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4638d697 JS |
1 | # Microsoft Developer Studio Project File - Name="AnimateVC" - Package Owner=<4> |
2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
3 | # ** DO NOT EDIT ** | |
4 | ||
5 | # TARGTYPE "Win32 (x86) Static Library" 0x0104 | |
6 | ||
7 | CFG=AnimateVC - Win32 Debug | |
8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
9 | !MESSAGE use the Export Makefile command and run | |
10 | !MESSAGE | |
11 | !MESSAGE NMAKE /f "AnimateVC.mak". | |
12 | !MESSAGE | |
13 | !MESSAGE You can specify a configuration when running NMAKE | |
14 | !MESSAGE by defining the macro CFG on the command line. For example: | |
15 | !MESSAGE | |
16 | !MESSAGE NMAKE /f "AnimateVC.mak" CFG="AnimateVC - Win32 Debug" | |
17 | !MESSAGE | |
18 | !MESSAGE Possible choices for configuration are: | |
19 | !MESSAGE | |
20 | !MESSAGE "AnimateVC - Win32 Release" (based on "Win32 (x86) Static Library") | |
21 | !MESSAGE "AnimateVC - Win32 Debug" (based on "Win32 (x86) Static Library") | |
22 | !MESSAGE | |
23 | ||
24 | # Begin Project | |
25 | # PROP AllowPerConfigDependencies 0 | |
26 | # PROP Scc_ProjName "" | |
27 | # PROP Scc_LocalPath "" | |
28 | CPP=cl.exe | |
29 | RSC=rc.exe | |
30 | ||
31 | !IF "$(CFG)" == "AnimateVC - Win32 Release" | |
32 | ||
33 | # PROP BASE Use_MFC 0 | |
34 | # PROP BASE Use_Debug_Libraries 0 | |
35 | # PROP BASE Output_Dir "Release" | |
36 | # PROP BASE Intermediate_Dir "Release" | |
37 | # PROP BASE Target_Dir "" | |
38 | # PROP Use_MFC 0 | |
39 | # PROP Use_Debug_Libraries 0 | |
40 | # PROP Output_Dir "Release" | |
41 | # PROP Intermediate_Dir "Release" | |
42 | # PROP Target_Dir "" | |
43 | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
5638d705 | 44 | # ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c |
4638d697 JS |
45 | # SUBTRACT CPP /YX |
46 | # ADD BASE RSC /l 0x809 | |
47 | # ADD RSC /l 0x809 | |
48 | BSC32=bscmake.exe | |
49 | # ADD BASE BSC32 /nologo | |
50 | # ADD BSC32 /nologo | |
51 | LIB32=link.exe -lib | |
52 | # ADD BASE LIB32 /nologo | |
53 | # ADD LIB32 /nologo /out:"..\..\..\lib\anim.lib" | |
54 | ||
55 | !ELSEIF "$(CFG)" == "AnimateVC - Win32 Debug" | |
56 | ||
57 | # PROP BASE Use_MFC 0 | |
58 | # PROP BASE Use_Debug_Libraries 1 | |
59 | # PROP BASE Output_Dir "Debug" | |
60 | # PROP BASE Intermediate_Dir "Debug" | |
61 | # PROP BASE Target_Dir "" | |
62 | # PROP Use_MFC 0 | |
63 | # PROP Use_Debug_Libraries 1 | |
64 | # PROP Output_Dir "Debug" | |
65 | # PROP Intermediate_Dir "Debug" | |
66 | # PROP Target_Dir "" | |
67 | # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
5638d705 | 68 | # ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c |
4638d697 JS |
69 | # SUBTRACT CPP /YX |
70 | # ADD BASE RSC /l 0x809 | |
71 | # ADD RSC /l 0x809 | |
72 | BSC32=bscmake.exe | |
73 | # ADD BASE BSC32 /nologo | |
74 | # ADD BSC32 /nologo | |
75 | LIB32=link.exe -lib | |
76 | # ADD BASE LIB32 /nologo | |
77 | # ADD LIB32 /nologo /out:"..\..\..\lib\animd.lib" | |
78 | ||
79 | !ENDIF | |
80 | ||
81 | # Begin Target | |
82 | ||
83 | # Name "AnimateVC - Win32 Release" | |
84 | # Name "AnimateVC - Win32 Debug" | |
85 | # Begin Source File | |
86 | ||
87 | SOURCE=.\animate.cpp | |
88 | # End Source File | |
89 | # Begin Source File | |
90 | ||
91 | SOURCE=..\..\include\wx\animate\animate.h | |
92 | # End Source File | |
93 | # Begin Source File | |
94 | ||
95 | SOURCE=.\readme.txt | |
96 | # End Source File | |
97 | # End Target | |
98 | # End Project |