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Make it possible to use wxCharBuffer during program initialization.
[wxWidgets.git] / demos / forty / scorefil.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: scorefil.cpp
3// Purpose: Forty Thieves patience game
4// Author: Chris Breeze
5// Modified by:
6// Created: 21/07/97
7// RCS-ID: $Id$
8// Copyright: (c) 1993-1998 Chris Breeze
2a21ac15 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx/wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20#include "wx/wx.h"
21#endif
22
23#ifdef __WXGTK__
24#include <unistd.h>
25#include <sys/stat.h>
26#include <fcntl.h>
27#endif
28#include "wx/textfile.h"
29#include "wx/config.h"
30#include "wx/fileconf.h"
31
32#include "scorefil.h"
33
f37c24e0 34ScoreFile::ScoreFile(const wxString& appName)
63cafd27 35{
9a83f860 36 m_config = new wxConfig(appName, wxT("wxWidgets"), appName, wxEmptyString,
f37c24e0 37 wxCONFIG_USE_LOCAL_FILE); // only local
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38}
39
40ScoreFile::~ScoreFile()
41{
2a21ac15 42 delete m_config;
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43}
44
45
54ff4a70 46void ScoreFile::GetPlayerList( wxArrayString &list )
63cafd27 47{
9a83f860 48 m_config->SetPath(wxT("/Players"));
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49 int length = m_config->GetNumberOfGroups();
50
51 if (length <= 0) return;
52
53 wxString player;
54 long index;
55 if (m_config->GetFirstGroup(player, index))
56 {
57 list.Add( player );
58 while (m_config->GetNextGroup(player, index))
59 {
60 list.Add( player );
61 }
62 }
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63}
64
65
66// Calculate an encrypted check number to prevent tampering with
67// score file
f37c24e0 68long ScoreFile::CalcCheck(const wxString& name, int p1, int p2, int p3)
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69{
70 long check = 0;
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71 size_t i, max = name.length();
72
73 for(i = 0; i < max; ++i )
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74 {
75 check = (check << 1) ^ (long)name[i];
76 check = ((check >> 23) ^ check) & 0xFFFFFF;
77 }
78 check = (check << 1) ^ (long)p1;
79 check = ((check >> 23) ^ check) & 0xFFFFFF;
80 check = (check << 1) ^ (long)p2;
81 check = ((check >> 23) ^ check) & 0xFFFFFF;
82 check = (check << 1) ^ (long)p3;
83 check = ((check >> 23) ^ check) & 0xFFFFFF;
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84 return check;
85}
86
87wxString ScoreFile::GetPreviousPlayer() const
88{
2a21ac15 89 wxString result;
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90 m_config->SetPath(wxT("/General"));
91 m_config->Read(wxT("LastPlayer"), &result);
2a21ac15 92 return result;
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93}
94
95void ScoreFile::ReadPlayersScore(
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96 const wxString& player,
97 int& wins,
98 int& games,
99 int& score)
63cafd27 100{
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101 long check = 0;
102 long myWins = 0, myGames = 0, myScore = 0;
103
104 games = wins = score = 0;
105
9a83f860 106 m_config->SetPath(wxT("/Players"));
2a21ac15 107 m_config->SetPath(player);
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108 if (m_config->Read(wxT("Score"), &myScore, 0L) &&
109 m_config->Read(wxT("Games"), &myGames, 0L) &&
110 m_config->Read(wxT("Wins"), &myWins, 0L) &&
111 m_config->Read(wxT("Check"), &check, 0L))
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112 {
113 if (check != CalcCheck(player, myGames, myWins, myScore))
114 {
9a83f860 115 wxMessageBox(wxT("Score file corrupted"), wxT("Warning"),
f37c24e0 116 wxOK | wxICON_EXCLAMATION);
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117 }
118 else
119 {
120 games = myGames;
121 wins = myWins;
122 score = myScore;
123 }
124 }
125 WritePlayersScore(player, wins, games, score);
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126}
127
128
f37c24e0 129void ScoreFile::WritePlayersScore(const wxString& player, int wins, int games, int score)
63cafd27 130{
bd0b594d 131 if (!player.empty())
2a21ac15 132 {
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133 m_config->SetPath(wxT("/General"));
134 m_config->Write(wxT("LastPlayer"), wxString(player)); // Without wxString tmp, thinks it's bool in VC++
2a21ac15 135
9a83f860 136 m_config->SetPath(wxT("/Players"));
2a21ac15 137 m_config->SetPath(player);
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138 m_config->Write(wxT("Score"), (long)score);
139 m_config->Write(wxT("Games"), (long)games);
140 m_config->Write(wxT("Wins"), (long)wins);
141 m_config->Write(wxT("Check"), CalcCheck(player, games, wins, score));
2a21ac15 142 }
63cafd27 143}