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1/////////////////////////////////////////////////////////////////////////////
2// Name: platdetails.h
3// Purpose: Platform details page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
9
880efa2a 10/**
4514447c 11
29f86fc1 12@page page_port Platform Details
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14wxWidgets defines a common API across platforms, but uses the native graphical
15user interface (GUI) on each platform, so your program will take on the native
16look and feel that users are familiar with. Unfortunately native toolkits and
17hardware do not always support the functionality that the wxWidgets API
18requires. This chapter collects notes about differences among supported platforms
19and ports.
4514447c 20
928f1a07 21@li @ref page_port_wxgtk
0f6c9085 22@li @ref page_port_wxosx
928f1a07 23@li @ref page_port_wxos2
928f1a07 24@li @ref page_port_wxx11
1dfb6ff0 25@li @ref page_port_wxmotif
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26@li @ref page_port_wxmsw
27@li @ref page_port_nativedocs
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28
29
928f1a07 30<hr>
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31
32
33
928f1a07 34@section page_port_wxgtk wxGTK
469e56bf 35
928f1a07 36@htmlonly
fd779edb 37<img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
928f1a07 38@endhtmlonly
3c4f71cc 39
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40wxGTK is a port of wxWidgets using the GTK+ library.
41It makes use of GTK+'s native widgets wherever possible and uses
42wxWidgets' generic controls when needed. GTK+ itself has been
43ported to a number of systems, but so far only the original X11
44version is supported. Support for other GTK+ backends is planned,
45such as the new DirectFB backend.
3c4f71cc 46
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47All work is being done on GTK+ version 2.0 and above. Support for
48GTK+ 1.2 will be deprecated in a later release.
3c4f71cc 49
5bb7884b 50You will need GTK+ 2.6 or higher which is available from:
3c4f71cc 51
928f1a07 52http://www.gtk.org
3c4f71cc 53
928f1a07 54The newer version of GTK+ you use, the more native widgets and
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55features will be utilized. We have gone to great lengths to
56allow compiling wxWidgets applications with the latest version of
928f1a07 57GTK+, with the resulting binary working on systems even with a
7ecc54df 58much earlier version of GTK+. You will have to ensure that the
928f1a07 59application is launched with lazy symbol binding for that.
3c4f71cc 60
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61In order to configure wxWidgets to compile wxGTK you will
62need use the @c --with-gtk argument to the @c configure script.
63This is the default for many systems.
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65GTK+ 1.2 can still be used, albeit discouraged. For that you can
66pass @c --with-gtk=1 to the @c configure script.
3c4f71cc 67
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68Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
69option @c --with-gtk=3 to enable it. It is still under development and may have
70significant bugs or missing features, and should be considered experimental.
71
1dfb6ff0 72For further information, please see the files in @c docs/gtk
928f1a07 73in the distribution.
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74
75
0f6c9085 76@section page_port_wxosx wxOSX
3c4f71cc 77
928f1a07 78@htmlonly
fd779edb 79<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
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80 title="Mac OS X (Leopard) logo" class="logo">
81@endhtmlonly
469e56bf 82
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83@subsection page_port_wxosx_carbon wxOSX/Carbon
84
2b8471fb 85wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
c6b6ccd4 86Currently MacOS X 10.5 or higher are supported. wxOSX/Carbon can
5bb7884b 87be compiled both using Apple's command line developer tools
c1098adf 88as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
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89and PowerPC architectures and can be used to produce
90"universal binaries" in order create application which can run
2b8471fb 91both architecture. Unfortunately, wxOSX/Carbon does not support any
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9264-bit architecture since Apple decided not to port its Carbon
93API entirely to 64-bit.
3c4f71cc 94
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95@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
96be removed entirely in a future OS version. It's recommended you look into
97switching your app over to wxOSX/Cocoa as soon as possible.
98
f5fd8c24 99For further information, please see the files in @c docs/osx
928f1a07 100in the distribution.
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101
102
103
0f6c9085 104@subsection page_port_wxosx_cocoa wxOSX/Cocoa
5bb7884b 105
2b8471fb 106wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
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107platform. Currently MacOS X 10.5 or higher are supported.
108In contrast to wxOSX/Carbon, it uses the Cocoa API
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109in place of Carbon. Much work has gone into this port and many
110controls are functional, but the port has not reached the maturity
bce3699f 111of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
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112on 64-bit architectures.
