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1///////////////////////////////////////////////////////////////////////////////
2// Name: univ/window.cpp
3// Purpose: implementation of extra wxWindow methods for wxUniv port
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 06.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ===========================================================================
13// declarations
14// ===========================================================================
15
16// ---------------------------------------------------------------------------
17// headers
18// ---------------------------------------------------------------------------
19
20#ifdef __GNUG__
196cc38b 21 #pragma implementation "univwindow.h"
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22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/window.h"
34 #include "wx/dcclient.h"
35 #include "wx/dcmemory.h"
36 #include "wx/event.h"
37 #include "wx/scrolbar.h"
38 #include "wx/menu.h"
8cb172b4 39 #include "wx/frame.h"
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40#endif // WX_PRECOMP
41
42#include "wx/univ/colschem.h"
43#include "wx/univ/renderer.h"
44#include "wx/univ/theme.h"
45
46#if wxUSE_CARET
47 #include "wx/caret.h"
48#endif // wxUSE_CARET
49
50// turn Refresh() debugging on/off
51#define WXDEBUG_REFRESH
52
53#ifndef __WXDEBUG__
54 #undef WXDEBUG_REFRESH
55#endif
56
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57#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
58#include "wx/msw/private.h"
59#endif
60
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61// ============================================================================
62// implementation
63// ============================================================================
64
65// ----------------------------------------------------------------------------
66// event tables
67// ----------------------------------------------------------------------------
68
69// we can't use wxWindowNative here as it won't be expanded inside the macro
70#if defined(__WXMSW__)
71 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
72#elif defined(__WXGTK__)
73 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
74#elif defined(__WXMGL__)
75 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
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76#elif defined(__WXX11__)
77 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
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78#elif defined(__WXPM__)
79 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
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80#endif
81
82BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
83 EVT_SIZE(wxWindow::OnSize)
84
85#if wxUSE_ACCEL || wxUSE_MENUS
86 EVT_KEY_DOWN(wxWindow::OnKeyDown)
87#endif // wxUSE_ACCEL
88
89#if wxUSE_MENUS
90 EVT_CHAR(wxWindow::OnChar)
91 EVT_KEY_UP(wxWindow::OnKeyUp)
92#endif // wxUSE_MENUS
93
94 EVT_PAINT(wxWindow::OnPaint)
95 EVT_NC_PAINT(wxWindow::OnNcPaint)
96 EVT_ERASE_BACKGROUND(wxWindow::OnErase)
97END_EVENT_TABLE()
98
99// ----------------------------------------------------------------------------
100// creation
101// ----------------------------------------------------------------------------
102
103void wxWindow::Init()
104{
105 m_scrollbarVert =
106 m_scrollbarHorz = (wxScrollBar *)NULL;
107
108 m_isCurrent = FALSE;
109
110 m_renderer = wxTheme::Get()->GetRenderer();
111}
112
113bool wxWindow::Create(wxWindow *parent,
114 wxWindowID id,
115 const wxPoint& pos,
116 const wxSize& size,
117 long style,
118 const wxString& name)
119{
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120 // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
121 // as under the other platforms
1e6feb95 122 if ( !wxWindowNative::Create(parent, id, pos, size,
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123 style | wxCLIP_CHILDREN,
124 name) )
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125 {
126 return FALSE;
127 }
128
129 // if we should always have the scrollbar, do show it
130 if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
131 {
132 m_scrollbarVert = new wxScrollBar(this, -1,
133 wxDefaultPosition, wxDefaultSize,
134 wxSB_VERTICAL);
135
136 // and position it
