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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Implementation of the class BombsGame | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation | |
14 | #endif | |
15 | ||
16 | #include "wx/wxprec.h" | |
17 | ||
18 | #ifndef WX_PRECOMP | |
19 | #include "wx/wx.h" | |
20 | #endif //precompiled headers | |
21 | ||
22 | #include "game.h" | |
23 | #include <stdlib.h> | |
24 | #include <limits.h> | |
25 | ||
26 | #define PROB 0.2 | |
27 | ||
28 | #ifndef RAND_MAX | |
29 | #define RAND_MAX INT_MAX | |
30 | #endif | |
31 | ||
32 | ||
33 | /*-------------------- BombsGame::~BombsGame() ---------------------*/ | |
34 | /*--------------------------------------------------------------------*/ | |
35 | BombsGame::~BombsGame() | |
36 | { if (field) | |
37 | free(field); | |
38 | } | |
39 | ||
40 | /*------------------ int BombsGame::Init(width,height) -------------------*/ | |
41 | /* Initialize the play field. Returns 0 on failure */ | |
42 | /*--------------------------------------------------------------------------*/ | |
43 | int BombsGame::Init(int aWidth, int aHeight) | |
44 | { int x, y; | |
45 | int xx, yy; | |
46 | ||
47 | if (field) | |
48 | free(field); | |
49 | field=(short *)malloc(aWidth*aHeight*sizeof(short)); | |
50 | if (!field) | |
51 | { width=height=0; | |
52 | return 0; | |
53 | } | |
54 | width=aWidth; | |
55 | height=aHeight; | |
56 | ||
57 | for(x=0; x<width; x++) | |
58 | for(y=0; y<height; y++) | |
59 | { field[x+y*width] = ((float)rand()/RAND_MAX <PROB)? | |
60 | BG_HIDDEN | BG_BOMB : | |
61 | BG_HIDDEN; | |
62 | } | |
63 | ||
64 | bombs=0; | |
65 | for(x=0; x<width; x++) | |
66 | for(y=0; y<height; y++) | |
67 | if (field[x+y*width] & BG_BOMB) | |
68 | { bombs++; | |
69 | for(xx=x-1; xx<=x+1; xx++) | |
70 | if (xx>=0 && xx<width) | |
71 | for(yy=y-1; yy<=y+1; yy++) | |
72 | if (yy>=0 && yy<height && (yy!=y || xx!=x)) | |
73 | field[xx+yy*width]++; | |
74 | } | |
75 | normal_cells=height*width-bombs; | |
76 | return 1; | |
77 | } | |
78 | ||
79 | /*---------------------- BombsGame::Mark(x,y) -------------------------*/ | |
80 | /* Marks/unmarks a cell */ | |
81 | /*-----------------------------------------------------------------------*/ | |
82 | void BombsGame::Mark(int x, int y) | |
83 | { | |
84 | field[x+y*width] ^= BG_MARKED; | |
85 | } | |
86 | ||
87 | /*------------------- BombsGame::Unhide(x,y) ------------------------*/ | |
88 | /* Unhides a cell */ | |
89 | /*---------------------------------------------------------------------*/ | |
90 | void BombsGame::Unhide(int x, int y) | |
91 | { if (!IsHidden(x,y)) | |
92 | return; | |
93 | field[x+y*width] &= ~BG_HIDDEN; | |
94 | if (!IsBomb(x,y)) | |
95 | normal_cells--; | |
96 | } | |
97 | ||
98 | /*------------------- BombsGame::Explode(x,y) ------------------------*/ | |
99 | /* Makes a cell exploded */ | |
100 | /*----------------------------------------------------------------------*/ | |
101 | void BombsGame::Explode(int x, int y) | |
102 | { | |
103 | field[x+y*width] |= BG_EXPLODED; | |
104 | } | |
105 |