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1///////////////////////////////////////////////////////////////////////////////
2// Name: univ/renderer.cpp
3// Purpose: wxControlRenderer implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 15.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ===========================================================================
13// declarations
14// ===========================================================================
15
16// ---------------------------------------------------------------------------
17// headers
18// ---------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "renderer.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/control.h"
34 #include "wx/checklst.h"
35 #include "wx/listbox.h"
36 #include "wx/scrolbar.h"
37 #include "wx/dc.h"
38#endif // WX_PRECOMP
39
40#include "wx/image.h"
41
42#include "wx/univ/theme.h"
43#include "wx/univ/renderer.h"
44#include "wx/univ/colschem.h"
45
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46#if wxUSE_GAUGE
47#include "wx/gauge.h"
48#endif
49
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50// ============================================================================
51// implementation
52// ============================================================================
53
54// ----------------------------------------------------------------------------
55// wxRenderer: drawing helpers
56// ----------------------------------------------------------------------------
57
58void wxRenderer::StandardDrawFrame(wxDC& dc,
59 const wxRect& rectFrame,
60 const wxRect& rectLabel)
61{
62 // draw left, bottom and right lines entirely
63 DrawVerticalLine(dc, rectFrame.GetLeft(),
64 rectFrame.GetTop(), rectFrame.GetBottom() - 2);
65 DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
66 rectFrame.GetLeft(), rectFrame.GetRight());
67 DrawVerticalLine(dc, rectFrame.GetRight() - 1,
68 rectFrame.GetTop(), rectFrame.GetBottom() - 1);
69
70 // and 2 parts of the top line
71 DrawHorizontalLine(dc, rectFrame.GetTop(),
72 rectFrame.GetLeft() + 1, rectLabel.GetLeft());
73 DrawHorizontalLine(dc, rectFrame.GetTop(),
74 rectLabel.GetRight(), rectFrame.GetRight() - 2);
75}
76
77/* static */
78void wxRenderer::StandardDrawTextLine(wxDC& dc,
79 const wxString& text,
80 const wxRect& rect,
81 int selStart, int selEnd,
82 int flags)
83{
84 if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
85 {
86 // just draw it as is
87 dc.DrawText(text, rect.x, rect.y);
88 }
89 else // we have selection
90 {
91 wxCoord width,
92 x = rect.x;
93
94 // draw the part before selection
95 wxString s(text, (size_t)selStart);
96 if ( !s.empty() )
97 {
98 dc.DrawText(s, x, rect.y);
99
100 dc.GetTextExtent(s, &width, NULL);
101 x += width;
102 }
103
104 // draw the selection itself
105 s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
106 if ( !s.empty() )
107 {
108 wxColour colFg = dc.GetTextForeground(),
109 colBg = dc.GetTextBackground();
110 dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
111 dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
112 dc.SetBackgroundMode(wxSOLID);
113
114 dc.DrawText(s, x, rect.y);
115 dc.GetTextExtent(s, &width, NULL);
116 x += width;
117
118 dc.SetBackgroundMode(wxTRANSPARENT);
119 dc.SetTextBackground(colBg);
120 dc.SetTextForeground(colFg);
121 }
122
123 // draw the final part
124 s = text.c_str() + selEnd;
125 if ( !s.empty() )
126 {
127 dc.DrawText(s, x, rect.y);
128 }
129 }
130}
131
132// ----------------------------------------------------------------------------
133// wxRenderer: scrollbar geometry
134// ----------------------------------------------------------------------------
135
136/* static */
137void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
138 int thumbPos,
139 int thumbSize,
140 int range,
141 wxCoord *thumbStart,
142 wxCoord *thumbEnd)
143{
144 // the thumb can't be made less than this number of pixels
