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3b3dc801 WS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/univ/themes/metal.cpp | |
67d947ba RR |
3 | // Purpose: wxUniversal theme implementing Win32-like LNF |
4 | // Author: Vadim Zeitlin, Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 06.08.00 | |
67d947ba | 7 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 8 | // Licence: wxWindows licence |
67d947ba RR |
9 | /////////////////////////////////////////////////////////////////////////////// |
10 | ||
11 | // =========================================================================== | |
12 | // declarations | |
13 | // =========================================================================== | |
14 | ||
15 | // --------------------------------------------------------------------------- | |
16 | // headers | |
17 | // --------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
e7637222 VS |
26 | #include "wx/univ/theme.h" |
27 | ||
28 | #if wxUSE_THEME_METAL | |
4353a8df | 29 | |
67d947ba RR |
30 | #ifndef WX_PRECOMP |
31 | #include "wx/timer.h" | |
32 | #include "wx/intl.h" | |
33 | #include "wx/dc.h" | |
34 | #include "wx/window.h" | |
35 | ||
36 | #include "wx/dcmemory.h" | |
37 | ||
38 | #include "wx/button.h" | |
39 | #include "wx/listbox.h" | |
40 | #include "wx/checklst.h" | |
41 | #include "wx/combobox.h" | |
42 | #include "wx/scrolbar.h" | |
43 | #include "wx/slider.h" | |
44 | #include "wx/textctrl.h" | |
45 | #include "wx/toolbar.h" | |
46 | ||
3b3dc801 | 47 | #include "wx/menu.h" |
9eddec69 | 48 | #include "wx/settings.h" |
1832043f | 49 | #include "wx/toplevel.h" |
67d947ba RR |
50 | #endif // WX_PRECOMP |
51 | ||
52 | #include "wx/notebook.h" | |
53 | #include "wx/spinbutt.h" | |
67d947ba | 54 | #include "wx/artprov.h" |
67d947ba RR |
55 | |
56 | #include "wx/univ/scrtimer.h" | |
57 | #include "wx/univ/renderer.h" | |
9467bdb7 | 58 | #include "wx/univ/inpcons.h" |
67d947ba RR |
59 | #include "wx/univ/inphand.h" |
60 | #include "wx/univ/colschem.h" | |
67d947ba | 61 | |
eef1a0cc | 62 | // ---------------------------------------------------------------------------- |
67d947ba RR |
63 | // wxMetalRenderer: draw the GUI elements in Metal style |
64 | // ---------------------------------------------------------------------------- | |
65 | ||
490da436 | 66 | class wxMetalRenderer : public wxDelegateRenderer |
67d947ba | 67 | { |
490da436 | 68 | // FIXME cut'n'paste from Win32 |
67d947ba RR |
69 | enum wxArrowDirection |
70 | { | |
71 | Arrow_Left, | |
72 | Arrow_Right, | |
73 | Arrow_Up, | |
74 | Arrow_Down, | |
75 | Arrow_Max | |
76 | }; | |
77 | ||
78 | enum wxArrowStyle | |
79 | { | |
80 | Arrow_Normal, | |
81 | Arrow_Disabled, | |
82 | Arrow_Pressed, | |
d6922577 JS |
83 | Arrow_Inverted, |
84 | Arrow_InvertedDisabled, | |
67d947ba RR |
85 | Arrow_StateMax |
86 | }; | |
490da436 MB |
87 | public: |
88 | wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme); | |
67d947ba | 89 | |
193e19cf | 90 | virtual void DrawButtonSurface(wxDC& dc, |
61fef19b | 91 | const wxColour& WXUNUSED(col), |
490da436 | 92 | const wxRect& rect, |
61fef19b VZ |
93 | int WXUNUSED(flags)) |
94 | { DrawMetal(dc, rect); } | |
490da436 | 95 | |
67d947ba RR |
96 | virtual void DrawScrollbarThumb(wxDC& dc, |
97 | wxOrientation orient, | |
98 | const wxRect& rect, | |
490da436 MB |
99 | int flags); |
100 | ||
67d947ba RR |
101 | virtual void DrawScrollbarShaft(wxDC& dc, |
102 | wxOrientation orient, | |
490da436 MB |
103 | const wxRect& rectBar, |
104 | int flags); | |
67d947ba RR |
105 | |
106 | virtual void GetComboBitmaps(wxBitmap *bmpNormal, | |
107 | wxBitmap *bmpFocus, | |
108 | wxBitmap *bmpPressed, | |
109 | wxBitmap *bmpDisabled); | |
110 | ||
490da436 MB |
111 | virtual void DrawArrow(wxDC& dc, |
