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1 | <?xml version="1.0" encoding="iso-8859-1" ?> |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
3 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> | |
4 | <head> | |
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> | |
c66cd08a | 6 | <meta name="generator" content="Docutils 0.3.7: http://docutils.sourceforge.net/" /> |
05d6c206 | 7 | <title>Building wxPython 2.6 for Development and Testing</title> |
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8 | <link rel="stylesheet" href="default.css" type="text/css" /> |
9 | </head> | |
10 | <body> | |
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11 | <div class="document" id="building-wxpython-2-6-for-development-and-testing"> |
12 | <h1 class="title">Building wxPython 2.6 for Development and Testing</h1> | |
fc33e5e1 | 13 | <p>This file describes how I build wxWidgets and wxPython while doing |
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14 | development and testing, and is meant to help other people that want |
15 | to do the same thing. I'll assume that you are using either a CVS | |
fc33e5e1 | 16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or |
05d6c206 | 17 | one of the released wxPython-src-2.6.* tarballs. I'll also assume that |
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18 | you know your way around your system, the compiler, etc. and most |
19 | importantly, that you know what you are doing! ;-)</p> | |
8eda5e35 RD |
20 | <p>If you want to also install the version of wxPython you build to be in |
21 | your site-packages dir and be your default version of wxPython, then a | |
22 | few additional steps are needed, and you may want to use slightly | |
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23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If |
24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you | |
25 | will end up with a separate installation of wxPython and you can | |
26 | switch back and forth between this and the release version that you | |
27 | may already have installed.</p> | |
c66cd08a | 28 | <p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG |
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29 | interface definition files,) or to regenerate the extension sources or |
30 | renamer modules, then you will need an up to date version of SWIG, | |
cae92223 | 31 | plus some patches. Get the sources for version 1.3.24, and then apply |
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32 | the patches in wxPython/SWIG and then build SWIG like normal. See the |
33 | README.txt in the wxPython/SWIG dir for details about each patch and | |
34 | also info about those that may already have been applied to the SWIG | |
35 | sources. If you install this build of SWIG to a location that is not | |
36 | on the PATH (so it doesn't interfere with an existing SWIG install for | |
37 | example) then you can set a setup.py command-line variable named SWIG | |
38 | to be the full path name of the executable and the wxPython build will | |
39 | use it. See below for an example.</p> | |
2e957aae | 40 | <p>In the text below I'll use WXDIR with environment variable syntax |
60b517c1 | 41 | (either $WXDIR or %WXDIR%) to refer to the top level directory where |
cae92223 | 42 | your wxWidgets and wxPython sources are located. It will equate to |
2e957aae | 43 | whereever you checked out the wxWidgets module from CVS, or untarred |
60b517c1 | 44 | the wxPython-src tarball to. You can either substitute the $WXDIR text |
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45 | below with your actual dir, or set the value in the environment and |
46 | use it just like you see it below.</p> | |
40efbdda RD |
47 | <p>If you run into what appears to be compatibility issues between |
48 | wxWidgets and wxPython while building wxPython, be sure you are using | |
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49 | the wxWidgets sources included with the wxPython-src tarball or the |
50 | CVS snapshot, and not a previously installed version or a version | |
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51 | installed from one of the standard wxWidgets installers. With the |
52 | "unstable" releases (have a odd-numbered minor release value, where | |
53 | the APIs are allowed to change) there are often significant | |
54 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
55 | release of wxPython.</p> | |
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56 | <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x"> |
57 | <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> | |
58 | <p>These platforms are built almost the same way while in development | |
