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new wxASSERT implementation using wxAssert() helper function
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07cdd027 1/////////////////////////////////////////////////////////////////////////////
11e82c1b 2// Name: common/geometry.cpp
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3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
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7// RCS-ID:
8// Copyright: (c) 1999 Stefan Csomor
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
cd79f7b0 13 #pragma implementation "geometry.cpp"
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14#endif
15
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16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
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24#if wxUSE_GEOMETRY
25
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26#include "wx/log.h"
27#include <string.h>
28
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29#include "wx/geometry.h"
30#include "wx/datstrm.h"
31
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32// normally this is defined in <math.h>
33#ifndef M_PI
34 #define M_PI 3.14159265358979323846
35#endif
36
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37//
38// wxPoint2D
39//
40
41//
42// wxRect2D
43//
44
45// wxDouble version
46
47// for the following calculations always remember
48// that the right and bottom edges are not part of a rect
11e82c1b 49
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50bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
51{
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52 wxDouble left,right,bottom,top;
53 left = wxMax ( m_x , rect.m_x );
54 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
55 top = wxMax ( m_y , rect.m_y );
56 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
57
58 if ( left < right && top < bottom )
59 {
60 return TRUE;
61 }
62 return FALSE;
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63}
64
11e82c1b 65void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
07cdd027 66{
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67 wxDouble left,right,bottom,top;
68 left = wxMax ( src1.m_x , src2.m_x );
69 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
70 top = wxMax ( src1.m_y , src2.m_y );
71 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
72
73 if ( left < right && top < bottom )
74 {
75 dest->m_x = left;
76 dest->m_y = top;
77 dest->m_width = right - left;
78 dest->m_height = bottom - top;
79 }
80 else
81 {
82 dest->m_width = dest->m_height = 0;
83 }
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84}
85
11e82c1b 86void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
07cdd027 87{
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88 wxDouble left,right,bottom,top;
89
90 left = wxMin ( src1.m_x , src2.m_x );
91 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
92 top = wxMin ( src1.m_y , src2.m_y );
93 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
94
95 dest->m_x = left;
96 dest->m_y = top;
97 dest->m_width = right - left;
98 dest->m_height = bottom - top;
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99}
100
11e82c1b 101void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
07cdd027 102{
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103 wxDouble x = pt.m_x;
104 wxDouble y = pt.m_y;
105
106 if ( x < m_x )
107 {
108 SetLeft( x );
109 }
110 else if ( x < m_x + m_width )
111 {
112 // contained
113 }
114 else
115 {
116 SetRight( x );
117 }
118
119 if ( y < m_y )
120 {
121 SetTop( y );
122 }
123 else if ( y < m_y + m_height )
124 {
125 // contained
126 }
127 else
128 {
129 SetBottom( y );
130 }
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131}
132
133void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
134{
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135 if ( GetLeft() < rect.GetLeft() )
136 SetLeft( rect.GetLeft() );
137
138 if ( GetRight() > rect.GetRight() )
139 SetRight( rect.GetRight() );
07cdd027 140
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141 if ( GetBottom() > rect.GetBottom() )
142 SetBottom( rect.GetBottom() );
07cdd027 143
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144 if ( GetTop() < rect.GetTop() )
145 SetTop( rect.GetTop() );
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146}
147
148// integer version
149
150// for the following calculations always remember
151// that the right and bottom edges are not part of a rect
11e82c1b 152
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153// wxPoint2D
154
155void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
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156{
157 stream.Write32( m_x );
158 stream.Write32( m_y );
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159}
160
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161void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
162{
163 m_x = stream.Read32();
164 m_y = stream.Read32();
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165}
166
167wxDouble wxPoint2DInt::GetVectorAngle()
168{
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169 if ( m_x == 0 )
170 {
171 if ( m_y >= 0 )
172 return 90;
173 else
174 return 270;
175 }
176 if ( m_y == 0 )
177 {
178 if ( m_x >= 0 )
179 return 0;
180 else
181 return 180;
182 }
183
