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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: colour.h | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_COLOUR_H_ | |
13 | #define _WX_COLOUR_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "colour.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/object.h" | |
20 | #include "wx/string.h" | |
21 | ||
22 | // Colour | |
23 | class WXDLLEXPORT wxColour: public wxObject | |
24 | { | |
25 | DECLARE_DYNAMIC_CLASS(wxColour) | |
26 | public: | |
27 | wxColour(); | |
28 | wxColour(unsigned char r, unsigned char g, unsigned char b); | |
29 | wxColour(unsigned long colRGB) { Set(colRGB); } | |
30 | wxColour(const wxColour& col); | |
31 | wxColour(const wxString& col); | |
32 | ~wxColour() ; | |
33 | wxColour& operator =(const wxColour& src) ; | |
34 | wxColour& operator =(const wxString& src) ; | |
35 | inline int Ok() const { return (m_isInit) ; } | |
36 | ||
37 | void Set(unsigned char r, unsigned char g, unsigned char b); | |
38 | void Set(unsigned long colRGB) | |
39 | { | |
40 | // we don't need to know sizeof(long) here because we assume that the three | |
41 | // least significant bytes contain the R, G and B values | |
42 | Set((unsigned char)colRGB, | |
43 | (unsigned char)(colRGB >> 8), | |
44 | (unsigned char)(colRGB >> 16)); | |
45 | } | |
46 | ||
47 | inline unsigned char Red() const { return m_red; } | |
48 | inline unsigned char Green() const { return m_green; } | |
49 | inline unsigned char Blue() const { return m_blue; } | |
50 | ||
51 | inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } | |
52 | ||
53 | inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } | |
54 | ||
dfc54541 | 55 | inline int GetPixel() const { return m_pixel; }; |
16c1f7f3 | 56 | inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; |
dfc54541 JS |
57 | |
58 | // Allocate a colour, or nearest colour, using the given display. | |
59 | // If realloc is TRUE, ignore the existing pixel, otherwise just return | |
60 | // the existing one. | |
16c1f7f3 | 61 | // Returns the allocated pixel. |
dfc54541 JS |
62 | |
63 | // TODO: can this handle mono displays? If not, we should have an extra | |
64 | // flag to specify whether this should be black or white by default. | |
65 | ||
16c1f7f3 | 66 | int AllocColour(WXDisplay* display, bool realloc = FALSE); |
9b6dbb09 JS |
67 | |
68 | private: | |
dfc54541 | 69 | bool m_isInit; |
9b6dbb09 JS |
70 | unsigned char m_red; |
71 | unsigned char m_blue; | |
72 | unsigned char m_green; | |
73 | public: | |
dfc54541 JS |
74 | int m_pixel; |
75 | ||
9b6dbb09 JS |
76 | }; |
77 | ||
78 | #define wxColor wxColour | |
79 | ||
80 | #endif | |
81 | // _WX_COLOUR_H_ |