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another compilation fix for over-optimized #includes
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dynload.h
3// Purpose: Dynamic loading framework
4// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
6// Modified by:
7// Created: 03/12/01
8// RCS-ID: $Id$
9// Copyright: (c) 2001 Ron Lee <ron@debian.org>
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_DYNAMICLOADER_H__
14#define _WX_DYNAMICLOADER_H__
15
af49c4b8 16#if defined(__GNUG__) && !defined(__APPLE__)
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17#pragma interface "dynload.h"
18#endif
19
20// ----------------------------------------------------------------------------
21// headers
22// ----------------------------------------------------------------------------
23
24#include "wx/defs.h"
25
26#if wxUSE_DYNAMIC_LOADER
27
2b5f62a0 28#include "wx/hashmap.h"
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29#include "wx/module.h"
30
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31// FIXME: can this go in private.h or something too??
32#if defined(__WXPM__) || defined(__EMX__)
33#define INCL_DOS
34#include <os2.h>
35#endif
36
37#ifdef __WXMSW__
38#include "wx/msw/private.h"
39#endif
0b9ab0bd 40
2b5f62a0 41class WXDLLEXPORT wxPluginLibrary;
0b9ab0bd 42
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43WX_DECLARE_EXPORTED_STRING_HASH_MAP(wxPluginLibrary *, wxDLManifest);
44typedef wxDLManifest wxDLImports;
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45
46// ----------------------------------------------------------------------------
47// conditional compilation
48// ----------------------------------------------------------------------------
49
50 // Note: WXPM/EMX has to be tested first, since we want to use
51 // native version, even if configure detected presence of DLOPEN.
52
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53#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
54typedef HMODULE wxDllType;
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55#elif defined(HAVE_DLOPEN)
56#include <dlfcn.h>
4f89dbc4 57typedef void *wxDllType;
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58#elif defined(HAVE_SHL_LOAD)
59#include <dl.h>
4f89dbc4 60typedef shl_t wxDllType;
0b9ab0bd 61#elif defined(__DARWIN__)
4f89dbc4 62typedef void *wxDllType;
0b9ab0bd 63#elif defined(__WXMAC__)
4f89dbc4 64typedef CFragConnectionID wxDllType;
0b9ab0bd 65#else
4f89dbc4 66#error "Dynamic Loading classes can't be compiled on this platform, sorry."
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67#endif
68
69
70// ---------------------------------------------------------------------------
4f89dbc4 71// wxDynamicLibrary
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72// ---------------------------------------------------------------------------
73
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74//FIXME: This class isn't really common at all, it should be moved
75// into platform dependent files.
0b9ab0bd 76
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77// NOTE: this class is (deliberately) not virtual, do not attempt
78// to use it polymorphically.
79
80enum wxDLFlags
81{
82 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
83 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
84 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
85 // loaded libs.
86 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
87 // name without appending the usual dll
88 // filename extension.
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89
90 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
91
92 // FIXME: why? (VZ)
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93#ifdef __osf__
94 wxDL_DEFAULT = wxDL_LAZY
95#else
96 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
97#endif
98};
99
100
101class WXDLLEXPORT wxDynamicLibrary
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102{
103public:
104
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105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
0b9ab0bd 107
4f89dbc4 108 static wxDllType GetProgramHandle();
0b9ab0bd 109
4f89dbc4 110 // return the platform standard DLL extension (with leading dot)
0b9ab0bd 111
d0fcccc4 112 static const wxChar *GetDllExt() { return ms_dllext; }
0b9ab0bd 113
4f89dbc4 114 wxDynamicLibrary() : m_handle(0) {}
23213f18 115 wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
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116 : m_handle(0)
117 {
118 Load(libname, flags);
119 }
120 ~wxDynamicLibrary() { Unload(); }
0b9ab0bd 121
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122 // return TRUE if the library was loaded successfully
123
124 bool IsLoaded() const { return m_handle != 0; }
125
126 // load the library with the given name
127 // (full or not), return TRUE on success
128
23213f18 129 bool Load(wxString libname, int flags = wxDL_DEFAULT);
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130
131 // unload the library, also done automatically in dtor
132
133 void Unload();
134
135 // Return the raw handle from dlopen and friends.
136
137 wxDllType GetLibHandle() const { return m_handle; }
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138
139 // resolve a symbol in a loaded DLL, such as a variable or function
4f89dbc4 140 // name. 'name' is the (possibly mangled) name of the symbol.
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141 // (use extern "C" to export unmangled names)
142 //
143 // Since it is perfectly valid for the returned symbol to actually be
144 // NULL, that is not always indication of an error. Pass and test the
145 // parameter 'success' for a true indication of success or failure to
146 // load the symbol.
147 //
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148 // Returns a pointer to the symbol on success, or NULL if an error
149 // occurred or the symbol wasn't found.
0b9ab0bd 150
4f89dbc4 151 void *GetSymbol(const wxString& name, bool *success = 0) const;
0b9ab0bd 152
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153#if WXWIN_COMPATIBILITY_2_2
154 operator bool() const { return IsLoaded(); }
155#endif
0b9ab0bd 156
4f89dbc4 157protected:
0b9ab0bd 158
4f89dbc4 159 // Platform specific shared lib suffix.
