]> git.saurik.com Git - wxWidgets.git/blame - wxPython/tests/testDlg.py
implemented wxTLW::InteractiveMove and mostly finished wxTLW/Univ
[wxWidgets.git] / wxPython / tests / testDlg.py
CommitLineData
f17fee68
RD
1## import all of the wxPython GUI package
2from wxPython.wx import *
3
4
5## Create a new frame class, derived from the wxPython Frame.
6class Dialog(wxDialog):
7
8 def __init__(self, parent, title):
9 # First, call the base class' __init__ method to create the frame
10 wxDialog.__init__( self, parent, -1, title, wxDefaultPosition, wxDefaultSize )
11
12 wxButton(self, wxID_OK, "OK", (10, 10))
13 wxButton(self, wxID_CANCEL, "Cancel", (50,50))
14 self.Centre( wxBOTH )
15
16
17 # This method is called automatically when the CLOSE event is
18 # sent to this window
19 #def OnCloseWindow(self, event):
20 # self.Destroy()
21
22 #def OnCloseMe(self, event):
23 #self.Close(true)
24
25
26def main():
27 # Every wxWindows application must have a class derived from wxApp
28 class App(wxApp):
29
30 # wxWindows calls this method to initialize the application
31 def OnInit(self):
32
33 # Create an instance of our customized Frame class
34 dialog = Dialog( NULL, 'test' )
35 dialog.ShowModal()
36 print "got here"
37 dialog.Destroy()
38
39 # Tell wxWindows that this is our main window
40 # Return a success flag
41 return true
42
43 app = App(0) # Create an instance of the application class
44 app.MainLoop() # Tell it to start processing events
45
46
47
48if __name__ == '__main__':
49 main()