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Removed no longer needed code to fix combo sizing (causes layout problems on Windows)
[wxWidgets.git] / src / common / rgncmn.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: rgncmn.cpp
3// Purpose: Methods of wxRegion that have a generic implementation
4// Author: Robin Dunn
5// Modified by:
6// Created: 27-Mar-2003
7// RCS-ID: $Id$
8// Copyright: (c) Robin Dunn
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#include "wx/region.h"
20#include "wx/bitmap.h"
4b316329 21#if wxUSE_IMAGE
dd1eb4e3 22#include "wx/image.h"
4b316329 23#endif
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24#include "wx/dcmemory.h"
25
26
27//---------------------------------------------------------------------------
28
29
30
31wxBitmap wxRegion::ConvertToBitmap() const
32{
33 wxRect box = GetBox();
34 wxBitmap bmp(box.GetRight(), box.GetBottom());
35 wxMemoryDC dc;
36 dc.SelectObject(bmp);
819451b6 37 dc.SetBackground(*wxBLACK_BRUSH);
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38 dc.Clear();
39 dc.SetClippingRegion(*this);
819451b6 40 dc.SetBackground(*wxWHITE_BRUSH);
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41 dc.Clear();
42 dc.SelectObject(wxNullBitmap);
43 return bmp;
44}
45
46//---------------------------------------------------------------------------
47
1904aa72 48#if wxUSE_IMAGE
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49static bool DoRegionUnion(wxRegion& region,
50 const wxImage& image,
51 unsigned char loR,
52 unsigned char loG,
53 unsigned char loB,
54 int tolerance)
1542ea39 55{
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56 unsigned char hiR, hiG, hiB;
57
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58 hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
59 hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
60 hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
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61
62 // Loop through the image row by row, pixel by pixel, building up
63 // rectangles to add to the region.
64 int width = image.GetWidth();
65 int height = image.GetHeight();
66 for (int y=0; y < height; y++)
67 {
68 wxRect rect;
69 rect.y = y;
70 rect.height = 1;
71
72 for (int x=0; x < width; x++)
73 {
74 // search for a continuous range of non-transparent pixels
75 int x0 = x;
76 while ( x < width)
77 {
78 unsigned char R = image.GetRed(x,y);
79 unsigned char G = image.GetGreen(x,y);
80 unsigned char B = image.GetBlue(x,y);
81 if (( R >= loR && R <= hiR) &&
82 ( G >= loG && G <= hiG) &&
83 ( B >= loB && B <= hiB)) // It's transparent
84 break;
85 x++;
86 }
87
88 // Add the run of non-transparent pixels (if any) to the region
89 if (x > x0) {
90 rect.x = x0;
91 rect.width = x - x0;
85f6b408 92 region.Union(rect);
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93 }
94 }
95 }
96
1904aa72 97 return true;
85f6b408 98}
701a0b47 99
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100
101bool wxRegion::Union(const wxBitmap& bmp)
102{
103 if (bmp.GetMask())
104 {
105 wxImage image = bmp.ConvertToImage();
106 wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
107 return DoRegionUnion(*this, image,
108 image.GetMaskRed(),
109 image.GetMaskGreen(),
110 image.GetMaskBlue(),
111 0);
112 }
113 else
114 {
115 return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
116 }
117}
118
119bool wxRegion::Union(const wxBitmap& bmp,
120 const wxColour& transColour,
121 int tolerance)
122{
123 wxImage image = bmp.ConvertToImage();
124 return DoRegionUnion(*this, image,
125 transColour.Red(),
126 transColour.Green(),
127 transColour.Blue(),
128 tolerance);
129}
130
4b316329 131#else
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132
133bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp))
134{
135 // No wxImage support
136 return false;
137}
138
139bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp),
140 const wxColour& WXUNUSED(transColour),
141 int WXUNUSED(tolerance))
142{
4b316329 143 // No wxImage support
1904aa72 144 return false;
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145}
146
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147#endif
148
1542ea39 149//---------------------------------------------------------------------------