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wxRect::union and docstring fixes
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1/////////////////////////////////////////////////////////////////////////////
2// Name: _effects.i
3// Purpose: wxEffects
4//
5// Author: Robin Dunn
6//
7// Created: 18-June-1999
8// RCS-ID: $Id$
9// Copyright: (c) 2003 by Total Control Software
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13// Not a %module
14
15
16//---------------------------------------------------------------------------
17%newgroup
18
19%{
20#include <wx/effects.h>
21%}
22
23//---------------------------------------------------------------------------
24
25class wxEffects: public wxObject
26{
27public:
28 // Assume system colours
29 wxEffects();
30
31 wxColour GetHighlightColour() const;
32 wxColour GetLightShadow() const;
33 wxColour GetFaceColour() const;
34 wxColour GetMediumShadow() const;
35 wxColour GetDarkShadow() const;
36
37 void SetHighlightColour(const wxColour& c);
38 void SetLightShadow(const wxColour& c);
39 void SetFaceColour(const wxColour& c);
40 void SetMediumShadow(const wxColour& c);
41 void SetDarkShadow(const wxColour& c);
42
43 void Set(const wxColour& highlightColour, const wxColour& lightShadow,
44 const wxColour& faceColour, const wxColour& mediumShadow,
45 const wxColour& darkShadow);
46
47 // Draw a sunken edge
48 void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
49
50 // Tile a bitmap
51 bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
52
53};
54
55
56//---------------------------------------------------------------------------