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4638d697
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1# Microsoft Developer Studio Project File - Name="AnimateVC" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=AnimateVC - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "AnimateVC.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "AnimateVC.mak" CFG="AnimateVC - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "AnimateVC - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "AnimateVC - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29RSC=rc.exe
30
31!IF "$(CFG)" == "AnimateVC - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
5638d705 44# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
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45# SUBTRACT CPP /YX
46# ADD BASE RSC /l 0x809
47# ADD RSC /l 0x809
48BSC32=bscmake.exe
49# ADD BASE BSC32 /nologo
50# ADD BSC32 /nologo
51LIB32=link.exe -lib
52# ADD BASE LIB32 /nologo
53# ADD LIB32 /nologo /out:"..\..\..\lib\anim.lib"
54
55!ELSEIF "$(CFG)" == "AnimateVC - Win32 Debug"
56
57# PROP BASE Use_MFC 0
58# PROP BASE Use_Debug_Libraries 1
59# PROP BASE Output_Dir "Debug"
60# PROP BASE Intermediate_Dir "Debug"
61# PROP BASE Target_Dir ""
62# PROP Use_MFC 0
63# PROP Use_Debug_Libraries 1
64# PROP Output_Dir "Debug"
65# PROP Intermediate_Dir "Debug"
66# PROP Target_Dir ""
67# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
5638d705 68# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
4638d697
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69# SUBTRACT CPP /YX
70# ADD BASE RSC /l 0x809
71# ADD RSC /l 0x809
72BSC32=bscmake.exe
73# ADD BASE BSC32 /nologo
74# ADD BSC32 /nologo
75LIB32=link.exe -lib
76# ADD BASE LIB32 /nologo
77# ADD LIB32 /nologo /out:"..\..\..\lib\animd.lib"
78
79!ENDIF
80
81# Begin Target
82
83# Name "AnimateVC - Win32 Release"
84# Name "AnimateVC - Win32 Debug"
85# Begin Source File
86
87SOURCE=.\animate.cpp
88# End Source File
89# Begin Source File
90
91SOURCE=..\..\include\wx\animate\animate.h
92# End Source File
93# Begin Source File
94
95SOURCE=.\readme.txt
96# End Source File
97# End Target
98# End Project