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1/////////////////////////////////////////////////////////////////////////////
2// Name: matrix.h
3// Purpose: wxTransformMatrix class. NOT YET USED
4// Author: Chris Breeze, Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef __MATRIXH__
13#define __MATRIXH__
14
15#ifdef __GNUG__
16#pragma interface "matrix.h"
17#endif
18
19#include "wx/object.h"
20
21// A simple 3x3 matrix. This may be replaced by a more general matrix
22// class some day.
23//
24// Note: this is intended to be used in wxDC at some point to replace
25// the current system of scaling/translation. It is not yet used.
26
27class WXDLLEXPORT wxTransformMatrix: public wxObject
28{
29public:
30 wxTransformMatrix(void);
31 wxTransformMatrix(const wxTransformMatrix& mat);
32
33 double GetValue(int row, int col) const;
34 void SetValue(int row, int col, double value);
35
36 void operator = (const wxTransformMatrix& mat);
37 bool operator == (const wxTransformMatrix& mat);
38 bool operator != (const wxTransformMatrix& mat);
39
40 double& operator()(int row, int col);
41 double operator()(int row, int col) const;
42
43 // Invert matrix
44 bool Invert(void);
45
46 // Make into identity matrix
47 bool Identity(void);
48
49 // Is the matrix the identity matrix?
50 // Only returns a flag, which is set whenever an operation
51 // is done.
52 inline bool IsIdentity(void) const { return m_isIdentity; };
53
54 // This does an actual check.
55 inline bool IsIdentity1(void) const ;
56
57 // Isotropic scaling
58 bool Scale(double scale);
59
60 // Translate
61 bool Translate(double x, double y);
62
63 // Rotate
64 bool Rotate(double angle);
65
66 // Transform X value from logical to device
67 inline double TransformX(double x) const;
68
69 // Transform Y value from logical to device
70 inline double TransformY(double y) const;
71
72 // Transform a point from logical to device coordinates
73 bool TransformPoint(double x, double y, double& tx, double& ty) const;
74
75 // Transform a point from device to logical coordinates.
76
77 // Example of use:
78 // wxTransformMatrix mat = dc.GetTransformation();
79 // mat.Invert();
80 // mat.InverseTransformPoint(x, y, x1, y1);
81 // OR (shorthand:)
82 // dc.LogicalToDevice(x, y, x1, y1);
83 // The latter is slightly less efficient if we're doing several
84 // conversions, since the matrix is inverted several times.
85
86 // N.B. 'this' matrix is the inverse at this point
87
88 bool InverseTransformPoint(double x, double y, double& tx, double& ty) const;
89
90public:
91 double m_matrix[3][3];
92 bool m_isIdentity;
93/*
94 double m11, m21, m31;
95 double m12, m22, m32;
96 double m13, m23, m33;
97*/
98};
99
100// Transform X value from logical to device
101inline double wxTransformMatrix::TransformX(double x) const
102{
103// return (m_isIdentity ? x : (x * m_matrix[0][0] + y * m_matrix[1][0] + m_matrix[2][0]));
104 return 0;
105}
106
107// Transform Y value from logical to device
108inline double wxTransformMatrix::TransformY(double y) const
109{
110// return (m_isIdentity ? y : (x * m_matrix[0][1] + y * m_matrix[1][1] + m_matrix[2][1]));
111 return 0;
112}
113
114// Is the matrix the identity matrix?
115// Perhaps there's some kind of optimization we can do to make this
116// a faster operation. E.g. each operation (scale, translate etc.)
117// checks whether it's still the identity matrix and sets a flag.
118inline bool wxTransformMatrix::IsIdentity1(void) const
119{
120 return
121 (m_matrix[0][0] == 1.0 &&
122 m_matrix[1][1] == 1.0 &&
123 m_matrix[2][2] == 1.0 &&
124 m_matrix[1][0] == 0.0 &&
125 m_matrix[2][0] == 0.0 &&
126 m_matrix[0][1] == 0.0 &&
127 m_matrix[2][1] == 0.0 &&
128 m_matrix[0][2] == 0.0 &&
129 m_matrix[1][2] == 0.0) ;
130}
131
132// Calculates the determinant of a 2 x 2 matrix
133inline double wxCalculateDet(double a11, double a21, double a12, double a22)
134{
135 return a11 * a22 - a12 * a21;
136}
137
138#endif
139 // __MATRIXH__