112 | wxDirection dir, | |
113 | const wxRect& rect, | |
114 | int flags = 0); | |
67d947ba | 115 | protected: |
490da436 MB |
116 | void DrawArrowButton(wxDC& dc, |
117 | const wxRect& rectAll, | |
118 | wxArrowDirection arrowDir, | |
119 | wxArrowStyle arrowStyle); | |
67d947ba | 120 | |
67d947ba RR |
121 | void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); |
122 | ||
67d947ba RR |
123 | void DrawShadedRect(wxDC& dc, wxRect *rect, |
124 | const wxPen& pen1, const wxPen& pen2); | |
125 | ||
a290fa5a | 126 | void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); |
67d947ba | 127 | |
67d947ba RR |
128 | void DrawArrow(wxDC& dc, const wxRect& rect, |
129 | wxArrowDirection arrowDir, wxArrowStyle arrowStyle); | |
130 | ||
490da436 | 131 | void DrawMetal(wxDC &dc, const wxRect &rect ); |
67d947ba | 132 | private: |
67d947ba RR |
133 | wxPen m_penBlack, |
134 | m_penDarkGrey, | |
135 | m_penLightGrey, | |
136 | m_penHighlight; | |
137 | ||
67d947ba RR |
138 | wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; |
139 | }; | |
140 | ||
67d947ba RR |
141 | // ---------------------------------------------------------------------------- |
142 | // wxMetalTheme | |
143 | // ---------------------------------------------------------------------------- | |
144 | ||
eef1a0cc | 145 | class wxMetalTheme : public wxDelegateTheme |
67d947ba RR |
146 | { |
147 | public: | |
9a83f860 | 148 | wxMetalTheme() : wxDelegateTheme(wxT("win32")), m_renderer(NULL) {} |
eef1a0cc | 149 | ~wxMetalTheme() { delete m_renderer; } |
9467bdb7 | 150 | |
eef1a0cc VS |
151 | protected: |
152 | virtual wxRenderer *GetRenderer() | |
490da436 | 153 | { |
eef1a0cc VS |
154 | if ( !m_renderer ) |
155 | { | |
156 | m_renderer = new wxMetalRenderer(m_theme->GetRenderer(), | |
157 | GetColourScheme()); | |
158 | } | |
159 | ||
160 | return m_renderer; | |
490da436 | 161 | } |
9467bdb7 | 162 | |
eef1a0cc | 163 | wxRenderer *m_renderer; |
32b13913 | 164 | |
67d947ba RR |
165 | WX_DECLARE_THEME(Metal) |
166 | }; | |
167 | ||
67d947ba RR |
168 | WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); |
169 | ||
67d947ba | 170 | |
eef1a0cc VS |
171 | // ============================================================================ |
172 | // implementation | |
173 | // ============================================================================ | |
67d947ba | 174 | |
490da436 MB |
175 | // ---------------------------------------------------------------------------- |
176 | // wxMetalRenderer | |
177 | // ---------------------------------------------------------------------------- | |
67d947ba | 178 | |
490da436 | 179 | wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) |
9467bdb7 | 180 | : wxDelegateRenderer(renderer) |
67d947ba | 181 | { |
67d947ba RR |
182 | // init colours and pens |
183 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); | |
490da436 | 184 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID); |
67d947ba | 185 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); |
490da436 | 186 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID); |
67d947ba RR |
187 | |
188 | // init the arrow bitmaps | |
189 | static const size_t ARROW_WIDTH = 7; | |
190 | static const size_t ARROW_LENGTH = 4; | |
191 | ||
192 | wxMask *mask; | |
193 | wxMemoryDC dcNormal, | |
194 | dcDisabled, | |
195 | dcInverse; | |
196 | for ( size_t n = 0; n < Arrow_Max; n++ ) | |
197 | { | |
198 | bool isVertical = n > Arrow_Right; | |
199 | int w, h; | |
200 | if ( isVertical ) | |
201 | { | |
202 | w = ARROW_WIDTH; | |
203 | h = ARROW_LENGTH; | |
204 | } | |
205 | else | |
206 | { | |
207 | h = ARROW_WIDTH; | |
208 | w = ARROW_LENGTH; | |
209 | } | |
210 | ||
211 | // disabled arrow is larger because of the shadow | |