137 PositionScrollbars();
138 }
139
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140 return TRUE;
141}
142
143// ----------------------------------------------------------------------------
144// background pixmap
145// ----------------------------------------------------------------------------
146
147void wxWindow::SetBackground(const wxBitmap& bitmap,
148 int alignment,
149 wxStretch stretch)
150{
151 m_bitmapBg = bitmap;
152 m_alignBgBitmap = alignment;
153 m_stretchBgBitmap = stretch;
154}
155
156const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
157 wxStretch *stretch) const
158{
159 if ( m_bitmapBg.Ok() )
160 {
161 if ( alignment )
162 *alignment = m_alignBgBitmap;
163 if ( stretch )
164 *stretch = m_stretchBgBitmap;
165 }
166
167 return m_bitmapBg;
168}
169
170// ----------------------------------------------------------------------------
171// painting
172// ----------------------------------------------------------------------------
173
174// the event handler executed when the window background must be painted
175void wxWindow::OnErase(wxEraseEvent& event)
176{
177 if ( !m_renderer )
178 {
179 event.Skip();
180
181 return;
182 }
2f12683e 183
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184 DoDrawBackground(*event.GetDC());
185
186 // if we have both scrollbars, we also have a square in the corner between
187 // them which we must paint
188 if ( m_scrollbarVert && m_scrollbarHorz )
189 {
190 wxSize size = GetSize();
191 wxRect rectClient = GetClientRect(),
192 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
193
194 wxRect rectCorner;
195 rectCorner.x = rectClient.GetRight() + 1;
196 rectCorner.y = rectClient.GetBottom() + 1;
197 rectCorner.SetRight(size.x - rectBorder.width);
198 rectCorner.SetBottom(size.y - rectBorder.height);
199
200 if ( GetUpdateRegion().Contains(rectCorner) )
201 {
202 m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
203 }
204 }
205}
206
207// the event handlers executed when the window must be repainted
208void wxWindow::OnNcPaint(wxPaintEvent& event)
209{
210 if ( m_renderer )
211 {
212 // get the window rect
213 wxRect rect;
214 wxSize size = GetSize();
215 rect.x =
216 rect.y = 0;
217 rect.width = size.x;
218 rect.height = size.y;
219
220 // if the scrollbars are outside the border, we must adjust the rect to
221 // exclude them
222 if ( !m_renderer->AreScrollbarsInsideBorder() )
223 {
224 wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
225 if ( scrollbar )
226 rect.width -= scrollbar->GetSize().x;
227
228 scrollbar = GetScrollbar(wxHORIZONTAL);
229 if ( scrollbar )
230 rect.height -= scrollbar->GetSize().y;
231 }
232
233 // get the DC and draw the border on it
234 wxWindowDC dc(this);
235 DoDrawBorder(dc, rect);
236 }
237}
238
239void wxWindow::OnPaint(wxPaintEvent& event)
240{
241 if ( !m_renderer )
242 {
243 // it is a native control which paints itself
244 event.Skip();
245 }
246 else
247 {
248 // get the DC to use and create renderer on it
249 wxPaintDC dc(this);
250 wxControlRenderer renderer(this, dc, m_renderer);
251
252 // draw the control
253 DoDraw(&renderer);
254 }
255}
256
257bool wxWindow::DoDrawBackground(wxDC& dc)
258{
259 // FIXME: leaving this code in leads to partial bg redraws sometimes under
260 // MSW
261 wxRect rect;
262#ifndef __WXMSW__
263 rect = GetUpdateRegion().GetBox();
264 if ( !rect.width && !rect.height )
265#endif
266 {
267 wxSize size = GetSize();
268 rect.width = size.x;
269 rect.height = size.y;
270 }
271
272 if ( GetBackgroundBitmap().Ok() )
273 {
274 // get the bitmap and the flags
275 int alignment;
276 wxStretch stretch;
277 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
278 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
279 }
280 else // just fill it with bg colour if no bitmap
281 {
282 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
283 rect, GetStateFlags());
284 }
285
286 return TRUE;
287}
288
289void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
290{
291 // TODO: handle bg bitmaps here!
292
293 m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
294}
295
296void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
297{
298 // draw outline unless the update region is enitrely inside it in which
299 // case we don't need to do it
300#if 0 // doesn't seem to work, why?