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184 // casts needed for MIPSpro compiler under SGI
185 wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
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186 if ( deg < 0 )
187 {
188 deg += 360;
189 }
190 return deg;
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191}
192
11e82c1b 193
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194void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
195{
196 wxDouble length = GetVectorLength();
197 m_x = (int)(length * cos( degrees / 180 * M_PI ));
198 m_y = (int)(length * sin( degrees / 180 * M_PI ));
adb1282e 199}
ade7e576 200
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201wxDouble wxPoint2DDouble::GetVectorAngle() const
202{
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203 if ( m_x == 0 )
204 {
205 if ( m_y >= 0 )
206 return 90;
207 else
208 return 270;
209 }
210 if ( m_y == 0 )
211 {
212 if ( m_x >= 0 )
213 return 0;
214 else
215 return 180;
216 }
217 wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
218 if ( deg < 0 )
219 {
220 deg += 360;
221 }
222 return deg;
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223}
224
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225void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
226{
227 wxDouble length = GetVectorLength();
228 m_x = length * cos( degrees / 180 * M_PI );
229 m_y = length * sin( degrees / 180 * M_PI );
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230}
231
07cdd027 232// wxRect2D
11e82c1b 233
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234bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
235{
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236 wxInt32 left,right,bottom,top;
237 left = wxMax ( m_x , rect.m_x );
238 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
239 top = wxMax ( m_y , rect.m_y );
240 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
241
242 if ( left < right && top < bottom )
243 {
244 return TRUE;
245 }
246 return FALSE;
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247}
248
11e82c1b 249void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
07cdd027 250{
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251 wxInt32 left,right,bottom,top;
252 left = wxMax ( src1.m_x , src2.m_x );
253 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
254 top = wxMax ( src1.m_y , src2.m_y );
255 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
256
257 if ( left < right && top < bottom )
258 {
259 dest->m_x = left;
260 dest->m_y = top;
261 dest->m_width = right - left;
262 dest->m_height = bottom - top;
263 }
264 else
265 {
266 dest->m_width = dest->m_height = 0;
267 }
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268}
269
11e82c1b 270void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
07cdd027 271{
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272 wxInt32 left,right,bottom,top;
273
274 left = wxMin ( src1.m_x , src2.m_x );
275 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
276 top = wxMin ( src1.m_y , src2.m_y );
277 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
278
279 dest->m_x = left;
280 dest->m_y = top;
281 dest->m_width = right - left;
282 dest->m_height = bottom - top;
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283}
284
11e82c1b 285void wxRect2DInt::Union( const wxPoint2DInt &pt )
07cdd027 286{
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287 wxInt32 x = pt.m_x;
288 wxInt32 y = pt.m_y;
289
290 if ( x < m_x )
291 {
292 SetLeft( x );
293 }
294 else if ( x < m_x + m_width )
295 {
296 // contained
297 }
298 else
299 {
300 SetRight( x );
301 }
302
303 if ( y < m_y )
304 {
305 SetTop( y );
306 }
307 else if ( y < m_y + m_height )
308 {
309 // contained
310 }
311 else
312 {
313 SetBottom( y );
314 }
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315}
316
317void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
318{
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319 if ( GetLeft() < rect.GetLeft() )
320 SetLeft( rect.GetLeft() );
321
322 if ( GetRight() > rect.GetRight() )
323 SetRight( rect.GetRight() );
07cdd027 324
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325 if ( GetBottom() > rect.GetBottom() )
326 SetBottom( rect.GetBottom() );
07cdd027 327
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328 if ( GetTop() < rect.GetTop() )
329 SetTop( rect.GetTop() );
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330}
331
332wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
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333{
334 m_x = r.m_x;
335 m_y = r.m_y;
336 m_width = r.m_width;
337 m_height = r.m_height;
338 return *this;
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339}
340
341void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
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342{
343 stream.Write32( m_x );
344 stream.Write32( m_y );
345 stream.Write32( m_width );
346 stream.Write32( m_height );
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347}
348
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349void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
350{
351 m_x = stream.Read32();
352 m_y = stream.Read32();
353 m_width = stream.Read32();
354 m_height = stream.Read32();
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355}
356
c3a4297c 357#endif // wxUSE_GEOMETRY