]> git.saurik.com Git - wxWidgets.git/blame - docs/doxygen/overviews/eventhandling.h
mention wxGridBagSizer (closes #10488)
[wxWidgets.git] / docs / doxygen / overviews / eventhandling.h
CommitLineData
25b5adb4
VZ
1/////////////////////////////////////////////////////////////////////////////
2// Name: eventhandling.h
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10
11@page overview_events Events and Event Handling
12
13Related classes: wxEvtHandler, wxWindow, wxEvent
14
15@li @ref overview_events_introduction
16@li @ref overview_events_eventhandling
17@li @ref overview_events_processing
18@li @ref overview_events_custom
19@li @ref overview_events_misc
20
21
22<hr>
23
24
25@section overview_events_introduction Introduction to Events
26
27Like with all the other GUI frameworks, the control of flow in wxWidgets
28applications is event-based: the program normally performs most of its actions
29in response to the events generated by the user. These events can be triggered
30by using the input devices (such as keyboard, mouse, joystick) directly or,
31more commonly, by a standard control which synthesizes such input events into
32higher level events: for example, a wxButton can generate a click event when
33the user presses the left mouse button on it and then releases it without
34pressing @c Esc in the meanwhile. There are also events which don't directly
35correspond to the user actions, such as wxTimerEvent or wxSocketEvent.
36
37But in all cases wxWidgets represents these events in a uniform way and allows
38you to handle them in the same way wherever they originate from. And while the
39events are normally generated by wxWidgets itself, you can also do this, which
40is especially useful when using custom events (see @ref overview_events_custom).
41
42To be more precise, each event is described by:
43 - <em>Event type</em>: this is simply a value of type wxEventType which
44 uniquely identifies the type of the event. For example, clicking on a button,
45 selecting an item from a list box and pressing a key on the keyboard all
46 generate events with different event types.
47 - <em>Event class</em> carried by the event: each event has some information
48 associated with it and this data is represented by an object of a class
49 derived from wxEvent. Events of different types can use the same event class,
50 for example both button click and listbox selection events use wxCommandEvent
51 class (as do all the other simple control events), but the key press event
52 uses wxKeyEvent as the information associated with it is different.
53 - <em>Event source</em>: wxEvent stores the object which generated the event
54 and, for windows, its identifier (see @ref overview_events_winid). As it is
55 common to have more than one object generating events of the same type (e.g. a
56 typical window contains several buttons, all generating the same button click
57 event), checking the event source object or its id allows to distinguish
58 between them.
59
60
61@section overview_events_eventhandling Event Handling
62
63There are two principal ways to handle events in wxWidgets. One of them uses
64<em>event table</em> macros and allows you to define the connection between events
65and their handlers only statically, i.e., during program compilation. The other
66one uses wxEvtHandler::Connect() call and can be used to connect, and
67disconnect, the handlers dynamically, i.e., during run-time depending on some
68conditions. It also allows the direct connection of the events of one object to a
69handler method in another object. The static event tables can only handle
70events in the object where they are defined so using Connect() is more flexible
71than using the event tables. On the other hand, event tables are more succinct
72and centralize all event handlers connection in one place. You can either
73choose a single approach that you find preferable or freely combine both
74methods in your program in different classes or even in one and the same class,
75although this is probably sufficiently confusing to be a bad idea.
76
77But before you make this choice, let us discuss these two ways in more
78detail. In the next section we provide a short introduction to handling the
79events using the event tables. Please see @ref overview_events_connect
80for the discussion of Connect().
81
82@subsection overview_events_eventtables Event Handling with Event Tables
83
84To use an <em>event table</em> you must first decide in which class you wish to
85handle the events. The only requirement imposed by wxWidgets is that this class
86must derive from wxEvtHandler and so, considering that wxWindow derives from
87it, any classes representing windows can handle events. Simple events such as
88menu commands are usually processed at the level of a top-level window
89containing the menu, so let's suppose that you need to handle some events in @c
90MyFrame class deriving from wxFrame.
