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1/////////////////////////////////////////////////////////////////////////////
2// File: region.cpp
3// Purpose: Region class
4// Author: Markus Holzem/Julian Smart/AUTHOR
5// Created: Fri Oct 24 10:46:34 MET 1997
6// RCS-ID: $Id$
7// Copyright: (c) 1997 Markus Holzem/Julian Smart/AUTHOR
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#ifdef __GNUG__
12#pragma implementation "region.h"
13#endif
14
34138703 15#include "wx/region.h"
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16#include "wx/gdicmn.h"
17
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18#if !USE_SHARED_LIBRARY
19 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
20 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
21#endif
22
23//-----------------------------------------------------------------------------
24// wxRegionRefData implementation
25//-----------------------------------------------------------------------------
26
27class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
28public:
29 wxRegionRefData()
30 {
31 }
32
33 wxRegionRefData(const wxRegionRefData& data)
34 {
35 // TODO
36 }
37
38 ~wxRegionRefData()
39 {
40 // TODO
41 }
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42};
43
44
45//-----------------------------------------------------------------------------
46// wxRegion
47//-----------------------------------------------------------------------------
48
49/*!
50 * Create an empty region.
51 */
52wxRegion::wxRegion()
53{
54 m_refData = new wxRegionRefData;
55 // TODO create empty region
56}
57
58wxRegion::wxRegion(long x, long y, long w, long h)
59{
60 m_refData = new wxRegionRefData;
61 // TODO create rect region
62}
63
64wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
65{
66 m_refData = new wxRegionRefData;
67 // TODO create rect region
68}
69
70wxRegion::wxRegion(const wxRect& rect)
71{
72 m_refData = new wxRegionRefData;
73 // TODO create rect region
74}
75
76/*!
77 * Destroy the region.
78 */
79wxRegion::~wxRegion()
80{
81 // m_refData unrefed in ~wxObject
82}
83
84//-----------------------------------------------------------------------------
85//# Modify region
86//-----------------------------------------------------------------------------
87
88//! Clear current region
89void wxRegion::Clear()
90{
91 UnRef();
92}
93
94//! Combine rectangle (x, y, w, h) with this.
95bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
96{
97 // Don't change shared data
98 if (!m_refData) {
99 m_refData = new wxRegionRefData();
100 } else if (m_refData->GetRefCount() > 1) {
101 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
102 UnRef();
103 m_refData = new wxRegionRefData(*ref);
104 }
105 // If ref count is 1, that means it's 'ours' anyway so no action.
106
107 // TODO create rect region
108
109 int mode = 0; // TODO platform-specific code
110 switch (op)
111 {
112 case wxRGN_AND:
113 // TODO
114 break ;
115 case wxRGN_OR:
116 // TODO
117 break ;
118 case wxRGN_XOR:
119 // TODO
120 break ;
121 case wxRGN_DIFF:
122 // TODO
123 break ;
124 case wxRGN_COPY:
125 default:
126 // TODO
127 break ;
128 }
129
130 // TODO do combine region
131
132 return FALSE;
133}
134
135//! Union /e region with this.
136bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
137{
138 if (region.Empty())
139 return FALSE;
140
141 // Don't change shared data
142 if (!m_refData) {
143 m_refData = new wxRegionRefData();
144 } else if (m_refData->GetRefCount() > 1) {
145 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
146 UnRef();
147 m_refData = new wxRegionRefData(*ref);
148 }
149
150 int mode = 0; // TODO platform-specific code
151 switch (op)
152 {
153 case wxRGN_AND:
154 // TODO
155 break ;
156 case wxRGN_OR:
157 // TODO
158 break ;
159 case wxRGN_XOR:
160 // TODO
161 break ;
162 case wxRGN_DIFF:
163 // TODO
164 break ;
165 case wxRGN_COPY:
166 default:
167 // TODO
168 break ;
169 }
170
171 // TODO combine region
172
173 return FALSE;
174}
175
176bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
177{
178 return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
179}
180
181//-----------------------------------------------------------------------------
182//# Information on region
183//-----------------------------------------------------------------------------
184
185// Outer bounds of region
186void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
187{
188 if (m_refData) {
189 // TODO get box
190 } else {
191 x = y = w = h = 0;
192 }
193}
194
195wxRect wxRegion::GetBox() const
196{
197 long x, y, w, h;
198 GetBox(x, y, w, h);
199 return wxRect(x, y, w, h);
200}
201
202// Is region empty?