301 if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
302#endif
303 {
304 m_renderer->DrawBorder(dc, GetBorder(), rect, GetStateFlags());
305 }
306}
307
308void wxWindow::DoDraw(wxControlRenderer *renderer)
309{
310}
311
312void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
313{
314 wxRect rectWin;
315 wxPoint pt = GetClientAreaOrigin();
316
317 wxSize size = GetClientSize();
318
319 if ( rectClient )
320 {
321 rectWin = *rectClient;
322
323 // don't refresh anything beyond the client area (scrollbars for
324 // example)
325 if ( rectWin.GetRight() > size.x )
326 rectWin.SetRight(size.x);
327 if ( rectWin.GetBottom() > size.y )
328 rectWin.SetBottom(size.y);
329
330 rectWin.Offset(pt);
331 }
332 else // refresh the entire client area
333 {
334 rectWin.x = pt.x;
335 rectWin.y = pt.y;
336 rectWin.width = size.x;
337 rectWin.height = size.y;
338 }
339
340 // debugging helper
341#ifdef WXDEBUG_REFRESH
342 static bool s_refreshDebug = FALSE;
343 if ( s_refreshDebug )
344 {
345 wxWindowDC dc(this);
346 dc.SetBrush(*wxCYAN_BRUSH);
347 dc.SetPen(*wxTRANSPARENT_PEN);
348 dc.DrawRectangle(rectWin);
349
350 // under Unix we use "--sync" X option for this
8cb172b4 351 #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
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352 ::GdiFlush();
353 ::Sleep(200);
354 #endif // __WXMSW__
355 }
356#endif // WXDEBUG_REFRESH
357
358 wxWindowNative::Refresh(eraseBackground, &rectWin);
359}
360
361// ----------------------------------------------------------------------------
362// state flags
363// ----------------------------------------------------------------------------
364
365bool wxWindow::Enable(bool enable)
366{
367 if ( !wxWindowNative::Enable(enable) )
368 return FALSE;
369
370 // disabled window can't keep focus
c4bcd8fc 371 if ( FindFocus() == this && GetParent() != NULL )
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372 {
373 GetParent()->SetFocus();
374 }
375
376 if ( m_renderer )
377 {
378 // a window with renderer is drawn by ourselves and it has to be
379 // refreshed to reflect its new status
380 Refresh();
381 }
382
383 return TRUE;
384}
385
386bool wxWindow::IsFocused() const
387{
388 wxWindow *self = wxConstCast(this, wxWindow);
389 return self->FindFocus() == self;
390}
391
392bool wxWindow::IsPressed() const
393{
394 return FALSE;
395}
396
397bool wxWindow::IsDefault() const
398{
399 return FALSE;
400}
401
402bool wxWindow::IsCurrent() const
403{
404 return m_isCurrent;
405}
406
407bool wxWindow::SetCurrent(bool doit)
408{
409 if ( doit == m_isCurrent )
410 return FALSE;
411
412 m_isCurrent = doit;
413
414 if ( CanBeHighlighted() )
415 Refresh();
416
417 return TRUE;
418}
419
420int wxWindow::GetStateFlags() const
421{
422 int flags = 0;
423 if ( !IsEnabled() )
424 flags |= wxCONTROL_DISABLED;
425
426 // the following states are only possible if our application is active - if
427 // it is not, even our default/focused controls shouldn't appear as such
428 if ( wxTheApp->IsActive() )
429 {
430 if ( IsCurrent() )
431 flags |= wxCONTROL_CURRENT;
432 if ( IsFocused() )
433 flags |= wxCONTROL_FOCUSED;
434 if ( IsPressed() )
435 flags |= wxCONTROL_PRESSED;
436 if ( IsDefault() )
437 flags |= wxCONTROL_ISDEFAULT;
438 }
439
440 return flags;
441}
442
443// ----------------------------------------------------------------------------
444// size
445// ----------------------------------------------------------------------------
446
447void wxWindow::OnSize(wxSizeEvent& event)
448{
449 if ( m_scrollbarVert || m_scrollbarHorz )
450 {
451 PositionScrollbars();
452 }
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453
454#if 0
455 // Refresh the area (strip) previously occupied by the border
456
457 if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ))
458 {
459 wxSize newSize = event.GetSize();
460
461 if (HasFlag( wxSIMPLE_BORDER ))
462 {
463 if (newSize.y > m_oldSize.y)
464 {
465 wxRect rect;
466 rect.x = 0;
467 rect.width = m_oldSize.x;
468 rect.y = m_oldSize.y;
469 rect.height = 1;