113
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114In order to configure wxWidgets to compile wxOSX/Cocoa you will
115need to type:
116
117@verbatim configure --with-osx_cocoa @endverbatim
118
f5fd8c24 119For further information, please see the files in @c docs/osx
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120in the distribution.
121
0f6c9085 122@note There was a previous effort towards a Cocoa port called
bce3699f 123wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
2b8471fb 124which uses OS X C APIs to share code, and while it is no longer being actively
bce3699f 125developed, docs for it are available in @c docs/cocoa in the distribution.
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126
127
3c4f71cc 128
928f1a07 129@section page_port_wxos2 wxOS2
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131wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
132This port is currently under construction and in beta phase.
469e56bf 133
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134For further information, please see the files in @c docs/os2
135in the distribution.
136
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137
138
928f1a07 139@section page_port_wxx11 wxX11
469e56bf 140
928f1a07 141@htmlonly
fd779edb 142<img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
928f1a07 143@endhtmlonly
469e56bf 144
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145wxX11 is a port of wxWidgets using X11 (The X Window System)
146as the underlying graphics backend. wxX11 draws its widgets
147using the wxUniversal widget set which is now part of wxWidgets.
148wxX11 is well-suited for a number of special applications such
149as those running on systems with few resources (PDAs) or for
bbc5b7f8 150applications which need to use a special themed look.
3c4f71cc 151
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152In order to configure wxWidgets to compile wxX11 you will
153need to type:
3c4f71cc 154
928f1a07 155@verbatim configure --with-x11 --with-universal @endverbatim
3c4f71cc 156
1dfb6ff0 157For further information, please see the files in @c docs/x11
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158in the distribution. There is also a page on the use of
159wxWidgets for embedded applications on the wxWidgets web site.
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160
161
162
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163@section page_port_wxmotif wxMotif
164
165@htmlonly
fd779edb 166<img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
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167@endhtmlonly
168
169wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
170Motif libraries provide a clean and fast user interface at the expense
171of the beauty and candy of newer interfaces like GTK.
172
173For further information, please see the files in @c docs/motif
174in the distribution.
175
176
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177
178
928f1a07 179@section page_port_wxmsw wxMSW
469e56bf 180
928f1a07 181@htmlonly
fd779edb 182<img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
928f1a07 183@endhtmlonly
469e56bf 184
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185wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
18698, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
187ME through the MSLU extension library). wxMSW ensures native look and feel for
188XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
189great variety of compilers including Microsoft Studio VC++, Borland 5.5,
190MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
928f1a07 191MinGW32 tool chain.
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193For further information, please see the files in docs/msw
194in the distribution.
3c4f71cc 195
928f1a07 196@subsection page_port_wxmsw_themedborders Themed borders on Windows
3c4f71cc 197
3ed3a1c8 198Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
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199use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
200with an extra 1-pixel border in the window client background colour (usually white) to
201separate the client area's scrollbars from the border.
3c4f71cc 202
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203If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
204the control themed borders automatically, where previously they would take the Windows 95-style
7ecc54df 205sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
928f1a07 206already paint themed borders where appropriate. To use themed borders on other windows, such
3ed3a1c8 207as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
3c4f71cc 208
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209In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
210and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
211This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
928f1a07 212definitely be @e no border.
3c4f71cc 213
928f1a07 214@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
3c4f71cc 215
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216The way that wxMSW decides whether to apply a themed border is as follows.
217The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
218passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
219If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
3c4f71cc 220
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221The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
222which is a virtual function that tells wxWidgets whether a control can have a theme
223applied explicitly (some native controls already paint a theme in which case we should not
224apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
225we wish to create a window with no border (for example, notebook pages). So wxPanel
226overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
227returning wxBORDER_NONE.
3c4f71cc 228
928f1a07 229@subsection page_port_wxmsw_wince wxWinCE
3c4f71cc 230
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231wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
232most of wxMSW is common to Win32 and Windows CE but there are
233some simplifications, enhancements, and differences in
234behaviour.
3c4f71cc 235
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236For building instructions, see docs/msw/wince in the
237distribution, also the section about Visual Studio 2005 project
238files below. The rest of this section documents issues you
239need to be aware of when programming for Windows CE devices.
