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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/osx/core/evtloop.h | |
3 | // Purpose: CoreFoundation-based event loop | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2006-01-12 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_OSX_CORE_EVTLOOP_H_ | |
13 | #define _WX_OSX_CORE_EVTLOOP_H_ | |
14 | ||
15 | DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop ); | |
16 | DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver ); | |
17 | ||
754afd10 | 18 | class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents; |
7ce6da52 VZ |
19 | |
20 | class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase | |
21 | { | |
22 | friend class wxCFEventLoopPauseIdleEvents; | |
23 | public: | |
24 | wxCFEventLoop(); | |
25 | virtual ~wxCFEventLoop(); | |
26 | ||
27 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
28 | // terminating when Exit() is called | |
29 | virtual int Run(); | |
30 | ||
31 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
32 | // soon | |
33 | virtual void Exit(int rc = 0); | |
34 | ||
35 | // return true if any events are available | |
36 | virtual bool Pending() const; | |
37 | ||
38 | // dispatch a single event, return false if we should exit from the loop | |
39 | virtual bool Dispatch(); | |
40 | ||
41 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
42 | // ms) timeout, return true if an event was processed, false if we should | |
43 | // exit the loop or -1 if timeout expired | |
44 | virtual int DispatchTimeout(unsigned long timeout); | |
45 | ||
46 | // implement this to wake up the loop: usually done by posting a dummy event | |
47 | // to it (can be called from non main thread) | |
48 | virtual void WakeUp(); | |
49 | ||
50 | virtual bool YieldFor(long eventsToProcess); | |
51 | ||
52 | #if wxUSE_EVENTLOOP_SOURCE | |
53 | virtual wxEventLoopSource * | |
54 | AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); | |
55 | #endif // wxUSE_EVENTLOOP_SOURCE | |
56 | ||
19736e64 | 57 | bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; } |
d60957aa SC |
58 | |
59 | #if wxUSE_UIACTIONSIMULATOR | |
60 | // notifies Yield and Dispatch to wait for at least one event before | |
61 | // returning, this is necessary, because the synthesized events need to be | |
62 | // converted by the OS before being available on the native event queue | |
63 | void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; } | |
64 | #endif | |
7ce6da52 VZ |
65 | protected: |
66 | void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity); | |
67 | void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity); | |
68 | ||
69 | // set to false to avoid idling at unexpected moments - eg when having native message boxes | |
70 | void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; } | |
71 | ||
72 | static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); | |
73 | static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); | |
74 | ||
75 | // get the currently executing CFRunLoop | |
76 | virtual CFRunLoopRef CFGetCurrentRunLoop() const; | |
77 | ||
78 | virtual int DoDispatchTimeout(unsigned long timeout); | |
79 | ||
80 | virtual void DoRun(); | |
81 | ||
82 | virtual void DoStop(); | |
83 | ||
84 | // should we exit the loop? | |
85 | bool m_shouldExit; | |
86 | ||
87 | // the loop exit code | |
88 | int m_exitcode; | |
89 | ||
90 | // cfrunloop | |
91 | CFRunLoopRef m_runLoop; | |
92 | ||
93 | // common modes runloop observer | |
94 | CFRunLoopObserverRef m_commonModeRunLoopObserver; | |
95 | ||
96 | // default mode runloop observer | |
97 | CFRunLoopObserverRef m_defaultModeRunLoopObserver; | |
98 | ||
99 | // set to false to avoid idling at unexpected moments - eg when having native message boxes | |
100 | bool m_processIdleEvents; | |
101 | ||
d60957aa SC |
102 | #if wxUSE_UIACTIONSIMULATOR |
103 | bool m_shouldWaitForEvent; | |
104 | #endif | |
7ce6da52 VZ |
105 | private: |
106 | // process all already pending events and dispatch a new one (blocking | |
107 | // until it appears in the event queue if necessary) | |
108 | // | |
109 | // returns the return value of DoDispatchTimeout() | |
110 | int DoProcessEvents(); | |
111 | ||
112 | wxDECLARE_NO_COPY_CLASS(wxCFEventLoop); | |
113 | }; | |
114 | ||
115 | class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject | |
116 | { | |
117 | public: | |
118 | wxCFEventLoopPauseIdleEvents(); | |
119 | virtual ~wxCFEventLoopPauseIdleEvents(); | |
19736e64 SC |
120 | private: |
121 | bool m_formerState; | |
7ce6da52 VZ |
122 | }; |
123 | ||
124 | #endif // _WX_OSX_EVTLOOP_H_ |