470 Refresh( TRUE, &rect );
471 }
472 if (newSize.x > m_oldSize.x)
473 {
474 wxRect rect;
475 rect.y = 0;
476 rect.height = m_oldSize.y;
477 rect.x = m_oldSize.x;
478 rect.width = 1;
479 Refresh( TRUE, &rect );
480 }
481 }
482 else
483 if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ))
484 {
485 if (newSize.y > m_oldSize.y)
486 {
487 wxRect rect;
488 rect.x = 0;
489 rect.width = m_oldSize.x;
490 rect.y = m_oldSize.y-1;
491 rect.height = 2;
492 Refresh( TRUE, &rect );
493 }
494 if (newSize.x > m_oldSize.x)
495 {
496 wxRect rect;
497 rect.y = 0;
498 rect.height = m_oldSize.y;
499 rect.x = m_oldSize.x-1;
500 rect.width = 2;
501 Refresh( TRUE, &rect );
502 }
503 }
504
505 m_oldSize = newSize;
506 }
507#endif
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508
509 event.Skip();
510}
511
512wxSize wxWindow::DoGetBestSize() const
513{
514 return AdjustSize(DoGetBestClientSize());
515}
516
517wxSize wxWindow::DoGetBestClientSize() const
518{
519 return wxWindowNative::DoGetBestSize();
520}
521
522wxSize wxWindow::AdjustSize(const wxSize& size) const
523{
524 wxSize sz = size;
525 if ( m_renderer )
526 m_renderer->AdjustSize(&sz, this);
527 return sz;
528}
529
530wxPoint wxWindow::GetClientAreaOrigin() const
531{
532 wxPoint pt = wxWindowBase::GetClientAreaOrigin();
533
534 if ( m_renderer )
535 pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
536
537 return pt;
538}
539
540void wxWindow::DoGetClientSize(int *width, int *height) const
541{
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542 // if it is a native window, we assume it handles the scrollbars itself
543 // too - and if it doesn't, there is not much we can do
544 if ( !m_renderer )
545 {
546 wxWindowNative::DoGetClientSize(width, height);
547
548 return;
549 }
550
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551 int w, h;
552 wxWindowNative::DoGetClientSize(&w, &h);
553
554 // we assume that the scrollbars are positioned correctly (by a previous
555 // call to PositionScrollbars()) here
556
557 wxRect rectBorder;
558 if ( m_renderer )
559 rectBorder = m_renderer->GetBorderDimensions(GetBorder());
560
561 bool inside = m_renderer->AreScrollbarsInsideBorder();
562
563 if ( width )
564 {
565 // in any case, take account of the scrollbar
566 if ( m_scrollbarVert )
567 w -= m_scrollbarVert->GetSize().x;
568
569 // if we don't have scrollbar or if it is outside the border (and not
570 // blended into it), take account of the right border as well
571 if ( !m_scrollbarVert || inside )
572 w -= rectBorder.width;
573
574 // and always account for the left border
575 *width = w - rectBorder.x;
576
577 // we shouldn't return invalid width
578 if ( *width < 0 )
579 *width = 0;
580 }
581
582 if ( height )
583 {
584 if ( m_scrollbarHorz )
585 h -= m_scrollbarHorz->GetSize().y;
586
587 if ( !m_scrollbarHorz || inside )
588 h -= rectBorder.height;
589
590 *height = h - rectBorder.y;
591
592 // we shouldn't return invalid height
593 if ( *height < 0 )
594 *height = 0;
595 }
596}
597
598void wxWindow::DoSetClientSize(int width, int height)
599{
600 // take into account the borders
601 wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
602 width += rectBorder.x;
603 height += rectBorder.y;
604
605 // and the scrollbars (as they may be offset into the border, use the
606 // scrollbar position, not size - this supposes that PositionScrollbars()
607 // had been called before)
608 bool inside = m_renderer->AreScrollbarsInsideBorder();
609 wxSize size = GetSize();
610 if ( m_scrollbarVert )
611 width += size.x - m_scrollbarVert->GetPosition().x;
612 if ( !m_scrollbarVert || inside )
613 width += rectBorder.width;
614
615 if ( m_scrollbarHorz )
616 height += size.y - m_scrollbarHorz->GetPosition().y;
617 if ( !m_scrollbarHorz || inside )
618 height += rectBorder.height;
619
620 wxWindowNative::DoSetClientSize(width, height);
621}
622
623wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
624{
625 wxHitTest ht = wxWindowNative::DoHitTest(x, y);
626 if ( ht == wxHT_WINDOW_INSIDE )
627 {
