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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/evtloop.cpp
3// Purpose: implements wxEventLoop for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
6c9a19aa 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
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32 #include "wx/window.h"
33 #include "wx/app.h"
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34#endif //WX_PRECOMP
35
36#include "wx/evtloop.h"
4300caa7 37
0cd7d9b2 38#include "wx/tooltip.h"
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39#include "wx/except.h"
40#include "wx/ptr_scpd.h"
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41
42#include "wx/msw/private.h"
43
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44// For MB_TASKMODAL
45#ifdef __WXWINCE__
46#include "wx/msw/wince/missing.h"
47#endif
48
0cd7d9b2 49#if wxUSE_THREADS
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50 #include "wx/thread.h"
51
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52 // define the array of MSG strutures
53 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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54
55 #include "wx/arrimpl.cpp"
56
57 WX_DEFINE_OBJARRAY(wxMsgArray);
58#endif // wxUSE_THREADS
0cd7d9b2 59
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60// ----------------------------------------------------------------------------
61// wxEventLoopImpl
62// ----------------------------------------------------------------------------
63
64class WXDLLEXPORT wxEventLoopImpl
65{
66public:
67 // ctor
f7550d73 68 wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
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69
70 // process a message
71 void ProcessMessage(MSG *msg);
72
73 // generate an idle message, return TRUE if more idle time requested
74 bool SendIdleMessage();
75
76 // set/get the exit code
f7550d73 77 void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
3808e191 78 int GetExitCode() const { return m_exitcode; }
f7550d73 79 bool ShouldExit() const { return m_shouldExit; }
3808e191 80
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81 enum wxCatchAllResponse {
82 catch_continue,
83 catch_exit,
84 catch_rethrow
85 };
86 wxCatchAllResponse OnCatchAll();
87
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88private:
89 // preprocess a message, return TRUE if processed (i.e. no further
90 // dispatching required)
91 bool PreProcessMessage(MSG *msg);
92
93 // the exit code of the event loop
94 int m_exitcode;
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95
96 // true if we were asked to terminate
97 bool m_shouldExit;
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98};
99
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100// ----------------------------------------------------------------------------
101// helper class
102// ----------------------------------------------------------------------------
103
104wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
105
106// this object sets the wxEventLoop given to the ctor as the currently active
107// one and unsets it in its dtor
108class wxEventLoopActivator
109{
110public:
111 wxEventLoopActivator(wxEventLoop **pActive,
112 wxEventLoop *evtLoop)
113 {
114 m_pActive = pActive;
115 m_evtLoopOld = *pActive;
116 *pActive = evtLoop;
117 }
118
119 ~wxEventLoopActivator()
120 {
121 // restore the previously active event loop
122 *m_pActive = m_evtLoopOld;
123 }
124
125private:
126 wxEventLoop *m_evtLoopOld;
127 wxEventLoop **m_pActive;
128};
129
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130// ============================================================================
131// wxEventLoopImpl implementation
132// ============================================================================
133
134// ----------------------------------------------------------------------------
135// wxEventLoopImpl message processing
136// ----------------------------------------------------------------------------
137
138void wxEventLoopImpl::ProcessMessage(MSG *msg)
139{
140 // give us the chance to preprocess the message first
141 if ( !PreProcessMessage(msg) )
142 {
143 // if it wasn't done, dispatch it to the corresponding window
144 ::TranslateMessage(msg);
145 ::DispatchMessage(msg);
146 }
147}
148
149bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
150{
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151 HWND hwnd = msg->hwnd;
152 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
153
154 // this may happen if the event occured in a standard modeless dialog (the
155 // only example of which I know of is the find/replace dialog) - then call
156 // IsDialogMessage() to make TAB navigation in it work
157 if ( !wndThis )
158 {
159 // we need to find the dialog containing this control as
160 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
161 // them) if we call it for the control itself
162 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
163 {
164 hwnd = ::GetParent(hwnd);
165 }
166
167 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
168 }
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169
170#if wxUSE_TOOLTIPS
171 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
172 // popup the tooltip bubbles
ac8d0c11 173 if ( msg->message == WM_MOUSEMOVE )
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174 {
175 wxToolTip *tt = wndThis->GetToolTip();
176 if ( tt )
177 {
178 tt->RelayEvent((WXMSG *)msg);
179 }
180 }
181#endif // wxUSE_TOOLTIPS
182
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183 // allow the window to prevent certain messages from being
184 // translated/processed (this is currently used by wxTextCtrl to always
185 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
186 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
187 {
188 return FALSE;
189 }
190
