]> git.saurik.com Git - wxWidgets.git/blame - include/wx/univ/scrthumb.h
added wxRendererNative to be used by the generic controls for rendering platfomr...
[wxWidgets.git] / include / wx / univ / scrthumb.h
CommitLineData
1e6feb95
VZ
1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/scrthumb.h
3// Purpose: wxScrollThumb class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 12.02.01
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
1e6feb95
VZ
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_SCRTHUMB_H_
13#define _WX_UNIV_SCRTHUMB_H_
14
15#ifdef __GNUG__
a3870b2f 16 #pragma interface "univscrthumb.h"
1e6feb95
VZ
17#endif
18
19// ----------------------------------------------------------------------------
20// wxScrollThumb is not a control but just a class containing the common
21// functionality of scroll thumb such as used by scrollbars, sliders and maybe
22// other (user) controls
23//
24// This class is similar to wxScrollThumb.
25// ----------------------------------------------------------------------------
26
27class WXDLLEXPORT wxControlWithThumb;
28class WXDLLEXPORT wxMouseEvent;
29class WXDLLEXPORT wxRect;
30class WXDLLEXPORT wxScrollTimer;
31
32#include "wx/timer.h"
33
34// ----------------------------------------------------------------------------
35// wxScrollThumb: an abstraction of scrollbar thumb
36// ----------------------------------------------------------------------------
37
38class WXDLLEXPORT wxScrollThumb
39{
40public:
41 enum Shaft
42 {
43 Shaft_None = -1,
44 Shaft_Above, // or to the left of the thumb
45 Shaft_Below, // or to the right of the thumb
46 Shaft_Thumb, // on the thumb
47 Shaft_Max
48 };
49
50 // ctor requires a back pointer to wxControlWithThumb
51 wxScrollThumb(wxControlWithThumb *control);
52
53 // process a mouse click: will capture the mouse if the button was pressed
54 // on either the thumb (start dragging it then) or the shaft (start
55 // scrolling)
56 bool HandleMouse(const wxMouseEvent& event) const;
57
58 // process a mouse move
59 bool HandleMouseMove(const wxMouseEvent& event) const;
60
61 // dtor
62 ~wxScrollThumb();
63
64private:
65 // do we have the mouse capture?
66 bool HasCapture() const { return m_captureData != NULL; }
67
68 // get the coord of this event in the direction we're interested in (y for
69 // vertical shaft or x for horizontal ones)
70 wxCoord GetMouseCoord(const wxMouseEvent& event) const;
71
72 // get the position of the thumb corresponding to the current mouse
73 // position (can only be called while we're dragging the thumb!)
74 int GetThumbPos(const wxMouseEvent& event) const;
75
76 // the main control
77 wxControlWithThumb *m_control;
78
79 // the part of it where the mouse currently is
80 Shaft m_shaftPart;
81
82 // the data for the mouse capture
83 struct WXDLLEXPORT wxScrollThumbCaptureData *m_captureData;
84};
85
86// ----------------------------------------------------------------------------
87// wxControlWithThumb: interface implemented by controls using wxScrollThumb
88// ----------------------------------------------------------------------------
89
90class WXDLLEXPORT wxControlWithThumb
91{
92public:
93 // simple accessors
94 // ----------------
95
96 // get the controls window (used for mouse capturing)
97 virtual wxWindow *GetWindow() = 0;
98
99 // get the orientation of the shaft (vertical or horizontal)
100 virtual bool IsVertical() const = 0;
101
102 // geometry functions
103 // ------------------
104
105 // hit testing: return part of the shaft the point is in (or Shaft_None)
106 virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
107
108 // get the current position in pixels of the thumb
109 virtual wxCoord ThumbPosToPixel() const = 0;
110
111 // transform from pixel offset to the thumb logical position
112 virtual int PixelToThumbPos(wxCoord x) const = 0;
113
114 // callbacks
115 // ---------
116
117 // set or clear the specified flag in the arrow state: this function is
118 // responsible for refreshing the control
119 virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
120 int flag,
121 bool set = TRUE) = 0;
122
123 // called when the user starts dragging the thumb
124 virtual void OnThumbDragStart(int pos) = 0;
125
126 // called while the user drags the thumb
127 virtual void OnThumbDrag(int pos) = 0;
128
129 // called when the user stops dragging the thumb
130 virtual void OnThumbDragEnd(int pos) = 0;
131
132 // called before starting to call OnPageScroll() - gives the control the
133 // possibility to remember its current state
134 virtual void OnPageScrollStart() = 0;
135
136 // called while the user keeps the mouse pressed above/below the thumb,
137 // return TRUE to continue scrollign and FALSE to stop it (e.g. because the
138 // scrollbar has reached the top/bottom)
139 virtual bool OnPageScroll(int pageInc) = 0;
140};
141
142#endif // _WX_UNIV_SCRTHUMB_H_