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1/////////////////////////////////////////////////////////////////////////////
2// Name: aui.i
3// Purpose: Wrappers for the wxAUI classes.
4//
5// Author: Robin Dunn
6//
7// Created: 5-July-2006
8// RCS-ID: $Id$
9// Copyright: (c) 2006 by Total Control Software
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13%define DOCSTRING
14"The wx.aui moduleis an Advanced User Interface library that aims to
15implement \"cutting-edge\" interface usability and design features so
16developers can quickly and easily create beautiful and usable
17application interfaces.
18
19**Vision and Design Principles**
20
21wx.aui attempts to encapsulate the following aspects of the user
22interface:
23
24 * Frame Management: Frame management provides the means to open,
25 move and hide common controls that are needed to interact with the
26 document, and allow these configurations to be saved into
27 different perspectives and loaded at a later time.
28
29 * Toolbars: Toolbars are a specialized subset of the frame
30 management system and should behave similarly to other docked
31 components. However, they also require additional functionality,
32 such as \"spring-loaded\" rebar support, \"chevron\" buttons and
33 end-user customizability.
34
35 * Modeless Controls: Modeless controls expose a tool palette or set
36 of options that float above the application content while allowing
37 it to be accessed. Usually accessed by the toolbar, these controls
38 disappear when an option is selected, but may also be \"torn off\"
39 the toolbar into a floating frame of their own.
40
41 * Look and Feel: Look and feel encompasses the way controls are
42 drawn, both when shown statically as well as when they are being
43 moved. This aspect of user interface design incorporates \"special
44 effects\" such as transparent window dragging as well as frame
45 animation.
46
47**PyAUI adheres to the following principles**
48
49 - Use native floating frames to obtain a native look and feel for
50 all platforms;
51
52 - Use existing wxPython code where possible, such as sizer
53 implementation for frame management;
54
55 - Use standard wxPython coding conventions.
56
57
58**Usage**
59
60The following example shows a simple implementation that utilizes
61`wx.aui.FrameManager` to manage three text controls in a frame window::
62
63 import wx
64 import wx.aui
65
66 class MyFrame(wx.Frame):
67
68 def __init__(self, parent, id=-1, title='wx.aui Test',
69 size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
70 wx.Frame.__init__(self, parent, id, title, pos, size, style)
71
72 self._mgr = wx.aui.FrameManager(self)
73
74 # create several text controls
75 text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text',
76 wx.DefaultPosition, wx.Size(200,150),
77 wx.NO_BORDER | wx.TE_MULTILINE)
78
79 text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text',
80 wx.DefaultPosition, wx.Size(200,150),
81 wx.NO_BORDER | wx.TE_MULTILINE)
82
83 text3 = wx.TextCtrl(self, -1, 'Main content window',
84 wx.DefaultPosition, wx.Size(200,150),
85 wx.NO_BORDER | wx.TE_MULTILINE)
86
87 # add the panes to the manager
88 self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One')
89 self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two')
90 self._mgr.AddPane(text3, wx.CENTER)
91
92 # tell the manager to 'commit' all the changes just made
93 self._mgr.Update()
94
95 self.Bind(wx.EVT_CLOSE, self.OnClose)
96
97
98 def OnClose(self, event):
99 # deinitialize the frame manager
100 self._mgr.UnInit()
101 # delete the frame
102 self.Destroy()
103
104
105 app = wx.App()
106 frame = MyFrame(None)
107 frame.Show()
108 app.MainLoop()
109"
110%enddef
111
112
113
114%module(package="wx", docstring=DOCSTRING) aui
115
116%{
117#include "wx/wxPython/wxPython.h"
118#include "wx/wxPython/pyclasses.h"
119#include <wx/aui/aui.h>
120%}
121
122//---------------------------------------------------------------------------
123
124%import core.i
125%import windows.i
126
127%pythoncode { wx = _core }
128%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
129
130
131%include _aui_docstrings.i
132
133//---------------------------------------------------------------------------
134
135
136#define wxUSE_AUI 1
137#define WXDLLIMPEXP_AUI
138#define unsigned
139
140// We'll let SWIG handle the function overloading for these
141%ignore wxPaneInfo::MaxSize(int x, int y);
142%ignore wxPaneInfo::MinSize(int x, int y);
143%ignore wxPaneInfo::BestSize(int x, int y);
144%ignore wxPaneInfo::FloatingPosition(int x, int y);
145%ignore wxPaneInfo::FloatingSize(int x, int y);
146
147// But for these we will do the overloading (see %pythoncode below) so let's
148// rename the C++ versions
149%rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window);
150%rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name);
151
152%rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info);
153%rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT,
154 const wxString& caption = wxEmptyString);
155
156
157// A typemap for the return value of wxFrameManager::GetAllPanes
158%typemap(out) wxPaneInfoArray& {
159 $result = PyList_New(0);
160 for (size_t i=0; i < $1->GetCount(); i++) {
161 PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0);
162 PyList_Append($result, pane_obj);
163 }
164}
165
166
167//---------------------------------------------------------------------------
168// Get all our defs from the REAL header files.
