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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
d54cf7ff | 2 | // Name: debugging.h |
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3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
36c9828f | 10 | |
d54cf7ff | 11 | @page overview_debugging Debugging overview |
36c9828f | 12 | |
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13 | Classes, functions and macros: wxDebugContext, wxObject, wxLog, |
14 | @ref overview_logfunctions, @ref overview_debugmacros | |
d54cf7ff | 15 | |
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16 | Various classes, functions and macros are provided in wxWidgets to help you debug |
17 | your application. Most of these are only available if you compile both wxWidgets, | |
18 | your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol | |
19 | defined. You can also test the __WXDEBUG__ symbol in your own applications to execute | |
20 | code that should be active only in debug mode. | |
d54cf7ff | 21 | |
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22 | @li @ref overview_debugging_dbgctx |
23 | @li @ref overview_debugging_dbgmacros | |
24 | @li @ref overview_debugging_logging | |
25 | @li @ref overview_debugging_dbgctx2 | |
26 | ||
27 | ||
28 | <hr> | |
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29 | |
30 | ||
31 | @section overview_debugging_dbgctx wxDebugContext | |
32 | ||
98ba1eee | 33 | wxDebugContext is a class that never gets instantiated, but ties together |
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34 | various static functions and variables. It allows you to dump all objects to that stream, |
35 | write statistics about object allocation, and check memory for errors. | |
36 | ||
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37 | It is good practice to define a wxObject::Dump member function for each class you derive |
38 | from a wxWidgets class, so that wxDebugContext::Dump can call it and | |
39 | give valuable information about the state of the application. | |
d54cf7ff | 40 | |
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41 | If you have difficulty tracking down a memory leak, recompile |
42 | in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at | |
43 | appropriate places. They will tell you what objects have not yet been | |
44 | deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically | |
45 | detect memory leaks when your application is about to exit, and if there are any leaks, | |
46 | will give you information about the problem. (How much information depends on the operating system | |
47 | and compiler -- some systems don't allow all memory logging to be enabled). See the | |
48 | memcheck sample for example of usage. | |
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49 | |
50 | For wxDebugContext to do its work, the @e new and @e delete operators for wxObject | |
51 | have been redefined to store extra information about dynamically allocated objects | |
52 | (but not statically declared objects). | |
53 | ||
54 | This slows down a debugging version of an application, but can | |
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55 | find difficult-to-detect memory leaks (objects are not |
56 | deallocated), overwrites (writing past the end of your object) and | |
57 | underwrites (writing to memory in front of the object). | |
d54cf7ff | 58 | |
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59 | If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and |
60 | wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be: | |
36c9828f | 61 | |
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62 | @code |
63 | #define new new(__FILE__,__LINE__) | |
64 | @endcode | |
36c9828f | 65 | |
15b6757b | 66 | All occurrences of 'new' in wxWidgets and your own application will use |
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67 | the overridden form of the operator with two extra arguments. This means that |
68 | the debugging output (and error messages reporting memory problems) will tell you what | |
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69 | file and on what line you allocated the object. Unfortunately not all |
70 | compilers allow this definition to work properly, but most do. | |
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71 | |
72 | ||
73 | ||
74 | @section overview_debugging_dbgmacros Debug macros | |
75 | ||
15b6757b | 76 | You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy, |
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77 | scattering wxASSERTs liberally to test for problems in your code as early as possible. |
78 | Forward thinking will save a surprising amount of time in the long run. | |
79 | ||
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80 | #wxASSERT is used to pop up an error message box when a condition |
81 | is not @true. You can also use #wxASSERT_MSG to supply your | |
82 | own helpful error message. For example: | |
36c9828f | 83 | |
15b6757b | 84 | @code |
d54cf7ff | 85 | void MyClass::MyFunction(wxObject* object) |
15b6757b | 86 | { |
d54cf7ff | 87 | wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" ); |
36c9828f | 88 | |
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89 | ... |
90 | }; | |
91 | @endcode | |
36c9828f | 92 | |
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93 | The message box allows you to continue execution or abort the program. If you are running |
94 | the application inside a debugger, you will be able to see exactly where the problem was. | |
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95 | |
96 | ||
36c9828f | 97 | |
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98 | @section overview_debugging_logging Logging functions |
99 | ||
100 | You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in | |
101 | debug mode; it will do nothing for non-debugging code. | |
102 | ||
103 | ||
104 | ||
105 | @section overview_debugging_dbgctx2 wxDebugContext overview | |
106 | ||
98ba1eee | 107 | Class: wxDebugContext |
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108 | |
109 | wxDebugContext is a class for performing various debugging and memory tracing operations. | |
110 | ||
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111 | This class has only static data and function members, and there should be |
112 | no instances. Probably the most useful members are SetFile (for directing output | |
113 | to a file, instead of the default standard error or debugger output); | |
114 | Dump (for dumping the dynamically allocated objects) and PrintStatistics | |
115 | (for dumping information about allocation of objects). You can also call | |
116 | Check to check memory blocks for integrity. | |
d54cf7ff | 117 | |
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118 | Here's an example of use. The SetCheckpoint ensures that only the |
119 | allocations done after the checkpoint will be dumped. | |
36c9828f | 120 | |
15b6757b | 121 | @code |
d54cf7ff | 122 | wxDebugContext::SetCheckpoint(); |
36c9828f | 123 | |
15b6757b | 124 | wxDebugContext::SetFile("c:\\temp\\debug.log"); |
36c9828f | 125 | |
15b6757b | 126 | wxString *thing = new wxString; |
36c9828f | 127 | |
15b6757b | 128 | char *ordinaryNonObject = new char[1000]; |
36c9828f | 129 | |
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130 | wxDebugContext::Dump(); |
131 | wxDebugContext::PrintStatistics(); | |
132 | @endcode | |
36c9828f | 133 | |
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134 | You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it |
135 | at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled | |
136 | in non-debug mode because you may not wish to recompile wxWidgets and your entire application | |
137 | just to make use of the error logging facility. | |
36c9828f | 138 | |
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139 | @note wxDebugContext::SetFile has a problem at present, so use the default stream instead. |
140 | Eventually the logging will be done through the wxLog facilities instead. | |
36c9828f | 141 | |
d54cf7ff | 142 | */ |
36c9828f | 143 |