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1/////////////////////////////////////////////////////////////////////////////
2// Name: menu.cpp
3// Purpose:
4// Author: Robert Roebling
5// Created: 01/02/97
6// Id: $Id$
7// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11
12#ifdef __GNUG__
13#pragma implementation "menu.h"
14#endif
15
16#include "wx/menu.h"
17#include "wx/log.h"
18
19//-----------------------------------------------------------------------------
20// wxMenuBar
21//-----------------------------------------------------------------------------
22
23IMPLEMENT_DYNAMIC_CLASS(wxMenuBar,wxWindow)
24
25wxMenuBar::wxMenuBar()
26{
27};
28
29void wxMenuBar::Append( wxMenu *menu, const wxString &title )
30{
31 m_menus.Append( menu );
32 menu->m_title = title; // ??????
33
34 int pos;
35 do {
36 pos = menu->m_title.First( '&' );
37 if (pos != -1) menu->m_title.Remove( pos, 1 );
38 } while (pos != -1);
39
40};
41
42static int FindMenuItemRecursive( const wxMenu *menu, const wxString &menuString, const wxString &itemString )
43{
44 if (menu->m_title == menuString)
45 {
46 int res = menu->FindItem( itemString );
47 if (res != -1) return res;
48 };
49 wxNode *node = menu->m_items.First();
50 while (node)
51 {
52 wxMenuItem *item = (wxMenuItem*)node->Data();
53 if (item->IsSubMenu())
54 return FindMenuItemRecursive(item->GetSubMenu(), menuString, itemString);
55 node = node->Next();
56 };
57 return -1;
58};
59
60int wxMenuBar::FindMenuItem( const wxString &menuString, const wxString &itemString ) const
61{
62 wxNode *node = m_menus.First();
63 while (node)
64 {
65 wxMenu *menu = (wxMenu*)node->Data();
66 int res = FindMenuItemRecursive( menu, menuString, itemString);
67 if (res != -1) return res;
68 node = node->Next();
69 };
70 return -1;
71};
72
73// Find a wxMenuItem using its id. Recurses down into sub-menus
74static wxMenuItem* FindMenuItemByIdRecursive(const wxMenu* menu, int id)
75{
76 wxMenuItem* result = menu->FindItem(id);
77
78 wxNode *node = menu->m_items.First();
79 while ( node && result == NULL ) {
80 wxMenuItem *item = (wxMenuItem*)node->Data();
81 if ( item->IsSubMenu() )
82 result = FindMenuItemByIdRecursive( item->GetSubMenu(), id );
83 node = node->Next();
84 };
85
86 return result;
87};
88
89wxMenuItem* wxMenuBar::FindMenuItemById( int id ) const
90{
91 wxMenuItem* result = 0;
92 wxNode *node = m_menus.First();
93 while (node && result == 0)
94 {
95 wxMenu *menu = (wxMenu*)node->Data();
96 result = FindMenuItemByIdRecursive( menu, id );
97 node = node->Next();
98 }
99 return result;
100}
101
102void wxMenuBar::Check( int id, bool check )
103{
104 wxMenuItem* item = FindMenuItemById( id );
105 if (item) item->Check(check);
106};
107
108bool wxMenuBar::Checked( int id ) const
109{
110 wxMenuItem* item = FindMenuItemById( id );
111 if (item) return item->IsChecked();
112 return FALSE;
113};
114
115void wxMenuBar::Enable( int id, bool enable )
116{
117 wxMenuItem* item = FindMenuItemById( id );
118 if (item) item->Enable(enable);
119};
120
121bool wxMenuBar::Enabled( int id ) const
122{
123 wxMenuItem* item = FindMenuItemById( id );
124 if (item) return item->IsEnabled();
125 return FALSE;
126};
127
128//-----------------------------------------------------------------------------
129// wxMenu
130//-----------------------------------------------------------------------------
131
132
133IMPLEMENT_DYNAMIC_CLASS(wxMenuItem,wxObject)
134
135wxMenuItem::wxMenuItem()
136{
137 m_id = ID_SEPARATOR;
138 m_isCheckMenu = FALSE;
139 m_isChecked = FALSE;
140 m_isEnabled = TRUE;
141 m_subMenu = NULL;
142};
143
144void wxMenuItem::SetText(const wxString& str)
145{
146 for ( const char *pc = str; *pc != '\0'; pc++ ) {
147 if ( *pc == '&' )
148 pc++; // skip it
149
150 m_text << *pc;
151 }
152}
153
154void wxMenuItem::Check( bool check )
155{
156 wxCHECK_RET( IsCheckable(), "can't check uncheckable item!" )
157
158 m_isChecked = check;
159}
160
161bool wxMenuItem::IsChecked() const
162{
163 wxCHECK( IsCheckable(), FALSE ); // can't get state of uncheckable item!