3c4f71cc 240
928f1a07 241@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
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243Mobile applications generally have fewer features and
244simpler user interfaces. Simply omit whole sizers, static
245lines and controls in your dialogs, and use comboboxes instead
246of listboxes where appropriate. You also need to reduce
247the amount of spacing used by sizers, for which you can
248use a macro such as this:
3c4f71cc 249
3ed3a1c8 250@code
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251#if defined(__WXWINCE__)
252 #define wxLARGESMALL(large,small) small
253#else
254 #define wxLARGESMALL(large,small) large
255#endif
3c4f71cc 256
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257// Usage
258topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
3ed3a1c8 259@endcode
3c4f71cc 260
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261There is only ever one instance of a Windows CE application running,
262and wxWidgets will take care of showing the current instance and
263shutting down the second instance if necessary.
3c4f71cc 264
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265You can test the return value of wxSystemSettings::GetScreenType()
266for a qualitative assessment of what kind of display is available,
267or use wxGetDisplaySize() if you need more information.
3c4f71cc 268
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269You can also use wxGetOsVersion to test for a version of Windows CE at
270run-time (see the next section). However, because different builds
271are currently required to target different kinds of device, these
272values are hard-wired according to the build, and you cannot
273dynamically adapt the same executable for different major Windows CE
274platforms. This would require a different approach to the way
275wxWidgets adapts its behaviour (such as for menubars) to suit the
276style of device.
277
278See the "Life!" example (demos/life) for an example of
279an application that has been tailored for PocketPC and Smartphone use.
280
281@note don't forget to have this line in your .rc file, as for
282 desktop Windows applications:
283
284@verbatim #include "wx/msw/wx.rc" @endverbatim
285
286@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
287
288Use these preprocessor symbols to test for the different types of device or SDK:
289
290@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
291@li @b __PDA__ Generic mobile devices with no phone
292@li @b __HANDHELDPC__ Generic mobile device with a keyboard
293@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
294@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
295@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
296@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
297@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
298
299wxGetOsVersion will return these values:
300
301@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
302@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
303@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
304
305
306@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
307
308Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
309level windows but instead will scale window content.
310
311If the screen orientation changes, the windows will automatically be resized
312so no further action needs to be taken (unless you want to change the layout
313according to the orientation, which you could detect in idle time, for example).
314When input panel (SIP) is shown, top level windows (frames and dialogs) resize
3ed3a1c8 315accordingly (see wxTopLevelWindow::HandleSettingChange()).
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316
317@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
318
319You won't get a wxCloseEvent when the user clicks on the X in the titlebar
320on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
321event to force the application to close down.
322
323@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
324
3ed3a1c8 325Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
928f1a07 326memory conditions. Your application should release memory and close dialogs,
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327and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
328(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
329in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
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330
331@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
332
3ed3a1c8 333Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
928f1a07 334under Smartphone and PocketPC. You should first register each required button with
3ed3a1c8 335wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
928f1a07 336
3ed3a1c8 337@code
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338win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
339win->UnregisterHotKey(0);
3ed3a1c8 340@endcode
928f1a07 341
3ed3a1c8 342You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
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343since other applications will grab the buttons.
344
345There is currently no method of finding out the names of the special
346buttons or how many there are.
3c4f71cc 347
928f1a07 348@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
3c4f71cc 349
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350PocketPC dialogs have an OK button on the caption, and so you should generally
351not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
352simply don't offer you the choice (the guidelines recommend you offer an Undo facility
353to make up for it). When the user clicks on the OK button, your dialog will receive
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354a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
355with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
928f1a07 356have wxWidgets simply call Close to dismiss the dialog).
3c4f71cc 357
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358Smartphone dialogs do @e not have an OK button on the caption, and are closed
359using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
3ed3a1c8 360and wxTopLevelWindow::SetRightMenu(), for example:
3c4f71cc 361
3ed3a1c8 362@code
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363#ifdef __SMARTPHONE__
364 SetLeftMenu(wxID_OK);
365 SetRightMenu(wxID_CANCEL, _("Cancel"));
366#elif defined(__POCKETPC__)
367 // No OK/Cancel buttons on PocketPC, OK on caption will close
368#else
369 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
370#endif
3ed3a1c8 371@endcode
3c4f71cc 372
3ed3a1c8 373For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
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374and have the notebook left, top and right sides overlap the dialog by about 3 pixels
375to eliminate spurious borders. You can do this by using a negative spacing in your
376sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
377provided, to show settings in the correct style on PocketPC and on other platforms.
