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1\section{\class{wxArray}}\label{wxarray}
2
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3This section describes the so called {\it dynamic arrays}. This is a C
4array-like data structure i.e. the member access time is constant (and not
5linear in number of container elements as for linked lists). However, these
6arrays are dynamic in the sense that they will automatically allocate more
7memory if there is not enough of it for adding a new element. They also perform
8range checking on the index values but in debug mode only, so please be sure to
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9compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10details). So, unlike the arrays in some other
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11languages, attempt to access an element beyond the arrays bound doesn't
12automatically expand the array but provokes an assertion failure instead in
13debug build and does nothing (except possibly crashing your program) in the
14release build.
15
16The array classes were designed to be reasonably efficient, both in terms of
17run-time speed and memory consumption and the executable size. The speed of
18array item access if, of course, constant (independent of number of elements)
19making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20Adding items to the arrays is also implemented in more or less constant time -
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21but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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23wxArray functions are inline, so they do not take {\it any space at all}.
24
25wxWindows has three different kinds of array. All of them derive from
26wxBaseArray class which works with untyped data and can not be used directly.
27The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29classes declared will be called in this documentation wxArray, wxSortedArray and
30wxObjArray but you should keep in mind that no classes with such names actually
31exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32with a new name. In fact, these names are "template" names and each usage of one
33of the macros mentioned above creates a template specialization for the given
34element type.
35
36wxArray is suitable for storing integer types and pointers which it does not
37treat as objects in any way, i.e. the element pointed to by the pointer is not
38deleted when the element is removed from the array \&c. It should be noted that
39all of wxArray functions are inline, so it costs strictly nothing to define as
40many array types as you want (either in terms of the executable size or the
41speed) as long as at least one of them is defined and this is always the case
42because wxArrays are used by wxWindows internally.
43
44wxSortedArray is a wxArray variant which should be used when searching in the
45array is a frequently used operation. It requires you to define an additional
46function for comparing two elements of the array element type and always stores
47its items in the sorted order (according to this function). Thus, it's
437c49b2 48 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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49$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
50slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
51memory allocation routine). However, in a usual situation elements are added to
52an array much less often than searched inside it, so wxSortedArray may lead to
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53huge performance improvements compared to wxArray. Finally, it should be
54noticed that, as wxArray, wxSortedArray can not be used to store anything of
55sizeof() larger than max(sizeof(long), sizeof(void *)) - an assertion failure
56will be raised from the constructor otherwise.
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57
58wxObjArray class treats its elements like "objects". It may delete them when
59they are removed from the array (invoking the correct destructor) and copies
60them using the objects copy constructor. In order to implement this behaviour
61the definition of the wxObjArray arrays is split in two parts: first, you should
62declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
63you must include the file defining the implementation of template type:
64<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
65from a point where the full (as opposed to `forward') declaration of the array
66elements class is in scope. As it probably sounds very complicated here is an
67example:
68
69\begin{verbatim}
70#include <wx/dynarray.h>
71
72// we must forward declare the array because it's used inside the class
73// declaration
74class MyDirectory;
75class MyFile;
76
77// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
78// now used as shown below
79WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
80WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
81
82class MyDirectory
83{
84...
85 ArrayOfDirectories m_subdirectories; // all subdirectories
86 ArrayOfFiles m_files; // all files in this directory
87};
88
89...
90
91// now that we have MyDirectory declaration in scope we may finish the
92// definition of ArrayOfDirectories
93#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
94WX_DEFINE_OBJARRAY(ArrayOfDirectories);
95
96// that's all!
97
98\end{verbatim}
99
100It is not as elegant as writing
101
102\begin{verbatim}
103typedef std::vector<MyDirectory> ArrayOfDirectories;
104\end{verbatim}
437c49b2 105
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106but is not that complicated and allows the code to be compiled with any, however
107dumb, C++ compiler in the world.
