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added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / motif / dcscreen.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcscreen.h
3// Purpose: wxScreenDC class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_DCSCREEN_H_
13#define _WX_DCSCREEN_H_
14
15#ifdef __GNUG__
16#pragma interface "dcscreen.h"
17#endif
18
19#include "wx/dcclient.h"
20
dfc54541 21class WXDLLEXPORT wxScreenDC: public wxWindowDC
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22{
23 DECLARE_DYNAMIC_CLASS(wxScreenDC)
24
25 public:
26 // Create a DC representing the whole screen
27 wxScreenDC();
28 ~wxScreenDC();
29
30 // Compatibility with X's requirements for
31 // drawing on top of all windows
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32 static bool StartDrawingOnTop(wxWindow* window);
33 static bool StartDrawingOnTop(wxRect* rect = NULL);
34 static bool EndDrawingOnTop();
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35
36private:
37 static WXWindow sm_overlayWindow;
38
39 // If we have started transparent drawing at a non-(0,0) point
40 // then we will have to adjust the device origin in the
41 // constructor.
42 static int sm_overlayWindowX;
43 static int sm_overlayWindowY;
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44};
45
46#endif
47 // _WX_DCSCREEN_H_
48