0b9ab0bd 160
d0fcccc4 161 static const wxChar *ms_dllext;
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162
163 // the handle to DLL or NULL
164
165 wxDllType m_handle;
166
167 // no copy ctor/assignment operators
168 // or we'd try to unload the library twice
169
2b5f62a0 170 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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171};
172
173
174// ---------------------------------------------------------------------------
4f89dbc4 175// wxPluginLibrary
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176// ---------------------------------------------------------------------------
177
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178// NOTE: Do not attempt to use a base class pointer to this class.
179// wxDL is not virtual and we deliberately hide some of it's
180// methods here.
181//
182// Unless you know exacty why you need to, you probably shouldn't
183// instantiate this class directly anyway, use wxPluginManager
184// instead.
185
186class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
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187{
188public:
189
dabd1377 190 static wxDLImports* ms_classes; // Static hash of all imported classes.
0b9ab0bd 191
23213f18 192 wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
4f89dbc4 193 ~wxPluginLibrary();
0b9ab0bd 194
d0fcccc4 195 wxPluginLibrary *RefLib();
4f89dbc4 196 bool UnrefLib();
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197
198 // These two are called by the PluginSentinel on (PLUGGABLE) object
199 // creation/destruction. There is usually no reason for the user to
200 // call them directly. We have to separate this from the link count,
201 // since the two are not interchangeable.
202
203 // FIXME: for even better debugging PluginSentinel should register
204 // the name of the class created too, then we can state
205 // exactly which object was not destroyed which may be
206 // difficult to find otherwise. Also this code should
207 // probably only be active in DEBUG mode, but let's just
208 // get it right first.
209
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210 void RefObj() { ++m_objcount; }
211 void UnrefObj()
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212 {
213 wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
214 --m_objcount;
215 }
0b9ab0bd 216
4f89dbc4 217 // Override/hide some base class methods
0b9ab0bd 218
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219 bool IsLoaded() const { return m_linkcount > 0; }
220 void Unload() { UnrefLib(); }
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221
222private:
223
7c1e2b44 224 wxClassInfo *m_before; // sm_first before loading this lib
7c1e2b44 225 wxClassInfo *m_after; // ..and after.
0b9ab0bd 226
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227 size_t m_linkcount; // Ref count of library link calls
228 size_t m_objcount; // ..and (pluggable) object instantiations.
229 wxModuleList m_wxmodules; // any wxModules that we initialised.
0b9ab0bd 230
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231 void UpdateClassInfo(); // Update the wxClassInfo table
232 void RestoreClassInfo(); // Restore the original wxClassInfo state.
233 void RegisterModules(); // Init any wxModules in the lib.
234 void UnregisterModules(); // Cleanup any wxModules we installed.
0b9ab0bd 235
2b5f62a0 236 DECLARE_NO_COPY_CLASS(wxPluginLibrary)
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237};
238
239
4f89dbc4 240class WXDLLEXPORT wxPluginManager
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241{
242public:
243
244 // Static accessors.
245
4f89dbc4 246 static wxPluginLibrary *LoadLibrary( const wxString &libname,
23213f18 247 int flags = wxDL_DEFAULT );
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248 static bool UnloadLibrary(const wxString &libname);
249
250 // This is used by wxDllLoader. It's wrapped in the compatibility
251 // macro because it's of arguable use outside of that.
252
253#if WXWIN_COMPATIBILITY_2_2
254 static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
255#endif
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256
257 // Instance methods.
258
2b5f62a0 259 wxPluginManager() : m_entry(NULL) {};
23213f18 260 wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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261 {
262 Load(libname, flags);
263 }
264 ~wxPluginManager() { Unload(); }
265
23213f18 266 bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
4f89dbc4 267 void Unload();
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268
269 bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
270 void *GetSymbol(const wxString &symbol, bool *success = 0)
271 {
272 return m_entry->GetSymbol( symbol, success );
273 }
274
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275 static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
276 static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
277
0b9ab0bd 278private:
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279 // return the pointer to the entry for the library with given name in
280 // ms_manifest or NULL if none
281 static wxPluginLibrary *FindByName(const wxString& name)
282 {
283 const wxDLManifest::iterator i = ms_manifest->find(name);
284
285 return i == ms_manifest->end() ? NULL : i->second;
286 }
0b9ab0bd 287
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288 static wxDLManifest* ms_manifest; // Static hash of loaded libs.
289 wxPluginLibrary* m_entry; // Cache our entry in the manifest.
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290
291 // We could allow this class to be copied if we really
292 // wanted to, but not without modification.
2b5f62a0 293 DECLARE_NO_COPY_CLASS(wxPluginManager)
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294};
295
296
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297// ---------------------------------------------------------------------------
298// wxDllLoader
299// ---------------------------------------------------------------------------
300
301 // Cross platform wrapper for dlopen and friends.
302 // There are no instances of this class, it simply
303 // serves as a namespace for its static member functions.
304
305#if WXWIN_COMPATIBILITY_2_2
306class WXDLLEXPORT wxDllLoader
307{
308public:
309
3d7fa4e6 310 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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311 static void UnloadLibrary(wxDllType dll);
312
313 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
314
315 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
316
d0fcccc4 317 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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318
319private:
320
321 wxDllLoader(); // forbid construction of objects
322};
323#endif
324
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325#endif // wxUSE_DYNAMIC_LOADER
326#endif // _WX_DYNAMICLOADER_H__
327