectangular region we represent
209 wxPoint GetOrigin() const { return m_ptOrigin; }
210
211 // width and height of the region we represent
916b0ea3
VZ
212 int GetWidth() const { return m_width; }
213 int GetHeight() const { return m_height; }
a452af5e 214
1e74d03b
VZ
215 wxSize GetSize() const { return wxSize(m_width, m_height); }
216
a452af5e 217 // the distance between two rows
916b0ea3
VZ
218 int GetRowStride() const { return m_stride; }
219
b9bcaf11 220// private: -- see comment in the beginning of the file
916b0ea3 221
a452af5e
VZ
222 // the origin of this image inside the bigger bitmap (usually (0, 0))
223 wxPoint m_ptOrigin;
224
916b0ea3
VZ
225 // the size of the image we address, in pixels
226 int m_width,
227 m_height;
228
916b0ea3
VZ
229 // this parameter is the offset of the start of the (N+1)st row from the
230 // Nth one and can be different from m_bypp*width in some cases:
231 // a) the most usual one is to force 32/64 bit alignment of rows
232 // b) another one is for bottom-to-top images where it's negative
233 // c) finally, it could conceivably be 0 for the images with all
234 // lines being identical
235 int m_stride;
916b0ea3 236
b9bcaf11
VZ
237protected:
238 // ctor is protected because this class is only meant to be used as the
239 // base class by wxPixelData
240 wxPixelDataBase()
916b0ea3 241 {
b9bcaf11
VZ
242 m_width =
243 m_height =
244 m_stride = 0;
916b0ea3 245 }
b9bcaf11 246};
916b0ea3 247
b9bcaf11
VZ
248/*
249 wxPixelData represents the entire bitmap data, i.e. unlike
250 wxPixelFormat (which it uses) it also stores the global bitmap
251 characteristics such as its size, inter-row separation and so on.
252
253 Because of this it can be used to move the pixel iterators (which don't
254 have enough information about the bitmap themselves). This may seem a bit
255 unnatural but must be done in this way to keep the iterator objects as
256 small as possible for maximum efficiency as otherwise they wouldn't be put
257 into the CPU registers by the compiler any more.
258
259 Implementation note: we use the standard workaround for lack of partial
260 template specialization support in VC (both 6 and 7): instead of partly
261 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
262 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
263 fully specialize FooOut.
264
265 Also note that this class doesn't have any default definition because we
266 can't really do anything without knowing the exact image class. We do
267 provide wxPixelDataBase to make it simpler to write new wxPixelData
268 specializations.
269 */
916b0ea3 270
b9bcaf11
VZ
271// we need to define this skeleton template to mollify VC++
272template <class Image>
12e50065 273struct wxPixelDataOut
b9bcaf11
VZ
274{
275 template <class PixelFormat>
12e50065 276 class wxPixelDataIn
916b0ea3 277 {
b9bcaf11
VZ
278 public:
279 class Iterator { };
280 };
281};
916b0ea3 282
4c683a30 283#if wxUSE_IMAGE
b9bcaf11
VZ
284// wxPixelData specialization for wxImage: this is the simplest case as we
285// don't have to care about different pixel formats here
286template <>
12e50065 287struct wxPixelDataOut<wxImage>
b9bcaf11
VZ
288{
289 // NB: this is a template class even though it doesn't use its template
290 // parameter because otherwise wxPixelData couldn't compile
f734e1da 291 template <class dummyPixelFormat>
12e50065 292 class wxPixelDataIn : public wxPixelDataBase
916b0ea3 293 {
f9a2692d 294 public:
b9bcaf11
