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[wxWidgets.git] / interface / wx / chartype.h
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23324ae1 1/////////////////////////////////////////////////////////////////////////////
7c913512 2// Name: chartype.h
e54c96f1 3// Purpose: interface of global functions
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
b21126db 9/** @addtogroup group_funcmacro_string */
7c913512 10//@{
3950d49c 11
23324ae1 12/**
3950d49c 13 This macro can be used with character and string literals (in other words,
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14 @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode
15 builds of wxWidgets. This macro simply returns the value passed to it
3950d49c 16 without changes in ASCII build. In fact, its definition is:
23324ae1 17
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18@code
19#ifdef UNICODE
fde96a2f 20# define wxT(x) L##x
3950d49c 21#else // !Unicode
fde96a2f 22# define wxT(x) x
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23#endif
24@endcode
25
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26 Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
27 program sources if you want to support Unicode.
28
fde96a2f 29 @see @ref overview_unicode, wxS()
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30
31 @header{wx/chartype.h}
32*/
33#define wxT(string)
23324ae1 34
23324ae1 35/**
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36 wxS is macro which can be used with character and string literals (in other words,
37 @c 'x' or @c "foo") to either convert them to wide characters or wide strings
38 in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based
39 (UTF-8) builds.
7c913512 40
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41 Basically this macro produces characters or strings of type wxStringCharType.
42
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43 The use of this macro is optional as the translation will always be done at
44 run-time even if there is a mismatch between the kind of the literal used
45 and the string or character type used in the current build.
46 However using it can be beneficial in <b>performance-sensitive code</b> to
47 do the conversion at compile-time instead.
48
49 @see @ref overview_unicode, wxT()
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50
51 @header{wx/chartype.h}
23324ae1 52*/
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53#define wxS(string)
54
55/**
56 This macro is exactly the same as wxT() and is defined in wxWidgets simply
57 because it may be more intuitive for Windows programmers as the standard
58 Win32 headers also define it (as well as yet another name for the same
59 macro which is _TEXT()).
60
61 Don't confuse this macro with _()!
23324ae1 62
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63 @header{wx/chartype.h}
64*/
65#define _T(string)
66
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67/**
68 wxChar is defined to be
69 - @c char when <tt>wxUSE_UNICODE==0</tt>
70 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
71*/
72typedef wxUSE_UNICODE_dependent wxChar;
73
74/**
75 wxSChar is defined to be
76 - <tt>signed char</tt> when <tt>wxUSE_UNICODE==0</tt>
77 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
78*/
79typedef wxUSE_UNICODE_dependent wxSChar;
80
81/**
82 wxUChar is defined to be
83 - <tt>unsigned char</tt> when <tt>wxUSE_UNICODE==0</tt>
84 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
85*/
86typedef wxUSE_UNICODE_dependent wxUChar;
87
88/**
89 wxStringCharType is defined to be:
90 - @c char when <tt>wxUSE_UNICODE==0</tt>
91 - @c char when <tt>wxUSE_UNICODE_WCHAR==0</tt> and <tt>wxUSE_UNICODE==1</tt>
92 - @c wchar_t when <tt>wxUSE_UNICODE_WCHAR==1</tt> and <tt>wxUSE_UNICODE==1</tt>
93
94 The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on
95 Windows while it's defined to @c 0 when building on Unix, Linux or OS X.
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96 (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of
97 @c wxUSE_UNICODE_WCHAR.)
fde96a2f 98
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99 Note that wxStringCharType (as the name says) is the type used by wxString
100 for internal storage of the characters.
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101*/
102typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;
103
3950d49c 104//@}