108
109The things are much simpler for wxArray and wxSortedArray however: it is enough
110just to write
111
112\begin{verbatim}
113WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
114WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
115\end{verbatim}
116
117\wxheading{See also:}
118
119\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
120
121\wxheading{Required headers:}
122
123<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
124for wxObjArray.
125
126\latexignore{\rtfignore{\wxheading{Function groups}}}
127
128\membersection{Macros for template array definition}
129
130To use an array you must first define the array class. This is done with the
131help of the macros in this section. The class of array elements must be (at
132least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
133WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
134WX\_DEFINE\_OBJARRAY macro.
135
136\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
137\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
138\helpref{WX\_DECLARE\_OBJARRAY}{wxdeclareobjarray}\\
139\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
140
141\membersection{Constructors and destructors}
142
143Array classes are 100\% C++ objects and as such they have the appropriate copy
144constructors and assignment operators. Copying wxArray just copies the elements
145but copying wxObjArray copies the arrays items. However, for memory-efficiency
146sake, neither of these classes has virtual destructor. It is not very important
147for wxArray which has trivial destructor anyhow, but it does mean that you
148should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
149never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
150derive your own classes from the array classes.
151
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152\helpref{wxArray default constructor}{wxarrayctordef}\\
153\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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154\helpref{\destruct{wxArray}}{wxarraydtor}
155
156\membersection{Memory management}\label{wxarraymemorymanagement}
157
158Automatic array memory management is quite trivial: the array starts by
159preallocating some minimal amount of memory (defined by
160WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
161allocated memory it reallocates it adding 50\% of the currently allocated
162amount, but no more than some maximal number which is defined by
163ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
164being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 165current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
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166provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
167function can also be quite useful if you know in advance how many items you are
168going to put in the array and will prevent the array code from reallocating the
169memory more times than needed.
170
171\helpref{Alloc}{wxarrayalloc}\\
172\helpref{Shrink}{wxarrayshrink}
173
174\membersection{Number of elements and simple item access}
175
176Functions in this section return the total number of array elements and allow to
177retrieve them - possibly using just the C array indexing $[]$ operator which
178does exactly the same as \helpref{Item()}{wxarrayitem} method.
179
180\helpref{Count}{wxarraycount}\\
181\helpref{GetCount}{wxarraygetcount}\\
182\helpref{IsEmpty}{wxarrayisempty}\\
183\helpref{Item}{wxarrayitem}\\
184\helpref{Last}{wxarraylast}
185
186\membersection{Adding items}
437c49b2 187
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188\helpref{Add}{wxarrayadd}\\
189\helpref{Insert}{wxarrayinsert}
190
191\membersection{Removing items}
437c49b2 192
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193\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
194\helpref{Empty}{wxarrayempty}\\
195\helpref{Clear}{wxarrayclear}\\
196\helpref{Remove}{wxarrayremove}
197
198\membersection{Searching and sorting}
437c49b2 199
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200\helpref{Index}{wxarrayindex}\\
201\helpref{Sort}{wxarraysort}
202
203%%%%% MEMBERS HERE %%%%%
204\helponly{\insertatlevel{2}{
205
206\wxheading{Members}
207
208}}
209
210\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 211
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212\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{name}}
213
214This macro defines a new array class named {\it name} and containing the
215elements of type {\it T}. Example:
437c49b2 216
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217\begin{verbatim}
218WX_DEFINE_ARRAY(int, wxArrayInt);
219
220class MyClass;
221WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
222\end{verbatim}
223
224Note that wxWindows predefines the following standard array classes: wxArrayInt,
225wxArrayLong and wxArrayPtrVoid.
226
227\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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228
229\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
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230
231This macro defines a new sorted array class named {\it name} and containing
232the elements of type {\it T}. Example:
437c49b2 233
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234\begin{verbatim}
235WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
236
237class MyClass;
238WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
239\end{verbatim}
240
241You will have to initialize the objects of this class by passing a comparaison
242function to the array object constructor like this:
243\begin{verbatim}
244int CompareInts(int n1, int n2)
245{
246 return n1 - n2;
247}
248
249wxArrayInt sorted(CompareInts);
250
251int CompareMyClassObjects(MyClass *item1, MyClass *item2)
252{
253 // sort the items by their address...
