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2Todo on wxWin 2, Windows platform
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4
5HIGH PRIORITY
6-------------
7
e297d36e 8Add automatic line wrap to wxStaticText
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2432b92d 10Add centring, right justify styles to wxStaticText.
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12Extend wxLocale to get more locale settings (currence,
13date/time, decimal separator and so on)
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15LOW PRIORITY (MEDIUM TERM)
16--------------------------
17
750b78ba 18Supply VC++ project generator utility.
acbd13a3 19
e297d36e 20Add further controls and properties to Dialog Editor.
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2432b92d 22Write tutorial.
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2432b92d 24Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
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26Add GetIcon, GetBitmap to wxImageList. Perhaps store bitmaps
27in image list so we can get them later.
28
2432b92d 29Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp).
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31wxCreateDynamicObject is apparently slow: ~ 2000 calls to strcmp. Need to
32use some kind of hash table scheme.
33
34Write wxDisplay class for querying settings and passing
35to wxFrame to mirror the X situation (multiple displays).
36
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37Implement wxDC floating point transformations.
38
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39WISH LIST (LONG TERM)
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42ActiveX support
43
e297d36e 44Porting to WinCE
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46GDI objects could be optimised further in constructors by
47searching for a matching, pre-existing object, and assigning from
48that, thus sharing the internal handle. A problem with this
49arises if you wish to change the data. But this can be handled by
50un-refing and creating a new handle. So we could reuse many
51Windows GDI objects without troubling the programmer. We might
52wish to switch this off in certain circumstances, e.g.
53
54 wxEnableGDIReuse(FALSE);
55 wxBrush brush(...);
56 wxEnableGDIReuse(TRUE);
57
58or even
59
60 wxGDIReuse reuse(FALSE);
61 wxBrush brush(...);
62
63which lasts until its scope ends. This might be needed e.g. if we
64needed to ensure that the operation was maximally efficient
65(creating a new object rather than searching may or may not be
66more efficient).
67
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68Integrate Guilhem's multimedia classes: documentation, makefiles,
69different platforms.
70
71Rich text class.
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