169%include framemanager.h
170%include dockart.h
171%include floatpane.h
172
173
174//---------------------------------------------------------------------------
175// Methods to inject into the FrameManager class that will sort out calls to
176// the overloaded versions of GetPane and AddPane
177
178%extend wxFrameManager {
179%pythoncode {
180 def GetPane(self, item):
181 """
182 GetPane(self, window_or_info item) -> PaneInfo
183
184 GetPane is used to search for a `PaneInfo` object either by
185 widget reference or by pane name, which acts as a unique id
186 for a window pane. The returned `PaneInfo` object may then be
187 modified to change a pane's look, state or position. After one
188 or more modifications to the `PaneInfo`, `FrameManager.Update`
189 should be called to realize the changes to the user interface.
190
191 If the lookup failed (meaning the pane could not be found in
192 the manager) GetPane returns an empty `PaneInfo`, a condition
193 which can be checked by calling `PaneInfo.IsOk`.
194 """
195 if isinstance(item, wx.Window):
196 return self._GetPaneByWidget(item)
197 else:
198 return self._GetPaneByName(item)
199
200 def AddPane(self, window, info=None, caption=None):
201 """
202 AddPane(self, window, info=None, caption=None) -> bool
203
204 AddPane tells the frame manager to start managing a child
205 window. There are two versions of this function. The first
206 verison accepts a `PaneInfo` object for the ``info`` parameter
207 and allows the full spectrum of pane parameter
208 possibilities. (Say that 3 times fast!)
209
210 The second version is used for simpler user interfaces which
211 do not require as much configuration. In this case the
212 ``info`` parameter specifies the direction property of the
213 pane info, and defaults to ``wx.LEFT``. The pane caption may
214 also be specified as an extra parameter in this form.
215 """
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216 if type(info) == PaneInfo:
217 return self._AddPane1(window, info)
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218 else:
219 # This Is AddPane2
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220 if info is None:
221 info = wx.LEFT
222 if caption is None:
223 caption = ""
224 return self._AddPane2(window, info, caption)
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225}
226}
227
228//---------------------------------------------------------------------------
229
230%{
231class wxPyDockArt : public wxDefaultDockArt
232{
233 wxPyDockArt() : wxDefaultDockArt() {}
234
235 DEC_PYCALLBACK_INT_INT(GetMetric);
236 DEC_PYCALLBACK_VOID_INTINT(SetMetric);
237 DEC_PYCALLBACK__INTFONT(SetFont);
238 DEC_PYCALLBACK_FONT_INT(GetFont);
239 DEC_PYCALLBACK_COLOUR_INT(GetColour);
240 DEC_PYCALLBACK__INTCOLOUR(SetColour);
241
242 virtual void DrawSash(wxDC& dc,
243 int orientation,
244 const wxRect& rect)
245 {
246 bool found;
247 wxPyBlock_t blocked = wxPyBeginBlockThreads();
248 if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) {
249 PyObject* odc = wxPyMake_wxObject(&dc, false);
250 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
251 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
252 odc, orientation, orect));
253 Py_DECREF(odc);
254 Py_DECREF(orect);
255 }
256 wxPyEndBlockThreads(blocked);
257 if (! found)
258 wxDefaultDockArt::DrawSash(dc, orientation, rect);
259 }
260
261 virtual void DrawBackground(wxDC& dc,
262 int orientation,
263 const wxRect& rect)
264 {
265 bool found;
266 wxPyBlock_t blocked = wxPyBeginBlockThreads();
267 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) {
268 PyObject* odc = wxPyMake_wxObject(&dc, false);
269 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
270 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
271 odc, orientation, orect));
272 Py_DECREF(odc);
273 Py_DECREF(orect);
274 }