628 if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
629 {
630 // it can still be changed below because it may also be the corner
631 ht = wxHT_WINDOW_VERT_SCROLLBAR;
632 }
633
634 if ( m_scrollbarHorz && y >= m_scrollbarHorz->GetPosition().y )
635 {
636 ht = ht == wxHT_WINDOW_VERT_SCROLLBAR ? wxHT_WINDOW_CORNER
637 : wxHT_WINDOW_HORZ_SCROLLBAR;
638 }
639 }
640
641 return ht;
642}
643
644// ----------------------------------------------------------------------------
645// scrolling: we implement it entirely ourselves except for ScrollWindow()
646// function which is supposed to be (efficiently) implemented by the native
647// window class
648// ----------------------------------------------------------------------------
649
650void wxWindow::RefreshScrollbars()
651{
652 if ( m_scrollbarHorz )
653 m_scrollbarHorz->Refresh();
654
655 if ( m_scrollbarVert )
656 m_scrollbarVert->Refresh();
657}
658
659void wxWindow::PositionScrollbars()
660{
661 // do not use GetClientSize/Rect as it relies on the scrollbars being
662 // correctly positioned
663
664 wxSize size = GetSize();
665 wxBorder border = GetBorder();
666 wxRect rectBorder = m_renderer->GetBorderDimensions(border);
667 bool inside = m_renderer->AreScrollbarsInsideBorder();
668
669 int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
670 int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
671
672 wxRect rectBar;
673 if ( m_scrollbarVert )
674 {
675 rectBar.x = size.x - width;
676 if ( inside )
677 rectBar.x -= rectBorder.width;
678 rectBar.width = width;
679 rectBar.y = 0;
680 if ( inside )
681 rectBar.y += rectBorder.y;
682 rectBar.height = size.y - height;
683 if ( inside )
684 rectBar.height -= rectBorder.y + rectBorder.height;
685
686 m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
687 }
688
689 if ( m_scrollbarHorz )
690 {
691 rectBar.y = size.y - height;
692 if ( inside )
693 rectBar.y -= rectBorder.height;
694 rectBar.height = height;
695 rectBar.x = 0;
696 if ( inside )
697 rectBar.x += rectBorder.x;
698 rectBar.width = size.x - width;
699 if ( inside )
700 rectBar.width -= rectBorder.x + rectBorder.width;
701
702 m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
703 }
704
705 RefreshScrollbars();
706}
707
708void wxWindow::SetScrollbar(int orient,
709 int pos,
710 int pageSize,
711 int range,
712 bool refresh)
713{
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714 wxASSERT_MSG( pageSize <= range,
715 _T("page size can't be greater than range") );
716
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717 bool hasClientSizeChanged = FALSE;
718 wxScrollBar *scrollbar = GetScrollbar(orient);
3f393e3d 719 if ( range && (pageSize < range) )
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720 {
721 if ( !scrollbar )
722 {
723 // create it
724 scrollbar = new wxScrollBar(this, -1,
725 wxDefaultPosition, wxDefaultSize,
726 orient & wxVERTICAL ? wxSB_VERTICAL
727 : wxSB_HORIZONTAL);
728 if ( orient & wxVERTICAL )
729 m_scrollbarVert = scrollbar;
730 else
731 m_scrollbarHorz = scrollbar;
732
733 // the client area diminished as we created a scrollbar
734 hasClientSizeChanged = TRUE;
735
736 PositionScrollbars();
737 }
738 else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
739 {
740 // we might have disabled it before
741 scrollbar->Enable();
742 }
743
744 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
745 }
746 else // no range means no scrollbar
747 {
748 if ( scrollbar )
749 {
750 // wxALWAYS_SHOW_SB only applies to the vertical scrollbar
751 if ( (orient & wxVERTICAL) && (GetWindowStyle() & wxALWAYS_SHOW_SB) )
752 {
753 // just disable the scrollbar
754 scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
755 scrollbar->Disable();
756 }
757 else // really remove the scrollbar
758 {
759 delete scrollbar;
760
761 if ( orient & wxVERTICAL )
762 m_scrollbarVert = NULL;
763 else
764 m_scrollbarHorz = NULL;
765
766 // the client area increased as we removed a scrollbar
767 hasClientSizeChanged = TRUE;
768
769 // the size of the remaining scrollbar must be adjusted