59 | so I'll combine the descriptions about their build process here. | |
fc33e5e1 | 60 | First we will build wxWidgets and install it to an out of the way |
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61 | place, then do the same for wxPython.</p> |
62 | <ol class="arabic"> | |
fc33e5e1 RD |
63 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure |
64 | wxWidgets. If you want to have multiple builds with different | |
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65 | configure options, just use different subdirectories. I normally |
66 | put the configure command in a script named ".configure" in each | |
67 | build dir so I can easily blow away everything in the build dir and | |
68 | rerun the script without having to remember the options I used | |
69 | before:</p> | |
70 | <pre class="literal-block"> | |
2e957aae | 71 | cd $WXDIR |
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72 | mkdir bld |
73 | cd bld | |
05d6c206 | 74 | ../configure --prefix=/opt/wx/2.6 \ |
8eda5e35 | 75 | --with-gtk \ |
c66cd08a | 76 | --with-gnomeprint \ |
8eda5e35 | 77 | --with-opengl \ |
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78 | --enable-debug \ |
79 | --enable-geometry \ | |
fc33e5e1 | 80 | --enable-sound --with-sdl \ |
095315e2 | 81 | --enable-mediactrl \ |
fc33e5e1 | 82 | --enable-display \ |
287cb697 | 83 | --disable-debugreport \ |
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84 | </pre> |
85 | <p>On OS X of course you'll want to use --with-mac instead of | |
c66cd08a | 86 | --with-gtk and --with-gnomeprint.</p> |
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87 | <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency |
88 | problem in the multilib builds of wxWidgets on OSX, so I have | |
89 | switched to using a monolithic build. That means that all of the | |
90 | core wxWidgets code is placed in in one shared library instead of | |
91 | several. wxPython can be used with either mode, so use whatever | |
92 | suits you on Linux and etc. but use monolithic on OSX. To switch | |
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93 | to the monolithic build of wxWidgets just add this configure flag:</p> |
94 | <pre class="literal-block"> | |
95 | --enable-monolithic \ | |
96 | </pre> | |
c66cd08a | 97 | <p>By default GTK 2.x will be used for the build. If you would rather |
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98 | use GTK 1.2.x for some reason then you can force configure to use |
99 | it by changing the --with-gtk flag to specify it like this:</p> | |
ce6878e6 | 100 | <pre class="literal-block"> |
05d6c206 | 101 | --with-gtk=1 \ |
ce6878e6 | 102 | </pre> |
60b517c1 RD |
103 | <p>To make the wxWidgets build be unicode enabled (strongly |
104 | recommended if you are building with GTK2) then add the following. | |
105 | When wxPython is unicode enabled then all strings that are passed | |
106 | to wx functions and methods will first be converted to unicode | |
107 | objects, and any 'strings' returned from wx functions and methods | |
108 | will actually be unicode objects.:</p> | |
fc33e5e1 | 109 | <pre class="literal-block"> |
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110 | --enable-unicode \ |
111 | </pre> | |
05d6c206 | 112 | <p>Notice that I used a prefix of /opt/wx/2.6. You can use whatever |
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113 | path you want, such as a path in your HOME dir or even one of the |
114 | standard prefix paths such as /usr or /usr/local if you like, but | |
115 | using /opt this way lets me easily have multiple versions and ports | |
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116 | of wxWidgets "installed" and makes it easy to switch between them, |
117 | without impacting any versions of wxWidgets that may have been | |
8eda5e35 | 118 | installed via an RPM or whatever. For the rest of the steps below |
05d6c206 | 119 | be sure to also substitute "/opt/wx/2.6" with whatever prefix you |
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120 | choose for your build.</p> |
121 | <p>If you want to use the image and zlib libraries included with | |
fc33e5e1 | 122 | wxWidgets instead of those already installed on your system, (for |
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123 | example, to reduce dependencies on 3rd party libraries) then you |
124 | can add these flags to the configure command:</p> | |
125 | <pre class="literal-block"> | |
126 | --with-libjpeg=builtin \ | |
127 | --with-libpng=builtin \ | |
128 | --with-libtiff=builtin \ | |
129 | --with-zlib=builtin \ | |
130 | </pre> | |
131 | </li> | |
fc33e5e1 RD |
132 | <li><p class="first">To build and install wxWidgets you could just use the "make" |