145 static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
146
147 *thumbStart = (length*thumbPos) / range;
148 *thumbEnd = (length*(thumbPos + thumbSize)) / range;
149
150 if ( *thumbEnd - *thumbStart < thumbMinWidth )
151 {
152 // adjust the end if possible
153 if ( *thumbStart <= length - thumbMinWidth )
154 {
155 // yes, just make it wider
156 *thumbEnd = *thumbStart + thumbMinWidth;
157 }
158 else // it is at the bottom of the scrollbar
159 {
160 // so move it a bit up
161 *thumbStart = length - thumbMinWidth;
162 *thumbEnd = length;
163 }
164 }
165}
166
167/* static */
168wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
169 wxScrollBar::Element elem,
170 int thumbPos,
171 const wxSize& sizeArrow)
172{
173 if ( thumbPos == -1 )
174 {
175 thumbPos = scrollbar->GetThumbPosition();
176 }
177
178 wxSize sizeTotal = scrollbar->GetClientSize();
179 wxCoord *start, *width, length, arrow;
180 wxRect rect;
181 if ( scrollbar->IsVertical() )
182 {
183 rect.x = 0;
184 rect.width = sizeTotal.x;
185 length = sizeTotal.y;
186 start = &rect.y;
187 width = &rect.height;
188 arrow = sizeArrow.y;
189 }
190 else // horizontal
191 {
192 rect.y = 0;
193 rect.height = sizeTotal.y;
194 length = sizeTotal.x;
195 start = &rect.x;
196 width = &rect.width;
197 arrow = sizeArrow.x;
198 }
199
200 switch ( elem )
201 {
202 case wxScrollBar::Element_Arrow_Line_1:
203 *start = 0;
204 *width = arrow;
205 break;
206
207 case wxScrollBar::Element_Arrow_Line_2:
208 *start = length - arrow;
209 *width = arrow;
210 break;
211
212 case wxScrollBar::Element_Arrow_Page_1:
213 case wxScrollBar::Element_Arrow_Page_2:
214 // we don't have them at all
215 break;
216
217 case wxScrollBar::Element_Thumb:
218 case wxScrollBar::Element_Bar_1:
219 case wxScrollBar::Element_Bar_2:
220 // we need to calculate the thumb position - do it
221 {
222 length -= 2*arrow;
223 wxCoord thumbStart, thumbEnd;
224 int range = scrollbar->GetRange();
225 if ( !range )
226 {
227 thumbStart =
228 thumbEnd = 0;
229 }
230 else
231 {
232 StandardScrollBarThumbSize(length,
233 thumbPos,
234 scrollbar->GetThumbSize(),
235 range,
236 &thumbStart,
237 &thumbEnd);
238 }
239
240 if ( elem == wxScrollBar::Element_Thumb )
241 {
242 *start = thumbStart;
243 *width = thumbEnd - thumbStart;
244 }
245 else if ( elem == wxScrollBar::Element_Bar_1 )
246 {
247 *start = 0;
248 *width = thumbStart;
249 }
250 else // elem == wxScrollBar::Element_Bar_2
251 {
252 *start = thumbEnd;
253 *width = length - thumbEnd;
254 }
255
256 // everything is relative to the start of the shaft so far
257 *start += arrow;
258 }
259 break;
260
261 case wxScrollBar::Element_Max:
262 default:
263 wxFAIL_MSG( _T("unknown scrollbar element") );
264 }
265
266 return rect;
267}
268
269/* static */
270wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
271 const wxSize& sizeArrowSB)
272{
273 wxCoord sizeArrow, sizeTotal;
274 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
275 {
276 sizeArrow = sizeArrowSB.y;
277 sizeTotal = scrollbar->GetSize().y;
278 }
279 else // horizontal
280 {
281 sizeArrow = sizeArrowSB.x;
282 sizeTotal = scrollbar->GetSize().x;
283 }
284
285 return sizeTotal - 2*sizeArrow;
286}
287
288/* static */
289wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
290 int thumbPos,
291 const wxSize& sizeArrow)
292{
293 int range = scrollbar->GetRange();
294 if ( !range )
295 {
296 // the only valid position anyhow
297 return 0;
298 }
299
300 if ( thumbPos == -1 )
301 {
302 // by default use the current thumb position
303 thumbPos = scrollbar->GetThumbPosition();
304 }
305
306 return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
307 + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
308}
309
310/* static */
311int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
312 wxCoord coord,
313 const wxSize& sizeArrow)
314{
315 return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
316 scrollbar->GetRange() ) /
317 StandardScrollBarSize(scrollbar, sizeArrow);
318}
319
320/* static */
321wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
322 const wxPoint& pt,
323 const wxSize& sizeArrowSB)
324{
325 // we only need to work with either x or y coord depending on the
326 // orientation, choose one (but still check the other one to verify if the
327 // mouse is in the window at all)
328 wxCoord coord, sizeArrow, sizeTotal;
329 wxSize size = scrollbar->GetSize();
330 if ( scrollbar->GetWindowStyle() & wxVERTICAL )
331 {
332 if ( pt.x < 0 || pt.x > size.x )
333 return wxHT_NOWHERE;
334
335 coord = pt.y;
336 sizeArrow = sizeArrowSB.y;
337 sizeTotal = size.y;
338 }
339 else // horizontal
340 {
341 if ( pt.y < 0 || pt.y > size.y )
342 return wxHT_NOWHERE;
343
344 coord = pt.x;
345 sizeArrow = sizeArrowSB.x;
346 sizeTotal = size.x;
347 }
348
349 // test for the arrows first as it's faster
350 if ( coord < 0 || coord > sizeTotal )
351 {
352 return wxHT_NOWHERE;
353 }
354 else if ( coord < sizeArrow )
355 {
356 return wxHT_SCROLLBAR_ARROW_LINE_1;
357 }
358 else if ( coord > sizeTotal - sizeArrow )
359 {
360 return wxHT_SCROLLBAR_ARROW_LINE_2;
361 }
362 else
363 {
364 // calculate the thumb position in pixels
365 sizeTotal -= 2*sizeArrow;
366 wxCoord thumbStart, thumbEnd;
367 int range = scrollbar->GetRange();
368 if ( !range )
369 {
370 // clicking the scrollbar without range has no effect
371 return wxHT_NOWHERE;
372 }
373 else
374 {
375 StandardScrollBarThumbSize(sizeTotal,
376 scrollbar->GetThumbPosition(),
377 scrollbar->GetThumbSize(),
378 range,
379 &thumbStart,
380 &thumbEnd);
381 }
382
383 // now compare with the thumb position
384 coord -= sizeArrow;
385 if ( coord < thumbStart )
386 return wxHT_SCROLLBAR_BAR_1;
387 else if ( coord > thumbEnd )
388 return wxHT_SCROLLBAR_BAR_2;
389 else
390 return wxHT_SCROLLBAR_THUMB;
391 }
392}
393
394wxRenderer::~wxRenderer()
395{
396}
397
398// ----------------------------------------------------------------------------
399// wxControlRenderer
400// ----------------------------------------------------------------------------
401
402wxControlRenderer::wxControlRenderer(wxWindow *window,
403 wxDC& dc,
404 wxRenderer *renderer)
405 : m_dc(dc)
406{
407 m_window = window;
408 m_renderer = renderer;
409
410 wxSize size = m_window->GetClientSize();
411 m_rect.x =
412 m_rect.y = 0;
413 m_rect.width = size.x;
414 m_rect.height = size.y;
415}
416
417void wxControlRenderer::DrawLabel(const wxBitmap& bitmap,
418 wxCoord marginX, wxCoord marginY)
419{
3a0b23eb 420 m_dc.SetBackgroundMode(wxTRANSPARENT);
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421 m_dc.SetFont(m_window->GetFont());
422 m_dc.SetTextForeground(m_window->GetForegroundColour());
423
424 wxString label = m_window->GetLabel();
425 if ( !label.empty() || bitmap.Ok() )
426 {
427 wxRect rectLabel = m_rect;
428 if ( bitmap.Ok() )
429 {
430 rectLabel.Inflate(-marginX, -marginY);
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431
432 // I don't know why this is necessary. RR.
433 rectLabel.x ++;
434 rectLabel.y ++;
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435 }
436
437 wxControl *ctrl = wxStaticCast(m_window, wxControl);
438
439 m_renderer->DrawButtonLabel(m_dc,
440 label,
441 bitmap,
442 rectLabel,
443 m_window->GetStateFlags(),
444 ctrl->GetAlignment(),
445 ctrl->GetAccelIndex());
446 }
447}
448
449void wxControlRenderer::DrawFrame()
450{
451 m_dc.SetFont(m_window->GetFont());
452 m_dc.SetTextForeground(m_window->GetForegroundColour());
453 m_dc.SetTextBackground(m_window->GetBackgroundColour());
454
455 wxControl *ctrl = wxStaticCast(m_window, wxControl);
456
457 m_renderer->DrawFrame(m_dc,
458 m_window->GetLabel(),
459 m_rect,
460 m_window->GetStateFlags(),
461 ctrl->GetAlignment(),
462 ctrl->GetAccelIndex());
463}
464
465void wxControlRenderer::DrawButtonBorder()
466{
467 int flags = m_window->GetStateFlags();
468
469 m_renderer->DrawButtonBorder(m_dc, m_rect, flags, &m_rect);
470
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471 // Why do this here?
