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Implement wxStaticBitmap.
[wxWidgets.git] / include / wx / cocoa / string.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/cocoa/string.h
3// Purpose: String conversion methods
4// Author: David Elliott
5// Modified by:
6// Created: 2003/04/13
7// RCS-ID: $Id$
8// Copyright: (c) 2003 David Elliott
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef __WX_COCOA_STRING_H__
13#define __WX_COCOA_STRING_H__
14
15#import <Foundation/NSString.h>
16#include "wx/string.h"
17
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18// FIXME: In unicode mode we are doing the conversion twice. wxString
19// converts to UTF-8 and NSString converts from UTF-8.
20// One possible optimization is to convert to the wxString internal
21// representation which is an unsigned short (unichar) but unfortunately
22// there is little documentation on which encoding it uses by default.
23
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24// Return an autoreleased NSString
25inline NSString* wxNSStringWithWxString(const wxString &wxstring)
26{
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27#if wxUSE_UNICODE
28 return [NSString stringWithUTF8String: wxstring.mb_str(wxConvUTF8)];
29#else
724ebdde 30 return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
9e888492 31#endif // wxUSE_UNICODE
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32}
33
34// Intialize an NSString which has already been allocated
35inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
36{
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37#if wxUSE_UNICODE
38 return [nsstring initWithUTF8String: wxstring.mb_str(wxConvUTF8)];
39#else
724ebdde 40 return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
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41#endif // wxUSE_UNICODE
42}
43
44inline wxString wxStringWithNSString(NSString *nsstring)
45{
46#if wxUSE_UNICODE
47 return wxString([nsstring UTF8String], wxConvUTF8);
48#else
49 return wxString([nsstring lossyCString]);
50#endif // wxUSE_UNICODE
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51}
52
53#endif // __WX_COCOA_STRING_H__