VZ
295 // the type of the class we're working with
296 typedef wxImage ImageType;
916b0ea3 297
b9bcaf11
VZ
298 // the iterator which should be used for working with data in this
299 // format
300 class Iterator
301 {
302 public:
303 // the pixel format we use
304 typedef wxImagePixelFormat PixelFormat;
305
306 // the type of the pixel components
e6c13db6 307 typedef typename dummyPixelFormat::ChannelType ChannelType;
b9bcaf11
VZ
308
309 // the pixel data we're working with
310 typedef
311 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
312
313 // go back to (0, 0)
314 void Reset(const PixelData& data)
315 {
316 *this = data.GetPixels();
317 }
318
319 // creates the iterator pointing to the beginning of data
320 Iterator(PixelData& data)
321 {
322 Reset(data);
323 }
324
325 // creates the iterator initially pointing to the image origin
326 Iterator(const wxImage& image)
327 {
328 m_pRGB = image.GetData();
329
330 if ( image.HasAlpha() )
331 {
332 m_pAlpha = image.GetAlpha();
333 }
334 else // alpha is not used at all
335 {
336 m_pAlpha = NULL;
337 }
338 }
339
340 // true if the iterator is valid
341 bool IsOk() const { return m_pRGB != NULL; }
342
343
344 // navigation
345 // ----------
346
347 // advance the iterator to the next pixel, prefix version
348 Iterator& operator++()
349 {
350 m_pRGB += PixelFormat::SizePixel;
351 if ( m_pAlpha )
2f22353e 352 ++m_pAlpha;
b9bcaf11
VZ
353
354 return *this;
355 }
356
a452af5e
VZ
357 // postfix (hence less efficient -- don't use it unless you
358 // absolutely must) version
b9bcaf11
VZ
359 Iterator operator++(int)
360 {
361 Iterator p(*this);
362 ++*this;
363 return p;
364 }
365
366 // move x pixels to the right and y down
367 //
368 // note that the rows don't wrap!
369 void Offset(const PixelData& data, int x, int y)
370 {
371 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
372 if ( m_pAlpha )
373 m_pAlpha += data.GetWidth() + x;
374 }
375
376 // move x pixels to the right (again, no row wrapping)
377 void OffsetX(const PixelData& WXUNUSED(data), int x)
378 {
379 m_pRGB += PixelFormat::SizePixel*x;
380 if ( m_pAlpha )
381 m_pAlpha += x;
382 }
383
384 // move y rows to the bottom
385 void OffsetY(const PixelData& data, int y)
386 {
387 m_pRGB += data.GetRowStride()*y;
388 if ( m_pAlpha )
389 m_pAlpha += data.GetWidth();
390 }
391
392 // go to the given position
393 void MoveTo(const PixelData& data, int x, int y)
394 {
395 Reset(data);
396 Offset(data, x, y);
397 }
398
399
400 // data access
401 // -----------
402
403 // access to invidividual colour components
9941ff2d
VS
404 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
405 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
406 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
b9bcaf11
VZ
407 ChannelType& Alpha() { return *m_pAlpha; }
408
409 // private: -- see comment in the beginning of the file
410
411 // pointer into RGB buffer
412 unsigned char *m_pRGB;
413
414 // pointer into alpha buffer or NULL if alpha isn't used
415 unsigned char *m_pAlpha;
416 };
417
418 // initializes us with the data of the given image
419 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
420 {
421 m_width = image.GetWidth();
422 m_height = image.GetHeight();
423 m_stride = Iterator::SizePixel * m_width;
424 }
916b0ea3 425
a452af5e
VZ
426 // initializes us with the given region of the specified image
427 wxPixelDataIn(ImageType& image,
428 const wxPoint& pt,
