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23324ae1 | 1 | ///////////////////////////////////////////////////////////////////////////// |
7c913512 | 2 | // Name: chartype.h |
e54c96f1 | 3 | // Purpose: interface of global functions |
7c913512 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
7c913512 FM |
7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
b21126db | 9 | /** @addtogroup group_funcmacro_string */ |
7c913512 | 10 | //@{ |
3950d49c | 11 | |
23324ae1 | 12 | /** |
3950d49c | 13 | This macro can be used with character and string literals (in other words, |
fde96a2f FM |
14 | @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode |
15 | builds of wxWidgets. This macro simply returns the value passed to it | |
3950d49c | 16 | without changes in ASCII build. In fact, its definition is: |
23324ae1 | 17 | |
6ac7ddd3 FM |
18 | @code |
19 | #ifdef UNICODE | |
20 | # define wxT(x) L##x | |
21 | #else // !Unicode | |
22 | # define wxT(x) x | |
23 | #endif | |
24 | @endcode | |
3950d49c | 25 | |
d5742c23 | 26 | Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your |
6ac7ddd3 | 27 | program sources (it was previously required if you wanted to support Unicode). |
d5742c23 | 28 | |
fde96a2f | 29 | @see @ref overview_unicode, wxS() |
3950d49c BP |
30 | |
31 | @header{wx/chartype.h} | |
32 | */ | |
33 | #define wxT(string) | |
23324ae1 | 34 | |
9204fde6 VZ |
35 | /** |
36 | Compatibility macro which expands to wxT() in wxWidgets 2 only. | |
37 | ||
38 | This macro can be used in the code which needs to compile with both | |
39 | wxWidgets 2 and 3 versions in places where v2 API requires a Unicode string | |
40 | (in Unicode build) and v3 API only accepts a standard standard narrow | |
41 | string as in e.g. wxCmdLineEntryDesc structure objects initializers. | |
42 | ||
43 | Example of use: | |
44 | @code | |
45 | const wxCmdLineEntryDesc cmdLineDesc[] = | |
46 | { | |
47 | { wxCMD_LINE_SWITCH, wxT_2("q"), wxT_2("quiet"), | |
48 | wxT_2("Don't output verbose messages") }, | |
49 | wxCMD_LINE_DESC_END | |
50 | }; | |
51 | @endcode | |
52 | ||
53 | Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, with @c | |
54 | wxT instead of it, it wouldn't compile with wxWidgets 3. | |
55 | ||
56 | @see wxT() | |
57 | ||
58 | @header{wx/chartype.h} | |
59 | */ | |
60 | ||
23324ae1 | 61 | /** |
fde96a2f FM |
62 | wxS is macro which can be used with character and string literals (in other words, |
63 | @c 'x' or @c "foo") to either convert them to wide characters or wide strings | |
64 | in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based | |
65 | (UTF-8) builds. | |
7c913512 | 66 | |
d5742c23 FM |
67 | Basically this macro produces characters or strings of type wxStringCharType. |
68 | ||
fde96a2f FM |
69 | The use of this macro is optional as the translation will always be done at |
70 | run-time even if there is a mismatch between the kind of the literal used | |
71 | and the string or character type used in the current build. | |
72 | However using it can be beneficial in <b>performance-sensitive code</b> to | |
73 | do the conversion at compile-time instead. | |
74 | ||
75 | @see @ref overview_unicode, wxT() | |
3950d49c BP |
76 | |
77 | @header{wx/chartype.h} | |
23324ae1 | 78 | */ |
3950d49c BP |
79 | #define wxS(string) |
80 | ||
81 | /** | |
82 | This macro is exactly the same as wxT() and is defined in wxWidgets simply | |
83 | because it may be more intuitive for Windows programmers as the standard | |
84 | Win32 headers also define it (as well as yet another name for the same | |
85 | macro which is _TEXT()). | |
86 | ||
87 | Don't confuse this macro with _()! | |
23324ae1 | 88 | |
9a83f860 VZ |
89 | Note that since wxWidgets 2.9.0 the use of _T() is discouraged just like |
90 | for wxT() and also that this macro may conflict with identifiers defined in | |
91 | standard headers of some compilers (such as Sun CC) so its use should | |
92 | really be avoided. | |
6ac7ddd3 | 93 | |
3950d49c BP |
94 | @header{wx/chartype.h} |
95 | */ | |
96 | #define _T(string) | |
97 | ||
fde96a2f FM |
98 | /** |
99 | wxChar is defined to be | |
100 | - @c char when <tt>wxUSE_UNICODE==0</tt> | |
101 | - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default). | |
102 | */ | |
103 | typedef wxUSE_UNICODE_dependent wxChar; | |
104 | ||
105 | /** | |
106 | wxSChar is defined to be | |
107 | - <tt>signed char</tt> when <tt>wxUSE_UNICODE==0</tt> | |
108 | - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default). | |
109 | */ | |
110 | typedef wxUSE_UNICODE_dependent wxSChar; | |
111 | ||
112 | /** | |
113 | wxUChar is defined to be | |
114 | - <tt>unsigned char</tt> when <tt>wxUSE_UNICODE==0</tt> | |
115 | - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default). | |
116 | */ | |
117 | typedef wxUSE_UNICODE_dependent wxUChar; | |
118 | ||
119 | /** | |
120 | wxStringCharType is defined to be: | |
121 | - @c char when <tt>wxUSE_UNICODE==0</tt> | |
122 | - @c char when <tt>wxUSE_UNICODE_WCHAR==0</tt> and <tt>wxUSE_UNICODE==1</tt> | |
123 | - @c wchar_t when <tt>wxUSE_UNICODE_WCHAR==1</tt> and <tt>wxUSE_UNICODE==1</tt> | |
124 | ||
125 | The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on | |
126 | Windows while it's defined to @c 0 when building on Unix, Linux or OS X. | |
d5742c23 FM |
127 | (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of |
128 | @c wxUSE_UNICODE_WCHAR.) | |
fde96a2f | 129 | |
d5742c23 FM |
130 | Note that wxStringCharType (as the name says) is the type used by wxString |
131 | for internal storage of the characters. | |
fde96a2f FM |
132 | */ |
133 | typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType; | |
134 | ||
3950d49c | 135 | //@} |