91
92First define one or more <em>event handlers</em>. They
93are just simple (non-virtual) methods of the class that take as a parameter a
94reference to an object of a wxEvent-derived class and have no return value (any
95return information is passed via the argument, which is why it is non-const).
96You also need to insert a macro
97
98@code
99DECLARE_EVENT_TABLE()
100@endcode
101
102somewhere in the class declaration. It doesn't matter where it appears but
103it's customary to put it at the end because the macro changes the access
104type internally so it's safest if nothing follows it. The
105full class declaration might look like this:
106
107@code
108class MyFrame : public wxFrame
109{
110public:
111 MyFrame(...) : wxFrame(...) { }
112
113 ...
114
115protected:
116 int m_whatever;
117
118private:
119 // Notice that as the event handlers normally are not called from outside
120 // the class, they normally are private. In particular they don't need
121 // to be public.
122 void OnExit(wxCommandEvent& event);
123 void OnButton1(wxCommandEvent& event);
124 void OnSize(wxSizeEvent& event);
125
126 // it's common to call the event handlers OnSomething() but there is no
127 // obligation to do that; this one is an event handler too:
128 void DoTest(wxCommandEvent& event);
129
130 DECLARE_EVENT_TABLE()
131};
132@endcode
133
134Next the event table must be defined and, as with any definition, it must be
135placed in an implementation file. The event table tells wxWidgets how to map
136events to member functions and in our example it could look like this:
137
138@code
139BEGIN_EVENT_TABLE(MyFrame, wxFrame)
140 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
141 EVT_MENU(DO_TEST, MyFrame::DoTest)
142 EVT_SIZE(MyFrame::OnSize)
143 EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
144END_EVENT_TABLE()
145@endcode
146
147Notice that you must mention a method you want to use for the event handling in
148the event table definition; just defining it in MyFrame class is @e not enough.
149
150Let us now look at the details of this definition: the first line means that we
151are defining the event table for MyFrame class and that its base class is
152wxFrame, so events not processed by MyFrame will, by default, be handled by
153wxFrame. The next four lines define connections of individual events to their
154handlers: the first two of them map menu commands from the items with the
155identifiers specified as the first macro parameter to two different member
156functions. In the next one, @c EVT_SIZE means that any changes in the size of
157the frame will result in calling OnSize() method. Note that this macro doesn't
158need a window identifier, since normally you are only interested in the current
159window's size events.
160
161The @c EVT_BUTTON macro demonstrates that the originating event does not have to
162come from the window class implementing the event table -- if the event source
163is a button within a panel within a frame, this will still work, because event
164tables are searched up through the hierarchy of windows for the command events.
165(But only command events, so you can't catch mouse move events in a child
166control in the parent window in the same way because wxMouseEvent doesn't
167derive from wxCommandEvent. See below for how you can do it.) In this case, the
168button's event table will be searched, then the parent panel's, then the
169frame's.
170
171Finally, you need to implement the event handlers. As mentioned before, all
172event handlers take a wxEvent-derived argument whose exact class differs
173according to the type of event and the class of the originating window. For
174size events, wxSizeEvent is used. For menu commands and most control commands
175(such as button presses), wxCommandEvent is used. When controls get more
176complicated, more specific wxCommandEvent-derived event classes providing
177additional control-specific information can be used, such as wxTreeEvent for
178events from wxTreeCtrl windows.
179
180In the simplest possible case an event handler may not use the @c event
181parameter at all. For example,
182
183@code
184void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
185{
186 // when the user selects "Exit" from the menu we should close
187 Close(true);
188}
189@endcode
190
191In other cases you may need some information carried by the @c event argument,
192as in:
193
194@code
195void MyFrame::OnSize(wxSizeEvent& event)
196{
197 wxSize size = event.GetSize();
198
199 ... update the frame using the new size ...
200}
201@endcode
202
203You will find the details about the event table macros and the corresponding
204wxEvent-derived classes in the discussion of each control generating these
205events.