133 | command but there are other libraries besides the main wxWidgets | |
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134 | libs that also need to be built so again I make a script to do it |
135 | all for me so I don't forget anything. This time it is called | |
c66cd08a | 136 | ".make" (I use the leading "." so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build |
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137 | dir I don't lose my scripts too.) This is what it looks like:</p> |
138 | <pre class="literal-block"> | |
139 | make $* \ | |
cae92223 | 140 | && make -C contrib/src/animate $* \ |
8eda5e35 | 141 | && make -C contrib/src/gizmos $* \ |
60b517c1 | 142 | && make -C contrib/src/stc $* |
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143 | </pre> |
144 | <p>So you just use .make as if it where make, but don't forget to set | |
145 | the execute bit on .make first!:</p> | |
146 | <pre class="literal-block"> | |
147 | .make | |
148 | .make install | |
149 | </pre> | |
150 | <p>When it's done you should have an installed set of files under | |
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151 | /opt/wx/2.6 containing just wxWidgets. Now to use this version of |
152 | wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set | |
153 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.</p> | |
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154 | </li> |
155 | <li><p class="first">I also have a script to help me build wxPython and it is checked in | |
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156 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to |
157 | use it as it's very cryptic and expects that you want to run SWIG, | |
158 | so if you don't have the latest patched up version of SWIG then | |
159 | you'll probably get stuck. So I'll just give the raw commands | |
160 | instead.</p> | |
8eda5e35 RD |
161 | <p>We're not going to install the development version of wxPython with |
162 | these commands, so it won't impact your already installed version | |
163 | of the latest release. You'll be able test with this version when | |
164 | you want to, and use the installed release version the rest of the | |
40efbdda | 165 | time. If you want to install the development version please read |
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166 | INSTALL.txt.</p> |
167 | <p>If you have more than one version of Python on your system then be | |
168 | sure to use the version of Python that you want to use when running | |
169 | wxPython programs to run the setup.py commands below. I'll be | |
170 | using python2.3.</p> | |
171 | <p>Make sure that the first wx-config found on the PATH is the one you | |
2e957aae | 172 | installed above, and then change to the $WXDIR/wxPython dir and |
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173 | run the this command:</p> |
174 | <pre class="literal-block"> | |
2e957aae | 175 | cd $WXDIR/wxPython |
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176 | python2.3 setup.py build_ext --inplace --debug |
177 | </pre> | |
178 | <p>If your new wx-config script is not on the PATH, or there is some | |
179 | other version of it found first, then you can add this to the | |
180 | command line to ensure your new one is used instead:</p> | |
181 | <pre class="literal-block"> | |
05d6c206 | 182 | WX_CONFIG=/opt/wx/2.6/bin/wx-config |
8eda5e35 | 183 | </pre> |
ce6878e6 RD |
184 | <p>By default setup.py will assume that you built wxWidgets to use |
185 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
186 | this flag to the command-line:</p> | |
187 | <pre class="literal-block"> | |
60b517c1 | 188 | WXPORT=gtk |
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189 | </pre> |
190 | <p>If you would like to do a Unicode enabled build (all strings sent | |
191 | to or retruned from wx functions are Unicode objects) and your | |
192 | wxWidgets was built with unicode enabled then add this flag:</p> | |
8eda5e35 | 193 | <pre class="literal-block"> |
ce6878e6 | 194 | UNICODE=1 |
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195 | </pre> |
196 | <p>If you are wanting to have the source files regenerated with swig, | |
197 | then you need to turn on the USE_SWIG flag and optionally tell it | |
198 | where to find the new swig executable, so add these flags:</p> | |
199 | <pre class="literal-block"> | |
200 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
201 | </pre> | |
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202 | <p>If you get errors about being unable to find libGLU, wxGLCanvas |
203 | being undeclared, or something similar then you can add | |
204 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