770 if ( m_scrollbarHorz || m_scrollbarVert )
771 {
772 PositionScrollbars();
773 }
774 }
775 }
776 }
777
778 // give the window a chance to relayout
779 if ( hasClientSizeChanged )
780 {
781 wxSizeEvent event(GetSize());
782 (void)GetEventHandler()->ProcessEvent(event);
783 }
784}
785
786void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
787{
788 wxScrollBar *scrollbar = GetScrollbar(orient);
789 wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
790
791 scrollbar->SetThumbPosition(pos);
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792
793 // VZ: I think we can safely ignore this as we always refresh it
794 // automatically whenever the value chanegs
795#if 0
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796 if ( refresh )
797 Refresh();
7d297414 798#endif
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799}
800
801int wxWindow::GetScrollPos(int orient) const
802{
803 wxScrollBar *scrollbar = GetScrollbar(orient);
804 return scrollbar ? scrollbar->GetThumbPosition() : 0;
805}
806
807int wxWindow::GetScrollThumb(int orient) const
808{
809 wxScrollBar *scrollbar = GetScrollbar(orient);
810 return scrollbar ? scrollbar->GetThumbSize() : 0;
811}
812
813int wxWindow::GetScrollRange(int orient) const
814{
815 wxScrollBar *scrollbar = GetScrollbar(orient);
816 return scrollbar ? scrollbar->GetRange() : 0;
817}
818
819void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
820{
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821 // use native scrolling when available and do it in generic way
822 // otherwise:
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823#ifdef __WXX11__
824
66a58655 825 wxWindowNative::ScrollWindow(dx, dy, rect);
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826
827#else
828
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829 // before scrolling it, ensure that we don't have any unpainted areas
830 Update();
831
832 wxRect r;
833
834 if ( dx )
835 {
836 r = ScrollNoRefresh(dx, 0, rect);
837 Refresh(TRUE /* erase bkgnd */, &r);
838 }
839
840 if ( dy )
841 {
842 r = ScrollNoRefresh(0, dy, rect);
843 Refresh(TRUE /* erase bkgnd */, &r);
844 }
4125131b 845
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846 // scroll children accordingly:
847 wxPoint offset(dx, dy);
848
849 for (wxWindowList::Node *node = GetChildren().GetFirst();
850 node; node = node->GetNext())
851 {
852 wxWindow *child = node->GetData();
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853 if ( child == m_scrollbarVert || child == m_scrollbarHorz )
854 continue;
855
856 // VS: Scrolling children has non-trivial semantics. If rect=NULL then
857 // it is easy: we scroll all children. Otherwise it gets
858 // complicated:
859 // 1. if scrolling in one direction only, scroll only
860 // those children that intersect shaft defined by the rectangle
861 // and scrolling direction
862 // 2. if scrolling in both axes, scroll all children
863
864 if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
865 {
866 wxRect childRect = child->GetRect();
867 if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
868 childRect.GetRight() >= rect->GetLeft()) )
869 {
870 child->Move(child->GetPosition() + offset);
871 }
872 else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
873 childRect.GetBottom() >= rect->GetTop()) )
874 {
875 child->Move(child->GetPosition() + offset);
876 }
877 }
878 else
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879 {
880 child->Move(child->GetPosition() + offset);
881 }
882 }
4125131b 883#endif
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884}
885
886wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
887{
888 wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
889
890 // the rect to refresh (which we will calculate)
891 wxRect rect;
892
893 if ( !dx && !dy )
894 {
895 // nothing to do
896 return rect;
897 }
898
899 // calculate the part of the window which we can just redraw in the new
900 // location
901 wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
902
903 wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
