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4 | <TITLE>wxWindows 2 for Windows FAQ</TITLE> | |
5 | </HEAD> | |
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7 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 LINK=#FF0000 VLINK=#000000> | |
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9 | <font face="Arial, Lucida Sans, Helvetica"> | |
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11 | <table width=100% border=4 cellpadding=5 cellspacing=0> | |
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14 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
15 | wxWindows 2 for Windows FAQ | |
16 | </font> | |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
25 | ||
b953bdc2 | 26 | <h3>Which Windows platforms are supported?</h3> |
ce3ed50d | 27 | |
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28 | wxWindows can be used to develop and deliver applications on Windows 3.1, Win32s, |
29 | Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P> | |
30 | ||
31 | wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, | |
32 | we have not forgotten users of 16-bit Windows. Most features | |
ce3ed50d | 33 | work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. |
b953bdc2 | 34 | However, don't expect very Windows-specific classes to work, such as wxTaskBarIcon. The wxRegConfig |
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35 | class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit |
36 | makefiles to see what other files have been left out. | |
37 | <P> | |
38 | 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. | |
39 | <P> | |
40 | ||
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41 | wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>, |
42 | although TWIN32 is still in a preliminary state. The resulting executables are | |
43 | Unix binaries that work with the TWIN32 Windows API emulator.<P> | |
44 | ||
45 | You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting | |
46 | in executables that will run on Windows. So in theory you could write your applications | |
47 | using wxGTK or wxMotif, then check/debug your wxWindows for Windows | |
48 | programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, | |
49 | without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> | |
50 | ||
51 | <h3>What about Windows CE?</h3> | |
52 | ||
53 | This is under consideration, though we need to get wxWindows Unicode-aware first. | |
54 | There are other interesting issues, such as how to combine the menubar and toolbar APIs | |
55 | as Windows CE requires. But there's no doubt that it will be possible, albeit | |
56 | by mostly cutting down wxWindows 2 API functionality, and adding a few classes here | |
57 | and there. Since wxWindows for 2 produces small binaries (less than 300K for | |
58 | the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited | |
59 | storage should not be a problem.<P> | |
60 | ||
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61 | <h3>What compilers are supported?</h3> |
62 | ||
63 | Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but | |
64 | currently the following are known to work:<P> | |
65 | ||
66 | <ul> | |
67 | <li>Visual C++ 1.5, 4.0, 5.0, 6.0 | |
68 | <li>Borland C++ 4.5, 5.0 | |
69 | <li>Borland C++Builder 1.0, 3.0 | |
70 | <li>Watcom C++ 10.6 (WIN32) | |
71 | <li>Cygwin b20 | |
72 | <li>Mingw32 | |
73 | <li>MetroWerks CodeWarrior 4 | |
74 | </ul> | |
75 | <P> | |
76 | ||
77 | There is a linking problem with Symantec C++ which I hope someone can help solve. | |
78 | <P> | |
79 | ||
80 | <h3>Which is the best compiler to use with wxWindows 2?</h3> | |
81 | ||
82 | It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very | |
83 | good, it's very stable, the documentation is extensive, and it generates small executables. | |
84 | Since project files are plain text, it's easy for me to generate appropriate project files | |
85 | for wxWindows samples.<P> | |
86 | ||
87 | Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and | |
88 | the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P> | |
89 | ||
90 | C++Builder's power isn't really used with wxWindows since it needs integration with its | |
91 | own class library (VCL). For wxWindows, I've only used it with makefiles, in which case | |
92 | it's almost identical to BC++ 5.0 (the same makefiles can be used).<P> | |
93 | ||
94 | You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's | |
95 | quite slow to compile since it does not use precompiled headers.<P> | |
96 | ||
97 | CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not | |
98 | the other way around I think - but the IDE is, to my mind, a bit primitive.<P> | |
99 | ||
100 | Watcom C++ is a little slow and the debugger is not really up to today's standards.<P> | |
101 | ||
102 | <h3>Is Unicode supported?</h3> | |
103 | ||
104 | No, although there are other internationalisation features.<P> | |
105 | ||
106 | However, the issues surrounding Unicode support have been looked into so we know | |
107 | what we need to do, and have some header files ready to use containing appropriate | |
108 | type definitions. Just about every file in wxWindows will need changes, due to the | |
109 | pervasive nature of characters and character arrays. Unicode support is needed | |
b953bdc2 | 110 | for the port to Windows CE (see above).<P> |
ce3ed50d | 111 | |
b953bdc2 | 112 | <h3>Can you compile wxWindows 2 as a DLL?</h3> |
ce3ed50d | 113 | |
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114 | Yes (using the Visual C++ makefile), but be aware that distributing DLLs is a thorny issue |
115 | and you may be better off compiling statically-linked applications, unless you're | |
116 | delivering a suite of separate programs, or you're compiling a lot of wxWindows applications | |
117 | and have limited hard disk space.<P> | |
118 | ||
119 | With a DLL approach, and with different versions and configurations of wxWindows | |
120 | needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, | |
121 | negating the point of using DLLs. Of course, this is not a problem just associated with | |
122 | wxWindows! | |
123 | <P> | |
124 | ||
125 | ||
126 | <H3>Will wxWindows be compatible with MFC?</H3> | |
127 | ||
128 | There is a sample which demonstrates MFC and wxWindows code co-existing in the same | |
129 | application. However, don't expect to be able to enable wxWindows windows with OLE-2 | |
130 | functionality using MFC.<P> | |
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133 | </font> | |
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135 | </BODY> | |
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137 | </HTML> |