3c4f71cc 378
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379Notifications (bubble HTML text with optional buttons and links) will also be
380implemented in the future for PocketPC.
3c4f71cc 381
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382Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
383frames and dialogs are normally full-screen, and a modeless dialog is normally
384intended to co-exist with the main application frame.
3c4f71cc 385
928f1a07 386@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
3c4f71cc 387
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388On PocketPC, a frame must always have a menubar, even if it's empty.
389An empty menubar/toolbar is automatically provided for dialogs, to hide
390any existing menubar for the duration of the dialog.
391
392Menubars and toolbars are implemented using a combined control,
393but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
394and toolbar. However, there are some restrictions:
395
3ed3a1c8 396@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
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397because this uses the special wxToolMenuBar class (derived from wxToolBar)
398to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
399using the wxToolBar class as usual, for example to implement an optional
400formatting toolbar above the menubar as Pocket Word does. But don't assign
401a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
402for the main frame toolbar.
403@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
404@li For speed, colours are not remapped to the system colours as they are
405in wxMSW. Provide the tool bitmaps either with the correct system button background,
406or with transparency (for example, using XPMs).
407@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
408controls.
409
7ecc54df 410Unlike in all other ports, a wxDialog has a wxToolBar automatically created
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411for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
412and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
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413the toolbar.
414
415@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
416
417On Smartphone, there are only two menu buttons, so a menubar is simulated
418using a nested menu on the right menu button. Any toolbars are simply ignored on
419Smartphone.
420
421@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
422
423The guidelines state that applications should not have a Quit menu item,
424since the user should not have to know whether an application is in memory
425or not. The close button on a window does not call the window's
426close handler; it simply hides the window. However, the guidelines say that
427the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
428defines this accelerator by default and if your application handles
429wxID_EXIT, it will do the right thing.
430
431@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
432
3ed3a1c8 433To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
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434a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
435never be sent. This API is subject to change.
436
437Context menus are not supported in Smartphone.
438
439@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
440
441These controls and styles are specific to wxWinCE:
442
3ed3a1c8 443@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
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444be created, which capitalizes the first letter.
445
446These controls are missing from wxWinCE:
447
448@li MDI classes MDI is not supported under Windows CE.
449@li wxMiniFrame Not supported under Windows CE.
450
451Tooltips are not currently supported for controls, since on PocketPC controls with
452tooltips are distinct controls, and it will be hard to add dynamic
453tooltip support.
454
455Control borders on PocketPC and Smartphone should normally be specified with
3ed3a1c8 456@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
928f1a07 457appropriately by virtue of their GetDefaultBorder() function, but if you
3ed3a1c8 458wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
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459which will give a simple border on PocketPC and Smartphone, and the sunken border on
460other platforms.
461
462@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
463
464You can use the help controller wxWinceHelpController which controls
465simple @c .htm files, usually installed in the Windows directory.
466See the Windows CE reference for how to format the HTML files.
467
468@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
469
470To install your application, you need to build a CAB file using
471the parameters defined in a special .inf file. The CabWiz program
472in your SDK will compile the CAB file from the .inf file and
473files that it specifies.
474
475For delivery, you can simply ask the user to copy the CAB file to the
476device and execute the CAB file using File Explorer. Or, you can
477write a program for the desktop PC that will find the ActiveSync
478Application Manager and install the CAB file on the device,
479which is obviously much easier for the user.
480
481Here are some links that may help.
482
483@li A setup builder that takes CABs and builds a setup program is at
484 http://www.eskimo.com/~scottlu/win/index.html.
485@li Sample installation files can be found in
486 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
487@li An installer generator using wxPython can be found at
488 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
489@li Miscellaneous Windows CE resources can be found at
490 http://www.orbworks.com/pcce/resources.html.
491@li Installer creation instructions with a setup.exe for installing to PPC can be found at
492 http://www.pocketpcdn.com/articles/creatingsetup.html.
