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1 | \section{wxMSW port}\label{wxmswport} |
2 | ||
fc2171bd | 3 | wxMSW is a port of wxWidgets for the Windows platforms |
298fe32f | 4 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and |
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5 | Unicode mode (for Windows 95 through the MSLU extension |
6 | library). wxMSW ensures native look and feel for XP | |
fc2171bd | 7 | as well when using wxWidgets version 2.3.3 or higher. |
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8 | wxMSW can be compile with a great variety of compilers |
9 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
10 | Watcom as well as cross-compilation with a Linux hosted | |
11 | MinGW32 tool chain. | |
12 | ||
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13 | For further information, please see the files in docs/msw |
14 | in the distribution. | |
15 | ||
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16 | \subsection{wxWinCE}\label{wxwince} |
17 | ||
18 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
19 | most of wxMSW is common to Win32 and Windows CE but there are | |
20 | some simplifications, enhancements, and differences in | |
21 | behaviour. | |
22 | ||
23 | For installation instructions, see docs/msw/wince in the | |
24 | distribution. The rest of this section documents issues you | |
25 | need to be aware of when programming for Windows CE devices. | |
26 | ||
27 | \subsubsection{General issues for wxWinCE programming} | |
28 | ||
29 | Mobile applications generally have fewer features and | |
30 | simpler user interfaces. Simply omit whole sizers, static | |
31 | lines and controls in your dialogs, and use comboboxes instead | |
32 | of listboxes where appropriate. You also need to reduce | |
33 | the amount of spacing used by sizers, for which you can | |
34 | use a macro such as this: | |
35 | ||
36 | \begin{verbatim} | |
37 | #if defined(__WXWINCE__ | |
38 | #define wxLARGESMALL(large,small) small | |
39 | #else | |
40 | #define wxLARGESMALL(large,small) large | |
41 | #endif | |
42 | ||
43 | // Usage | |
44 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
45 | \end{verbatim} | |
46 | ||
47 | There is only ever one instance of a Windows CE application running, | |
48 | and wxWidgets will take care of showing the current instance and | |
49 | shutting down the second instance if necessary. | |
50 | ||
51 | You can test the return value of wxSystemSettings::GetScreenType() | |
52 | for a qualitative assessment of what kind of display is available, | |
53 | or use wxGetDisplaySize() if you need more information. | |
54 | ||
55 | See the "Life!" example (demos/life) for an example of | |
56 | an application that has been tailored for Windows CE use. | |
57 | ||
58 | \subsubsection{Testing for WinCE SDKs} | |
59 | ||
b669780b | 60 | Use these preprocessor symbols to test for the different types of device or SDK: |
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61 | |
62 | \begin{twocollist}\itemsep=0pt | |
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63 | \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} |
64 | \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} | |
65 | \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} | |
9ceeecb9 | 66 | \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} |
b669780b | 67 | \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} |
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68 | \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} |
69 | \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} | |
70 | \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} | |
71 | \end{twocollist} | |
72 | ||
73 | \subsubsection{Window sizing in wxWinCE} | |
74 | ||
75 | When creating frames and dialogs, create them with wxDefaultPosition and | |
76 | wxDefaultSize, which will tell WinCE to create them full-screen. | |
77 | ||
78 | Don't call Fit() and Centre(), so the content sizes to | |
79 | the window rather than fitting the window to the content. (We really need a single API call | |
80 | that will do the right thing on each platform.) | |
81 | ||
82 | If the screen orientation changes, the windows will automatically be resized | |
83 | so no further action needs to be taken (unless you want to change the layout | |
84 | according to the orientation, which you could detect in idle time, for example). | |
85 | However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will | |
86 | be implemented soon. | |
87 | ||
88 | \subsubsection{Dialogs in wxWinCE} | |
89 | ||
90 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
91 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
92 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
93 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
94 | a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId | |
95 | with the required identifier to be used. Or, override wxDialog::DoOK (return false to | |
96 | have wxWidgets simply call Close to dismiss the dialog). | |
97 | ||
98 | Smartphone dialogs do {\it not} have an OK button on the caption, and are closed | |
99 | using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu | |
100 | and wxTopLevelWindow::SetRightMenu, for example: | |
101 | ||
102 | \begin{verbatim} | |
103 | #ifdef __SMARTPHONE__ | |
104 | SetLeftMenu(wxID_OK); | |
105 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
106 | #elif defined(__POCKETPC__) | |
107 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
108 | #else | |
