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Remove sm_cocoaDelegate singleton. We need per-instance data anyway so we
[wxWidgets.git] / include / wx / univ / button.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/button.h
3// Purpose: wxButton for wxUniversal
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 15.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_BUTTON_H_
13#define _WX_UNIV_BUTTON_H_
14
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15class WXDLLEXPORT wxInputHandler;
16
17#include "wx/bitmap.h"
18
19// ----------------------------------------------------------------------------
20// the actions supported by this control
21// ----------------------------------------------------------------------------
22
23#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
24#define wxACTION_BUTTON_PRESS _T("press") // press the button
25#define wxACTION_BUTTON_RELEASE _T("release") // release the button
26#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
27
28// ----------------------------------------------------------------------------
29// wxButton: a push button
30// ----------------------------------------------------------------------------
31
32class WXDLLEXPORT wxButton : public wxButtonBase
33{
34public:
6463b9f5 35 wxButton() { Init(); }
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36 wxButton(wxWindow *parent,
37 wxWindowID id,
38 const wxBitmap& bitmap,
5f7bcb48 39 const wxString& label = wxEmptyString,
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40 const wxPoint& pos = wxDefaultPosition,
41 const wxSize& size = wxDefaultSize,
42 long style = 0,
43 const wxValidator& validator = wxDefaultValidator,
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44 const wxString& name = wxButtonNameStr)
45 {
46 Init();
47
48 Create(parent, id, bitmap, label, pos, size, style, validator, name);
49 }
401e3b6e 50
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51 wxButton(wxWindow *parent,
52 wxWindowID id,
5f7bcb48 53 const wxString& label = wxEmptyString,
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54 const wxPoint& pos = wxDefaultPosition,
55 const wxSize& size = wxDefaultSize,
56 long style = 0,
57 const wxValidator& validator = wxDefaultValidator,
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58 const wxString& name = wxButtonNameStr)
59 {
60 Init();
61
62 Create(parent, id, label, pos, size, style, validator, name);
63 }
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64
65 bool Create(wxWindow *parent,
66 wxWindowID id,
5f7bcb48 67 const wxString& label = wxEmptyString,
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68 const wxPoint& pos = wxDefaultPosition,
69 const wxSize& size = wxDefaultSize,
70 long style = 0,
71 const wxValidator& validator = wxDefaultValidator,
72 const wxString& name = wxButtonNameStr)
73 {
74 return Create(parent, id, wxNullBitmap, label,
75 pos, size, style, validator, name);
76 }
401e3b6e 77
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78 bool Create(wxWindow *parent,
79 wxWindowID id,
80 const wxBitmap& bitmap,
5f7bcb48 81 const wxString& label = wxEmptyString,
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82 const wxPoint& pos = wxDefaultPosition,
83 const wxSize& size = wxDefaultSize,
84 long style = 0,
85 const wxValidator& validator = wxDefaultValidator,
86 const wxString& name = wxButtonNameStr);
87
88 virtual ~wxButton();
89
90 virtual void SetImageLabel(const wxBitmap& bitmap);
91 virtual void SetImageMargins(wxCoord x, wxCoord y);
92 virtual void SetDefault();
93
94 virtual bool IsPressed() const { return m_isPressed; }
95 virtual bool IsDefault() const { return m_isDefault; }
96
97 // wxButton actions
98 void Toggle();
99 virtual void Press();
100 virtual void Release();
101 virtual void Click();
102
103protected:
104 virtual bool PerformAction(const wxControlAction& action,
105 long numArg = -1,
106 const wxString& strArg = wxEmptyString);
107 virtual wxSize DoGetBestClientSize() const;
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108
109 virtual bool DoDrawBackground(wxDC& dc);
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110 virtual void DoDraw(wxControlRenderer *renderer);
111
a290fa5a 112 virtual bool CanBeHighlighted() const { return true; }
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113
114 // common part of all ctors
115 void Init();
116
117 // current state
118 bool m_isPressed,
119 m_isDefault;
120
121 // the (optional) image to show and the margins around it
122 wxBitmap m_bitmap;
123 wxCoord m_marginBmpX,
124 m_marginBmpY;
125
126private:
127 DECLARE_DYNAMIC_CLASS(wxButton)
128};
129
130// ----------------------------------------------------------------------------
131// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
132// click into button press/release actions
133// ----------------------------------------------------------------------------
134
135class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
136{
137public:
138 wxStdButtonInputHandler(wxInputHandler *inphand);
139
23645bfa 140 virtual bool HandleKey(wxInputConsumer *consumer,
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141 const wxKeyEvent& event,
142 bool pressed);
23645bfa 143 virtual bool HandleMouse(wxInputConsumer *consumer,
1e6feb95 144 const wxMouseEvent& event);
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145 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
146 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
147 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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148
149private:
150 // the window (button) which has capture or NULL and the flag telling if
151 // the mouse is inside the button which captured it or not
152 wxWindow *m_winCapture;
153 bool m_winHasMouse;
154};
155
156#endif // _WX_UNIV_BUTTON_H_
157