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new VC++ project files with both dll and lib in one project
[wxWidgets.git] / demos / bombs / makefile.wat
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1# =========================================================================
2# This makefile was generated by
3# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4# Do not modify, all changes will be overwritten!
5# =========================================================================
025e88c5 6
fd9f42b6 7!include ../../build/msw/config.wat
025e88c5 8
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9# -------------------------------------------------------------------------
10# Do not modify the rest of this file!
11# -------------------------------------------------------------------------
025e88c5 12
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13# Speed up compilation a bit:
14!ifdef __LOADDLL__
15! loaddll wcc wccd
16! loaddll wccaxp wccdaxp
17! loaddll wcc386 wccd386
18! loaddll wpp wppdi86
19! loaddll wppaxp wppdaxp
20! loaddll wpp386 wppd386
21! loaddll wlink wlink
22! loaddll wlib wlibd
23!endif
025e88c5 24
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25# We need these variables in some bakefile-made rules:
26WATCOM_CWD = $+ $(%cdrive):$(%cwd) $-
025e88c5 27
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28### Conditionally set variables: ###
29
30PORTNAME =
31!ifeq USE_GUI 0
32PORTNAME = base
33!endif
34!ifeq USE_GUI 1
35PORTNAME = msw
36!endif
37WXDEBUGFLAG =
38!ifeq BUILD debug
39!ifeq DEBUG_FLAG default
40WXDEBUGFLAG = d
41!endif
42!endif
43!ifeq DEBUG_FLAG 1
44WXDEBUGFLAG = d
45!endif
46WXDLLFLAG =
47!ifeq SHARED 1
48WXDLLFLAG = dll
49!endif
50WXUNICODEFLAG =
51!ifeq UNICODE 1
52WXUNICODEFLAG = u
53!endif
54WXUNIVNAME =
55!ifeq WXUNIV 1
56WXUNIVNAME = univ
57!endif
58__DEBUGINFO_0 =
59!ifeq BUILD debug
60!ifeq DEBUG_INFO default
61__DEBUGINFO_0 = -d2
62!endif
63!endif
64!ifeq BUILD release
65!ifeq DEBUG_INFO default
66__DEBUGINFO_0 = -d0
67!endif
68!endif
69!ifeq DEBUG_INFO 0
70__DEBUGINFO_0 = -d0
71!endif
72!ifeq DEBUG_INFO 1
73__DEBUGINFO_0 = -d2
74!endif
75__DEBUGINFO_1 =
76!ifeq BUILD debug
77!ifeq DEBUG_INFO default
78__DEBUGINFO_1 = debug all
79!endif
80!endif
81!ifeq BUILD release
82!ifeq DEBUG_INFO default
83__DEBUGINFO_1 =
84!endif
85!endif
86!ifeq DEBUG_INFO 0
87__DEBUGINFO_1 =
88!endif
89!ifeq DEBUG_INFO 1
90__DEBUGINFO_1 = debug all
91!endif
92__DEBUG_DEFINE_p =
93!ifeq BUILD debug
94!ifeq DEBUG_FLAG default
95__DEBUG_DEFINE_p = -d__WXDEBUG__
96!endif
97!endif
98!ifeq DEBUG_FLAG 1
99__DEBUG_DEFINE_p = -d__WXDEBUG__
100!endif
101__DLLFLAG_p =
102!ifeq SHARED 1
103__DLLFLAG_p = -dWXUSINGDLL
104!endif
105__LIB_JPEG_p =
106!ifeq USE_GUI 1
107__LIB_JPEG_p = wxjpeg$(WXDEBUGFLAG).lib
108!endif
109__LIB_PNG_p =
110!ifeq USE_GUI 1
111__LIB_PNG_p = wxpng$(WXDEBUGFLAG).lib
112!endif
113__LIB_TIFF_p =
114!ifeq USE_GUI 1
115__LIB_TIFF_p = wxtiff$(WXDEBUGFLAG).lib
116!endif
117__OPTIMIZEFLAG_2 =
118!ifeq BUILD debug
119__OPTIMIZEFLAG_2 = -od
120!endif
121!ifeq BUILD release
122__OPTIMIZEFLAG_2 = -ot -ox
123!endif
124__RUNTIME_LIBS_5 =
125!ifeq RUNTIME_LIBS dynamic
126__RUNTIME_LIBS_5 = -br
127!endif
128!ifeq RUNTIME_LIBS static