493@li Microsoft instructions are at
494 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
495@li Troubleshooting WinCE application installations:
496 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
497
498You may also check out <tt>demos/life/setup/wince</tt> which contains
499scripts to create a PocketPC installation for ARM-based
500devices. In particular, @c build.bat builds the distribution and
501copies it to a directory called @c Deliver.
502
503@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
504
505Allowing the user to access files on memory cards, or on arbitrary
506parts of the filesystem, is a pain; the standard file dialog only
507shows folders under My Documents or folders on memory cards
508(not the system or card root directory, for example). This is
509a known problem for PocketPC developers.
510
511If you need a file dialog that allows access to all folders,
512you can use wxGenericFileDialog instead. You will need to include
513@c wx/generic/filedlgg.h.
514
515@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
516
517<b>Run-time type information</b>
518
519If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
520an extra library, @c ccrtrtti.lib, and link with it. At the time of
521writing you can get it from here:
522
523@verbatim
524http://support.microsoft.com/kb/830482/en-us
525@endverbatim
526
527Otherwise you will get linker errors similar to this:
528
529@verbatim
530wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
531@endverbatim
532
533<b>Windows Mobile 5.0 emulator</b>
534
535Note that there is no separate emulator configuration for Windows Mobile 5.0: the
536emulator runs the ARM code directly.
537
538<b>Visual Studio 2005 project files</b>
539
540Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
541doesn't do a perfect job of converting the project files from eVC++ format.
542
543When you have converted the wxWidgets workspace, edit the configuration properties
544for each configuration and in the Librarian, add a relative path ..\\..\\lib to
545each library path. For example:
546<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
547
548Then, for a sample you want to compile, edit the configuration properties
549and make sure
550<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
551is in the Linker/General/Additional Library Directories property.
552Also change the Linker/Input/Additional Dependencies property to something like
553<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
554 commctrl.lib winsock.lib wininet.lib</tt>
555(since the library names in the wxWidgets workspace were changed by VS 2005).
556
7ecc54df 557Alternately, you could edit all the names to be identical to the original eVC++
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558names, but this will probably be more fiddly.
559
560@subsubsection page_port_wxmsw_wince_issues Remaining issues
561
562These are some of the remaining problems to be sorted out, and features
563to be supported.
564
565@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
566the command bar on Mobile 5, so the menubar functions need to be rewritten
567to get the individual menus without use of a menubar handle. Also the
568new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
569considered.
570@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
571layout seems slow. Some analysis is required.
572@li <b>Notification boxes.</b> The balloon-like notification messages, and their
573icons, should be implemented. This will be quite straightforward.
574@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
575and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
576the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
577the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
3ed3a1c8 578show the SIP automatically using the @c WC_SIPREF control.
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579@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
580the correct size on the emulator, but too small on a VGA Pocket Loox device.
581@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
3ed3a1c8 582missing styles are implemented with @c WM_PAINT.
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583@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
584local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
585control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
586to wxHtmlWindow.
587@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
588tooltips, with the tooltip separated from the label with a double tilde. We need to support
589this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
590so an extra style may be required.)
591@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
592between controls. The focus handling in wxWidgets needs investigation. See in particular
593src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
594sets the focus to the first child of the dialog.
595@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
3ed3a1c8 596by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
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597@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
598than preprocessor tests, so that the same WinCE application can run on different
599versions of the operating system.
600@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
601frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
602if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
603not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
604on deactivation and activation.
605@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
606applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
607Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
608a generic plugin that takes registry information from a given application, with
609options to display information in a particular way using icons and text from
610a specified location.
611@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
612between desktop and mobile applications, in particular for sizer layout.
613@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
614should be catered for, either by hard-wiring the capability into all dialogs and panels,
615or by providing a standard component and sizer.
616
617
618@section page_port_nativedocs Documentation for the native toolkits
619
620It's sometimes useful to interface directly with the underlying toolkit
621used by wxWidgets to e.g. use toolkit-specific features.
622In such case (or when you want to e.g. write a port-specific patch) it can be
623necessary to use the underlying toolkit API directly:
624
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625- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
626- wxGTK port uses GTK+ and other lower-level libraries; see
627 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
628 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
629 - GLib docs at http://library.gnome.org/devel/glib/unstable/
630 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
631 - Pango docs at http://library.gnome.org/devel/pango/unstable/
632- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
633- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
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634
635*/