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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: richtext/richtextsymboldlg.h | |
21b447dc | 3 | // Purpose: interface of wxSymbolPickerDialog |
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4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxSymbolPickerDialog | |
7c913512 | 11 | |
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12 | wxSymbolPickerDialog presents the user with a choice of fonts and a grid |
13 | of available characters. This modal dialog provides the application with | |
14 | a selected symbol and optional font selection. | |
7c913512 | 15 | |
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16 | Although this dialog is contained in the rich text library, the dialog |
17 | is generic and can be used in other contexts. | |
7c913512 | 18 | |
23324ae1 | 19 | To use the dialog, pass a default symbol specified as a string, an initial font |
9e7ad1ca | 20 | name, and a current font name. The difference between the initial font and |
23324ae1 | 21 | current font is that the initial font determines what the font control will be |
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22 | set to when the dialog shows - an empty string will show the selection |
23 | @e normal text. | |
23324ae1 | 24 | The current font, on the other hand, is used by the dialog to determine what |
9e7ad1ca | 25 | font to display the characters in, even when no initial font is selected. |
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26 | This allows the user (and application) to distinguish between inserting a |
27 | symbol in the current font, and inserting it with a specified font. | |
7c913512 | 28 | |
23324ae1 | 29 | When the dialog is dismissed, the application can get the selected symbol |
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30 | with wxSymbolPickerDialog::GetSymbol and test whether a font was specified |
31 | with wxSymbolPickerDialog::UseNormalFont,fetching the specified font with | |
32 | wxSymbolPickerDialog::GetFontName. | |
7c913512 | 33 | |
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34 | Here's a realistic example, inserting the supplied symbol into a |
35 | rich text control in either the current font or specified font. | |
7c913512 | 36 | |
23324ae1 | 37 | @code |
9e7ad1ca | 38 | wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL); |
7c913512 | 39 | |
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40 | wxTextAttr attr; |
41 | attr.SetFlags(wxTEXT_ATTR_FONT); | |
9e7ad1ca | 42 | ctrl-GetStyle(ctrl->GetInsertionPoint(), attr); |
7c913512 | 43 | |
23324ae1 | 44 | wxString currentFontName; |
eb2b6166 | 45 | if (attr.HasFont() && attr.GetFont().IsOk()) |
23324ae1 | 46 | currentFontName = attr.GetFont().GetFaceName(); |
7c913512 | 47 | |
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48 | // Don't set the initial font in the dialog (so the user is choosing |
49 | // 'normal text', i.e. the current font) but do tell the dialog | |
50 | // what 'normal text' is. | |
7c913512 | 51 | |
23324ae1 | 52 | wxSymbolPickerDialog dlg(wxT("*"), wxEmptyString, currentFontName, this); |
7c913512 | 53 | |
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54 | if (dlg.ShowModal() == wxID_OK) |
55 | { | |
56 | if (dlg.HasSelection()) | |
57 | { | |
58 | long insertionPoint = ctrl-GetInsertionPoint(); | |
7c913512 | 59 | |
9e7ad1ca | 60 | ctrl->WriteText(dlg.GetSymbol()); |
7c913512 | 61 | |
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62 | if (!dlg.UseNormalFont()) |
63 | { | |
64 | wxFont font(attr.GetFont()); | |
65 | font.SetFaceName(dlg.GetFontName()); | |
66 | attr.SetFont(font); | |
67 | ctrl-SetStyle(insertionPoint, insertionPoint+1, attr); | |
68 | } | |
69 | } | |
70 | } | |
71 | @endcode | |
7c913512 | 72 | |
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73 | @library{wxrichtext} |
74 | @category{cmndlg} | |
75 | */ | |
76 | class wxSymbolPickerDialog : public wxDialog | |
77 | { | |
78 | public: | |
23324ae1 | 79 | /** |
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80 | Default ctor. |
81 | */ | |
82 | wxSymbolPickerDialog(); | |
83 | ||
84 | /** | |
85 | Constructor. | |
86 | ||
7c913512 | 87 | @param symbol |
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88 | The initial symbol to show. |
89 | Specify a single character in a string, or an empty string. | |
7c913512 | 90 | @param initialFont |