203bool wxRegion::Empty() const
204{
205 // TODO
206 return FALSE;
207}
208
209//-----------------------------------------------------------------------------
210//# Tests
211//-----------------------------------------------------------------------------
212
213// Does the region contain the point (x,y)?
214wxRegionContain wxRegion::Contains(long x, long y) const
215{
216 if (!m_refData)
217 return wxOutRegion;
218
219 // TODO. Return wxInRegion if within region.
220 if (0)
221 return wxInRegion;
222 return wxOutRegion;
223}
224
225// Does the region contain the point pt?
226wxRegionContain wxRegion::Contains(const wxPoint& pt) const
227{
228 if (!m_refData)
229 return wxOutRegion;
230
231 // TODO. Return wxInRegion if within region.
232 if (0)
233 return wxInRegion;
234 else
235 return wxOutRegion;
236}
237
238// Does the region contain the rectangle (x, y, w, h)?
239wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
240{
241 if (!m_refData)
242 return wxOutRegion;
243
244 // TODO. Return wxInRegion if within region.
245 if (0)
246 return wxInRegion;
247 else
248 return wxOutRegion;
249}
250
251// Does the region contain the rectangle rect
252wxRegionContain wxRegion::Contains(const wxRect& rect) const
253{
254 if (!m_refData)
255 return wxOutRegion;
256
257 long x, y, w, h;
258 x = rect.x;
259 y = rect.y;
260 w = rect.GetWidth();
261 h = rect.GetHeight();
262 return Contains(x, y, w, h);
263}
264
265///////////////////////////////////////////////////////////////////////////////
266// //
267// wxRegionIterator //
268// //
269///////////////////////////////////////////////////////////////////////////////
270
271/*!
272 * Initialize empty iterator
273 */
274wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
275{
276}
277
278wxRegionIterator::~wxRegionIterator()
279{
280 if (m_rects)
281 delete[] m_rects;
282}
283
284/*!
285 * Initialize iterator for region
286 */
287wxRegionIterator::wxRegionIterator(const wxRegion& region)
288{
289 m_rects = NULL;
290
291 Reset(region);
292}
293
294/*!
295 * Reset iterator for a new /e region.
296 */
297void wxRegionIterator::Reset(const wxRegion& region)
298{
299 m_current = 0;
300 m_region = region;
301
302 if (m_rects)
303 delete[] m_rects;
304
305 m_rects = NULL;
306
307 if (m_region.Empty())
308 m_numRects = 0;
309 else
310 {
311 // TODO create m_rects and fill with rectangles for this region
312 m_numRects = 0;
313 }
314}
315
316/*!
317 * Increment iterator. The rectangle returned is the one after the
318 * incrementation.
319 */
320void wxRegionIterator::operator ++ ()
321{
322 if (m_current < m_numRects)
323 ++m_current;
324}
325
326/*!
327 * Increment iterator. The rectangle returned is the one before the
328 * incrementation.
329 */
330void wxRegionIterator::operator ++ (int)
331{
332 if (m_current < m_numRects)
333 ++m_current;
334}
335
336long wxRegionIterator::GetX() const
337{
338 if (m_current < m_numRects)
339 return m_rects[m_current].x;
340 return 0;
341}
342
343long wxRegionIterator::GetY() const
344{
345 if (m_current < m_numRects)
346 return m_rects[m_current].y;
347 return 0;
348}
349
350long wxRegionIterator::GetW() const
351{
352 if (m_current < m_numRects)
353 return m_rects[m_current].width ;
354 return 0;
355}
356
357long wxRegionIterator::GetH() const
358{
359 if (m_current < m_numRects)
360 return m_rects[m_current].height;
361 return 0;
362}
363