212 | m_bmpArrows[Arrow_Normal][n].Create(w, h); | |
213 | m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); | |
214 | ||
215 | dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); | |
216 | dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); | |
217 | ||
218 | dcNormal.SetBackground(*wxWHITE_BRUSH); | |
219 | dcDisabled.SetBackground(*wxWHITE_BRUSH); | |
220 | dcNormal.Clear(); | |
221 | dcDisabled.Clear(); | |
222 | ||
223 | dcNormal.SetPen(m_penBlack); | |
224 | dcDisabled.SetPen(m_penDarkGrey); | |
225 | ||
226 | // calculate the position of the point of the arrow | |
227 | wxCoord x1, y1; | |
228 | if ( isVertical ) | |
229 | { | |
230 | x1 = (ARROW_WIDTH - 1)/2; | |
231 | y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; | |
232 | } | |
233 | else // horizontal | |
234 | { | |
235 | x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; | |
236 | y1 = (ARROW_WIDTH - 1)/2; | |
237 | } | |
238 | ||
239 | wxCoord x2 = x1, | |
240 | y2 = y1; | |
241 | ||
242 | if ( isVertical ) | |
243 | x2++; | |
244 | else | |
245 | y2++; | |
246 | ||
247 | for ( size_t i = 0; i < ARROW_LENGTH; i++ ) | |
248 | { | |
249 | dcNormal.DrawLine(x1, y1, x2, y2); | |
250 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
251 | ||
252 | if ( isVertical ) | |
253 | { | |
254 | x1--; | |
255 | x2++; | |
256 | ||
257 | if ( n == Arrow_Up ) | |
258 | { | |
259 | y1++; | |
260 | y2++; | |
261 | } | |
262 | else // down arrow | |
263 | { | |
264 | y1--; | |
265 | y2--; | |
266 | } | |
267 | } | |
268 | else // left or right arrow | |
269 | { | |
270 | y1--; | |
271 | y2++; | |
272 | ||
273 | if ( n == Arrow_Left ) | |
274 | { | |
275 | x1++; | |
276 | x2++; | |
277 | } | |
278 | else | |
279 | { | |
280 | x1--; | |
281 | x2--; | |
282 | } | |
283 | } | |
284 | } | |
285 | ||
286 | // draw the shadow for the disabled one | |
287 | dcDisabled.SetPen(m_penHighlight); | |
288 | switch ( n ) | |
289 | { | |
290 | case Arrow_Left: | |
291 | y1 += 2; | |
292 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
293 | break; | |
294 | ||
295 | case Arrow_Right: | |
296 | x1 = ARROW_LENGTH - 1; | |
297 | y1 = (ARROW_WIDTH - 1)/2 + 1; | |
298 | x2 = 0; | |
299 | y2 = ARROW_WIDTH; | |
300 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
301 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
302 | break; | |
303 | ||
304 | case Arrow_Up: | |
305 | x1 += 2; | |
306 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
307 | break; | |
308 | ||
309 | case Arrow_Down: | |
310 | x1 = ARROW_WIDTH - 1; | |
311 | y1 = 1; | |
312 | x2 = (ARROW_WIDTH - 1)/2; | |
313 | y2 = ARROW_LENGTH; | |
314 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
315 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
316 | break; | |
317 | ||
318 | } | |
319 | ||
d6922577 | 320 | // create the inverted bitmap but only for the right arrow as we only |
67d947ba RR |
321 | // use it for the menus |
322 | if ( n == Arrow_Right ) | |
323 | { | |
d6922577 JS |
324 | m_bmpArrows[Arrow_Inverted][n].Create(w, h); |
325 | dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); | |
67d947ba RR |
326 | dcInverse.Clear(); |
327 | dcInverse.Blit(0, 0, w, h, | |
328 | &dcNormal, 0, 0, | |
329 | wxXOR); | |
330 | dcInverse.SelectObject(wxNullBitmap); | |
331 | ||
d6922577 JS |
332 | mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); |
333 | m_bmpArrows[Arrow_Inverted][n].SetMask(mask); | |
67d947ba | 334 | |
d6922577 JS |
335 | m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); |
336 | dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); | |
67d947ba RR |
337 | dcInverse.Clear(); |
338 | dcInverse.Blit(0, 0, w, h, | |
339 | &dcDisabled, 0, 0, | |
340 | wxXOR); | |
341 | dcInverse.SelectObject(wxNullBitmap); | |
342 | ||
d6922577 JS |