429 const wxSize& sz) : m_image(image), m_pixels(image)
430 {
431 m_stride = Iterator::SizePixel * m_width;
432
433 InitRect(pt, sz);
434 }
435
436 // initializes us with the given region of the specified image
437 wxPixelDataIn(ImageType& image,
438 const wxRect& rect) : m_image(image), m_pixels(image)
439 {
440 m_stride = Iterator::SizePixel * m_width;
441
9941ff2d 442 InitRect(rect.GetPosition(), rect.GetSize());
a452af5e
VZ
443 }
444
b9bcaf11
VZ
445 // we evaluate to true only if we could get access to bitmap data
446 // successfully
447 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 448
b9bcaf11
VZ
449 // get the iterator pointing to the origin
450 Iterator GetPixels() const { return m_pixels; }
916b0ea3 451
b9bcaf11 452 private:
a452af5e
VZ
453 void InitRect(const wxPoint& pt, const wxSize& sz)
454 {
455 m_width = sz.x;
456 m_height = sz.y;
457
458 m_ptOrigin = pt;
459 m_pixels.Offset(*this, pt.x, pt.y);
460 }
461
b9bcaf11
VZ
462 // the image we're working with
463 ImageType& m_image;
916b0ea3 464
b9bcaf11
VZ
465 // the iterator pointing to the image origin
466 Iterator m_pixels;
916b0ea3 467 };
b9bcaf11 468};
4c683a30 469#endif //wxUSE_IMAGE
916b0ea3 470
4c683a30 471#if wxUSE_GUI
b9bcaf11
VZ
472// wxPixelData specialization for wxBitmap: here things are more interesting as
473// we also have to support different pixel formats
474template <>
12e50065 475struct wxPixelDataOut<wxBitmap>
b9bcaf11
VZ
476{
477 template <class Format>
12e50065 478 class wxPixelDataIn : public wxPixelDataBase
b9bcaf11
VZ
479 {
480 public:
481 // the type of the class we're working with
482 typedef wxBitmap ImageType;
916b0ea3 483
12e50065 484 class Iterator
b9bcaf11
VZ
485 {
486 public:
487 // the pixel format we use
488 typedef Format PixelFormat;
489
490 // the type of the pixel components
491 typedef typename PixelFormat::ChannelType ChannelType;
492
493 // the pixel data we're working with
494 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
495
496
497 // go back to (0, 0)
498 void Reset(const PixelData& data)
499 {
500 *this = data.GetPixels();
501 }
502
a452af5e
VZ
503 // initializes the iterator to point to the origin of the given
504 // pixel data
b9bcaf11
VZ
505 Iterator(PixelData& data)
506 {
507 Reset(data);
508 }
509
a452af5e
VZ
510 // initializes the iterator to point to the origin of the given
511 // bitmap
b9bcaf11
VZ
512 Iterator(wxBitmap& bmp, PixelData& data)
513 {
a452af5e
VZ
514 // using cast here is ugly but it should be safe as
515 // GetRawData() real return type should be consistent with
516 // BitsPerPixel (which is in turn defined by ChannelType) and
517 // this is the only thing we can do without making GetRawData()
518 // a template function which is undesirable
b9bcaf11
VZ
519 m_ptr = (ChannelType *)
520 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
521 }
522
523 // return true if this iterator is valid
524 bool IsOk() const { return m_ptr != NULL; }
525
526
527 // navigation
528 // ----------
529
530 // advance the iterator to the next pixel, prefix version
531 Iterator& operator++()
532 {
533 m_ptr += PixelFormat::SizePixel;
534
535 return *this;
536 }
537
a452af5e
VZ
538 // postfix (hence less efficient -- don't use it unless you
539 // absolutely must) version
b9bcaf11
VZ
540 Iterator operator++(int)
541 {
542 Iterator p(*this);
543 ++*this;
544 return p;
545 }
546
547 // move x pixels to the right and y down
548 //
549 // note that the rows don't wrap!