904 sizeTotal.x, sizeTotal.y, dx, dy);
905
906 // the initial and end point of the region we move in client coords
907 wxPoint ptSource, ptDest;
908 if ( rectTotal )
909 {
910 ptSource = rectTotal->GetPosition();
911 ptDest = rectTotal->GetPosition();
912 }
913
914 // the size of this region
915 wxSize size;
916 size.x = sizeTotal.x - abs(dx);
917 size.y = sizeTotal.y - abs(dy);
918 if ( size.x <= 0 || size.y <= 0 )
919 {
920 // just redraw everything as nothing of the displayed image will stay
921 wxLogTrace(_T("scroll"), _T("refreshing everything"));
922
923 rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
924 }
925 else // move the part which doesn't change to the new location
926 {
927 // note that when we scroll the canvas in some direction we move the
928 // block which doesn't need to be refreshed in the opposite direction
929
930 if ( dx < 0 )
931 {
932 // scroll to the right, move to the left
933 ptSource.x -= dx;
934 }
935 else
936 {
937 // scroll to the left, move to the right
938 ptDest.x += dx;
939 }
940
941 if ( dy < 0 )
942 {
943 // scroll down, move up
944 ptSource.y -= dy;
945 }
946 else
947 {
948 // scroll up, move down
949 ptDest.y += dy;
950 }
951
952#if wxUSE_CARET
953 // we need to hide the caret before moving or it will erase itself at
954 // the wrong (old) location
955 wxCaret *caret = GetCaret();
956 if ( caret )
957 caret->Hide();
958#endif // wxUSE_CARET
959
960 // do move
961 wxClientDC dc(this);
962 wxBitmap bmp(size.x, size.y);
963 wxMemoryDC dcMem;
964 dcMem.SelectObject(bmp);
965
966 dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
03147cd0 967#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
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968 + GetClientAreaOrigin()
969#endif // broken wxGTK wxDC::Blit
970 );
971 dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
972
973 wxLogTrace(_T("scroll"),
974 _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
975 ptSource.x, ptSource.y,
976 size.x, size.y,
977 ptDest.x, ptDest.y);
978
979 // and now repaint the uncovered area
980
981 // FIXME: We repaint the intersection of these rectangles twice - is
982 // it bad? I don't think so as it is rare to scroll the window
983 // diagonally anyhow and so adding extra logic to compute
984 // rectangle intersection is probably not worth the effort
985
986 rect.x = ptSource.x;
987 rect.y = ptSource.y;
988
989 if ( dx )
990 {
991 if ( dx < 0 )
992 {
993 // refresh the area along the right border
994 rect.x += size.x + dx;
995 rect.width = -dx;
996 }
997 else
998 {
999 // refresh the area along the left border
1000 rect.width = dx;
1001 }
1002
1003 rect.height = sizeTotal.y;
1004
1005 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
1006 rect.x, rect.y,
1007 rect.GetRight() + 1, rect.GetBottom() + 1);
1008 }
1009
1010 if ( dy )
1011 {
1012 if ( dy < 0 )
1013 {
1014 // refresh the area along the bottom border
1015 rect.y += size.y + dy;
1016 rect.height = -dy;
1017 }
1018 else
1019 {
1020 // refresh the area along the top border
1021 rect.height = dy;
1022 }
1023
1024 rect.width = sizeTotal.x;
1025
1026 wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
1027 rect.x, rect.y,
1028 rect.GetRight() + 1, rect.GetBottom() + 1);
1029 }
1030
1031#if wxUSE_CARET
1032 if ( caret )
1033 caret->Show();
1034#endif // wxUSE_CARET
1035 }
1036
1037 return rect;
1038}
1039
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1040// ----------------------------------------------------------------------------
1041// accelerators and menu hot keys
1042// ----------------------------------------------------------------------------
1043
1044#if wxUSE_MENUS
1045 // the last window over which Alt was pressed (used by OnKeyUp)
1046 wxWindow *wxWindow::ms_winLastAltPress = NULL;
1047#endif // wxUSE_MENUS
1048
1049#if wxUSE_ACCEL || wxUSE_MENUS
1050
1051void wxWindow::OnKeyDown(wxKeyEvent& event)
1052{
1053#if wxUSE_MENUS
1054 int key = event.GetKeyCode();
1055 if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
1056 {
