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Put back some code that was commented out for testing
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1/////////////////////////////////////////////////////////////////////////////
2// Name: doc.h
3// Purpose: Document classes
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13// #pragma interface
14#endif
15
16#ifndef __DOCSAMPLEH__
17#define __DOCSAMPLEH__
18
19#include "wx/docview.h"
20
21// Plots a line from one point to the other
22class DoodleLine: public wxObject
23{
24 public:
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25 wxInt32 x1;
26 wxInt32 y1;
27 wxInt32 x2;
28 wxInt32 y2;
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29};
30
31// Contains a list of lines: represents a mouse-down doodle
32class DoodleSegment: public wxObject
33{
34 public:
35 wxList lines;
36
37 DoodleSegment(void);
38 DoodleSegment(DoodleSegment& seg);
39 ~DoodleSegment(void);
40
41 void Draw(wxDC *dc);
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42
43#if wxUSE_STD_IOSTREAM
44 ostream& SaveObject(ostream& text_stream);
45 istream& LoadObject(istream& text_stream);
46#else
47 wxOutputStream& SaveObject(wxOutputStream& stream);
48 wxInputStream& LoadObject(wxInputStream& stream);
49#endif
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50};
51
52class DrawingDocument: public wxDocument
53{
54 DECLARE_DYNAMIC_CLASS(DrawingDocument)
55 private:
56 public:
57 wxList doodleSegments;
58
59 DrawingDocument(void);
60 ~DrawingDocument(void);
61
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62#if wxUSE_STD_IOSTREAM
63 ostream& SaveObject(ostream& text_stream);
64 istream& LoadObject(istream& text_stream);
65#else
66 wxOutputStream& SaveObject(wxOutputStream& stream);
67 wxInputStream& LoadObject(wxInputStream& stream);
68#endif
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69
70 inline wxList& GetDoodleSegments(void) const { return (wxList&) doodleSegments; };
71};
72
73#define DOODLE_CUT 1
74#define DOODLE_ADD 2
75
76class DrawingCommand: public wxCommand
77{
78 protected:
79 DoodleSegment *segment;
80 DrawingDocument *doc;
81 int cmd;
82 public:
83 DrawingCommand(const wxString& name, int cmd, DrawingDocument *ddoc, DoodleSegment *seg);
84 ~DrawingCommand(void);
85
86 bool Do(void);
87 bool Undo(void);
88};
89
90class TextEditDocument: public wxDocument
91{
92 DECLARE_DYNAMIC_CLASS(TextEditDocument)
93 private:
94 public:
95/*
96 ostream& SaveObject(ostream& stream);
97 istream& LoadObject(istream& stream);
98*/
99 virtual bool OnSaveDocument(const wxString& filename);
100 virtual bool OnOpenDocument(const wxString& filename);
101 virtual bool IsModified(void) const;
102 virtual void Modify(bool mod);
103
104 TextEditDocument(void) {}
105 ~TextEditDocument(void) {}
106};
107
108
109#endif