254 return Stricmp(item1->GetAddress(), item2->GetAddress());
255}
256
257wxArrayOfMyClass another(CompareMyClassObjects);
258\end{verbatim}
259
260\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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261
262\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
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263
264This macro declares a new object array class named {\it name} and containing
265the elements of type {\it T}. Example:
6be663cf 266
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267\begin{verbatim}
268class MyClass;
269WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
270\end{verbatim}
6be663cf 271
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272You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
273the array class - otherwise you would get link errors.
274
275\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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276
277\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
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278
279This macro defines the methods of the array class {\it name} not defined by the
280\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
281file <wx/arrimpl.cpp> before using this macro and you must have the full
282declaration of the class of array elements in scope! If you forget to do the
283first, the error will be caught by the compiler, but, unfortunately, many
284compilers will not give any warnings if you forget to do the second - but the
285objects of the class will not be copied correctly and their real destructor will
286not be called.
287
288Example of usage:
437c49b2 289
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290\begin{verbatim}
291// first declare the class!
292class MyClass
293{
294public:
295 MyClass(const MyClass&);
296
297 ...
298
299 virtual ~MyClass();
300};
301
302#include <wx/arrimpl.cpp>
303WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
304\end{verbatim}
305
306\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 307
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308\func{\void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
309
310This macro may be used to delete all elements of the array before emptying it.
311It can not be used with wxObjArrays - but they will delete their elements anyhow
312when you call Empty().
313
6be663cf 314\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 315
247aba10 316\func{}{wxArray}{}
437c49b2 317
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318\func{}{wxObjArray}{}
319
320Default constructor initializes an empty array object.
321
322\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
323
324There is no default constructor for wxSortedArray classes - you must initialize it
325with a function to use for item comparaison. It is a function which is passed
326two arguments of type {\it T} where {\it T} is the array element type and which
327should return a negative, zero or positive value according to whether the first
328element passed to it is less than, equal to or greater than the second one.
329
6be663cf 330\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 331
247aba10 332\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 333
247aba10 334\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 335
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336\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
337
338\func{wxArray\&}{operator=}{\param{const wxArray\& }{array}}
437c49b2 339
247aba10 340\func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}}
437c49b2 341
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342\func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}}
343
344The copy constructors and assignment operators perform a shallow array copy
345(i.e. they don't copy the objects pointed to even if the source array contains
346the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
347the array element are copied too) for wxObjArray.
348
349\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 350
247aba10 351\func{}{\destruct{wxArray}}{}
437c49b2 352
247aba10 353\func{}{\destruct{wxSortedArray}}{}
437c49b2 354
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355\func{}{\destruct{wxObjArray}}{}
356
357The wxObjArray destructor deletes all the items owned by the array. This is not
358done by wxArray and wxSortedArray versions - you may use
359\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
360
361\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 362
247aba10 363\func{\void}{Add}{\param{T }{item}}
437c49b2 364
247aba10 365\func{\void}{Add}{\param{T *}{item}}
437c49b2 366
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367\func{\void}{Add}{\param{T \&}{item}}
368
369Appends a new element to the array (where {\it T} is the type of the array
370elements.)
371
372The first version is used with wxArray and wxSortedArray. The second and the
373third are used with wxObjArray. There is an {\bf important difference} between
374them: if you give a pointer to the array, it will take ownership of it, i.e.
375will delete it when the item is deleted from the array. If you give a reference
376to the array, however, the array will make a copy of the item and will not take
377ownership of the original item. Once again, it only makes sense for wxObjArrays
378because the other array types never take ownership of their elements.
379
380\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 381
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382\func{\void}{Alloc}{\param{size\_t }{count}}
383
384Preallocates memory for a given number of array elements. It is worth calling
385when the number of items which are going to be added to the array is known in
386advance because it will save unneeded memory reallocation. If the array already
387has enough memory for the given number of items, nothing happens.
