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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: card.cpp | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
9 | // Licence: wxWindows licence | |
10 | //--------------------------------------------------------------------------- | |
11 | // Last modified: 22nd July 1998 - ported to wxWindows 2.0 | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | //+-------------------------------------------------------------+ | |
14 | //| Description: | | |
15 | //| A class for drawing playing cards. | | |
16 | //| Currently assumes that the card symbols have been | | |
17 | //| loaded into hbmap_symbols and the pictures for the | | |
18 | //| Jack, Queen and King have been loaded into | | |
19 | //| hbmap_pictures. | | |
20 | //+-------------------------------------------------------------+ | |
21 | ||
22 | #ifdef __GNUG__ | |
23 | #pragma implementation | |
24 | #pragma interface | |
25 | #endif | |
26 | ||
27 | // For compilers that support precompilation, includes "wx/wx.h". | |
28 | #include "wx/wxprec.h" | |
29 | ||
30 | #ifdef __BORLANDC__ | |
31 | #pragma hdrstop | |
32 | #endif | |
33 | ||
34 | #ifndef WX_PRECOMP | |
35 | #include "wx/wx.h" | |
36 | #endif | |
37 | ||
38 | #include <stdlib.h> | |
39 | #include <stdio.h> | |
40 | #include <string.h> | |
41 | #include "forty.h" | |
42 | #include "card.h" | |
43 | ||
44 | #ifdef __WXGTK__ | |
45 | #include "pictures.xpm" | |
46 | #include "symbols.xbm" | |
47 | #endif | |
48 | ||
49 | wxBitmap* Card::m_pictureBmap = 0; | |
50 | wxBitmap* Card::m_symbolBmap = 0; | |
51 | ||
52 | ||
53 | //+-------------------------------------------------------------+ | |
54 | //| Card::Card() | | |
55 | //+-------------------------------------------------------------+ | |
56 | //| Description: | | |
57 | //| Constructor for a playing card. | | |
58 | //| Checks that the value is in the range 1..52 and then | | |
59 | //| initialises the suit, colour, pipValue and wayUp. | | |
60 | //+-------------------------------------------------------------+ | |
61 | Card::Card(int value, WayUp way_up) : | |
62 | m_wayUp(way_up) | |
63 | { | |
64 | if (!m_symbolBmap) | |
65 | { | |
66 | #ifdef __WXMSW__ | |
67 | m_symbolBmap = new wxBitmap("CardSymbols", wxBITMAP_TYPE_BMP_RESOURCE); | |
68 | #else | |
69 | m_symbolBmap = new wxBitmap(Symbols_bits, Symbols_width, Symbols_height); | |
70 | #endif | |
71 | if (!m_symbolBmap->Ok()) | |
72 | { | |
73 | ::wxMessageBox("Failed to load bitmap CardSymbols", "Error"); | |
74 | } | |
75 | } | |
76 | if (!m_pictureBmap) | |
77 | { | |
78 | #ifdef __WXMSW__ | |
79 | m_pictureBmap = new wxBitmap("CardPictures", wxBITMAP_TYPE_BMP_RESOURCE); | |
80 | #else | |
81 | m_pictureBmap = new wxBitmap(Pictures); | |
82 | #endif | |
83 | if (!m_pictureBmap->Ok()) | |
84 | { | |
85 | ::wxMessageBox("Failed to load bitmap CardPictures", "Error"); | |
86 | } | |
87 | } | |
88 | ||
89 | if (value >= 1 && value <= PackSize) | |
90 | { | |
91 | switch ((value - 1) / 13) | |
92 | { | |
93 | case 0: | |
94 | m_suit = clubs; | |
95 | m_colour = black; | |
96 | break; | |
97 | case 1: | |
98 | m_suit = diamonds; | |
99 | m_colour = red; | |
100 | break; | |
101 | case 2: | |
102 | m_suit = hearts; | |
103 | m_colour = red; | |
104 | break; | |
105 | case 3: | |
106 | m_suit = spades; | |
107 | m_colour = black; | |
108 | break; | |
109 | } | |
110 | m_pipValue = 1 + (value - 1) % 13; | |
111 | m_status = TRUE; | |
112 | } | |
113 | else | |
114 | { | |
115 | m_status = FALSE; | |
116 | } | |
117 | } // Card::Card() | |
118 | ||
119 | ||
120 | //+-------------------------------------------------------------+ | |
121 | //| Card::~Card() | | |
122 | //+-------------------------------------------------------------+ | |
123 | //| Description: | | |
124 | //| Destructor - nothing to do at present. | | |
125 | //+-------------------------------------------------------------+ | |
126 | Card::~Card() | |
127 | { | |
128 | } | |
129 | ||
130 | ||
131 | //+-------------------------------------------------------------+ | |
132 | //| Card::Erase() | | |
133 | //+-------------------------------------------------------------+ | |
134 | //| Description: | | |
135 | //| Erase the card at (x, y) by drawing a rectangle in the | | |
136 | //| background colour. | | |
137 | //+-------------------------------------------------------------+ | |
138 | void Card::Erase(wxDC& dc, int x, int y) | |
139 | { | |