472 // m_renderer->DrawButtonSurface(m_dc, wxTHEME_BG_COLOUR(m_window), m_rect, flags );
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473}
474
475void wxControlRenderer::DrawBitmap(const wxBitmap& bitmap)
476{
477 int style = m_window->GetWindowStyle();
478 DrawBitmap(m_dc, bitmap, m_rect,
479 style & wxALIGN_MASK,
480 style & wxBI_EXPAND ? wxEXPAND : wxSTRETCH_NOT);
481}
482
483/* static */
484void wxControlRenderer::DrawBitmap(wxDC &dc,
485 const wxBitmap& bitmap,
486 const wxRect& rect,
487 int alignment,
488 wxStretch stretch)
489{
490 // we may change the bitmap if we stretch it
491 wxBitmap bmp = bitmap;
492 if ( !bmp.Ok() )
493 return;
494
495 int width = bmp.GetWidth(),
496 height = bmp.GetHeight();
497
498 wxCoord x = 0,
499 y = 0;
500 if ( stretch & wxTILE )
501 {
502 // tile the bitmap
503 for ( ; x < rect.width; x += width )
504 {
505 for ( y = 0; y < rect.height; y += height )
506 {
507 // no need to use mask here as we cover the entire window area
508 dc.DrawBitmap(bmp, x, y);
509 }
510 }
511 }
512 else if ( stretch & wxEXPAND )
513 {
514 // stretch bitmap to fill the entire control
387ebd3e 515 bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height));
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516 }
517 else // not stretched, not tiled
518 {
519 if ( alignment & wxALIGN_RIGHT )
520 {
521 x = rect.GetRight() - width;
522 }
523 else if ( alignment & wxALIGN_CENTRE )
524 {
525 x = (rect.GetLeft() + rect.GetRight() - width + 1) / 2;
526 }
527 else // alignment & wxALIGN_LEFT
528 {
529 x = rect.GetLeft();
530 }
531
532 if ( alignment & wxALIGN_BOTTOM )
533 {
534 y = rect.GetBottom() - height;
535 }
536 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
537 {
538 y = (rect.GetTop() + rect.GetBottom() - height + 1) / 2;
539 }
540 else // alignment & wxALIGN_TOP
541 {
542 y = rect.GetTop();
543 }
544 }
545
546 // do draw it
547 dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
548}
549
550void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
551 int thumbPosOld)
552{
553 // we will only redraw the parts which must be redrawn and not everything
554 wxRegion rgnUpdate = scrollbar->GetUpdateRegion();
555
556 {
557 wxRect rectUpdate = rgnUpdate.GetBox();
558 wxLogTrace(_T("scrollbar"),
559 _T("%s redraw: update box is (%d, %d)-(%d, %d)"),
560 scrollbar->IsVertical() ? _T("vert") : _T("horz"),
561 rectUpdate.GetLeft(),
562 rectUpdate.GetTop(),
563 rectUpdate.GetRight(),
564 rectUpdate.GetBottom());
565
566#if 0 //def WXDEBUG_SCROLLBAR
567 static bool s_refreshDebug = FALSE;
568 if ( s_refreshDebug )
569 {
570 wxClientDC dc(wxConstCast(scrollbar, wxScrollBar));
571 dc.SetBrush(*wxRED_BRUSH);
572 dc.SetPen(*wxTRANSPARENT_PEN);
573 dc.DrawRectangle(rectUpdate);
574
575 // under Unix we use "--sync" X option for this
576 #ifdef __WXMSW__
577 ::GdiFlush();
578 ::Sleep(200);
579 #endif // __WXMSW__
580 }
581#endif // WXDEBUG_SCROLLBAR
582 }
583
584 wxOrientation orient = scrollbar->IsVertical() ? wxVERTICAL
585 : wxHORIZONTAL;
586
587 // the shaft
588 for ( int nBar = 0; nBar < 2; nBar++ )
589 {
590 wxScrollBar::Element elem =
591 (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
592
593 wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
594
595 if ( rgnUpdate.Contains(rectBar) )
596 {
597 wxLogTrace(_T("scrollbar"),
598 _T("drawing bar part %d at (%d, %d)-(%d, %d)"),
599 nBar + 1,
600 rectBar.GetLeft(),
601 rectBar.GetTop(),
602 rectBar.GetRight(),
603 rectBar.GetBottom());
604
