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1\chapter{Basic event handling}\label{chapbasicevents}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}{}{}{}{}{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
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6\section{Introduction}
7
8In most cases, wxWindows uses the concept of {\it event tables} to catch user input.
9
10An event table is placed in an implementation file to tell wxWindows how to map
11events to member functions. These member functions are not virtual functions, but
12they are all similar in form: they take a single wxEvent-derived argument, and have a void return
13type.
14
15Here's an example of an event table.
16
17\begin{verbatim}
18BEGIN_EVENT_TABLE(MyFrame, wxFrame)
19 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
20 EVT_MENU (DO_TEST, MyFrame::DoTest)
21 EVT_SIZE ( MyFrame::OnSize)
22 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
23END_EVENT_TABLE()
24\end{verbatim}
25
26The first two entries map menu commands to two different member functions. The EVT\_SIZE macro
27doesn't need a window identifier, since normally you are only interested in the
28current window's size events. (In fact you could intercept a particular window's size event
29by using EVT\_CUSTOM(wxEVT\_SIZE, id, func).)
30
31The EVT\_BUTTON macro demonstrates that the originating event does not have to come from
32the window class implementing the event table - if the event source is a button within a panel within a frame, this will still
33work, because event tables are searched up through the hierarchy of windows. In this
34case, the button's event table will be searched, then the parent panel's, then the frame's.
35
36As mentioned before, the member functions that handle events do not have to be virtual.
37Indeed, the member functions should not be virtual as the event handler ignores that
38the functions are virtual, i.e. overriding a virtual member function in a derived class
39will not have any effect.
40These member functions take an event argument, and the class of event differs according
41to the type of event and the class of the originating window. For size
42events, \wxhelpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most control
43commands (such as button presses), \wxhelpref{wxCommandEvent}{wxcommandevent} is used.
44When controls get more complicated, then specific event classes are used, such
45as \wxhelpref{wxTreeEvent}{wxtreeevent} for events from \wxhelpref{wxTreeCtrl}{wxtreectrl} windows.
46
47As well as the event table in the implementation file, there must be a DECLARE\_EVENT\_TABLE
48macro in the class definition. For example:
49
50{\small%
51\begin{verbatim}
52class MyFrame: public wxFrame {
53
54 DECLARE_DYNAMIC_CLASS(MyFrame)
55
56public:
57 ...
58 void OnExit(wxCommandEvent& event);
59 void OnSize(wxSizeEvent& event);
60protected:
61 int m_count;
62 ...
63 DECLARE_EVENT_TABLE()
64};
65\end{verbatim}
66}%
67
68\section{How events are processed}\label{eventprocessing}
69
70When an event is received from the windowing system, wxWindows calls \wxhelpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on
71the first event handler object belonging to the window generating the event.
72
73It may be noted that wxWindows' event processing system implements something
74very close to virtual methods in normal C++, i.e. it is possible to alter
75the behaviour of a class by overriding its event handling functions. In
76many cases this works even for changing the behaviour of native controls.
77For example it is possible to filter out a number of key events sent by the
78system to a native text control by overriding wxTextCtrl and defining a
79handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
80any key events from being sent to the native control - which might not be
81what is desired. In this case the event handler function has to call Skip()
82so as to indicate that the search for the event handler should continue.
83
84To summarize, instead of explicitly calling the base class version as you
85would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
86you should instead call \wxhelpref{wxEvent::Skip}{wxeventskip}.
87
88In practice, this would look like the following if the derived text control only
89accepts 'a' to 'z' and 'A' to 'Z':
90
91{\small%
92\begin{verbatim}
93void MyTextCtrl::OnChar(wxKeyEvent& event)
94{
95 if ( isalpha( event.KeyCode() ) )
96 {
97 // key code is within legal range. we call event.Skip() so the
98 // event can be processed either in the base wxWindows class
99 // or the native control.
100
101 event.Skip();
102 }
103 else
104 {
105 // illegal key hit. we don't call event.Skip() so the
106 // event is not processed anywhere else.
107
108 wxBell();
109 }
110}
111\end{verbatim}
112}%
113
114
115The normal order of event table searching by ProcessEvent is as follows:
116
117\begin{enumerate}\itemsep=0pt
118\item If the object is disabled (via a call to \wxhelpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
119the function skips to step (6).
120\item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
121\wxhelpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits.
122\item {\bf SearchEventTable} is called for this event handler. If this fails, the base
123class table is tried, and so on until no more tables exist or an appropriate function was found,
124in which case the function exits.
