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9c7f49f5 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/renderer.h | |
3 | // Purpose: wxRendererNative class declaration | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | Renderers are used in wxWindows for two similar but different things: | |
14 | (a) wxUniversal uses them to draw everything, i.e. all the control | |
15 | (b) all the native ports use them to draw generic controls only | |
16 | ||
17 | wxUniversal needs more functionality than what is included in the base class | |
18 | as it needs to draw stuff like scrollbars which are never going to be | |
19 | generic. So we put the bare minimum needed by the native ports here and the | |
20 | full wxRenderer class is declared in wx/univ/renderer.h and is only used by | |
21 | wxUniveral (although note that native ports can load wxRenderer objects from | |
22 | theme DLLs and use them as wxRendererNative ones, of course). | |
23 | */ | |
24 | ||
25 | #ifndef _WX_RENDERER_H_ | |
26 | #define _WX_RENDERER_H_ | |
27 | ||
38c4cb6a VZ |
28 | class WXDLLEXPORT wxDC; |
29 | class WXDLLEXPORT wxRect; | |
30 | class WXDLLEXPORT wxWindow; | |
31 | ||
9c7f49f5 VZ |
32 | // ---------------------------------------------------------------------------- |
33 | // constants | |
34 | // ---------------------------------------------------------------------------- | |
35 | ||
36 | // control state flags used in wxRenderer and wxColourScheme | |
37 | enum | |
38 | { | |
39 | wxCONTROL_DISABLED = 0x00000001, // control is disabled | |
40 | wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus | |
41 | wxCONTROL_PRESSED = 0x00000004, // (button) is pressed | |
42 | wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons | |
43 | wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items | |
44 | wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items | |
45 | wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control | |
46 | wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox | |
47 | wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked | |
48 | wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked | |
49 | ||
50 | wxCONTROL_FLAGS_MASK = 0x000000ff, | |
51 | ||
52 | // this is a pseudo flag not used directly by wxRenderer but rather by some | |
53 | // controls internally | |
54 | wxCONTROL_DIRTY = 0x80000000 | |
55 | }; | |
56 | ||
57 | // ---------------------------------------------------------------------------- | |
58 | // wxRendererNative: abstracts drawing methods needed by the native controls | |
59 | // ---------------------------------------------------------------------------- | |
60 | ||
61 | class WXDLLEXPORT wxRendererNative | |
62 | { | |
63 | public: | |
64 | // drawing functions | |
65 | // ----------------- | |
66 | ||
67 | // draw the header control button (used by wxListCtrl) | |
68 | virtual void DrawHeaderButton(wxWindow *win, | |
69 | wxDC& dc, | |
70 | const wxRect& rect, | |
71 | int flags = 0) = 0; | |
72 | ||
73 | // draw the expanded/collapsed icon for a tree control item | |
74 | virtual void DrawTreeItemButton(wxWindow *win, | |
75 | wxDC& dc, | |
76 | const wxRect& rect, | |
77 | int flags = 0) = 0; | |
78 | ||
79 | ||
80 | // pseudo constructors | |
81 | // ------------------- | |
82 | ||
83 | // return the currently used renderer | |
84 | static wxRendererNative& Get(); | |
85 | ||
86 | // return the generic implementation of the renderer | |
87 | static wxRendererNative& GetGeneric(); | |
88 | }; | |
89 | ||
90 | // ---------------------------------------------------------------------------- | |
91 | // wxDelegateRendererNative: allows reuse of renderers code | |
92 | // ---------------------------------------------------------------------------- | |
93 | ||
94 | class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative | |
95 | { | |
96 | public: | |
97 | wxDelegateRendererNative() | |
98 | : m_rendererNative(GetGeneric()) { } | |
99 | ||
100 | wxDelegateRendererNative(wxRendererNative& rendererNative) | |
101 | : m_rendererNative(rendererNative) { } | |
102 | ||
103 | ||
104 | virtual void DrawHeaderButton(wxWindow *win, | |
105 | wxDC& dc, | |
106 | const wxRect& rect, | |
107 | int flags = 0) | |
108 | { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); } | |
109 | virtual void DrawTreeItemButton(wxWindow *win, | |
110 | wxDC& dc, | |
111 | const wxRect& rect, | |
112 | int flags = 0) | |
113 | { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); } | |
114 | ||
115 | protected: | |
116 | wxRendererNative& m_rendererNative; | |
117 | }; | |
118 | ||
119 | #endif // _WX_RENDERER_H_ | |
120 |