191 // try translations first: the accelerators override everything
3808e191 192 wxWindow *wnd;
ac8d0c11 193
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194 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
195 {
ac8d0c11 196 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
3808e191 197 return TRUE;
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198
199 // stop at first top level window, i.e. don't try to process the key
200 // strokes originating in a dialog using the accelerators of the parent
201 // frame - this doesn't make much sense
202 if ( wnd->IsTopLevel() )
203 break;
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204 }
205
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206 // now try the other hooks (kbd navigation is handled here): we start from
207 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
208 // called above
209 for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
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210 {
211 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
212 return TRUE;
213 }
214
ac8d0c11 215 // no special preprocessing for this message, dispatch it normally
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216 return FALSE;
217}
218
219// ----------------------------------------------------------------------------
220// wxEventLoopImpl idle event processing
221// ----------------------------------------------------------------------------
222
223bool wxEventLoopImpl::SendIdleMessage()
224{
e39af974 225 return wxTheApp->ProcessIdle();
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226}
227
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228// ----------------------------------------------------------------------------
229// wxEventLoopImpl exception handling
230// ----------------------------------------------------------------------------
231
232wxEventLoopImpl::wxCatchAllResponse wxEventLoopImpl::OnCatchAll()
233{
234 switch (::MessageBox(NULL,
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235 _T("An unhandled exception occurred. 'Abort' will terminate the program,\r\n\
236'Retry' will close the current dialog, 'Ignore' will try to continue."),
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237 _T("Unhandled exception"),
238 MB_ABORTRETRYIGNORE|MB_ICONERROR|MB_TASKMODAL))
239 {
240 case IDABORT: return catch_rethrow;
241 case IDRETRY: return catch_exit;
242 case IDIGNORE: return catch_continue;
243 }
244 return catch_rethrow;
245}
246
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247// ============================================================================
248// wxEventLoop implementation
249// ============================================================================
250
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251wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
252
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253// ----------------------------------------------------------------------------
254// wxEventLoop running and exiting
255// ----------------------------------------------------------------------------
256
257wxEventLoop::~wxEventLoop()
258{
259 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
260}
261
262bool wxEventLoop::IsRunning() const
263{
264 return m_impl != NULL;
265}
266
267int wxEventLoop::Run()
268{
269 // event loops are not recursive, you need to create another loop!
270 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
271
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272 // SendIdleMessage() and Dispatch() below may throw so the code here should
273 // be exception-safe, hence we must use local objects for all actions we
274 // should undo
275 wxEventLoopActivator activate(&ms_activeLoop, this);
276 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
277
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278 // we must ensure that OnExit() is called even if an exception is thrown
279 // from inside Dispatch() but we must call it from Exit() in normal
280 // situations because it is supposed to be called synchronously,
281 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
282 // something similar here)
cea62f9c 283#if wxUSE_EXCEPTIONS
a6c7a0f8 284 bool retryAfterException = false;
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285 do {
286 retryAfterException=false;
287#endif
2a8f35c3 288 wxTRY
3808e191 289 {
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290 for ( ;; )
291 {
cea62f9c 292 #if wxUSE_THREADS
2a8f35c3 293 wxMutexGuiLeaveOrEnter();
cea62f9c 294 #endif // wxUSE_THREADS
3808e191 295
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296 // generate and process idle events for as long as we don't have
297 // anything else to do
298 while ( !Pending() && m_impl->SendIdleMessage() )
299 ;
300
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301 // if the "should exit" flag is set, the loop should terminate but
302 // not before processing any remaining messages so while Pending()
303 // returns true, do process them
304 if ( m_impl->ShouldExit() )
305 {
306 while ( Pending() )
307 Dispatch();
308
309 break;
310 }
311
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312 // a message came or no more idle processing to do, sit in
313 // Dispatch() waiting for the next message
314 if ( !Dispatch() )
315 {
316 // we got WM_QUIT
317 break;
318 }
3808e191 319 }
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320 }
321 wxCATCH_ALL(
322 switch (m_impl->OnCatchAll()) {
323 case wxEventLoopImpl::catch_continue:
324 retryAfterException=true;
325 break;
326 case wxEventLoopImpl::catch_exit:
327 OnExit();
328 break;
329 case wxEventLoopImpl::catch_rethrow:
330 OnExit();
331 // should be replaced with wx macro, but
332 // there is none yet. OTOH, wxCATCH_ALL isn't
333 // expanded unless wxUSE_EXCEPTIONS, so its
334 // safe to use throw here.