125\item The search is applied down the entire chain of event handlers (usually the chain has a length
126of one). If this succeeds, the function exits.
127\item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
128recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
129\item Finally, {\bf ProcessEvent} is called on the wxApp object.
130\end{enumerate}
131
132{\bf Pay close attention to Step 5.} People often overlook or get
133confused by this powerful feature of the wxWindows event processing
134system. To put it a different way, events derived either directly or
135indirectly from wxCommandEvent will travel up the containment
136hierarchy from child to parent until an event handler is found that
137doesn't call event.Skip(). Events not derived from wxCommandEvent are
138sent only to the window they occurred in and then stop.
139
140Typically events that deal with a window as a window (size, motion,
141paint, mouse, keyboard, etc.) are sent only to the window. Events
142that have a higher level of meaning and/or are generated by the window
143itself, (button click, menu select, tree expand, etc.) are command
144events and are sent up to the parent to see if it is interested in the
145event.
146
147Note that your application may wish to override ProcessEvent to redirect processing of
148events. This is done in the document/view framework, for example, to allow event handlers
149to be defined in the document or view. To test for command events (which will probably
150be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for
151efficiency, instead of using the slower run-time type system.
152
153As mentioned above, only command events are recursively applied to the parents event
154handler. As this quite often causes confusion for users, here is a list of system
155events which will {\it not} get sent to the parent's event handler:
156
157\begin{twocollist}\itemsep=0pt
158\twocolitem{\wxhelpref{wxEvent}{wxevent}}{The event base class}
159\twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
160\twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
161\twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
162\twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
163\twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
164\twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{An idle event}
165\twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
166\twocolitem{\wxhelpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
167\twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{A menu event}
168\twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
169\twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{A move event}
170\twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{A paint event}
171\twocolitem{\wxhelpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
172\twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{A size event}
173\twocolitem{\wxhelpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
174\twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
175\twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
176\end{twocollist}
177
178In some cases, it might be desired by the programmer to get a certain number
179of system events in a parent window, for example all key events sent to, but not
180used by, the native controls in a dialog. In this case, a special event handler
181will have to be written that will override ProcessEvent() in order to pass
182all events (or any selection of them) to the parent window.
183
184% VZ: it doesn't work like this, but just in case we ever reenable this
185% behaviour, I leave it here
186%
187% \section{Redirection of command events to the window with the focus}
188%
189% The usual upward search through the window hierarchy for command event
190% handlers does not always meet an application's requirements. Say you have two
191% wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
192% buttons. To avoid the need to define event handlers in the frame
193% and redirect them explicitly to the window with the focus, command events
194% are sent to the window with the focus first, for
195% menu and toolbar command and UI update events only. This means that
196% each window can handle its own commands and UI updates independently. In
197% fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
198% requests, so no extra coding is required to support them in your menus and
199% toolbars.
200
201\section{Pluggable event handlers}
202
203In fact, you don't have to derive a new class from a window class
204if you don't want to. You can derive a new class from wxEvtHandler instead,
205defining the appropriate event table, and then call
206\rtfsp\wxhelpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
207\rtfsp\wxhelpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
208event handler the object that responds to events. This way, you can avoid
209a lot of class derivation, and use the same event handler object to
210handle events from instances of different classes. If you ever have to call a window's event handler
211manually, use the GetEventHandler function to retrieve the window's event handler and use that
212to call the member function. By default, GetEventHandler returns a pointer to the window itself
213unless an application has redirected event handling using SetEventHandler or PushEventHandler.
214
215One use of PushEventHandler is to temporarily or permanently change the
216behaviour of the GUI. For example, you might want to invoke a dialog editor
217in your application that changes aspects of dialog boxes. You can
218grab all the input for an existing dialog box, and edit it `in situ',
219before restoring its behaviour to normal. So even if the application
220has derived new classes to customize behaviour, your utility can indulge
221in a spot of body-snatching. It could be a useful technique for on-line
222tutorials, too, where you take a user through a serious of steps and
223don't want them to diverge from the lesson. Here, you can examine the events
224coming from buttons and windows, and if acceptable, pass them through to
225the original event handler. Use PushEventHandler/PopEventHandler
226to form a chain of event handlers, where each handler processes a different
227range of events independently from the other handlers.
228
229\section{Window identifiers}\label{windowids}
230
231\index{identifiers}\index{wxID}Window identifiers are integers, and are used to uniquely determine window identity in the
232event system (though you can use it for other purposes). In fact, identifiers do not need
233to be unique across your entire application just so long as they are unique within a particular context you're interested
234in, such as a frame and its children. You may use the wxID\_OK identifier, for example, on
235any number of dialogs so long as you don't have several within the same dialog.