205 | building of the glcanvas module.</p> | |
8eda5e35 | 206 | <p>When the setup.py command is done you should have fully populated |
2e957aae | 207 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and |
c66cd08a | 208 | $WXDIR/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.so</span></tt> files) |
2e957aae | 209 | located in the wx package.</p> |
8eda5e35 | 210 | </li> |
40efbdda | 211 | <li><p class="first">To run code with the development version of wxPython, just set the |
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212 | PYTHONPATH to the wxPython dir located in the source tree. For |
213 | example:</p> | |
8eda5e35 | 214 | <pre class="literal-block"> |
05d6c206 | 215 | export LD_LIBRARY_PATH=/opt/wx/2.6/lib |
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216 | export PYTHONPATH=$WXDIR/wxPython |
217 | cd $WXDIR/wxPython/demo | |
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218 | python2.3 demo.py |
219 | </pre> | |
220 | <p>OS X NOTE: You need to use "pythonw" on the command line to run | |
221 | wxPython applications. This version of the Python executable is | |
222 | part of the Python Framework and is allowed to interact with the | |
9c329f86 | 223 | display. You can also double click on a .py or a .pyw file from |
2e957aae | 224 | the finder (assuming that the PythonLauncher app is associated with |
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225 | these file extensions) and it will launch the Framework version of |
226 | Python for you. For information about creating Applicaiton Bundles | |
227 | of your wxPython apps please see the wiki and the mail lists.</p> | |
228 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing | |
229 | wxPython and you are running on Solaris and building with gcc, then | |
230 | you may be able to work around the problem by uncommenting a bit of | |
0979bd01 | 231 | code in config.py and building again. Look for 'SunOS' in config.py |
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232 | and uncomment the block containing it. The problem is that Sun's ld |
233 | does not automatically add libgcc to the link step.</p> | |
234 | </li> | |
235 | </ol> | |
236 | </div> | |
237 | <div class="section" id="building-on-windows"> | |
238 | <h1><a name="building-on-windows">Building on Windows</a></h1> | |
239 | <p>The Windows builds currently require the use of Microsoft Visual C++. | |
240 | Theoretically, other compilers (such as mingw32 or the Borland | |
241 | compilers) can also be used but I've never done the work to make that | |
242 | happen. If you want to try that then first you'll want to find out if | |
243 | there are any tricks that have to be done to make Python extension | |
244 | modules using that compiler, and then make a few changes to setup.py | |
34621cc5 | 245 | to accommodate that. (And send the patches to me.) If you plan on |
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246 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also |
247 | have to build Python and any other extension modules that you use with | |
2e957aae | 248 | that compiler because a different version of the C runtime library is |
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249 | used. The Python executable that comes from PythonLabs and the |
250 | wxPython extensions that I distribute are built with MSVC 6 with all | |
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251 | the Service Packs applied. This policy will change with Python 2.4 |
252 | and MSVC 7.1 will be used starting with that version.</p> | |
40efbdda | 253 | <p>If you want to build a debuggable version of wxWidgets and wxPython you |
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254 | will need to have also built a debug version of Python and any other |
255 | extension modules you need to use. You can tell if you have them | |
256 | already if there is a _d in the file names, for example python_d.exe | |
257 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
258 | of the code with the debugger then building the normal (or hybrid) | |
259 | version is fine, and you can use the regular python executables with | |
260 | it.</p> | |
60b517c1 RD |
261 | <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic |
262 | or the multi-lib wxWidgets builds. (Monolithic means that all the | |
263 | core wxWidgets code is in one DLL, and multi-lib means that the core | |
264 | code is divided into multiple DLLs.) To select which one to use | |
265 | specify the MONOLITHIC flag for both the wxWidgets build and the | |
266 | wxPython build as shown below, setting it to either 0 or 1.</p> | |
8eda5e35 | 267 | <p>Just like the unix versions I also use some scripts to help me build |