388
389\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 390
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391\func{\void}{Clear}{\void}
392
393This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
394frees the memory allocated to the array.
395
396\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 397
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398\constfunc{size\_t}{Count}{\void}
399
400Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
401it exists only for compatibility.
402
403\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 404
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405\func{T *}{Detach}{\param{size\_t }{index}}
406
407Removes the element from the array, but, unlike,
437c49b2 408
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409\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
410pointer to the removed element.
411
412\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 413
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414\func{\void}{Empty}{\void}
415
416Empties the array. For wxObjArray classes, this destroys all of the array
417elements. For wxArray and wxSortedArray this does nothing except marking the
418array of being empty - this function does not free the allocated memory, use
419\helpref{Clear()}{wxarrayclear} for this.
420
421\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 422
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423\constfunc{size\_t}{GetCount}{\void}
424
425Return the number of items in the array.
426
427\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 428
247aba10 429\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
437c49b2 430
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431\func{int}{Index}{\param{T\& }{item}}
432
433The first version of the function is for wxArray and wxObjArray, the second is
434for wxSortedArray only.
435
436Searches the element in the array, starting from either beginning or the end
437depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
438returned if the element is not found, otherwise the index of the element is
439returned.
440
441Linear search is used for the wxArray and wxObjArray classes but binary search
442in the sorted array is used for wxSortedArray (this is why searchFromEnd
443parameter doesn't make sense for it).
444
445\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 446
247aba10 447\func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
437c49b2 448
247aba10 449\func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 450
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451\func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
452
453Insert a new item into the array before the item {\it n} - thus, {\it
454Insert(something, 0u}} will insert an item in such way that it will become the
455first array element.
456
457Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
458between the overloaded versions of this function.
459
460\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 461
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462\constfunc{bool}{IsEmpty}{}
463
464Returns TRUE if the array is empty, FALSE otherwise.
465
466\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 467
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468\constfunc{T\&}{Item}{\param{size\_t }{index}}
469
470Returns the item at the given position in the array. If {\it index} is out of
471bounds, an assert failure is raised in the debug builds but nothing special is
472done in the release build.
473
474The returned value is of type "reference to the array element type" for all of
475the array classes.
476
477\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 478
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479\constfunc{T\&}{Last}{\void}
480
481Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
482An assert failure is raised in the debug mode if the array is empty.
483
484The returned value is of type "reference to the array element type" for all of
485the array classes.
486
487\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 488
247aba10 489\func{\void}{Remove}{\param{size\_t }{index}}
437c49b2 490
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491\func{\void}{Remove}{\param{T }{item}}
492
493Removes the element from the array either by index or by value. When an element
494is removed from wxObjArray it is deleted by the array - use
495\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
496other hand, when an object is removed from a wxArray nothing happens - you
497should delete the it manually if required:
437c49b2 498
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499\begin{verbatim}
500T *item = array[n];
501delete item;
502array.Remove(n)
503\end{verbatim}
504
505See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
506elements of a wxArray (supposed to contain pointers).
507
508\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 509
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510\func{\void}{Shrink}{\void}
511
512Frees all memory unused by the array. If the program knows that no new items
513will be added to the array it may call Shrink() to reduce its memory usage.
514However, if a new item is added to the array, some extra memory will be
515allocated again.
516
517\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 518
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519\func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
520
521The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 522
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523\begin{verbatim}
524template int CMPFUNC(T *first, T *second);
525\end{verbatim}
437c49b2 526
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527where {\it T} is the type of the array elements. I.e. it is a function returning
528{\it int} which is passed two arguments of type {\it T *}.
529
530Sorts the array using the specified compare function: this function should
531return a negative, zero or positive value according to whether the first element
532passed to it is less than, equal to or greater than the second one.
533
534wxSortedArray doesn't have this function because it is always sorted.
437c49b2 535