140 | wxPen* pen = wxThePenList->FindOrCreatePen( | |
141 | *FortyApp::BackgroundColour(), | |
142 | 1, | |
143 | wxSOLID | |
144 | ); | |
145 | dc.SetPen(pen); | |
146 | dc.SetBrush(FortyApp::BackgroundBrush()); | |
147 | dc.DrawRectangle(x, y, CardWidth, CardHeight); | |
148 | } // Card::Erase() | |
149 | ||
150 | ||
151 | //+-------------------------------------------------------------+ | |
152 | //| Card::Draw() | | |
153 | //+-------------------------------------------------------------+ | |
154 | //| Description: | | |
155 | //| Draw the card at (x, y). | | |
156 | //| If the card is facedown draw the back of the card. | | |
157 | //| If the card is faceup draw the front of the card. | | |
158 | //| Cards are not held in bitmaps, instead they are drawn | | |
159 | //| from their constituent parts when required. | | |
160 | //| hbmap_symbols contains large and small suit symbols and | | |
161 | //| pip values. These are copied to the appropriate part of | | |
162 | //| the card. Picture cards use the pictures defined in | | |
163 | //| hbmap_pictures. Note that only one picture is defined | | |
164 | //| for the Jack, Queen and King, unlike a real pack where | | |
165 | //| each suit is different. | | |
166 | //| | | |
167 | //| WARNING: | | |
168 | //| The locations of these symbols is 'hard-wired' into the | | |
169 | //| code. Editing the bitmaps or the numbers below will | | |
170 | //| result in the wrong symbols being displayed. | | |
171 | //+-------------------------------------------------------------+ | |
172 | void Card::Draw(wxDC& dc, int x, int y) | |
173 | { | |
174 | wxBrush* backgroundBrush = dc.GetBackground(); | |
175 | dc.SetBrush(wxWHITE_BRUSH); | |
176 | dc.SetPen(wxBLACK_PEN); | |
177 | dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4); | |
178 | if (m_wayUp == facedown) | |
179 | { | |
180 | dc.SetBackground(wxRED_BRUSH); | |
181 | dc.SetBackgroundMode(wxSOLID); | |
182 | wxBrush* brush = wxTheBrushList->FindOrCreateBrush( | |
183 | "BLACK", wxCROSSDIAG_HATCH | |
184 | ); | |
185 | dc.SetBrush(brush); | |
186 | ||
187 | dc.DrawRoundedRectangle( | |
188 | x + 4, y + 4, | |
189 | CardWidth - 8, CardHeight - 8, | |
190 | 2 | |
191 | ); | |
192 | } | |
193 | else | |
194 | { | |
195 | wxMemoryDC memoryDC; | |
196 | memoryDC.SelectObject(m_symbolBmap); | |
197 | ||
198 | // dc.SetBackgroundMode(wxTRANSPARENT); | |
199 | ||
200 | dc.SetTextBackground(*wxWHITE); | |
201 | switch (m_suit) | |
202 | { | |
203 | case spades: | |
204 | case clubs: | |
205 | dc.SetTextForeground(*wxBLACK); | |
206 | break; | |
207 | case diamonds: | |
208 | case hearts: | |
209 | dc.SetTextForeground(*wxRED); | |
210 | break; | |
211 | } | |
212 | // Draw the value | |
213 | dc.Blit(x + 3, y + 3, 6, 7, | |
214 | &memoryDC, 6 * (m_pipValue - 1), 36, wxCOPY); | |
215 | dc.Blit(x + CardWidth - 9, y + CardHeight - 11, 6, 7, | |
216 | &memoryDC, 6 * (m_pipValue - 1), 43, wxCOPY); | |
217 | ||
218 | // Draw the pips | |
219 | dc.Blit(x + 11, y + 3, 7, 7, | |
220 | &memoryDC, 7 * m_suit, 0, wxCOPY); | |
221 | dc.Blit(x + CardWidth - 17, y + CardHeight - 11, 7, 7, | |
222 | &memoryDC, 7 * m_suit, 7, wxCOPY); | |
223 | ||
224 | switch (m_pipValue) | |
225 | { | |
226 | case 1: | |
227 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, | |
228 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
229 | break; | |
230 | ||
231 | case 3: | |
232 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, | |
233 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
234 | case 2: | |
235 | dc.Blit(x - 5 + CardWidth / 2, | |
236 | y - 5 + CardHeight / 4, 11, 11, | |
237 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
238 | dc.Blit(x - 5 + CardWidth / 2, | |
239 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
240 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
241 | break; | |
242 | ||
243 | case 5: | |
244 | dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11, | |
245 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
246 | case 4: | |
247 | dc.Blit(x - 5 + CardWidth / 4, | |
248 | y - 5 + CardHeight / 4, 11, 11, | |
249 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
250 | dc.Blit(x - 5 + CardWidth / 4, | |
251 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
252 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
253 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
254 | y - 5 + CardHeight / 4, 11, 11, | |
255 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
256 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