206
207
208@subsection overview_events_connect Dynamic Event Handling
209
210As with the event tables, decide in which class you intend to
211handle the events first and, as before, this class must derive from
212wxEvtHandler (usually indirectly via wxWindow). See the declaration of MyFrame
213in the previous section. However the similarities end here and both the syntax
214and the possibilities of handling events in this way are rather different.
215
216Let us start by looking at the syntax: the first obvious difference is that you
217need not use DECLARE_EVENT_TABLE() nor BEGIN_EVENT_TABLE() and the
218associated macros. Instead, in any place in your code, but usually in
219the code of the class defining the handler itself (and definitely not in the
220global scope as with the event tables), call its Connect() method like this:
221
222@code
223MyFrame::MyFrame(...)
224{
225 Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED,
226 wxCommandEventHandler(MyFrame::OnExit));
227}
228@endcode
229
230This class should be self-explanatory except for wxCommandEventHandler part:
231this is a macro that ensures that the method is of the correct type by using
232static_cast in the same way as the event table macros.
233
234Now let us describe the semantic differences:
235<ul>
236 <li>
237 Event handlers can be connected at any moment. For example, it's possible
238 to do some initialization first and only connect the handlers if and when
239 it succeeds. This can avoid the need to test that the object was properly
240 initialized in the event handlers themselves. With Connect() they
241 simply won't be called if it wasn't correctly initialized.
242 </li>
243
244 <li>
245 As a slight extension of the above, the handlers can also be
246 Disconnect()-ed at any time and maybe later reconnected. Of course,
247 it's also possible to emulate this behaviour with the classic
248 static (i.e., connected via event tables) handlers by using an internal
249 flag indicating whether the handler is currently enabled and returning
250 from it if it isn't, but using dynamically connected handlers requires
251 less code and is also usually more clear.
252 </li>
253
254 <li>
255 Also notice that you must derive a class inherited from, say,
256 wxTextCtrl even if you don't want to modify the control behaviour at
257 all but just want to handle some of its events. This is especially
258 inconvenient when the control is loaded from the XRC. Connecting the
259 event handler dynamically bypasses the need for this unwanted
260 sub-classing.
261 </li>
262
263 <li>
264 Last but very, very far from least is the possibility to connect an
265 event of some object to a method of another object. This is impossible
266 to do with event tables because it is not possible to specify the
267 object to dispatch the event to so it necessarily needs to be sent to
268 the same object which generated the event. Not so with Connect() which
269 has an optional @c eventSink parameter that can be used to specify the
270 object which will handle the event. Of course, in this case the method
271 being connected must belong to the class that is the type of the
272 @c eventSink object! To give a quick example, people often want to catch
273 mouse movement events happening when the mouse is in one of the frame
274 children in the frame itself. Doing it in a naive way doesn't work:
275 <ul>
276 <li>
277 A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
278 event table has no effect as mouse move (including entering and
279 leaving) events are not propagated up to the parent window
280 (at least not by default).
281 </li>
282
283 <li>
284 Putting the same line in a child event table will crash during
285 run-time because the MyFrame method will be called on a wrong
286 object -- it's easy to convince oneself that the only object
287 that can be used here is the pointer to the child, as
288 wxWidgets has nothing else. But calling a frame method with the
289 child window pointer instead of the pointer to the frame is, of
290 course, disastrous.
291 </li>
292 </ul>
293
294 However writing
295 @code
296 MyFrame::MyFrame(...)
297 {
298 m_child->Connect(wxID_ANY, wxEVT_LEAVE_WINDOW,
299 wxMouseEventHandler(MyFrame::OnMouseLeave),
300 NULL, // unused extra data parameter
301 this); // this indicates the object to connect to
302 }
303 @endcode
304 will work exactly as expected. Note that you can get the object that
305 generated the event -- and that is not the same as the frame -- via
306 wxEvent::GetEventObject() method of @c event argument passed to the
307 event handler.
308 </li>
309</ul>
310
311To summarize, using Connect() requires slightly more typing but is much more
312flexible than using static event tables so don't hesitate to use it when you
313need this extra power. On the other hand, event tables are still perfectly fine
314in simple situations where this extra flexibility is not needed.