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91 | The initial font to be displayed in the font list. |
92 | If empty, the item normal text will be selected. | |
7c913512 | 93 | @param normalTextFont |
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94 | The font the dialog will use to display the symbols if the |
95 | initial font is empty. | |
7c913512 | 96 | @param parent |
4cc4bfaf | 97 | The dialog's parent. |
7c913512 | 98 | @param id |
4cc4bfaf | 99 | The dialog's identifier. |
7c913512 | 100 | @param title |
4cc4bfaf | 101 | The dialog's caption. |
7c913512 | 102 | @param pos |
4cc4bfaf | 103 | The dialog's position. |
7c913512 | 104 | @param size |
4cc4bfaf | 105 | The dialog's size. |
7c913512 | 106 | @param style |
4cc4bfaf | 107 | The dialog's window style. |
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108 | */ |
109 | wxSymbolPickerDialog(const wxString& symbol, | |
110 | const wxString& initialFont, | |
111 | const wxString& normalTextFont, | |
112 | wxWindow* parent, | |
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113 | wxWindowID id = wxID_ANY, |
114 | const wxString& title = _("Symbols"), | |
115 | const wxPoint& pos = wxDefaultPosition, | |
116 | const wxSize& size = wxDefaultSize, | |
117 | long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX); | |
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118 | |
119 | /** | |
9e7ad1ca | 120 | Creation: see @ref wxSymbolPickerDialog() "the constructor" for details about |
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121 | the parameters. |
122 | */ | |
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123 | bool Create(const wxString& symbol, const wxString& initialFont, |
124 | const wxString& normalTextFont, wxWindow* parent, | |
9e7ad1ca | 125 | wxWindowID id = wxID_ANY, |
5267aefd | 126 | const wxString& caption = wxGetTranslation("Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(400, 300), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX); |
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127 | |
128 | /** | |
129 | Returns the font name (the font reflected in the font list). | |
130 | */ | |
328f5751 | 131 | wxString GetFontName() const; |
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132 | |
133 | /** | |
134 | Returns @true if the dialog is showing the full range of Unicode characters. | |
135 | */ | |
328f5751 | 136 | bool GetFromUnicode() const; |
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137 | |
138 | /** | |
9e7ad1ca | 139 | Gets the font name used for displaying symbols in the absence of a selected font. |
23324ae1 | 140 | */ |
328f5751 | 141 | wxString GetNormalTextFontName() const; |
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142 | |
143 | /** | |
144 | Gets the current or initial symbol as a string. | |
145 | */ | |
328f5751 | 146 | wxString GetSymbol() const; |
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147 | |
148 | /** | |
149 | Gets the selected symbol character as an integer. | |
150 | */ | |
328f5751 | 151 | int GetSymbolChar() const; |
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152 | |
153 | /** | |
154 | Returns @true if a symbol is selected. | |
155 | */ | |
328f5751 | 156 | bool HasSelection() const; |
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157 | |
158 | /** | |
159 | Sets the initial/selected font name. | |
160 | */ | |
5267aefd | 161 | void SetFontName(wxString value); |
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162 | |
163 | /** | |
164 | Sets the internal flag indicating that the full Unicode range should be | |
165 | displayed. | |
166 | */ | |
167 | void SetFromUnicode(bool value); | |
168 | ||
169 | /** | |
170 | Sets the name of the font to be used in the absence of a selected font. | |
171 | */ | |
5267aefd | 172 | void SetNormalTextFontName(wxString value); |
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173 | |
174 | /** | |
175 | Sets the symbol as a one or zero character string. | |
176 | */ | |
5267aefd | 177 | void SetSymbol(wxString value); |
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178 | |
179 | /** | |
180 | Sets Unicode display mode. | |
181 | */ | |
182 | void SetUnicodeMode(bool unicodeMode); | |
183 | ||
184 | /** | |
9e7ad1ca | 185 | Returns @true if the has specified normal text - that is, there is no selected font. |
23324ae1 | 186 | */ |
328f5751 | 187 | bool UseNormalFont() const; |
23324ae1 | 188 | }; |
e54c96f1 | 189 |