109 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
110 | #endif | |
111 | \end{verbatim} | |
112 | ||
113 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM | |
114 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
115 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
116 | sizer Add() call. A cross-platform property sheet dialog will be implemented in the | |
117 | future, so you only need to provide the dialog's pages. | |
118 | ||
119 | Notifications (bubble HTML text with optional buttons and links) will also be | |
120 | implemented in the future for PocketPC. | |
121 | ||
122 | \subsubsection{Menubars and toolbars in wxWinCE} | |
123 | ||
124 | Menubars and toolbars can only be implemented using a combined control, | |
125 | but you can use the same syntax as before; wxWidgets will combine the menubar | |
126 | and toolbar. However, you cannot at present use arbitrary toolbar bitmaps | |
127 | (since they have to be loaded from a Windows resource), so only standard | |
128 | identifiers will work (wxID\_OPEN, wxID\_SAVE, wxID\_COPY and so on). | |
129 | ||
130 | The wxWidgets API doesn't currently provide us with a method of passing resource | |
131 | identifiers to AddTool, which is something that needs to be addressed. | |
132 | ||
133 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
134 | ||
135 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
136 | using a nested menu on the right menu button. | |
137 | ||
138 | \subsubsection{Closing windows in wxWinCE} | |
139 | ||
140 | The guidelines state that applications should not have a Quit menu item, | |
141 | since the user should not have to know whether an application is in memory | |
142 | or not. The close button on a window does not call the window's | |
143 | close handler; it simply hides the window. However, the guidelines say that | |
144 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
145 | defines this accelerator by default and if your application handles | |
146 | wxID\_EXIT, it will do the right thing. | |
147 | ||
148 | \subsubsection{Control differences on wxWinCE} | |
149 | ||
150 | This section is to be written. | |
151 | ||
152 | Can someone remind us why wxChoice was rewritten for Smartphone? | |
153 | ||
154 | \subsubsection{Online help in wxWinCE} | |
155 | ||
156 | You can use the help controller wxWinceHelpController which controls | |
157 | simple {\tt .htm} files, usually installed in the Windows directory. | |
158 | ||
159 | \subsubsection{Remaining issues} | |
160 | ||
161 | These are some of the remaining problems to be sorted out, and features | |
162 | to be supported. | |
163 | ||
164 | \itemsep=0pt | |
165 | \begin{itemize} | |
166 | \item {\bf Custom toolbar buttons.} The bitmaps could be loaded from a resource | |
167 | named using the string normally used for a tool caption. Currently only buttons with | |
168 | standard identifiers can be used. | |
169 | \item {\bf Font dialog.} The generic font dialog is currently used, which | |
170 | needs to be simplified (and speeded up). | |
171 | \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, | |
172 | layout seems slow. Some analysis is required. | |
173 | \item {\bf Property sheets.} We should have a class for handling property sheets | |
174 | on WinCE and desktop platforms (see previous section on dialogs). | |
175 | \item {\bf Notification boxes.} The balloon-like notification messages, and their | |
176 | icons, should be implemented. This will be quite straightforward. | |
177 | \item {\bf WM\_SETTINGCHANGE.} This message needs to be handled by calling SHHandleWMSettingChange. | |
178 | \item {\bf WM\_ACTIVATE.} This message needs to be handled by calling SHHandleWMActivate. | |
179 | \item {\bf WM\_HIBERNATE.} We need to handle this message. | |
180 | \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), | |
181 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
182 | the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in | |
183 | the {\it Programming Windows CE} guide for more on this, and how to have dialogs | |
184 | show the SIP automatically using the WC_SIPREF control. | |
185 | \item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window, | |
186 | indicating that drawing works a bit differently between desktop and mobile versions of | |
187 | Win32. | |
188 | \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is | |
189 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
190 | \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps | |
191 | by using wxCLOSE\_BOX to indicate when the OK button should be displayed. | |
192 | \item {\bf Data storage.} Methods for saving data on Smartphone need to be supported and documented. | |
193 | \item {\bf Dynamic adaptation.} We should probably be using run-time tests more | |
194 | than preprocessor tests, so that the same WinCE application can run on different | |
195 | versions of the operating system. | |
196 | \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets | |
197 | applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). | |
198 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
199 | a generic plugin that takes registry information from a given application, with | |
200 | options to display information in a particular way using icons and text from | |
201 | a specified location. | |
202 | \item {\bf Further abstraction.} We should be able to abstract away more of the differences | |
203 | between desktop and mobile applications, in particular for sizer layout. | |
204 | \end{itemize} | |
205 |