315
316
317@section overview_events_processing How Events are Processed
318
319The previous sections explain how to define event handlers but don't address
320the question of how exactly wxWidgets finds the handler to call for the
321given event. This section describes the algorithm used in detail.
322
323When an event is received from the windowing system, wxWidgets calls
324wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
325window generating the event. The normal order of event table searching by
326ProcessEvent() is as follows, with the event processing stopping as soon as a
327handler is found (unless the handler calls wxEvent::Skip() in which case it
328doesn't count as having handled the event and the search continues):
329<ol>
330 <li value="0">
331 Before anything else happens, wxApp::FilterEvent() is called. If it returns
332 anything but -1 (default), the event handling stops immediately.
333 </li>
334
335 <li value="1">
336 If this event handler is disabled via a call to
337 wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
338 the event handler resumes at step (5).
339 </li>
340
341 <li value="2">
342 If the object is a wxWindow and has an associated validator, wxValidator
343 gets a chance to process the event.
344 </li>
345
346 <li value="3">
347 The list of dynamically connected event handlers, i.e., those for which
348 Connect() was called, is consulted. Notice that this is done before
349 checking the static event table entries, so if both a dynamic and a static
350 event handler match the same event, the static one is never going to be
351 used.
352 </li>
353
354 <li value="4">
355 The event table containing all the handlers defined using the event table
356 macros in this class and its base classes is examined. Notice that this
357 means that any event handler defined in a base class will be executed at
358 this step.
359 </li>
360
361 <li value="5">
362 The event is passed to the next event handler, if any, in the event handler
363 chain, i.e., the steps (1) to (4) are done for it. This chain can be formed
364 using wxEvtHandler::SetNextHandler():
365 @image html overview_events_chain.png
366 (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
367 the event, @c B->ProcessEvent will be called and so on...).
368 In the case of wxWindow you can build a stack (implemented using wxEvtHandler
369 double-linked list) using wxWindow::PushEventHandler():
370 @image html overview_events_winstack.png
371 (referring to the image, if @c W->ProcessEvent is called, it immediately calls
372 @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
373 itself is used - i.e. the dynamically connected event handlers and static
374 event table entries of wxWindow are looked as the last possibility, after
375 all pushed event handlers were tested).
376 Note however that usually there are no wxEvtHandler chains nor wxWindows stacks
377 so this step will usually do anything.
378 </li>
379
380 <li value="6">
381 If the object is a wxWindow and the event is set to propagate (by default
382 only wxCommandEvent-derived events are set to propagate), then the
383 processing restarts from the step (1) (and excluding the step (7)) for the
384 parent window. If this object is not a window but the next handler exists,
385 the event is passed to its parent if it is a window. This ensures that in a
386 common case of (possibly several) non-window event handlers pushed on top
387 of a window, the event eventually reaches the window parent.
388 </li>
389
390 <li value="7">
391 Finally, i.e., if the event is still not processed, the wxApp object itself
392 (which derives from wxEvtHandler) gets a last chance to process it.
393 </li>
394</ol>
395
396<em>Please pay close attention to step 6!</em> People often overlook or get
397confused by this powerful feature of the wxWidgets event processing system. The
398details of event propagation up the window hierarchy are described in the
399next section.
400
401Also please notice that there are additional steps in the event handling for
402the windows-making part of wxWidgets document-view framework, i.e.,
403wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
404and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
405send the events received by them to wxDocManager object first. This object, in
406turn, sends the event to the current view and the view itself lets its
407associated document process the event first. The child frame classes send
408the event directly to the associated view which still forwards it to its
409document object. Notice that to avoid remembering the exact order in which the
410events are processed in the document-view frame, the simplest, and recommended,
411solution is to only handle the events at the view classes level, and not in the
412document or document manager classes
413
414
415@subsection overview_events_propagation How Events Propagate Upwards
416
417As mentioned above, the events of the classes deriving from wxCommandEvent are
418propagated by default to the parent window if they are not processed in this
419window itself. But although by default only the command events are propagated
420like this, other events can be propagated as well because the event handling
421code uses wxEvent::ShouldPropagate() to check whether an event should be
422propagated. It is also possible to propagate the event only a limited number of
423times and not until it is processed (or a top level parent window is reached).
