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Minor cleanup.
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3f4fc796 1/////////////////////////////////////////////////////////////////////////////
f38924e8 2// Name: src/common/effects.cpp
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3// Purpose: wxEffects implementation
4// Author: Julian Smart
5// Modified by:
6// Created: 25/4/2000
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
f38924e8 16 #pragma hdrstop
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17#endif
18
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19#include "wx/effects.h"
20
21#ifndef WX_PRECOMP
22 #include "wx/dcmemory.h"
f5590243 23 #include "wx/pen.h"
9eddec69 24 #include "wx/settings.h"
dd05139a 25 #include "wx/gdicmn.h"
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26#endif //WX_PRECOMP
27
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28/*
29 * wxEffects: various 3D effects
30 */
31
32IMPLEMENT_CLASS(wxEffects, wxObject)
33
34// Assume system colours
35wxEffects::wxEffects()
36{
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37 m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
39 m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
40 m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
41 m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
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42}
43
44// Going from lightest to darkest
45wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
46 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
47{
48 m_highlightColour = highlightColour;
49 m_lightShadow = lightShadow;
50 m_faceColour = faceColour;
51 m_mediumShadow = mediumShadow;
52 m_darkShadow = darkShadow;
53}
54
55// Draw a sunken edge
33ac7e6f 56void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
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57{
58 wxPen highlightPen(m_highlightColour, 1, wxSOLID);
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
60 wxPen facePen(m_faceColour, 1, wxSOLID);
61 wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
62 wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
63
64 //// LEFT AND TOP
65 // Draw a medium shadow pen on left and top, followed by dark shadow line to
66 // right and below of these lines
67
68 dc.SetPen(mediumShadowPen);
69 dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
70 dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
71
72 dc.SetPen(darkShadowPen);
73 dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
74 dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
75
76 //// RIGHT AND BOTTOM
77
78 dc.SetPen(highlightPen);
79 dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
80 dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
81
82 dc.SetPen(lightShadowPen);
83 dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
84 dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
85
86 dc.SetPen(wxNullPen);
87}
88
fbfb8bcc 89bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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90{
91 static bool hiColour = (wxDisplayDepth() >= 16) ;
92
93 int w = bitmap.GetWidth();
94 int h = bitmap.GetHeight();
33ac7e6f 95
3f4fc796 96 wxMemoryDC dcMem;
33ac7e6f 97
d275c7eb 98#if wxUSE_PALETTE
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99 if (bitmap.GetPalette() && !hiColour)
100 {
101 dc.SetPalette(* bitmap.GetPalette());
102 dcMem.SetPalette(* bitmap.GetPalette());
103 }
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104#endif // wxUSE_PALETTE
105
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106 dcMem.SelectObject(bitmap);
107
108 int i, j;
109 for (i = rect.x; i < rect.x + rect.width; i += w)
110 {
111 for (j = rect.y; j < rect.y + rect.height; j+= h)
112 dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
113 }
114 dcMem.SelectObject(wxNullBitmap);
115
d275c7eb 116#if wxUSE_PALETTE
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117 if (bitmap.GetPalette() && !hiColour)
118 {
119 dc.SetPalette(wxNullPalette);
120 dcMem.SetPalette(wxNullPalette);
121 }
d275c7eb 122#endif // wxUSE_PALETTE
3f4fc796 123
1a18887b 124 return true;
3f4fc796 125}