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268 | wxWidgets, but I use some non-standard stuff to do it. So if you have |
269 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
270 | programs then there is a copy of my wxWidgets build scripts in | |
271 | %WXDIR%\wxPython\distrib\msw. Just copy them to | |
272 | %WXDIR%\build\msw and you can use them to do your build, otherwise | |
273 | you can do everything by hand as described below. But if you do work | |
274 | by hand and something doesn't seem to be working correctly please | |
275 | refer to the build scripts to see what may need to be done | |
276 | differently.</p> | |
64316568 RD |
277 | <p>The *.btm files are for 4NT and the others are for bash. They are:</p> |
278 | <pre class="literal-block"> | |
279 | .make/.make.btm Builds the main lib and the needed contribs | |
40efbdda | 280 | .mymake/.mymake.btm Builds just one lib, use by .make |
64316568 RD |
281 | .makesetup.mk A makefile that will copy and edit setup.h |
282 | as needed for the different types of builds | |
283 | </pre> | |
40efbdda RD |
284 | <p>Okay. Here's what you've been waiting for, the instructions! Adapt |
285 | accordingly if you are using the bash shell.</p> | |
8eda5e35 | 286 | <ol class="arabic"> |
fc33e5e1 | 287 | <li><p class="first">Set an environment variable to the root of the wxWidgets source |
2e957aae | 288 | tree. This is used by the makefiles:</p> |
8eda5e35 | 289 | <pre class="literal-block"> |
2e957aae | 290 | set WXWIN=%WXDIR% |
8eda5e35 RD |
291 | </pre> |
292 | </li> | |
40efbdda RD |
293 | <li><p class="first">Copy setup0.h to setup.h:</p> |
294 | <pre class="literal-block"> | |
295 | cd %WXDIR%\include\wx\msw | |
296 | copy setup0.h setup.h | |
297 | </pre> | |
8eda5e35 | 298 | </li> |
40efbdda | 299 | <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p> |
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300 | <pre class="literal-block"> |
301 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
302 | wxUSE_DEBUG_CONTEXT 1 | |
303 | wxUSE_MEMORY_TRACING 1 | |
304 | wxUSE_DIALUP_MANAGER 0 | |
305 | wxUSE_GLCANVAS 1 | |
306 | wxUSE_POSTSCRIPT 1 | |
307 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
fc33e5e1 | 308 | wxUSE_DISPLAY 1 |
287cb697 | 309 | wxUSE_DEBUGREPORT 0 |
8eda5e35 | 310 | </pre> |
40efbdda RD |
311 | <p>If you are using my build scripts then a few more settings will be |
312 | changed and then a copy of setup.h is placed in a subdir of | |
313 | %WXWIN%\libvc_dll. If you are doing it by hand and making a | |
314 | UNICODE build, then also change these:</p> | |
315 | <pre class="literal-block"> | |
316 | wxUSE_UNICODE 1 | |
317 | wxUSE_UNICODE_MSLU 1 | |
318 | </pre> | |
319 | <p>If you are doing a "hybrid" build (which is the same as the | |
320 | binaries that I release) then also change these:</p> | |
321 | <pre class="literal-block"> | |
322 | wxUSE_MEMORY_TRACING 0 | |
323 | wxUSE_DEBUG_CONTEXT 0 | |
324 | </pre> | |
8eda5e35 | 325 | </li> |
40efbdda | 326 | <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The |
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327 | wxWidgets DLLs will end up there as part of the build and so you'll |
328 | need it on the PATH for them to be found at runtime.</p> | |
8eda5e35 | 329 | </li> |
40efbdda RD |
330 | <li><p class="first">Change to the %WXDIR%\build\msw directory</p> |
331 | <blockquote> | |
332 | <p>cd %WXDIR%\build\msw</p> | |
333 | </blockquote> | |
8eda5e35 | 334 | </li> |
40efbdda RD |
335 | <li><p class="first">If using my scripts then use the .make.btm command to build |
336 | wxWidgets. It needs one command-line parameter which controls what | |
337 | kind of build(s) to do. Use one of the following:</p> | |
8eda5e35 RD |
338 | <pre class="literal-block"> |
339 | debug Build debug version | |
340 | hybrid Build hybrid version | |
341 | both Both debug and hybrid | |
342 | debug-uni Build a debug unicode library | |
343 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
344 | both-uni and finally both unicode libraries | |
345 | </pre> | |
346 | <p>For example:</p> | |
347 | <pre class="literal-block"> | |
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348 | .make hybrid |
349 | </pre> | |
350 | <p>You can also pass additional command line parameters as needed and | |
8eda5e35 | 351 | they will all be passed on to the nmake commands, for example to |
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352 | clean up the build:</p> |
353 | <pre class="literal-block"> | |
354 | .make hybrid clean | |
355 | </pre> | |
356 | <p>If <em>not</em> using my scripts then you can do it by hand by directly | |
357 | executing nmake with a bunch of extra command line parameters. | |