275 wxPyEndBlockThreads(blocked);
276 if (! found)
277 wxDefaultDockArt::DrawBackground(dc, orientation, rect);
278 }
279
280 virtual void DrawCaption(wxDC& dc,
281 const wxString& text,
282 const wxRect& rect,
283 wxPaneInfo& pane)
284 {
285 bool found;
286 wxPyBlock_t blocked = wxPyBeginBlockThreads();
287 if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) {
288 PyObject* odc = wxPyMake_wxObject(&dc, false);
289 PyObject* otext = wx2PyString(text);
290 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
291 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
292 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)",
293 odc, otext, orect, opane));
294 Py_DECREF(odc);
295 Py_DECREF(otext);
296 Py_DECREF(orect);
297 Py_DECREF(opane);
298 }
299 wxPyEndBlockThreads(blocked);
300 if (! found)
301 wxDefaultDockArt::DrawCaption(dc, text, rect, pane);
302 }
303
304 virtual void DrawGripper(wxDC& dc,
305 const wxRect& rect,
306 wxPaneInfo& pane)
307 {
308 bool found;
309 wxPyBlock_t blocked = wxPyBeginBlockThreads();
310 if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) {
311 PyObject* odc = wxPyMake_wxObject(&dc, false);
312 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
313 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
314 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
315 Py_DECREF(odc);
316 Py_DECREF(orect);
317 Py_DECREF(opane);
318 }
319 wxPyEndBlockThreads(blocked);
320 if (! found)
321 wxDefaultDockArt::DrawGripper(dc, rect, pane);
322 }
323
324 virtual void DrawBorder(wxDC& dc,
325 const wxRect& rect,
326 wxPaneInfo& pane)
327 {
328 bool found;
329 wxPyBlock_t blocked = wxPyBeginBlockThreads();
330 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) {
331 PyObject* odc = wxPyMake_wxObject(&dc, false);
332 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
333 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
334 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
335 Py_DECREF(odc);
336 Py_DECREF(orect);
337 Py_DECREF(opane);
338 }
339 wxPyEndBlockThreads(blocked);
340 if (! found)
341 wxDefaultDockArt::DrawBorder(dc, rect, pane);
342 }
343
344 virtual void DrawPaneButton(wxDC& dc,
345 int button,
346 int button_state,
347 const wxRect& rect,
348 wxPaneInfo& pane)
349 {
350 bool found;
351 wxPyBlock_t blocked = wxPyBeginBlockThreads();
352 if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) {
353 PyObject* odc = wxPyMake_wxObject(&dc, false);
354 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
355 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
356 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiIOO)",
357 odc, button, button_state,
358 orect, opane));
359 Py_DECREF(odc);
360 Py_DECREF(orect);
361 Py_DECREF(opane);
362 }
363 wxPyEndBlockThreads(blocked);
364 if (! found)
365 wxDefaultDockArt::DrawPaneButton(dc, button, button_state, rect, pane);
366 }
367
368 PYPRIVATE;
369
370};
371
372IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric);
373IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric);
374IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont);
375IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont);
376IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour);
377IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour);
378
379%}
380
381
382DocStr(wxPyDockArt,
383"This version of the `DockArt` class has been instrumented to be
384subclassable in Python and to reflect all calls to the C++ base class
385methods to the Python methods implemented in the derived class.", "");
386
387class wxPyDockArt : public wxDefaultDockArt
388{
389 %pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)"
390 PyDocArt();
391
392};
393
394
395
396#undef wxUSE_AUI
397#undef WXDLLIMPEXP_AUI
398
399//---------------------------------------------------------------------------
400