424
425Finally, there is another additional complication (which, in fact, simplifies
426life of wxWidgets programmers significantly): when propagating the command
427events up to the parent window, the event propagation stops when it
428reaches the parent dialog, if any. This means that you don't risk getting
429unexpected events from the dialog controls (which might be left unprocessed by
430the dialog itself because it doesn't care about them) when a modal dialog is
431popped up. The events do propagate beyond the frames, however. The rationale
432for this choice is that there are only a few frames in a typical application
433and their parent-child relation are well understood by the programmer while it
434may be difficult, if not impossible, to track down all the dialogs that
435may be popped up in a complex program (remember that some are created
436automatically by wxWidgets). If you need to specify a different behaviour for
437some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
438explicitly to prevent the events from being propagated beyond the given window
439or unset this flag for the dialogs that have it on by default.
440
441Typically events that deal with a window as a window (size, motion,
442paint, mouse, keyboard, etc.) are sent only to the window. Events
443that have a higher level of meaning or are generated by the window
444itself (button click, menu select, tree expand, etc.) are command
445events and are sent up to the parent to see if it is interested in the event.
446More precisely, as said above, all event classes @b not deriving from wxCommandEvent
447(see the wxEvent inheritance map) do @b not propagate upward.
448
449In some cases, it might be desired by the programmer to get a certain number
450of system events in a parent window, for example all key events sent to, but not
451used by, the native controls in a dialog. In this case, a special event handler
452will have to be written that will override ProcessEvent() in order to pass
453all events (or any selection of them) to the parent window.
454
455
456@section overview_events_custom Custom Event Summary
457
458@subsection overview_events_custom_general General approach
459
460As each event is uniquely defined by its event type, defining a custom event
461starts with defining a new event type for it. This is done using
462wxDEFINE_EVENT() macro. As an event type is a variable, it can also be
463declared using wxDECLARE_EVENT() if necessary.
464
465The next thing to do is to decide whether you need to define a custom event
466class for events of this type or if you can reuse an existing class, typically
467either wxEvent (which doesn't provide any extra information) or wxCommandEvent
468(which contains several extra fields and also propagates upwards by default).
469Both strategies are described in details below. See also the @ref
470page_samples_event for a complete example of code defining and working with the
471custom event types.
472
473
474@subsection overview_events_custom_existing Using Existing Event Classes
475
476If you just want to use a wxCommandEvent with a new event type, use one of the
477generic event table macros listed below, without having to define a new event
478class yourself.
479
480Example:
481
482@code
483// this is typically in a header: it just declares MY_EVENT event type
484wxDECLARE_EVENT(MY_EVENT, wxCommandEvent);
485
486// this is a definition so can't be in a header
487wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
488
489// example of code handling the event with event tables
490BEGIN_EVENT_TABLE(MyFrame, wxFrame)
491 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
492 ...
493 EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
494END_EVENT_TABLE()
495
496void MyFrame::OnMyEvent(wxCommandEvent& event)
497{
498 // do something
499 wxString text = event.GetText();
500}
501
502// example of code handling the event with Connect():
503MyFrame::MyFrame()
504{
505 Connect(ID_MY_WINDOW, MY_EVENT, &MyFrame::OnMyEvent);
506}
507
508// example of code generating the event
509void MyWindow::SendEvent()
510{
511 wxCommandEvent event(MY_EVENT, GetId());
512 event.SetEventObject(this);
513
514 // Give it some contents
515 event.SetText("Hello");
516
517 // Do send it
518 ProcessWindowEvent(event);
519}
520@endcode
521
522
523@subsection overview_events_custom_ownclass Defining Your Own Event Class
524
525Under certain circumstances, you must define your own event class e.g., for
526sending more complex data from one place to another. Apart from defining your
527event class, you also need to define your own event table macro if you want to
528use event tables for handling events of this type.
