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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
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32 #include "wx/window.h"
33 #include "wx/app.h"
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34#endif //WX_PRECOMP
35
36#include "wx/evtloop.h"
0cd7d9b2 37#include "wx/tooltip.h"
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38
39#include "wx/msw/private.h"
40
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41#if wxUSE_THREADS
42 // define the array of MSG strutures
43 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
6c0e8b4e 46 // defined in app.cpp).
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47#endif
48
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49// ----------------------------------------------------------------------------
50// wxEventLoopImpl
51// ----------------------------------------------------------------------------
52
53class WXDLLEXPORT wxEventLoopImpl
54{
55public:
56 // ctor
57 wxEventLoopImpl() { SetExitCode(0); }
58
59 // process a message
60 void ProcessMessage(MSG *msg);
61
62 // generate an idle message, return TRUE if more idle time requested
63 bool SendIdleMessage();
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69private:
70 // preprocess a message, return TRUE if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessMessage(MSG *msg);
73
74 // the exit code of the event loop
75 int m_exitcode;
76};
77
78// ============================================================================
79// wxEventLoopImpl implementation
80// ============================================================================
81
82// ----------------------------------------------------------------------------
83// wxEventLoopImpl message processing
84// ----------------------------------------------------------------------------
85
86void wxEventLoopImpl::ProcessMessage(MSG *msg)
87{
88 // give us the chance to preprocess the message first
89 if ( !PreProcessMessage(msg) )
90 {
91 // if it wasn't done, dispatch it to the corresponding window
92 ::TranslateMessage(msg);
93 ::DispatchMessage(msg);
94 }
95}
96
97bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
98{
99 HWND hWnd = msg->hwnd;
100 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
101
102#if wxUSE_TOOLTIPS
103 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
104 // popup the tooltip bubbles
105 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
106 {
107 wxToolTip *tt = wndThis->GetToolTip();
108 if ( tt )
109 {
110 tt->RelayEvent((WXMSG *)msg);
111 }
112 }
113#endif // wxUSE_TOOLTIPS
114
115 // try translations first; find the youngest window with a translation
116 // table.
117 wxWindow *wnd;
118 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
119 {
120 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
121 return TRUE;
122 }
123
124 // Anyone for a non-translation message? Try youngest descendants first.
125 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
126 {
127 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
128 return TRUE;
129 }
130
131 return FALSE;
132}
133
134// ----------------------------------------------------------------------------
135// wxEventLoopImpl idle event processing
136// ----------------------------------------------------------------------------
137
138bool wxEventLoopImpl::SendIdleMessage()
139{
140 wxIdleEvent event;
141
142 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
143}
144
145// ============================================================================
146// wxEventLoop implementation
147// ============================================================================
148
149// ----------------------------------------------------------------------------
150// wxEventLoop running and exiting
151// ----------------------------------------------------------------------------
152
153wxEventLoop::~wxEventLoop()
154{
155 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
156}
157
158bool wxEventLoop::IsRunning() const
159{
160 return m_impl != NULL;
161}
162
163int wxEventLoop::Run()
164{
165 // event loops are not recursive, you need to create another loop!
166 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
167
168 m_impl = new wxEventLoopImpl;
169
170 for ( ;; )
171 {
172#if wxUSE_THREADS
173 wxMutexGuiLeaveOrEnter();
174#endif // wxUSE_THREADS
175
176 // generate and process idle events for as long as we don't have
177 // anything else to do
178 while ( !Pending() && m_impl->SendIdleMessage() )
179 ;
180
181 // a message came or no more idle processing to do, sit in Dispatch()
182 // waiting for the next message
183 if ( !Dispatch() )
184 {
185 // we got WM_QUIT
186 break;
187 }
188 }
189
190 int exitcode = m_impl->GetExitCode();
191 delete m_impl;
192 m_impl = NULL;
193
194 return exitcode;
195}
196
197void wxEventLoop::Exit(int rc)
198{
199 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
200
201 m_impl->SetExitCode(rc);
202
203 ::PostQuitMessage(rc);
204}
205
206// ----------------------------------------------------------------------------
207// wxEventLoop message processing dispatching
208// ----------------------------------------------------------------------------
209
210bool wxEventLoop::Pending() const
211{
212 MSG msg;
213 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
214}
215
216bool wxEventLoop::Dispatch()
217{
218 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
219
220 MSG msg;
221 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
222
223 if ( rc == 0 )
224 {
225 // got WM_QUIT
226 return FALSE;
227 }
228
229 if ( rc == -1 )
230 {
231 // should never happen, but let's test for it nevertheless
232 wxLogLastError(wxT("GetMessage"));
233
234 // still break from the loop
235 return FALSE;
236 }
237
238#if wxUSE_THREADS
239 wxASSERT_MSG( wxThread::IsMain(),
240 wxT("only the main thread can process Windows messages") );
241
242 static bool s_hadGuiLock = TRUE;
243 static wxMsgArray s_aSavedMessages;
244
245 // if a secondary thread owning the mutex is doing GUI calls, save all
246 // messages for later processing - we can't process them right now because
247 // it will lead to recursive library calls (and we're not reentrant)
248 if ( !wxGuiOwnedByMainThread() )
249 {
250 s_hadGuiLock = FALSE;
251
252 // leave out WM_COMMAND messages: too dangerous, sometimes
253 // the message will be processed twice
6c0e8b4e 254 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
3808e191 255 {
0cd7d9b2 256 s_aSavedMessages.Add(msg);
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257 }
258
259 return TRUE;
260 }
261 else
262 {
263 // have we just regained the GUI lock? if so, post all of the saved
264 // messages
265 //
266 // FIXME of course, it's not _exactly_ the same as processing the
267 // messages normally - expect some things to break...
268 if ( !s_hadGuiLock )
269 {
270 s_hadGuiLock = TRUE;
271
272 size_t count = s_aSavedMessages.Count();
273 for ( size_t n = 0; n < count; n++ )
274 {
275 MSG& msg = s_aSavedMessages[n];
276 m_impl->ProcessMessage(&msg);
277 }
278
279 s_aSavedMessages.Empty();
280 }
281 }
282#endif // wxUSE_THREADS
283
284 m_impl->ProcessMessage(&msg);
285
286 return TRUE;
287}
288