550 void Offset(const PixelData& data, int x, int y)
551 {
552 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
553 }
554
555 // move x pixels to the right (again, no row wrapping)
556 void OffsetX(const PixelData& WXUNUSED(data), int x)
557 {
558 m_ptr += PixelFormat::SizePixel*x;
559 }
560
561 // move y rows to the bottom
562 void OffsetY(const PixelData& data, int y)
563 {
564 m_ptr += data.GetRowStride()*y;
565 }
566
567 // go to the given position
568 void MoveTo(const PixelData& data, int x, int y)
569 {
570 Reset(data);
571 Offset(data, x, y);
572 }
573
574
575 // data access
576 // -----------
577
578 // access to invidividual colour components
579 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
580 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
581 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
582 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
583
584 // address the pixel contents directly
585 //
586 // warning: the format is platform dependent
587 typename PixelFormat::PixelType& Data()
588 { return *(typename PixelFormat::PixelType *)m_ptr; }
589
590 // private: -- see comment in the beginning of the file
591
1e74d03b
VZ
592 // for efficiency reasons this class should not have any other
593 // fields, otherwise it won't be put into a CPU register (as it
594 // should inside the inner loops) by some compilers, notably gcc
b9bcaf11
VZ
595 ChannelType *m_ptr;
596 };
597
a452af5e
VZ
598 // ctor associates this pointer with a bitmap and locks the bitmap for
599 // raw access, it will be unlocked only by our dtor and so these
600 // objects should normally be only created on the stack, i.e. have
601 // limited life-time
602 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
b9bcaf11
VZ
603 {
604 }
916b0ea3 605
a452af5e
VZ
606 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
607 : m_bmp(bmp), m_pixels(bmp, *this)
608 {
430ff602 609 InitRect(rect.GetPosition(), rect.GetSize());
a452af5e
VZ
610 }
611
612 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
613 : m_bmp(bmp), m_pixels(bmp, *this)
614 {
615 InitRect(pt, sz);
616 }
617
b9bcaf11
VZ
618 // we evaluate to true only if we could get access to bitmap data
619 // successfully
620 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 621
b9bcaf11
VZ
622 // get the iterator pointing to the origin
623 Iterator GetPixels() const { return m_pixels; }
916b0ea3 624
b9bcaf11
VZ
625 // dtor unlocks the bitmap
626 ~wxPixelDataIn()
627 {
628 m_bmp.UngetRawData(*this);
629 }
916b0ea3 630
b9bcaf11
VZ
631 // call this to indicate that we should use the alpha channel
632 void UseAlpha() { m_bmp.UseAlpha(); }
916b0ea3 633
b9bcaf11 634 // private: -- see comment in the beginning of the file
916b0ea3 635
b9bcaf11
VZ
636 // the bitmap we're associated with
637 wxBitmap m_bmp;
916b0ea3 638
b9bcaf11
VZ
639 // the iterator pointing to the image origin
640 Iterator m_pixels;
a452af5e
VZ
641
642 private:
643 void InitRect(const wxPoint& pt, const wxSize& sz)
644 {
645 m_pixels.Offset(*this, pt.x, pt.y);
646
647 m_ptOrigin = pt;
648 m_width = sz.x;
649 m_height = sz.y;
650 }
b9bcaf11
VZ
651 };
652};
4c683a30 653#endif //wxUSE_GUI
916b0ea3 654
b9bcaf11
VZ
655template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
656class wxPixelData :
8fa97a58 657 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
b9bcaf11
VZ
658{
659public:
edb57eae
VZ
660 typedef
661 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
662 Base;
a452af5e 663
8fa97a58 664 wxPixelData(Image& image) : Base(image) { }
a452af5e 665
8fa97a58
VZ
666 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
667
668 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
669 : Base(i, pt, sz)
670 {
671 }
b9bcaf11 672};
f0fc6958 673
916b0ea3 674
b9bcaf11 675// some "predefined" pixel data classes
4c683a30 676#if wxUSE_IMAGE
b9bcaf11 677typedef wxPixelData<wxImage> wxImagePixelData;
4c683a30
DE
678#endif //wxUSE_IMAGE
679#if wxUSE_GUI
b9bcaf11
VZ
680typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
681typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
12e50065 682
4c683a30 683#endif //wxUSE_GUI
916b0ea3 684
b9bcaf11
VZ
685// ----------------------------------------------------------------------------
686// wxPixelIterator
687// ----------------------------------------------------------------------------
916b0ea3 688
b9bcaf11
VZ
689/*
690 wxPixel::Iterator represents something which points to the pixel data and
691 allows us to iterate over it. In the simplest case of wxBitmap it is,
692 indeed, just a pointer, but it can be something more complicated and,
693 moreover, you are free to specialize it for other image classes and bitmap
694 formats.
695
696 Note that although it would have been much more intuitive to have a real
697 class here instead of what we have now, this class would need two template
698 parameters, and this can't be done because we'd need compiler support for
699 partial template specialization then and neither VC6 nor VC7 provide it.
700 */
701template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
d0ee33f5 702struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
b9bcaf11
VZ
703{
704};
916b0ea3 705
916b0ea3
VZ
706#endif // _WX_RAWBMP_H_BASE_
707