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63cafd27 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
010216e3 | 9 | // Licence: wxWindows licence |
63cafd27 | 10 | //--------------------------------------------------------------------------- |
be5a51fb | 11 | // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 |
63cafd27 JS |
12 | ///////////////////////////////////////////////////////////////////////////// |
13 | #ifndef _GAME_H_ | |
14 | #define _GAME_H_ | |
15 | #include "card.h" | |
16 | #include "pile.h" | |
17 | ||
18 | const int MaxMoves = 800; | |
19 | ||
20 | ||
21 | //---------------------------------------// | |
22 | // A class which holds the pack of cards // | |
23 | //---------------------------------------// | |
24 | class Pack : public Pile { | |
25 | public: | |
010216e3 | 26 | Pack(int x, int y); |
d3c7fc99 | 27 | virtual ~Pack(); |
010216e3 WS |
28 | void Redraw(wxDC& dc); |
29 | void ResetPile() { m_topCard = NumCards - 1; } | |
30 | void Shuffle(); | |
31 | void AddCard(Card* card); // Add card | |
32 | void AddCard(wxDC& dc, Card* card) { AddCard(card); Redraw(dc); } | |
63cafd27 JS |
33 | }; |
34 | ||
35 | ||
36 | //----------------------------------------------------------// | |
37 | // A class which holds a base i.e. the initial 10 x 4 cards // | |
38 | //----------------------------------------------------------// | |
39 | class Base : public Pile { | |
40 | public: | |
010216e3 | 41 | Base(int x, int y); |
d3c7fc99 | 42 | virtual ~Base(){} |
010216e3 | 43 | bool AcceptCard(Card* card); |
63cafd27 JS |
44 | }; |
45 | ||
46 | ||
47 | //----------------------------------------------------// | |
48 | // A class which holds a foundation i.e. Ace, 2, 3... // | |
49 | //----------------------------------------------------// | |
50 | class Foundation : public Pile { | |
51 | public: | |
010216e3 | 52 | Foundation(int x, int y); |
d3c7fc99 | 53 | virtual ~Foundation(){} |
010216e3 | 54 | bool AcceptCard(Card* card); |
63cafd27 JS |
55 | }; |
56 | ||
57 | ||
58 | //--------------------------------------// | |
59 | // A class which holds the discard pile // | |
60 | //--------------------------------------// | |
61 | class Discard : public Pile { | |
62 | public: | |
010216e3 | 63 | Discard(int x, int y); |
d3c7fc99 | 64 | virtual ~Discard(){} |
010216e3 WS |
65 | void Redraw(wxDC& dc); |
66 | void GetTopCardPos(int& x, int& y); | |
67 | Card* RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset); | |
63cafd27 JS |
68 | }; |
69 | ||
70 | ||
71 | class Game { | |
72 | public: | |
010216e3 WS |
73 | Game(int wins, int games, int score); |
74 | virtual ~Game(); | |
63cafd27 | 75 | |
010216e3 WS |
76 | void Layout(); |
77 | void NewPlayer(int wins, int games, int score); | |
78 | void Deal(); // Shuffle and deal a new game | |
79 | bool CanYouGo(int x, int y); // can card under (x,y) go somewhere? | |
80 | bool HaveYouWon(); // have you won the game? | |
63cafd27 | 81 | |
010216e3 WS |
82 | void Undo(wxDC& dc); // Undo the last go |
83 | void Redo(wxDC& dc); // Redo the last go | |
63cafd27 | 84 | |
010216e3 WS |
85 | void Redraw(wxDC& dc); |
86 | void DisplayScore(wxDC& dc); | |
87 | bool LButtonDown(wxDC& dc, int mx, int my); | |
88 | void LButtonUp(wxDC& dc, int mx, int my); | |
89 | void LButtonDblClk(wxDC& dc, int mx, int my); | |
90 | void MouseMove(wxDC& dc, int mx, int my); | |
63cafd27 | 91 | |
010216e3 WS |
92 | int GetNumWins() const { return m_numWins; } |
93 | int GetNumGames() const { return m_numGames; } | |
94 | int GetScore() const { return m_currentScore + m_totalScore; } | |
63cafd27 | 95 | |
010216e3 | 96 | bool InPlay() const { return m_inPlay; } |
63cafd27 JS |
97 | |
98 | private: | |
010216e3 WS |
99 | bool DropCard(int x, int y, Pile* pile, Card* card); |
100 | // can the card at (x, y) be dropped on the pile? | |
101 | Pile* WhichPile(int x, int y); // which pile is (x, y) over? | |
102 | void DoMove(wxDC& dc, Pile* src, Pile* dest); | |
103 | ||
104 | bool m_inPlay; // flag indicating that the game has started | |
105 | ||
106 | // undo buffer | |
107 | struct { | |
108 | Pile* src; | |
109 | Pile* dest; | |
110 | } m_moves[MaxMoves]; | |
111 | int m_moveIndex; // current position in undo/redo buffer | |
112 | int m_redoIndex; // max move index available for redo | |
113 | ||
114 | // the various piles of cards | |
115 | Pack* m_pack; | |
116 | Discard* m_discard; | |
117 | Base* m_bases[10]; | |
118 | Foundation* m_foundations[8]; | |
119 | ||
120 | // variables to do with dragging cards | |
121 | Pile* m_srcPile; | |
122 | Card* m_liftedCard; | |
123 | int m_xPos, m_yPos; // current coords of card being dragged | |
124 | int m_xOffset, m_yOffset; // card/mouse offset when dragging a card | |
125 | ||
126 | wxBitmap* m_bmap; | |
127 | wxBitmap* m_bmapCard; | |
128 | ||
129 | // variables to do with scoring | |
130 | int m_numGames; | |
131 | int m_numWins; | |
132 | int m_totalScore; | |
133 | int m_currentScore; | |
63cafd27 JS |
134 | }; |
135 | ||
136 | #endif // _GAME_H_ |