605 m_renderer->DrawScrollbarShaft(m_dc,
606 orient,
607 rectBar,
608 scrollbar->GetState(elem));
609 }
610 }
611
612 // arrows
613 for ( int nArrow = 0; nArrow < 2; nArrow++ )
614 {
615 wxScrollBar::Element elem =
616 (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
617
618 wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
619 if ( rgnUpdate.Contains(rectArrow) )
620 {
621 wxLogTrace(_T("scrollbar"),
622 _T("drawing arrow %d at (%d, %d)-(%d, %d)"),
623 nArrow + 1,
624 rectArrow.GetLeft(),
625 rectArrow.GetTop(),
626 rectArrow.GetRight(),
627 rectArrow.GetBottom());
628
629 scrollbar->GetArrows().DrawArrow
630 (
631 (wxScrollArrows::Arrow)nArrow,
632 m_dc,
633 rectArrow,
634 TRUE // draw a scrollbar arrow, not just an arrow
635 );
636 }
637 }
638
639 // TODO: support for page arrows
640
641 // and the thumb
642 wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
643 wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
644 if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
645 {
646 wxLogTrace(_T("scrollbar"),
647 _T("drawing thumb at (%d, %d)-(%d, %d)"),
648 rectThumb.GetLeft(),
649 rectThumb.GetTop(),
650 rectThumb.GetRight(),
651 rectThumb.GetBottom());
652
653 m_renderer->DrawScrollbarThumb(m_dc,
654 orient,
655 rectThumb,
656 scrollbar->GetState(elem));
657 }
658}
659
660void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
661{
662 wxASSERT_MSG( x1 == x2 || y1 == y2,
663 _T("line must be either horizontal or vertical") );
664
665 if ( x1 == x2 )
666 m_renderer->DrawVerticalLine(m_dc, x1, y1, y2);
667 else // horizontal
668 m_renderer->DrawHorizontalLine(m_dc, y1, x1, x2);
669}
670
671#if wxUSE_LISTBOX
672
673void wxControlRenderer::DrawItems(const wxListBox *lbox,
674 size_t itemFirst, size_t itemLast)
675{
676 DoDrawItems(lbox, itemFirst, itemLast);
677}
678
679void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
680 size_t itemFirst, size_t itemLast,
681 bool isCheckLbox)
682{
683 // prepare for the drawing: calc the initial position
684 wxCoord lineHeight = lbox->GetLineHeight();
685
686 // note that SetClippingRegion() needs the physical (unscrolled)
687 // coordinates while we use the logical (scrolled) ones for the drawing
688 // itself
689 wxRect rect;
690 wxSize size = lbox->GetClientSize();
691 rect.width = size.x;
692 rect.height = size.y;
693
694 // keep the text inside the client rect or we will overwrite the vertical
695 // scrollbar for the long strings
696 m_dc.SetClippingRegion(rect.x, rect.y, rect.width + 1, rect.height + 1);
697
698 // adjust the rect position now
699 lbox->CalcScrolledPosition(rect.x, rect.y, &rect.x, &rect.y);
700 rect.y += itemFirst*lineHeight;
701 rect.height = lineHeight;
702
703 // the rect should go to the right visible border so adjust the width if x
704 // is shifted (rightmost point should stay the same)
705 rect.width -= rect.x;
706
707 // we'll keep the text colour unchanged
708 m_dc.SetTextForeground(lbox->GetForegroundColour());
709
710 // an item should have the focused rect only when the lbox has focus, so
711 // make sure that we never set wxCONTROL_FOCUSED flag if it doesn't
712 int itemCurrent = wxWindow::FindFocus() == (wxWindow *)lbox // cast needed
713 ? lbox->GetCurrentItem()
714 : -1;
715 for ( size_t n = itemFirst; n < itemLast; n++ )
716 {
717 int flags = 0;
718 if ( (int)n == itemCurrent )
719 flags |= wxCONTROL_FOCUSED;
720 if ( lbox->IsSelected(n) )
721 flags |= wxCONTROL_SELECTED;
722
723#if wxUSE_CHECKLISTBOX
724 if ( isCheckLbox )
725 {