529
530Here is an example:
531
532@code
533// define a new event class
534class MyPlotEvent: public wxEvent
535{
536public:
537 MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos)
538 : wxEvent(winid, eventType),
539 m_pos(pos)
540 {
541 }
542
543 // accessors
544 wxPoint GetPoint() const { return m_pos; }
545
546 // implement the base class pure virtual
547 virtual wxEvent *Clone() const { return new MyPlotEvent(*this); }
548
549private:
550 const wxPoint m_pos;
551};
552
553// we define a single MY_PLOT_CLICKED event type associated with the class
554// above but typically you are going to have more than one event type, e.g. you
555// could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you
556// would just add more similar lines here
557wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent);
558
559
560// if you want to support old compilers you need to use some ugly macros:
561typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&);
562#define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func)
563
564// if your code is only built sing reasonably modern compilers, you could just
565// do this instead:
566#define MyPlotEventHandler(func) (&func)
567
568// finally define a macro for creating the event table entries for the new
569// event type
570//
571// remember that you don't need this at all if you only use Connect() and that
572// you can replace MyPlotEventHandler(func) with just &func unless you use a
573// really old compiler
574#define MY_EVT_PLOT_CLICK(id, func) \
575 wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func))
576
577
578// example of code handling the event (you will use one of these methods, not
579// both, of course):
580BEGIN_EVENT_TABLE(MyFrame, wxFrame)
581 EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
582END_EVENT_TABLE()
583
584MyFrame::MyFrame()
585{
586 Connect(ID_MY_WINDOW, MY_PLOT_CLICKED, &MyFrame::OnPlot);
587}
588
589void MyFrame::OnPlot(MyPlotEvent& event)
590{
591 ... do something with event.GetPoint() ...
592}
593
594
595// example of code generating the event:
596void MyWindow::SendEvent()
597{
598 MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...));
599 event.SetEventObject(this);
600 ProcessWindowEvent(event);
601}
602@endcode
603
604
605
606@section overview_events_misc Miscellaneous Notes
607
608@subsection overview_events_virtual Event Handlers vs Virtual Methods
609
610It may be noted that wxWidgets' event processing system implements something
611close to virtual methods in normal C++ in spirit: both of these mechanisms
612allow you to alter the behaviour of the base class by defining the event handling
613functions in the derived classes.
614
615There is however an important difference between the two mechanisms when you
616want to invoke the default behaviour, as implemented by the base class, from a
617derived class handler. With the virtual functions, you need to call the base
618class function directly and you can do it either in the beginning of the
619derived class handler function (to post-process the event) or at its end (to
620pre-process the event). With the event handlers, you only have the option of
621pre-processing the events and in order to still let the default behaviour
622happen you must call wxEvent::Skip() and @em not call the base class event
623handler directly. In fact, the event handler probably doesn't even exist in the
624base class as the default behaviour is often implemented in platform-specific
625code by the underlying toolkit or OS itself. But even if it does exist at
626wxWidgets level, it should never be called directly as the event handlers are
627not part of wxWidgets API and should never be called directly.
628
629Finally, please notice that the event handlers themselves shouldn't be virtual.
630They should always be non-virtual and usually private (as there is no need to
631make them public) methods of a wxEvtHandler-derived class.
632
633
634@subsection overview_events_prog User Generated Events vs Programmatically Generated Events
635
636While generically wxEvents can be generated both by user
637actions (e.g., resize of a wxWindow) and by calls to functions
638(e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
639events only for the user-generated events. The only @b exceptions to this rule are:
640
641@li wxNotebook::AddPage: No event-free alternatives
642@li wxNotebook::AdvanceSelection: No event-free alternatives
643@li wxNotebook::DeletePage: No event-free alternatives
644@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
645 wxNotebook::SetSelection is deprecated
646@li wxTreeCtrl::Delete: No event-free alternatives
647@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
648@li wxTreeCtrl::EditLabel: No event-free alternatives
649@li All wxTextCtrl methods
650
651wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
652functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
653equivalents.