129__RUNTIME_LIBS_5 =
130!endif
131__UNICODE_DEFINE_p =
132!ifeq UNICODE 1
133__UNICODE_DEFINE_p = -dwxUSE_UNICODE=1
134!endif
135__WXLIB_BASE_p =
136!ifeq MONOLITHIC 0
137__WXLIB_BASE_p = wxbase25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
138!endif
139__WXLIB_CORE_p =
140!ifeq MONOLITHIC 0
141__WXLIB_CORE_p = &
142 wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_core.lib
143!endif
144__WXLIB_MONO_p =
145!ifeq MONOLITHIC 1
146__WXLIB_MONO_p = &
147 wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
148!endif
149__WXUNIV_DEFINE_p =
150!ifeq WXUNIV 1
151__WXUNIV_DEFINE_p = -d__WXUNIVERSAL__
152!endif
153
154### Variables: ###
155
156BOMBS_CXXFLAGS = $(CPPFLAGS) $(__DEBUGINFO_0) $(__OPTIMIZEFLAG_2) -bm &
157 $(__RUNTIME_LIBS_5) -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) &
158 $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(LIBDIRNAME) &
159 -i=.\..\..\src\tiff -i=.\..\..\src\jpeg -i=.\..\..\src\png &
160 -i=.\..\..\src\zlib -i=.\..\..\src\regex -i=.\..\..\src\expat\lib -i=. &
4e209a20 161 $(__DLLFLAG_p) -i=..\..\samples $(CXXFLAGS)
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162BOMBS_OBJECTS = &
163 $(OBJS)\bombs_bombs.obj &
164 $(OBJS)\bombs_bombs1.obj &
165 $(OBJS)\bombs_game.obj
166LIBDIRNAME = &
167 .\..\..\lib\wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
168OBJS = &
169 wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
170
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171
172all : $(OBJS)
173$(OBJS) :
174 -if not exist $(OBJS) mkdir $(OBJS)
175
176### Targets: ###
177
178all : .SYMBOLIC $(OBJS)\bombs.exe
179
180$(OBJS)\bombs_bombs.obj : .AUTODEPEND .\bombs.cpp
181 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
182
183$(OBJS)\bombs_bombs.res : .AUTODEPEND .\bombs.rc
4e209a20 184 wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(LIBDIRNAME) -i=.\..\..\src\tiff -i=.\..\..\src\jpeg -i=.\..\..\src\png -i=.\..\..\src\zlib -i=.\..\..\src\regex -i=.\..\..\src\expat\lib -i=. $(__DLLFLAG_p) -i=..\..\samples $<
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185
186$(OBJS)\bombs_bombs1.obj : .AUTODEPEND .\bombs1.cpp
187 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
188
189$(OBJS)\bombs_game.obj : .AUTODEPEND .\game.cpp
190 $(CXX) -zq -fo=$^@ $(BOMBS_CXXFLAGS) $<
191
192$(OBJS)\bombs.exe : $(BOMBS_OBJECTS) $(OBJS)\bombs_bombs.res
193 @%create $(OBJS)\bombs.lbc
194 @%append $(OBJS)\bombs.lbc option quiet
195 @%append $(OBJS)\bombs.lbc name $^@
196 @%append $(OBJS)\bombs.lbc option incremental
197 @%append $(OBJS)\bombs.lbc $(LDFLAGS) $(__DEBUGINFO_1) libpath $(LIBDIRNAME) system nt_win ref '_WinMain@16'
198 @for %i in ($(BOMBS_OBJECTS)) do @%append $(OBJS)\bombs.lbc file %i
4e209a20 199 @for %i in ( $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib ) do @%append $(OBJS)\bombs.lbc library %i
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200 @%append $(OBJS)\bombs.lbc option resource=$(OBJS)\bombs_bombs.res
201 wlink @$(OBJS)\bombs.lbc
202
203clean : .SYMBOLIC
204 -if exist $(OBJS)\*.obj del $(OBJS)\*.obj
205 -if exist $(OBJS)\*.res del $(OBJS)\*.res
206 -if exist $(OBJS)\*.lbc del $(OBJS)\*.lbc
207 -if exist $(OBJS)\*.ilk del $(OBJS)\*.ilk
208 -if exist $(OBJS)\bombs.exe del $(OBJS)\bombs.exe