726 wxCheckListBox *checklstbox = wxStaticCast(lbox, wxCheckListBox);
727 if ( checklstbox->IsChecked(n) )
728 flags |= wxCONTROL_CHECKED;
729
730 m_renderer->DrawCheckItem(m_dc, lbox->GetString(n),
731 wxNullBitmap,
732 rect,
733 flags);
734 }
735 else
736#endif // wxUSE_CHECKLISTBOX
737 {
738 m_renderer->DrawItem(m_dc, lbox->GetString(n), rect, flags);
739 }
740
741 rect.y += lineHeight;
742 }
743}
744
745#endif // wxUSE_LISTBOX
746
747#if wxUSE_CHECKLISTBOX
748
749void wxControlRenderer::DrawCheckItems(const wxCheckListBox *lbox,
750 size_t itemFirst, size_t itemLast)
751{
752 DoDrawItems(lbox, itemFirst, itemLast, TRUE);
753}
754
755#endif // wxUSE_CHECKLISTBOX
756
757#if wxUSE_GAUGE
758
759void wxControlRenderer::DrawProgressBar(const wxGauge *gauge)
760{
761 // draw background
762 m_dc.SetBrush(wxBrush(m_window->GetBackgroundColour(), wxSOLID));
763 m_dc.SetPen(*wxTRANSPARENT_PEN);
764 m_dc.DrawRectangle(m_rect);
765
766 int max = gauge->GetRange();
767 if ( !max )
768 {
769 // nothing to draw
770 return;
771 }
772
773 // calc the filled rect
774 int pos = gauge->GetValue();
775 int left = max - pos;
776
777 wxRect rect = m_rect;
778 rect.Deflate(1); // FIXME this depends on the border width
779
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780 wxColour col = m_window->UseFgCol() ? m_window->GetForegroundColour()
781 : wxTHEME_COLOUR(GAUGE);
782 m_dc.SetBrush(wxBrush(col, wxSOLID));
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783
784 if ( gauge->IsSmooth() )
785 {
786 // just draw the rectangle in one go
787 if ( gauge->IsVertical() )
788 {
789 // vert bars grow from bottom to top
790 wxCoord dy = ((rect.height - 1) * left) / max;
791 rect.y += dy;
792 rect.height -= dy;
793 }
794 else // horizontal
795 {
796 // grow from left to right
797 rect.width -= ((rect.width - 1) * left) / max;
798 }
799
800 m_dc.DrawRectangle(rect);
801 }
802 else // discrete
803 {
804 wxSize sizeStep = m_renderer->GetProgressBarStep();
805 int step = gauge->IsVertical() ? sizeStep.y : sizeStep.x;
806
807 // we divide by it below!
808 wxCHECK_RET( step, _T("invalid wxGauge step") );
809
810 // round up to make the progress appear to start faster
811 int lenTotal = gauge->IsVertical() ? rect.height : rect.width;
812 int steps = ((lenTotal + step - 1) * pos) / (max * step);
813
814 // calc the coords of one small rect
815 wxCoord *px, dx, dy;
816 if ( gauge->IsVertical() )
817 {
818 // draw from bottom to top: so first set y to the bottom
819 rect.y += rect.height - 1;
820
821 // then adjust the height
822 rect.height = step;
823
824 // and then adjust y again to be what it should for the first rect
825 rect.y -= rect.height;
826
827 // we are going up
828 step = -step;
829
830 // remember that this will be the coord which will change
831 px = &rect.y;
832
833 dy = 1;
834 dx = 0;
835 }
836 else // horizontal
837 {
838 // don't leave 2 empty pixels in the beginning
839 rect.x--;
840
841 px = &rect.x;
842 rect.width = step;
843
844 dy = 0;
845 dx = 1;
846 }
847
848 for ( int n = 0; n < steps; n++ )
849 {
850 wxRect rectSegment = rect;
851 rectSegment.Deflate(dx, dy);
852
853 m_dc.DrawRectangle(rectSegment);
854
855 *px += step;
856 if ( *px < 1 )
857 {
858 // this can only happen for the last step of vertical gauge
859 rect.height = *px - step - 1;
860 *px = 1;
861 }
862 else if ( *px > lenTotal - step )
863 {
864 // this can only happen for the last step of horizontal gauge
865 rect.width = lenTotal - *px - 1;
866 }
867 }
868 }
869}
870
871#endif // wxUSE_GAUGE
872