335 throw;
336 break;
3808e191 337 }
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338 )
339#if wxUSE_EXCEPTIONS
340 } while (retryAfterException);
341#endif
3808e191 342
4300caa7 343 return m_impl->GetExitCode();
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344}
345
346void wxEventLoop::Exit(int rc)
347{
348 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
349
f7550d73 350 m_impl->Exit(rc);
3808e191 351
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352 OnExit();
353
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354 // all we have to do to exit from the loop is to (maybe) wake it up so that
355 // it can notice that Exit() had been called
356 //
357 // in particular, we do *not* use PostQuitMessage() here because we're not
358 // sure that WM_QUIT is going to be processed by the correct event loop: it
359 // is possible that another one is started before this one has a chance to
360 // process WM_QUIT
361 ::PostMessage(NULL, WM_NULL, 0, 0);
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362}
363
364// ----------------------------------------------------------------------------
365// wxEventLoop message processing dispatching
366// ----------------------------------------------------------------------------
367
368bool wxEventLoop::Pending() const
369{
370 MSG msg;
371 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
372}
373
374bool wxEventLoop::Dispatch()
375{
376 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
377
378 MSG msg;
379 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
380
381 if ( rc == 0 )
382 {
383 // got WM_QUIT
384 return FALSE;
385 }
386
387 if ( rc == -1 )
388 {
389 // should never happen, but let's test for it nevertheless
390 wxLogLastError(wxT("GetMessage"));
391
392 // still break from the loop
393 return FALSE;
394 }
395
396#if wxUSE_THREADS
397 wxASSERT_MSG( wxThread::IsMain(),
398 wxT("only the main thread can process Windows messages") );
399
400 static bool s_hadGuiLock = TRUE;
401 static wxMsgArray s_aSavedMessages;
402
403 // if a secondary thread owning the mutex is doing GUI calls, save all
404 // messages for later processing - we can't process them right now because
405 // it will lead to recursive library calls (and we're not reentrant)
406 if ( !wxGuiOwnedByMainThread() )
407 {
408 s_hadGuiLock = FALSE;
409
410 // leave out WM_COMMAND messages: too dangerous, sometimes
411 // the message will be processed twice
6c0e8b4e 412 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
3808e191 413 {
0cd7d9b2 414 s_aSavedMessages.Add(msg);
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415 }
416
417 return TRUE;
418 }
419 else
420 {
421 // have we just regained the GUI lock? if so, post all of the saved
422 // messages
423 //
424 // FIXME of course, it's not _exactly_ the same as processing the
425 // messages normally - expect some things to break...
426 if ( !s_hadGuiLock )
427 {
428 s_hadGuiLock = TRUE;
429
430 size_t count = s_aSavedMessages.Count();
431 for ( size_t n = 0; n < count; n++ )
432 {
433 MSG& msg = s_aSavedMessages[n];
434 m_impl->ProcessMessage(&msg);
435 }
436
437 s_aSavedMessages.Empty();
438 }
439 }
440#endif // wxUSE_THREADS
441
442 m_impl->ProcessMessage(&msg);
443
444 return TRUE;
445}
446