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0dbd6262 1/////////////////////////////////////////////////////////////////////////////
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2// Name: sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
0dbd6262 4// Optional on non-Windows platforms.
a31a5f85 5// Author: Stefan Csomor
0dbd6262 6// Modified by:
a31a5f85 7// Created: 1998-01-01
0dbd6262 8// RCS-ID: $Id$
a31a5f85 9// Copyright: (c) Stefan Csomor
e40298d5 10// Licence: wxWindows licence
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11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef _WX_SOUND_H_
14#define _WX_SOUND_H_
0dbd6262 15
12028905 16#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
bae90c4c 17#pragma interface "sound.h"
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18#endif
19
bae90c4c 20#if wxUSE_SOUND
4a69b060 21
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22#include "wx/object.h"
23
bae90c4c 24class WXDLLEXPORT wxSound : public wxSoundBase
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25{
26public:
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27 wxSound();
28 wxSound(const wxString& fileName, bool isResource = FALSE);
29 wxSound(int size, const wxByte* data);
30 ~wxSound();
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31
32public:
33 bool Create(const wxString& fileName, bool isResource = FALSE);
5b781a67 34 bool IsOk() const { return !m_sndname.IsEmpty(); }
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35
36protected:
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37 // prevent collision with some BSD definitions of macro Free()
38 bool FreeData();
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39
40 bool DoPlay(unsigned flags) const;
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41
42private:
5273bf2f 43 void* m_sndChan;
4a69b060 44
5b781a67 45 wxString m_sndname;
5273bf2f 46 void* m_hSnd;
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47 int m_waveLength;
48 bool m_isResource;
49};
50
4a69b060 51#endif
0dbd6262 52#endif
bae90c4c 53 // _WX_SOUND_H_