343 | mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); |
344 | m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); | |
67d947ba RR |
345 | } |
346 | ||
347 | dcNormal.SelectObject(wxNullBitmap); | |
348 | dcDisabled.SelectObject(wxNullBitmap); | |
349 | ||
350 | mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); | |
351 | m_bmpArrows[Arrow_Normal][n].SetMask(mask); | |
352 | mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); | |
353 | m_bmpArrows[Arrow_Disabled][n].SetMask(mask); | |
354 | ||
355 | m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; | |
356 | } | |
490da436 MB |
357 | } |
358 | ||
359 | void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, | |
61fef19b | 360 | wxOrientation WXUNUSED(orient), |
490da436 | 361 | const wxRect& rect, |
61fef19b | 362 | int WXUNUSED(flags)) |
490da436 MB |
363 | { |
364 | // we don't use the flags, the thumb never changes appearance | |
365 | wxRect rectThumb = rect; | |
366 | DrawArrowBorder(dc, &rectThumb); | |
367 | DrawMetal(dc, rectThumb); | |
368 | } | |
67d947ba | 369 | |
490da436 | 370 | void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, |
61fef19b | 371 | wxOrientation WXUNUSED(orient), |
490da436 | 372 | const wxRect& rectBar, |
61fef19b | 373 | int WXUNUSED(flags)) |
490da436 | 374 | { |
61fef19b | 375 | DrawMetal(dc, rectBar); |
67d947ba RR |
376 | } |
377 | ||
490da436 | 378 | void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, |
61fef19b | 379 | wxBitmap * WXUNUSED(bmpFocus), |
490da436 MB |
380 | wxBitmap *bmpPressed, |
381 | wxBitmap *bmpDisabled) | |
382 | { | |
383 | static const wxCoord widthCombo = 16; | |
384 | static const wxCoord heightCombo = 17; | |
67d947ba | 385 | |
490da436 | 386 | wxMemoryDC dcMem; |
67d947ba | 387 | |
490da436 MB |
388 | if ( bmpNormal ) |
389 | { | |
390 | bmpNormal->Create(widthCombo, heightCombo); | |
391 | dcMem.SelectObject(*bmpNormal); | |
392 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
393 | Arrow_Down, Arrow_Normal); | |
394 | } | |
67d947ba | 395 | |
490da436 MB |
396 | if ( bmpPressed ) |
397 | { | |
398 | bmpPressed->Create(widthCombo, heightCombo); | |
399 | dcMem.SelectObject(*bmpPressed); | |
400 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
401 | Arrow_Down, Arrow_Pressed); | |
402 | } | |
67d947ba | 403 | |
490da436 MB |
404 | if ( bmpDisabled ) |
405 | { | |
406 | bmpDisabled->Create(widthCombo, heightCombo); | |
407 | dcMem.SelectObject(*bmpDisabled); | |
408 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
409 | Arrow_Down, Arrow_Disabled); | |
410 | } | |
411 | } | |
67d947ba | 412 | |
490da436 MB |
413 | void wxMetalRenderer::DrawArrow(wxDC& dc, |
414 | wxDirection dir, | |
415 | const wxRect& rect, | |
416 | int flags) | |
417 | { | |
418 | // get the bitmap for this arrow | |
419 | wxArrowDirection arrowDir; | |
420 | switch ( dir ) | |
421 | { | |
422 | case wxLEFT: arrowDir = Arrow_Left; break; | |
423 | case wxRIGHT: arrowDir = Arrow_Right; break; | |
424 | case wxUP: arrowDir = Arrow_Up; break; | |
425 | case wxDOWN: arrowDir = Arrow_Down; break; | |
67d947ba | 426 | |
490da436 | 427 | default: |
9a83f860 | 428 | wxFAIL_MSG(wxT("unknown arrow direction")); |
490da436 MB |
429 | return; |
430 | } | |
67d947ba | 431 | |
490da436 MB |
432 | wxArrowStyle arrowStyle; |
433 | if ( flags & wxCONTROL_PRESSED ) | |
434 | { | |
435 | // can't be pressed and disabled | |
436 | arrowStyle = Arrow_Pressed; | |
437 | } | |
438 | else | |
439 | { | |
440 | arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; | |
441 | } | |
67d947ba | 442 | |
490da436 MB |
443 | DrawArrowButton(dc, rect, arrowDir, arrowStyle); |
444 | } | |
67d947ba | 445 | |
490da436 MB |
446 | // |
447 | // protected functions | |
448 | // | |