257 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
258 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
259 | break; | |
260 | ||
261 | case 8: | |
262 | dc.Blit(x - 5 + 5 * CardWidth / 10, | |
263 | y - 5 + 5 * CardHeight / 8, 11, 11, | |
264 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
265 | case 7: | |
266 | dc.Blit(x - 5 + 5 * CardWidth / 10, | |
267 | y - 5 + 3 * CardHeight / 8, 11, 11, | |
268 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
269 | case 6: | |
270 | dc.Blit(x - 5 + CardWidth / 4, | |
271 | y - 5 + CardHeight / 4, 11, 11, | |
272 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
273 | dc.Blit(x - 5 + CardWidth / 4, | |
274 | y - 5 + CardHeight / 2, 11, 11, | |
275 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
276 | dc.Blit(x - 5 + CardWidth / 4, | |
277 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
278 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
279 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
280 | y - 5 + CardHeight / 4, 11, 11, | |
281 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
282 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
283 | y - 5 + CardHeight / 2, 11, 11, | |
284 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
285 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
286 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
287 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
288 | break; | |
289 | ||
290 | case 10: | |
291 | dc.Blit(x - 5 + CardWidth / 2, | |
292 | y - 5 + 2 * CardHeight / 3, 11, 11, | |
293 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
294 | case 9: | |
295 | dc.Blit(x - 5 + CardWidth / 4, | |
296 | y - 6 + CardHeight / 4, 11, 11, | |
297 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
298 | dc.Blit(x - 5 + CardWidth / 4, | |
299 | y - 6 + 5 * CardHeight / 12, 11, 11, | |
300 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
301 | dc.Blit(x - 5 + CardWidth / 4, | |
302 | y - 5 + 7 * CardHeight / 12, 11, 11, | |
303 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
304 | dc.Blit(x - 5 + CardWidth / 4, | |
305 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
306 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
307 | ||
308 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
309 | y - 6 + CardHeight / 4, 11, 11, | |
310 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
311 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
312 | y - 6 + 5 * CardHeight / 12, 11, 11, | |
313 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
314 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
315 | y - 5 + 7 * CardHeight / 12, 11, 11, | |
316 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
317 | dc.Blit(x - 5 + 3 * CardWidth / 4, | |
318 | y - 5 + 3 * CardHeight / 4, 11, 11, | |
319 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
320 | dc.Blit(x - 5 + CardWidth / 2, | |
321 | y - 5 + CardHeight / 3, 11, 11, | |
322 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
323 | break; | |
324 | case 11: | |
325 | case 12: | |
326 | case 13: | |
327 | memoryDC.SelectObject(m_pictureBmap); | |
328 | dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45, | |
329 | &memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY); | |
330 | memoryDC.SelectObject(m_symbolBmap); | |
331 | dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11, | |
332 | &memoryDC, 11 * m_suit, 14, wxCOPY); | |
333 | dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11, | |
334 | &memoryDC, 11 * m_suit, 25, wxCOPY); | |
335 | break; | |
336 | } | |
337 | ||
338 | } | |
339 | dc.SetBackground(backgroundBrush); | |
340 | } // Card:Draw() | |
341 | ||
342 | ||
343 | //+-------------------------------------------------------------+ | |
344 | //| Card::DrawNullCard() | | |
345 | //+-------------------------------------------------------------+ | |
346 | //| Description: | | |
347 | //| Draws the outline of a card at (x, y). | | |
348 | //| Used to draw place holders for empty piles of cards. | | |
349 | //+-------------------------------------------------------------+ | |
350 | void Card::DrawNullCard(wxDC& dc, int x, int y) | |
351 | { | |
352 | wxPen* pen = wxThePenList->FindOrCreatePen(*FortyApp::TextColour(), 1, wxSOLID); | |
353 | dc.SetBrush(FortyApp::BackgroundBrush()); | |
354 | dc.SetPen(pen); | |
355 | dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4); | |
356 | } // Card::DrawNullCard() | |
357 | ||
358 |