1057 ms_winLastAltPress = this;
1058
1059 // it can't be an accel anyhow
1060 return;
1061 }
1062
1063 ms_winLastAltPress = NULL;
1064#endif // wxUSE_MENUS
1065
1066#if wxUSE_ACCEL
1067 for ( wxWindow *win = this; win; win = win->GetParent() )
1068 {
1069 int command = win->GetAcceleratorTable()->GetCommand(event);
1070 if ( command != -1 )
1071 {
1072 wxCommandEvent eventCmd(wxEVT_COMMAND_MENU_SELECTED, command);
1073 if ( win->GetEventHandler()->ProcessEvent(eventCmd) )
1074 {
1075 // skip "event.Skip()" below
1076 return;
1077 }
1078 }
1079
1080 if ( win->IsTopLevel() )
1081 {
1082 // try the frame menu bar
1083#if wxUSE_MENUS
1084 wxFrame *frame = wxDynamicCast(win, wxFrame);
1085 if ( frame )
1086 {
1087 wxMenuBar *menubar = frame->GetMenuBar();
1088 if ( menubar && menubar->ProcessAccelEvent(event) )
1089 {
1090 // skip "event.Skip()" below
1091 return;
1092 }
1093 }
1094#endif // wxUSE_MENUS
1095
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1096 // if it wasn't in a menu, try to find a button
1097 if ( command != -1 )
1098 {
1099 wxWindow* child = win->FindWindow(command);
1100 if ( child && wxDynamicCast(child, wxButton) )
1101 {
1102 wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
1103 eventCmd.SetEventObject(child);
1104 if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
1105 {
1106 // skip "event.Skip()" below
1107 return;
1108 }
1109 }
1110 }
1111
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1112 // don't propagate accels from the child frame to the parent one
1113 break;
1114 }
1115 }
1116#endif // wxUSE_ACCEL
1117
1118 event.Skip();
1119}
1120
1121#endif // wxUSE_ACCEL
1122
1123#if wxUSE_MENUS
1124
1125wxMenuBar *wxWindow::GetParentFrameMenuBar() const
1126{
1127 for ( const wxWindow *win = this; win; win = win->GetParent() )
1128 {
1129 if ( win->IsTopLevel() )
1130 {
1131 wxFrame *frame = wxDynamicCast(win, wxFrame);
1132 if ( frame )
1133 {
1134 return frame->GetMenuBar();
1135 }
1136
1137 // don't look further - we don't want to return the menubar of the
1138 // parent frame
1139 break;
1140 }
1141 }
1142
1143 return NULL;
1144}
1145
1146void wxWindow::OnChar(wxKeyEvent& event)
1147{
1148 if ( event.AltDown() && !event.ControlDown() )
1149 {
1150 int key = event.GetKeyCode();
1151
1152 wxMenuBar *menubar = GetParentFrameMenuBar();
1153 if ( menubar )
1154 {
1155 int item = menubar->FindNextItemForAccel(-1, key);
1156 if ( item != -1 )
1157 {
1158 menubar->PopupMenu((size_t)item);
1159
1160 // skip "event.Skip()" below
1161 return;
1162 }
1163 }
1164 }
1165
1166 event.Skip();
1167}
1168
1169void wxWindow::OnKeyUp(wxKeyEvent& event)
1170{
1171 int key = event.GetKeyCode();
1172 if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
1173 {
1174 // only process Alt release specially if there were no other key
1175 // presses since Alt had been pressed and if both events happened in
1176 // the same window
1177 if ( ms_winLastAltPress == this )
1178 {
1179 wxMenuBar *menubar = GetParentFrameMenuBar();
1180 if ( menubar && this != menubar )
1181 {
1182 menubar->SelectMenu(0);
1183 }
1184 }
1185 }
1186 else
1187 {
1188 event.Skip();
1189 }
1190
1191 // in any case reset it
1192 ms_winLastAltPress = NULL;
1193}
1194
1195#endif // wxUSE_MENUS
1196
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1197// ----------------------------------------------------------------------------
1198// MSW-specific section
1199// ----------------------------------------------------------------------------
1200
1201#ifdef __WXMSW__
1202
1203#include "wx/msw/private.h"
1204
1205long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
1206{
1207 if ( message == WM_NCHITTEST )
1208 {
1209 // the windows which contain the other windows should let the mouse
1210 // events through, otherwise a window inside a static box would
1211 // never get any events at all
1212 if ( IsStaticBox() )
1213 {
1214 return HTTRANSPARENT;
1215 }
1216 }
1217
1218 return wxWindowNative::MSWWindowProc(message, wParam, lParam);
1219}
1220
1221#endif // __WXMSW__
1222