654
655
656
657@subsection overview_events_pluggable Pluggable Event Handlers
658
659<em>TODO: Probably deprecated, Connect() provides a better way to do this</em>
660
661In fact, you don't have to derive a new class from a window class
662if you don't want to. You can derive a new class from wxEvtHandler instead,
663defining the appropriate event table, and then call wxWindow::SetEventHandler
664(or, preferably, wxWindow::PushEventHandler) to make this
665event handler the object that responds to events. This way, you can avoid
666a lot of class derivation, and use instances of the same event handler class (but different
667objects as the same event handler object shouldn't be used more than once) to
668handle events from instances of different widget classes.
669
670If you ever have to call a window's event handler
671manually, use the GetEventHandler function to retrieve the window's event handler and use that
672to call the member function. By default, GetEventHandler returns a pointer to the window itself
673unless an application has redirected event handling using SetEventHandler or PushEventHandler.
674
675One use of PushEventHandler is to temporarily or permanently change the
676behaviour of the GUI. For example, you might want to invoke a dialog editor
677in your application that changes aspects of dialog boxes. You can
678grab all the input for an existing dialog box, and edit it 'in situ',
679before restoring its behaviour to normal. So even if the application
680has derived new classes to customize behaviour, your utility can indulge
681in a spot of body-snatching. It could be a useful technique for on-line
682tutorials, too, where you take a user through a serious of steps and
683don't want them to diverge from the lesson. Here, you can examine the events
684coming from buttons and windows, and if acceptable, pass them through to
685the original event handler. Use PushEventHandler/PopEventHandler
686to form a chain of event handlers, where each handler processes a different
687range of events independently from the other handlers.
688
689
690
691@subsection overview_events_winid Window Identifiers
692
693Window identifiers are integers, and are used to
694uniquely determine window identity in the event system (though you can use it
695for other purposes). In fact, identifiers do not need to be unique
696across your entire application as long they are unique within the
697particular context you're interested in, such as a frame and its children. You
698may use the @c wxID_OK identifier, for example, on any number of dialogs
699as long as you don't have several within the same dialog.
700
701If you pass @c wxID_ANY to a window constructor, an identifier will be
702generated for you automatically by wxWidgets. This is useful when you don't
703care about the exact identifier either because you're not going to process the
704events from the control being created or because you process the events
705from all controls in one place (in which case you should specify @c wxID_ANY
706in the event table or wxEvtHandler::Connect call
707as well). The automatically generated identifiers are always negative and so
708will never conflict with the user-specified identifiers which must be always
709positive.
710
711See @ref page_stdevtid for the list of standard identifiers available.
712You can use wxID_HIGHEST to determine the number above which it is safe to
713define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
714Finally, you can allocate identifiers dynamically using wxNewId() function too.
715If you use wxNewId() consistently in your application, you can be sure that
716your identifiers don't conflict accidentally.
717
718
719@subsection overview_events_custom_generic Generic Event Table Macros
720
721@beginTable
722@row2col{EVT_CUSTOM(event\, id\, func),
723 Allows you to add a custom event table
724 entry by specifying the event identifier (such as wxEVT_SIZE),
725 the window identifier, and a member function to call.}
726@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
727 The same as EVT_CUSTOM, but responds to a range of window identifiers.}
728@row2col{EVT_COMMAND(id\, event\, func),
729 The same as EVT_CUSTOM, but expects a member function with a
730 wxCommandEvent argument.}
731@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
732 The same as EVT_CUSTOM_RANGE, but
733 expects a member function with a wxCommandEvent argument.}
734@row2col{EVT_NOTIFY(event\, id\, func),
735 The same as EVT_CUSTOM, but
736 expects a member function with a wxNotifyEvent argument.}
737@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
738 The same as EVT_CUSTOM_RANGE, but
739 expects a member function with a wxNotifyEvent argument.}
740@endTable
741
742
743
744@subsection overview_events_list List of wxWidgets events
745
746For the full list of event classes, please see the
747@ref group_class_events "event classes group page".
748
749
750*/
751