67d947ba | 449 | |
490da436 MB |
450 | void wxMetalRenderer::DrawArrowButton(wxDC& dc, |
451 | const wxRect& rectAll, | |
452 | wxArrowDirection arrowDir, | |
453 | wxArrowStyle arrowStyle) | |
454 | { | |
455 | wxRect rect = rectAll; | |
456 | DrawMetal( dc, rect ); | |
457 | DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); | |
458 | DrawArrow(dc, rect, arrowDir, arrowStyle); | |
459 | } | |
67d947ba RR |
460 | |
461 | void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
462 | { | |
463 | // draw | |
464 | dc.SetPen(pen); | |
465 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
466 | dc.DrawRectangle(*rect); | |
467 | ||
468 | // adjust the rect | |
469 | rect->Inflate(-1); | |
470 | } | |
471 | ||
67d947ba RR |
472 | void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, |
473 | const wxPen& pen1, const wxPen& pen2) | |
474 | { | |
475 | // draw the rectangle | |
476 | dc.SetPen(pen1); | |
477 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
478 | rect->GetLeft(), rect->GetBottom()); | |
479 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
480 | rect->GetRight(), rect->GetTop()); | |
481 | dc.SetPen(pen2); | |
482 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
483 | rect->GetRight(), rect->GetBottom()); | |
484 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
485 | rect->GetRight() + 1, rect->GetBottom()); | |
486 | ||
487 | // adjust the rect | |
488 | rect->Inflate(-1); | |
489 | } | |
490 | ||
67d947ba RR |
491 | void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) |
492 | { | |
493 | if ( isPressed ) | |
494 | { | |
495 | DrawRect(dc, rect, m_penDarkGrey); | |
496 | ||
497 | // the arrow is usually drawn inside border of width 2 and is offset by | |
498 | // another pixel in both directions when it's pressed - as the border | |
499 | // in this case is more narrow as well, we have to adjust rect like | |
500 | // this: | |
501 | rect->Inflate(-1); | |
502 | rect->x++; | |
503 | rect->y++; | |
504 | } | |
505 | else | |
506 | { | |
507 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
508 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
509 | } | |
510 | } | |
511 | ||
490da436 MB |
512 | void wxMetalRenderer::DrawArrow(wxDC& dc, |
513 | const wxRect& rect, | |
514 | wxArrowDirection arrowDir, | |
515 | wxArrowStyle arrowStyle) | |
67d947ba | 516 | { |
490da436 | 517 | const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; |
67d947ba | 518 | |
490da436 MB |
519 | // under Windows the arrows always have the same size so just centre it in |
520 | // the provided rectangle | |
521 | wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, | |
522 | y = rect.y + (rect.height - bmp.GetHeight()) / 2; | |
67d947ba | 523 | |
490da436 MB |
524 | // Windows does it like this... |
525 | if ( arrowDir == Arrow_Left ) | |
526 | x--; | |
67d947ba | 527 | |
490da436 | 528 | // draw it |
a290fa5a | 529 | dc.DrawBitmap(bmp, x, y, true /* use mask */); |
67d947ba RR |
530 | } |
531 | ||
532 | // ---------------------------------------------------------------------------- | |
490da436 | 533 | // metal gradient |
67d947ba RR |
534 | // ---------------------------------------------------------------------------- |
535 | ||
490da436 | 536 | void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) |
67d947ba | 537 | { |
490da436 MB |
538 | dc.SetPen(*wxTRANSPARENT_PEN); |
539 | for (int y = rect.y; y < rect.height+rect.y; y++) | |
67d947ba | 540 | { |
32b13913 | 541 | unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); |
490da436 MB |
542 | dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); |
543 | dc.DrawRectangle( rect.x, y, rect.width, 1 ); | |
67d947ba RR |
544 | } |
545 | } | |
4353a8df | 546 | |
e7637222 | 547 | #endif // wxUSE_THEME_METAL |