]> git.saurik.com Git - wxWidgets.git/blame - include/wx/univ/inphand.h
moved MGL initialization to earlier stage (crashes otherwise...) and implemented...
[wxWidgets.git] / include / wx / univ / inphand.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/inphand.h
3// Purpose: wxInputHandler class maps the keyboard and mouse events to the
4// actions which then are performed by the control
5// Author: Vadim Zeitlin
6// Modified by:
7// Created: 18.08.00
8// RCS-ID: $Id$
442b35b5 9// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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10// Licence: wxWindows license
11///////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_UNIV_INPHAND_H_
14#define _WX_UNIV_INPHAND_H_
15
16#ifdef __GNUG__
17 #pragma interface "inphand.h"
18#endif
19
23645bfa 20#include "wx/univ/inpcons.h" // for wxControlAction(s)
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21
22// ----------------------------------------------------------------------------
23// types of the standard input handlers which can be passed to
24// wxTheme::GetInputHandler()
25// ----------------------------------------------------------------------------
26
27#define wxINP_HANDLER_DEFAULT _T("")
28#define wxINP_HANDLER_BUTTON _T("button")
29#define wxINP_HANDLER_CHECKBOX _T("checkbox")
30#define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31#define wxINP_HANDLER_COMBOBOX _T("combobox")
32#define wxINP_HANDLER_LISTBOX _T("listbox")
33#define wxINP_HANDLER_NOTEBOOK _T("notebook")
34#define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35#define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36#define wxINP_HANDLER_SLIDER _T("slider")
37#define wxINP_HANDLER_SPINBTN _T("spinbtn")
38#define wxINP_HANDLER_TEXTCTRL _T("textctrl")
813edf09 39#define wxINP_HANDLER_TOPLEVEL _T("toplevel")
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40
41// ----------------------------------------------------------------------------
42// wxInputHandler: maps the events to the actions
43// ----------------------------------------------------------------------------
44
23645bfa 45class WXDLLEXPORT wxInputHandler : public wxObject
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46{
47public:
48 // map a keyboard event to one or more actions (pressed == TRUE if the key
49 // was pressed, FALSE if released), returns TRUE if something was done
23645bfa 50 virtual bool HandleKey(wxInputConsumer *consumer,
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51 const wxKeyEvent& event,
52 bool pressed) = 0;
53
54 // map a mouse (click) event to one or more actions
23645bfa 55 virtual bool HandleMouse(wxInputConsumer *consumer,
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56 const wxMouseEvent& event) = 0;
57
58 // handle mouse movement (or enter/leave) event: it is separated from
59 // HandleMouse() for convenience as many controls don't care about mouse
60 // movements at all
23645bfa 61 virtual bool HandleMouseMove(wxInputConsumer *consumer,
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62 const wxMouseEvent& event);
63
64 // do something with focus set/kill event: this is different from
65 // HandleMouseMove() as the mouse maybe over the control without it having
66 // focus
67 //
68 // return TRUE to refresh the control, FALSE otherwise
23645bfa 69 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
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70
71 // react to the app getting/losing activation
72 //
73 // return TRUE to refresh the control, FALSE otherwise
23645bfa 74 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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75
76 // virtual dtor for any base class
77 virtual ~wxInputHandler();
78};
79
80// ----------------------------------------------------------------------------
81// wxStdInputHandler is just a base class for all other "standard" handlers
82// and also provides the way to chain input handlers together
83// ----------------------------------------------------------------------------
84
85class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
86{
87public:
88 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
89
23645bfa 90 virtual bool HandleKey(wxInputConsumer *consumer,
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91 const wxKeyEvent& event,
92 bool pressed)
93 {
23645bfa 94 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
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95 : FALSE;
96 }
97
23645bfa 98 virtual bool HandleMouse(wxInputConsumer *consumer,
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99 const wxMouseEvent& event)
100 {
23645bfa 101 return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
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102 }
103
23645bfa 104 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
1e6feb95 105 {
23645bfa 106 return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
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107 }
108
23645bfa 109 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
1e6feb95 110 {
23645bfa 111 return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
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112 }
113
114private:
115 wxInputHandler *m_handler;
116};
117
118#endif // _WX_UNIV_INPHAND_H_