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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sound.h | |
e54c96f1 | 3 | // Purpose: interface of wxSound |
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4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxSound | |
7c913512 | 11 | |
23324ae1 | 12 | This class represents a short sound (loaded from Windows WAV file), that |
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13 | can be stored in memory and played. |
14 | ||
15 | Currently this class is implemented on Windows and Unix (and uses either | |
16 | Open Sound System or Simple DirectMedia Layer). | |
7c913512 | 17 | |
23324ae1 | 18 | @library{wxadv} |
3c99e2fd | 19 | @category{media} |
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20 | */ |
21 | class wxSound : public wxObject | |
22 | { | |
23 | public: | |
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24 | /** |
25 | Default ctor. | |
26 | */ | |
27 | wxSound(); | |
28 | ||
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29 | /** |
30 | Constructs a wave object from a file or, under Windows, from a Windows | |
e725ba4f | 31 | resource. Call IsOk() to determine whether this succeeded. |
3c4f71cc | 32 | |
7c913512 | 33 | @param fileName |
4cc4bfaf | 34 | The filename or Windows resource. |
7c913512 | 35 | @param isResource |
4cc4bfaf | 36 | @true if fileName is a resource, @false if it is a filename. |
23324ae1 | 37 | */ |
4cc4bfaf | 38 | wxSound(const wxString& fileName, bool isResource = false); |
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39 | |
40 | /** | |
41 | Destroys the wxSound object. | |
42 | */ | |
adaaa686 | 43 | virtual ~wxSound(); |
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44 | |
45 | /** | |
46 | Constructs a wave object from a file or resource. | |
3c4f71cc | 47 | |
7c913512 | 48 | @param fileName |
4cc4bfaf | 49 | The filename or Windows resource. |
7c913512 | 50 | @param isResource |
4cc4bfaf | 51 | @true if fileName is a resource, @false if it is a filename. |
3c4f71cc | 52 | |
d29a9a8a | 53 | @return @true if the call was successful, @false otherwise. |
23324ae1 | 54 | */ |
4cc4bfaf | 55 | bool Create(const wxString& fileName, bool isResource = false); |
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56 | |
57 | /** | |
58 | Returns @true if the object contains a successfully loaded file or resource, | |
59 | @false otherwise. | |
60 | */ | |
328f5751 | 61 | bool IsOk() const; |
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62 | |
63 | /** | |
64 | Returns @true if a sound is played at the moment. | |
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65 | This method is currently not implemented under Windows. |
66 | */ | |
57bf907d | 67 | static bool IsPlaying(); |
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68 | |
69 | //@{ | |
70 | /** | |
71 | Plays the sound file. If another sound is playing, it will be interrupted. | |
e725ba4f | 72 | |
23324ae1 | 73 | Returns @true on success, @false otherwise. Note that in general it is |
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74 | possible to delete the object which is being asynchronously played any time |
75 | after calling this function and the sound would continue playing, however this | |
23324ae1 | 76 | currently doesn't work under Windows for sound objects loaded from memory data. |
3c4f71cc | 77 | |
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78 | The possible values for @a flags are: |
79 | - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed. | |
80 | - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately. | |
81 | - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops | |
82 | until another sound is played, Stop() is | |
83 | called or the program terminates. | |
3c4f71cc | 84 | |
23324ae1 | 85 | The static form is shorthand for this code: |
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86 | @code |
87 | wxSound(filename).Play(flags); | |
88 | @endcode | |
23324ae1 | 89 | */ |
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90 | bool Play(unsigned flags = wxSOUND_ASYNC) const; |
91 | static bool Play(const wxString& filename, | |
92 | unsigned flags = wxSOUND_ASYNC); | |
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93 | //@} |
94 | ||
95 | /** | |
96 | If a sound is played, this function stops it. | |
97 | */ | |
98 | static void Stop(); | |
99 | }; | |
e54c96f1 | 100 |