358 | The base set are:</p> | |
359 | <pre class="literal-block"> | |
cae92223 | 360 | nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 |
40efbdda RD |
361 | </pre> |
362 | <p>If doing a debug build then add:</p> | |
363 | <pre class="literal-block"> | |
364 | BUILD=debug | |
365 | </pre> | |
366 | <p>otherwise add these:</p> | |
367 | <pre class="literal-block"> | |
368 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
369 | </pre> | |
370 | <p>If doing a Unicode build then add these flags:</p> | |
371 | <pre class="literal-block"> | |
372 | UNICODE=1 MSLU=1 | |
373 | </pre> | |
374 | <p>Now, from the %WXDIR%\build\msw directory run nmake with your | |
375 | selection of command-line flags as described above. Repeat this | |
376 | same command from the following directories in order to build the | |
377 | contrib libraries:</p> | |
378 | <pre class="literal-block"> | |
cae92223 | 379 | %WXDIR%\contrib\build\animate |
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380 | %WXDIR%\contrib\build\gizmos |
381 | %WXDIR%\contrib\build\stc | |
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382 | </pre> |
383 | </li> | |
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384 | <li><p class="first">When that is all done it will have built the main wxWidgets DLLs |
385 | and also some of the contribs DLLs. There should be a ton of DLLs | |
386 | and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p> | |
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387 | </li> |
388 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the | |
389 | unix systems. We're not going to install the development version | |
390 | of wxPython with these commands, so it won't impact your already | |
391 | installed version of the latest release. You'll be able to test | |
392 | with this version when you want to, and use the installed release | |
393 | version the rest of the time. If you ever do want to install the | |
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394 | development version please refer to INSTALL.txt.</p> |
395 | <p>Change to the %WXDIR%\wxPython dir and run the this command, | |
396 | making sure that you use the version of python that you want to | |
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397 | build for (if you have more than one on your system) and to match |
398 | the MONOLITHIC flag with how you built wxWidgets:</p> | |
8eda5e35 | 399 | <pre class="literal-block"> |
2e957aae | 400 | cd %WXDIR%\wxPython |
60b517c1 | 401 | python setup.py build_ext --inplace MONOLITHIC=1 |
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402 | </pre> |
403 | <p>If you are wanting to have the source files regenerated with swig, | |
404 | then you need to turn on the USE_SWIG flag and optionally tell it | |
405 | where to find the new swig executable, so add these flags:</p> | |
406 | <pre class="literal-block"> | |
407 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
408 | </pre> | |
fc33e5e1 | 409 | <p>If you built a Unicode version of wxWidgets and want to also build |
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410 | the Unicode version of wxPython then add this flag:</p> |
411 | <pre class="literal-block"> | |
412 | UNICODE=1 | |
413 | </pre> | |
fc33e5e1 | 414 | <p>If you have a debug version of Python and wxWidgets and want to |
8eda5e35 | 415 | build a debug version of wxPython too, add the --debug flag to the |
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416 | command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt> |
417 | files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to | |
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418 | use them. The debug and hybrid(release) versions can coexist.</p> |
419 | <p>When the setup.py command is done you should have fully populated | |
2e957aae | 420 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and |
c66cd08a | 421 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt> |
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422 | files) located in the wx package.</p> |
423 | </li> | |
40efbdda | 424 | <li><p class="first">To run code with the development version of wxPython, just set the |
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425 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> |
426 | <pre class="literal-block"> | |
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427 | set PYTHONPATH=%WXDIR%\wxPython |
428 | cd %WXDIR\wxPython\demo | |
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429 | python demo.py |
430 | </pre> | |
431 | </li> | |
432 | </ol> | |
433 | </div> | |
434 | </div> | |
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435 | </body> |
436 | </html> |