164
165 return FALSE;
166}
167
168IMPLEMENT_DYNAMIC_CLASS(wxMenu,wxEvtHandler)
169
170wxMenu::wxMenu( const wxString &title )
171{
172 m_title = title;
173 m_items.DeleteContents( TRUE );
174 m_invokingWindow = NULL;
175};
176
177void wxMenu::AppendSeparator()
178{
179 wxMenuItem *mitem = new wxMenuItem();
180 mitem->SetId(ID_SEPARATOR);
181
182 m_items.Append( mitem );
183};
184
185void wxMenu::Append( int id, const wxString &item, const wxString &helpStr, bool checkable )
186{
187 wxMenuItem *mitem = new wxMenuItem();
188 mitem->SetId(id);
189 mitem->SetText(item);
190 mitem->SetHelpString(helpStr);
191 mitem->SetCheckable(checkable);
192
193 m_items.Append( mitem );
194};
195
196void wxMenu::Append( int id, const wxString &text, wxMenu *subMenu, const wxString &helpStr )
197{
198 wxMenuItem *mitem = new wxMenuItem();
199 mitem->SetId(id);
200 mitem->SetText(text);
201 mitem->SetHelpString(helpStr);
202 mitem->SetSubMenu(subMenu);
203
204 m_items.Append( mitem );
205};
206
207int wxMenu::FindItem( const wxString itemString ) const
208{
209 wxString s( itemString );
210
211 int pos;
212 do {
213 pos = s.First( '&' );
214 if (pos != -1) s.Remove( pos, 1 );
215 } while (pos != -1);
216
217 wxNode *node = m_items.First();
218 while (node)
219 {
220 wxMenuItem *item = (wxMenuItem*)node->Data();
221 if (item->GetText() == s)
222 return item->GetId();
223 node = node->Next();
224 };
225
226 return -1;
227};
228
229void wxMenu::Enable( int id, bool enable )
230{
231 wxMenuItem *item = FindItem(id);
232 if ( item )
233 item->Enable(enable);
234};
235
236bool wxMenu::IsEnabled( int id ) const
237{
238 wxMenuItem *item = FindItem(id);
239 if ( item )
240 return item->IsEnabled();
241 else
242 return FALSE;
243};
244
245void wxMenu::Check( int id, bool enable )
246{
247 wxMenuItem *item = FindItem(id);
248 if ( item )
249 item->Check(enable);
250};
251
252bool wxMenu::IsChecked( int id ) const
253{
254 wxMenuItem *item = FindItem(id);
255 if ( item )
256 return item->IsChecked();
257 else
258 return FALSE;
259};
260
261void wxMenu::SetLabel( int id, const wxString &label )
262{
263 wxMenuItem *item = FindItem(id);
264 if ( item )
265 item->SetText(label);
266};
267
268wxMenuItem *wxMenu::FindItem(int id) const
269{
270 wxNode *node = m_items.First();
271 while (node) {
272 wxMenuItem *item = (wxMenuItem*)node->Data();
273 if ( item->GetId() == id )
274 return item;
275 node = node->Next();
276 };
277
278 wxLogDebug("wxMenu::FindItem: item %d not found.", id);
279
280 return NULL;
281}
282
283void wxMenu::SetInvokingWindow( wxWindow *win )
284{
285 m_invokingWindow = win;
286};
287
288wxWindow *wxMenu::GetInvokingWindow()
289{
290 return m_invokingWindow;
291};
292
293