236
237If you pass -1 to a window constructor, an identifier will be generated for you, but beware:
238if things don't respond in the way they should, it could be because of an id conflict. It is safer
239to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict
240with your own identifiers.
241
242The following standard identifiers are supplied. You can use wxID\_HIGHEST to determine the
243number above which it is safe to define your own identifiers. Or, you can use identifiers below
244wxID\_LOWEST.
245
246\begin{verbatim}
247#define wxID_LOWEST 4999
248
249#define wxID_OPEN 5000
250#define wxID_CLOSE 5001
251#define wxID_NEW 5002
252#define wxID_SAVE 5003
253#define wxID_SAVEAS 5004
254#define wxID_REVERT 5005
255#define wxID_EXIT 5006
256#define wxID_UNDO 5007
257#define wxID_REDO 5008
258#define wxID_HELP 5009
259#define wxID_PRINT 5010
260#define wxID_PRINT_SETUP 5011
261#define wxID_PREVIEW 5012
262#define wxID_ABOUT 5013
263#define wxID_HELP_CONTENTS 5014
264#define wxID_HELP_COMMANDS 5015
265#define wxID_HELP_PROCEDURES 5016
266#define wxID_HELP_CONTEXT 5017
267
268#define wxID_CUT 5030
269#define wxID_COPY 5031
270#define wxID_PASTE 5032
271#define wxID_CLEAR 5033
272#define wxID_FIND 5034
273#define wxID_DUPLICATE 5035
274#define wxID_SELECTALL 5036
275
276#define wxID_FILE1 5050
277#define wxID_FILE2 5051
278#define wxID_FILE3 5052
279#define wxID_FILE4 5053
280#define wxID_FILE5 5054
281#define wxID_FILE6 5055
282#define wxID_FILE7 5056
283#define wxID_FILE8 5057
284#define wxID_FILE9 5058
285
286#define wxID_OK 5100
287#define wxID_CANCEL 5101
288#define wxID_APPLY 5102
289#define wxID_YES 5103
290#define wxID_NO 5104
291#define wxID_STATIC 5105
292
293#define wxID_HIGHEST 5999
294\end{verbatim}
295
296\section{Event macros summary}\label{eventmacros}
297
298\wxheading{Generic event table macros}
299
300\twocolwidtha{8cm}%
301\begin{twocollist}\itemsep=0pt
302\twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
303entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
304and a member function to call.}
305\twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
306but responds to a range of window identifiers.}
307\twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
308expects a member function with a wxCommandEvent argument.}
309\twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
310expects a member function with a wxCommandEvent argument.}
311\end{twocollist}
312
313\wxheading{Macros listed by event class}
314
315The documentation for specific event macros is organised by event class. Please refer
316to these sections for details.
317
318\twocolwidtha{8cm}%
319\begin{twocollist}\itemsep=0pt
320\twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
321activation and deactivation events.}
322\twocolitem{\wxhelpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
323\twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
324called via \wxhelpref{wxWindow::Close}{wxwindowclose}.}
325\twocolitem{\wxhelpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
326file drop events.}
327\twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
328\twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
329\twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR and EVT\_CHAR\_HOOK macros handle keyboard
330input for any window.}
331\twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
332(to process background tasks, for example).}
333\twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
334to handle dialog initialisation.}
335\twocolitem{\wxhelpref{wxListEvent}{wxlistevent}}{These macros handle \wxhelpref{wxListCtrl}{wxlistctrl} events.}
336\twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
337\twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
338mouse events or all mouse events.}
339\twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
340\twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
341\twocolitem{\wxhelpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
342\wxhelpref{wxScrollBar}{wxscrollbar}, \wxhelpref{wxSlider}{wxslider},and \wxhelpref{wxSpinButton}{wxspinbutton}.}
343\twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
344\twocolitem{\wxhelpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
345and EVT\_SPLITTER\_DOUBLECLICKED macros are used to handle the various splitter window events.}
346\twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
347events informing the application that the user has changed the system colours (Windows only).}
348\twocolitem{\wxhelpref{wxTreeEvent}{wxtreeevent}}{These macros handle \wxhelpref{wxTreeCtrl}{wxtreectrl} events.}
349\twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
350update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
351toolbars and controls.}
352\end{twocollist}
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