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1/////////////////////////////////////////////////////////////////////////////
2// Name: spinctrl.h
3// Purpose: wxSpinCtrlBase class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.07.99
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zeitlin
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SPINCTRL_H_
13#define _WX_SPINCTRL_H_
14
9d9b7755 15#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
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16
17// ----------------------------------------------------------------------------
18// a spin ctrl is a text control with a spin button which is usually used to
19// prompt the user for a numeric input
20// ----------------------------------------------------------------------------
21
22/* there is no generic base class for this control because it's imlpemented
23 very differently under MSW and other platforms
24
25class WXDLLEXPORT wxSpinCtrlBase : public wxControl
26{
27public:
28 wxSpinCtrlBase() { Init(); }
29
30 // accessors
31 virtual int GetValue() const = 0;
32 virtual int GetMin() const { return m_min; }
33 virtual int GetMax() const { return m_max; }
34
35 // operations
36f210c8 36 virtual void SetValue(const wxString& value) = 0;
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37 virtual void SetValue(int val) = 0;
38 virtual void SetRange(int minVal, int maxVal) = 0;
39
40protected:
41 // initialize m_min/max with the default values
42 void Init() { m_min = 0; m_max = 100; }
43
44 int m_min;
45 int m_max;
46};
47*/
48
49// ----------------------------------------------------------------------------
50// include the platform-dependent class implementation
51// ----------------------------------------------------------------------------
52
53#if defined(__WXMSW__) && defined(__WIN32__)
54 #include "wx/msw/spinctrl.h"
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55#elif defined(__WXPM__)
56 #include "wx/os2/spinctrl.h"
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57#elif defined(__WXGTK__)
58 #include "wx/gtk/spinctrl.h"
b782f2e0 59#else // Win16 || !Win
36f210c8 60 #include "wx/generic/spinctlg.h"
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61#endif // platform
62
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63// Macro must be defined here, not event.h, since it must reference wxSpinEventFunction
64#define EVT_SPINCTRL(id, fn) { wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & fn, (wxObject *) NULL },
65
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66#endif // _WX_SPINCTRL_H_
67